1// Copyright 2012 JogAmp Community. All rights reserved.
2// Requires version >= 130
3
4in VertexData {
5    vec4 frontColor;
6    vec2 texCoord;
7} gp_data;
8
9out vec4 mgl_FragColor;
10
11uniform sampler2D mgl_ActiveTexture;
12
13void main (void)
14{
15  vec4 texColor = texture(mgl_ActiveTexture, gp_data.texCoord);
16
17  // mix frontColor with texture ..
18  mgl_FragColor = vec4(gp_data.frontColor*texColor);
19}
20
21