1 /***********************************************************************
2 created: 11/8/2012
3 author: Lukas E Meindl
4 *************************************************************************/
5 /***************************************************************************
6 * Copyright (C) 2004 - 2012 Paul D Turner & The CEGUI Development Team
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining
9 * a copy of this software and associated documentation files (the
10 * "Software"), to deal in the Software without restriction, including
11 * without limitation the rights to use, copy, modify, merge, publish,
12 * distribute, sublicense, and/or sell copies of the Software, and to
13 * permit persons to whom the Software is furnished to do so, subject to
14 * the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be
17 * included in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25 * OTHER DEALINGS IN THE SOFTWARE.
26 ***************************************************************************/
27 #include "HelloWorld.h"
28 #include "CEGUI/CEGUI.h"
29
30 #include <iostream>
31
32
33 /*************************************************************************
34 Sample specific initialisation goes here.
35 *************************************************************************/
initialise(CEGUI::GUIContext * guiContext)36 bool HelloWorldDemo::initialise(CEGUI::GUIContext* guiContext)
37 {
38 using namespace CEGUI;
39
40 d_usedFiles = CEGUI::String(__FILE__);
41
42 // CEGUI relies on various systems being set-up, so this is what we do
43 // here first.
44 //
45 // The first thing to do is load a CEGUI 'scheme' this is basically a file
46 // that groups all the required resources and definitions for a particular
47 // skin so they can be loaded / initialised easily
48 //
49 // So, we use the SchemeManager singleton to load in a scheme that loads the
50 // imagery and registers widgets for the TaharezLook skin. This scheme also
51 // loads in a font that gets used as the system default.
52 SchemeManager::getSingleton().createFromFile("TaharezLook.scheme");
53
54 // The next thing we do is to set a default mouse cursor image. This is
55 // not strictly essential, although it is nice to always have a visible
56 // cursor if a window or widget does not explicitly set one of its own.
57 //
58 // The TaharezLook Imageset contains an Image named "MouseArrow" which is
59 // the ideal thing to have as a defult mouse cursor image.
60 guiContext->getMouseCursor().setDefaultImage("TaharezLook/MouseArrow");
61
62 // Now the system is initialised, we can actually create some UI elements, for
63 // this first example, a full-screen 'root' window is set as the active GUI
64 // sheet, and then a simple frame window will be created and attached to it.
65
66 // All windows and widgets are created via the WindowManager singleton.
67 WindowManager& winMgr = WindowManager::getSingleton();
68
69 // Here we create a "DefaultWindow". This is a native type, that is, it does
70 // not have to be loaded via a scheme, it is always available. One common use
71 // for the DefaultWindow is as a generic container for other windows. Its
72 // size defaults to 1.0f x 1.0f using the Relative metrics mode, which means
73 // when it is set as the root GUI sheet window, it will cover the entire display.
74 // The DefaultWindow does not perform any rendering of its own, so is invisible.
75 //
76 // Create a DefaultWindow called 'Root'.
77 d_root = (DefaultWindow*)winMgr.createWindow("DefaultWindow", "Root");
78
79 // load font and setup default if not loaded via scheme
80 Font& defaultFont = FontManager::getSingleton().createFromFile("DejaVuSans-12.font");
81 // Set default font for the gui context
82 guiContext->setDefaultFont(&defaultFont);
83
84 // Set the root window as root of our GUI Context
85 guiContext->setRootWindow(d_root);
86
87 // A FrameWindow is a window with a frame and a titlebar which may be moved around
88 // and resized.
89 //
90 // Create a FrameWindow in the TaharezLook style, and name it 'Demo Window'
91 FrameWindow* wnd = (FrameWindow*)winMgr.createWindow("TaharezLook/FrameWindow", "Demo Window");
92
93 // Here we attach the newly created FrameWindow to the previously created
94 // DefaultWindow which we will be using as the root of the displayed gui.
95 d_root->addChild(wnd);
96
97 // Windows are in Relative metrics mode by default. This means that we can
98 // specify sizes and positions without having to know the exact pixel size
99 // of the elements in advance. The relative metrics mode co-ordinates are
100 // relative to the parent of the window where the co-ordinates are being set.
101 // This means that if 0.5f is specified as the width for a window, that window
102 // will be half as its parent window.
103 //
104 // Here we set the FrameWindow so that it is half the size of the display,
105 // and centered within the display.
106 wnd->setPosition(UVector2(cegui_reldim(0.25f), cegui_reldim( 0.25f)));
107 wnd->setSize(USize(cegui_reldim(0.5f), cegui_reldim( 0.5f)));
108
109 // now we set the maximum and minum sizes for the new window. These are
110 // specified using relative co-ordinates, but the important thing to note
111 // is that these settings are aways relative to the display rather than the
112 // parent window.
113 //
114 // here we set a maximum size for the FrameWindow which is equal to the size
115 // of the display, and a minimum size of one tenth of the display.
116 wnd->setMaxSize(USize(cegui_reldim(1.0f), cegui_reldim( 1.0f)));
117 wnd->setMinSize(USize(cegui_reldim(0.1f), cegui_reldim( 0.1f)));
118
119 // As a final step in the initialisation of our sample window, we set the window's
120 // text to "Hello World!", so that this text will appear as the caption in the
121 // FrameWindow's titlebar.
122 wnd->setText("Hello World!");
123
124 wnd->subscribeEvent(CEGUI::Window::EventMouseClick, Event::Subscriber(&HelloWorldDemo::handleHelloWorldClicked, this));
125
126 // return true so that the samples framework knows that initialisation was a
127 // success, and that it should now run the sample.
128 return true;
129 }
130
131
132 /*************************************************************************
133 Cleans up resources allocated in the initialiseSample call.
134 *************************************************************************/
deinitialise()135 void HelloWorldDemo::deinitialise()
136 {
137 }
138
handleHelloWorldClicked(const CEGUI::EventArgs &)139 bool HelloWorldDemo::handleHelloWorldClicked(const CEGUI::EventArgs&)
140 {
141 std::cout << "Hello World!" << std::endl;
142
143 return false;
144 }
145
146 /*************************************************************************
147 Define the module function that returns an instance of the sample
148 *************************************************************************/
getSampleInstance()149 extern "C" SAMPLE_EXPORT Sample& getSampleInstance()
150 {
151 static HelloWorldDemo sample;
152 return sample;
153 }
154