1// Copyright 2012 JogAmp Community. All rights reserved. 2// Requires version >= 130 3 4in VertexData { 5 vec4 frontColor; 6 vec2 texCoord; 7} gp_data; 8 9out vec4 mgl_FragColor; 10 11uniform sampler2D mgl_ActiveTexture; 12 13void main (void) 14{ 15 vec4 texColor = texture(mgl_ActiveTexture, gp_data.texCoord); 16 17 // mix frontColor with texture .. 18 mgl_FragColor = vec4(gp_data.frontColor*texColor); 19} 20 21