1 /*
2  * Copyright © 2017 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 /** @file
25  *
26  * Wraps bits of the V3D simulator interface in a C interface for the
27  * v3d_simulator.c code to use.
28  */
29 
30 #ifdef USE_V3D_SIMULATOR
31 
32 #include "v3d_simulator_wrapper.h"
33 
34 #define V3D_TECH_VERSION 3
35 #define V3D_REVISION 3
36 #define V3D_SUB_REV 0
37 #define V3D_HIDDEN_REV 0
38 #define V3D_COMPAT_REV 0
39 #include "v3d_hw_auto.h"
40 
41 extern "C" {
42 
v3d_hw_auto_new(void * in_params)43 struct v3d_hw *v3d_hw_auto_new(void *in_params)
44 {
45         return v3d_hw_auto_make_unique().release();
46 }
47 
48 
v3d_hw_get_mem(const struct v3d_hw * hw,uint32_t * size,void ** p)49 uint32_t v3d_hw_get_mem(const struct v3d_hw *hw, uint32_t *size, void **p)
50 {
51         return hw->get_mem(size, p);
52 }
53 
v3d_hw_alloc_mem(struct v3d_hw * hw,size_t min_size)54 bool v3d_hw_alloc_mem(struct v3d_hw *hw, size_t min_size)
55 {
56         return hw->alloc_mem(min_size) == V3D_HW_ALLOC_SUCCESS;
57 }
58 
v3d_hw_read_reg(struct v3d_hw * hw,uint32_t reg)59 uint32_t v3d_hw_read_reg(struct v3d_hw *hw, uint32_t reg)
60 {
61         return hw->read_reg(reg);
62 }
63 
v3d_hw_write_reg(struct v3d_hw * hw,uint32_t reg,uint32_t val)64 void v3d_hw_write_reg(struct v3d_hw *hw, uint32_t reg, uint32_t val)
65 {
66         hw->write_reg(reg, val);
67 }
68 
v3d_hw_tick(struct v3d_hw * hw)69 void v3d_hw_tick(struct v3d_hw *hw)
70 {
71         return hw->tick();
72 }
73 
v3d_hw_get_version(struct v3d_hw * hw)74 int v3d_hw_get_version(struct v3d_hw *hw)
75 {
76         const V3D_HUB_IDENT_T *ident = hw->get_hub_ident();
77 
78         return ident->tech_version * 10 + ident->revision;
79 }
80 
81 void
v3d_hw_set_isr(struct v3d_hw * hw,void (* isr)(uint32_t status))82 v3d_hw_set_isr(struct v3d_hw *hw, void (*isr)(uint32_t status))
83 {
84         hw->set_isr(isr);
85 }
86 
v3d_hw_get_hub_core()87 uint32_t v3d_hw_get_hub_core()
88 {
89         return V3D_HW_HUB_CORE;
90 }
91 
92 }
93 #endif /* USE_V3D_SIMULATOR */
94