1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "pipe/p_defines.h"
27 #include "util/u_bitmask.h"
28 #include "util/format/u_format.h"
29 #include "util/u_helpers.h"
30 #include "util/u_inlines.h"
31 #include "util/u_math.h"
32 #include "util/u_memory.h"
33 #include "util/u_transfer.h"
34 #include "tgsi/tgsi_parse.h"
35 
36 #include "svga_context.h"
37 #include "svga_cmd.h"
38 #include "svga_format.h"
39 #include "svga_resource_buffer.h"
40 #include "svga_screen.h"
41 
42 
43 static void
svga_set_vertex_buffers(struct pipe_context * pipe,unsigned start_slot,unsigned count,unsigned unbind_num_trailing_slots,bool take_ownership,const struct pipe_vertex_buffer * buffers)44 svga_set_vertex_buffers(struct pipe_context *pipe,
45                         unsigned start_slot, unsigned count,
46                         unsigned unbind_num_trailing_slots,
47                         bool take_ownership,
48                         const struct pipe_vertex_buffer *buffers)
49 {
50    struct svga_context *svga = svga_context(pipe);
51 
52    util_set_vertex_buffers_count(svga->curr.vb,
53                                  &svga->curr.num_vertex_buffers,
54                                  buffers, start_slot, count,
55                                  unbind_num_trailing_slots,
56                                  take_ownership);
57 
58    svga->dirty |= SVGA_NEW_VBUFFER;
59 }
60 
61 
62 /**
63  * Does the given vertex attrib format need range adjustment in the VS?
64  * Range adjustment scales and biases values from [0,1] to [-1,1].
65  * This lets us avoid the swtnl path.
66  */
67 static boolean
attrib_needs_range_adjustment(enum pipe_format format)68 attrib_needs_range_adjustment(enum pipe_format format)
69 {
70    switch (format) {
71    case PIPE_FORMAT_R8G8B8_SNORM:
72       return TRUE;
73    default:
74       return FALSE;
75    }
76 }
77 
78 
79 /**
80  * Given a gallium vertex element format, return the corresponding
81  * SVGA3dDeclType.
82  */
83 static SVGA3dDeclType
translate_vertex_format_to_decltype(enum pipe_format format)84 translate_vertex_format_to_decltype(enum pipe_format format)
85 {
86    switch (format) {
87    case PIPE_FORMAT_R32_FLOAT:            return SVGA3D_DECLTYPE_FLOAT1;
88    case PIPE_FORMAT_R32G32_FLOAT:         return SVGA3D_DECLTYPE_FLOAT2;
89    case PIPE_FORMAT_R32G32B32_FLOAT:      return SVGA3D_DECLTYPE_FLOAT3;
90    case PIPE_FORMAT_R32G32B32A32_FLOAT:   return SVGA3D_DECLTYPE_FLOAT4;
91    case PIPE_FORMAT_B8G8R8A8_UNORM:       return SVGA3D_DECLTYPE_D3DCOLOR;
92    case PIPE_FORMAT_R8G8B8A8_USCALED:     return SVGA3D_DECLTYPE_UBYTE4;
93    case PIPE_FORMAT_R16G16_SSCALED:       return SVGA3D_DECLTYPE_SHORT2;
94    case PIPE_FORMAT_R16G16B16A16_SSCALED: return SVGA3D_DECLTYPE_SHORT4;
95    case PIPE_FORMAT_R8G8B8A8_UNORM:       return SVGA3D_DECLTYPE_UBYTE4N;
96    case PIPE_FORMAT_R16G16_SNORM:         return SVGA3D_DECLTYPE_SHORT2N;
97    case PIPE_FORMAT_R16G16B16A16_SNORM:   return SVGA3D_DECLTYPE_SHORT4N;
98    case PIPE_FORMAT_R16G16_UNORM:         return SVGA3D_DECLTYPE_USHORT2N;
99    case PIPE_FORMAT_R16G16B16A16_UNORM:   return SVGA3D_DECLTYPE_USHORT4N;
100    case PIPE_FORMAT_R10G10B10X2_USCALED:  return SVGA3D_DECLTYPE_UDEC3;
101    case PIPE_FORMAT_R10G10B10X2_SNORM:    return SVGA3D_DECLTYPE_DEC3N;
102    case PIPE_FORMAT_R16G16_FLOAT:         return SVGA3D_DECLTYPE_FLOAT16_2;
103    case PIPE_FORMAT_R16G16B16A16_FLOAT:   return SVGA3D_DECLTYPE_FLOAT16_4;
104 
105    /* See attrib_needs_adjustment() and attrib_needs_w_to_1() above */
106    case PIPE_FORMAT_R8G8B8_SNORM:         return SVGA3D_DECLTYPE_UBYTE4N;
107 
108    /* See attrib_needs_w_to_1() above */
109    case PIPE_FORMAT_R16G16B16_SNORM:      return SVGA3D_DECLTYPE_SHORT4N;
110    case PIPE_FORMAT_R16G16B16_UNORM:      return SVGA3D_DECLTYPE_USHORT4N;
111    case PIPE_FORMAT_R8G8B8_UNORM:         return SVGA3D_DECLTYPE_UBYTE4N;
112 
113    default:
114       /* There are many formats without hardware support.  This case
115        * will be hit regularly, meaning we'll need swvfetch.
116        */
117       return SVGA3D_DECLTYPE_MAX;
118    }
119 }
120 
121 
122 static void
define_input_element_object(struct svga_context * svga,struct svga_velems_state * velems)123 define_input_element_object(struct svga_context *svga,
124                             struct svga_velems_state *velems)
125 {
126    SVGA3dInputElementDesc elements[PIPE_MAX_ATTRIBS];
127    unsigned i;
128 
129    assert(velems->count <= PIPE_MAX_ATTRIBS);
130    assert(svga_have_vgpu10(svga));
131 
132    for (i = 0; i < velems->count; i++) {
133       const struct pipe_vertex_element *elem = velems->velem + i;
134       SVGA3dSurfaceFormat svga_format;
135       unsigned vf_flags;
136 
137       svga_translate_vertex_format_vgpu10(elem->src_format,
138                                           &svga_format, &vf_flags);
139 
140       velems->decl_type[i] =
141          translate_vertex_format_to_decltype(elem->src_format);
142       elements[i].inputSlot = elem->vertex_buffer_index;
143       elements[i].alignedByteOffset = elem->src_offset;
144       elements[i].format = svga_format;
145 
146       if (elem->instance_divisor) {
147          elements[i].inputSlotClass = SVGA3D_INPUT_PER_INSTANCE_DATA;
148          elements[i].instanceDataStepRate = elem->instance_divisor;
149       }
150       else {
151          elements[i].inputSlotClass = SVGA3D_INPUT_PER_VERTEX_DATA;
152          elements[i].instanceDataStepRate = 0;
153       }
154       elements[i].inputRegister = i;
155 
156       if (elements[i].format == SVGA3D_FORMAT_INVALID) {
157          velems->need_swvfetch = TRUE;
158       }
159 
160       if (util_format_is_pure_integer(elem->src_format)) {
161          velems->attrib_is_pure_int |= (1 << i);
162       }
163 
164       if (vf_flags & VF_W_TO_1) {
165          velems->adjust_attrib_w_1 |= (1 << i);
166       }
167 
168       if (vf_flags & VF_U_TO_F_CAST) {
169          velems->adjust_attrib_utof |= (1 << i);
170       }
171       else if (vf_flags & VF_I_TO_F_CAST) {
172          velems->adjust_attrib_itof |= (1 << i);
173       }
174 
175       if (vf_flags & VF_BGRA) {
176          velems->attrib_is_bgra |= (1 << i);
177       }
178 
179       if (vf_flags & VF_PUINT_TO_SNORM) {
180          velems->attrib_puint_to_snorm |= (1 << i);
181       }
182       else if (vf_flags & VF_PUINT_TO_USCALED) {
183          velems->attrib_puint_to_uscaled |= (1 << i);
184       }
185       else if (vf_flags & VF_PUINT_TO_SSCALED) {
186          velems->attrib_puint_to_sscaled |= (1 << i);
187       }
188    }
189 
190    velems->id = util_bitmask_add(svga->input_element_object_id_bm);
191 
192    SVGA_RETRY(svga, SVGA3D_vgpu10_DefineElementLayout(svga->swc, velems->count,
193                                                       velems->id, elements));
194 }
195 
196 
197 /**
198  * Translate the vertex element types to SVGA3dDeclType and check
199  * for VS-based vertex attribute adjustments.
200  */
201 static void
translate_vertex_decls(struct svga_context * svga,struct svga_velems_state * velems)202 translate_vertex_decls(struct svga_context *svga,
203                        struct svga_velems_state *velems)
204 {
205    unsigned i;
206 
207    assert(!svga_have_vgpu10(svga));
208 
209    for (i = 0; i < velems->count; i++) {
210       const enum pipe_format f = velems->velem[i].src_format;
211       SVGA3dSurfaceFormat svga_format;
212       unsigned vf_flags;
213 
214       svga_translate_vertex_format_vgpu10(f, &svga_format, &vf_flags);
215 
216       velems->decl_type[i] = translate_vertex_format_to_decltype(f);
217       if (velems->decl_type[i] == SVGA3D_DECLTYPE_MAX) {
218          /* Unsupported format - use software fetch */
219          velems->need_swvfetch = TRUE;
220       }
221 
222       /* Check for VS-based adjustments */
223       if (attrib_needs_range_adjustment(f)) {
224          velems->adjust_attrib_range |= (1 << i);
225       }
226 
227       if (vf_flags & VF_W_TO_1) {
228          velems->adjust_attrib_w_1 |= (1 << i);
229       }
230    }
231 }
232 
233 
234 static void *
svga_create_vertex_elements_state(struct pipe_context * pipe,unsigned count,const struct pipe_vertex_element * attribs)235 svga_create_vertex_elements_state(struct pipe_context *pipe,
236                                   unsigned count,
237                                   const struct pipe_vertex_element *attribs)
238 {
239    struct svga_context *svga = svga_context(pipe);
240    struct svga_velems_state *velems;
241 
242    assert(count <= PIPE_MAX_ATTRIBS);
243    velems = (struct svga_velems_state *) MALLOC(sizeof(struct svga_velems_state));
244    if (velems) {
245       velems->count = count;
246       memcpy(velems->velem, attribs, sizeof(*attribs) * count);
247 
248       velems->need_swvfetch = FALSE;
249       velems->adjust_attrib_range = 0x0;
250       velems->attrib_is_pure_int = 0x0;
251       velems->adjust_attrib_w_1 = 0x0;
252       velems->adjust_attrib_itof = 0x0;
253       velems->adjust_attrib_utof = 0x0;
254       velems->attrib_is_bgra = 0x0;
255       velems->attrib_puint_to_snorm = 0x0;
256       velems->attrib_puint_to_uscaled = 0x0;
257       velems->attrib_puint_to_sscaled = 0x0;
258 
259       if (svga_have_vgpu10(svga)) {
260          define_input_element_object(svga, velems);
261       }
262       else {
263          translate_vertex_decls(svga, velems);
264       }
265    }
266 
267    svga->hud.num_vertexelement_objects++;
268    SVGA_STATS_COUNT_INC(svga_screen(svga->pipe.screen)->sws,
269                         SVGA_STATS_COUNT_VERTEXELEMENT);
270 
271    return velems;
272 }
273 
274 
275 static void
svga_bind_vertex_elements_state(struct pipe_context * pipe,void * state)276 svga_bind_vertex_elements_state(struct pipe_context *pipe, void *state)
277 {
278    struct svga_context *svga = svga_context(pipe);
279    struct svga_velems_state *velems = (struct svga_velems_state *) state;
280 
281    svga->curr.velems = velems;
282    svga->dirty |= SVGA_NEW_VELEMENT;
283 }
284 
285 
286 static void
svga_delete_vertex_elements_state(struct pipe_context * pipe,void * state)287 svga_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
288 {
289    struct svga_context *svga = svga_context(pipe);
290    struct svga_velems_state *velems = (struct svga_velems_state *) state;
291 
292    if (svga_have_vgpu10(svga)) {
293       svga_hwtnl_flush_retry(svga);
294 
295       SVGA_RETRY(svga, SVGA3D_vgpu10_DestroyElementLayout(svga->swc,
296                                                           velems->id));
297 
298       if (velems->id == svga->state.hw_draw.layout_id)
299          svga->state.hw_draw.layout_id = SVGA3D_INVALID_ID;
300 
301       util_bitmask_clear(svga->input_element_object_id_bm, velems->id);
302       velems->id = SVGA3D_INVALID_ID;
303    }
304 
305    FREE(velems);
306    svga->hud.num_vertexelement_objects--;
307 }
308 
309 
310 void
svga_cleanup_vertex_state(struct svga_context * svga)311 svga_cleanup_vertex_state(struct svga_context *svga)
312 {
313    unsigned i;
314 
315    for (i = 0 ; i < svga->curr.num_vertex_buffers; i++)
316       pipe_vertex_buffer_unreference(&svga->curr.vb[i]);
317 
318    pipe_resource_reference(&svga->state.hw_draw.ib, NULL);
319 
320    for (i = 0; i < svga->state.hw_draw.num_vbuffers; i++)
321       pipe_resource_reference(&svga->state.hw_draw.vbuffers[i], NULL);
322 }
323 
324 
325 void
svga_init_vertex_functions(struct svga_context * svga)326 svga_init_vertex_functions(struct svga_context *svga)
327 {
328    svga->pipe.set_vertex_buffers = svga_set_vertex_buffers;
329    svga->pipe.create_vertex_elements_state = svga_create_vertex_elements_state;
330    svga->pipe.bind_vertex_elements_state = svga_bind_vertex_elements_state;
331    svga->pipe.delete_vertex_elements_state = svga_delete_vertex_elements_state;
332 }
333