1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
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24  **********************************************************/
25 
26 #ifndef SVGA_TGSI_EMIT_H
27 #define SVGA_TGSI_EMIT_H
28 
29 #include "tgsi/tgsi_scan.h"
30 #include "svga_hw_reg.h"
31 #include "svga_shader.h"
32 #include "svga_tgsi.h"
33 #include "svga3d_shaderdefs.h"
34 
35 struct src_register
36 {
37    SVGA3dShaderSrcToken base;
38    SVGA3dShaderSrcToken indirect;
39 };
40 
41 
42 struct svga_arl_consts
43 {
44    int number;
45    int idx;
46    int swizzle;
47    int arl_num;
48 };
49 
50 
51 /**
52  * This is the context/state used during TGSI->SVGA shader translation.
53  */
54 struct svga_shader_emitter
55 {
56    unsigned size;
57    char *buf;
58    char *ptr;
59 
60    struct svga_compile_key key;
61    struct tgsi_shader_info info;
62    int unit;
63 
64    int imm_start;
65 
66    int nr_hw_float_const;
67    int nr_hw_int_const;
68    int nr_hw_temp;
69 
70    int insn_offset;
71 
72    int internal_temp_count;
73    int internal_imm_count;
74 
75    int internal_color_idx[2]; /* diffuse, specular */
76    int internal_color_count;
77 
78    boolean emitted_vface;
79    boolean emit_frontface;
80    int internal_frontface_idx;
81 
82    int ps30_input_count;
83    int vs30_output_count;
84 
85    int dynamic_branching_level;
86 
87    unsigned num_output_writes;
88    boolean constant_color_output;
89 
90    boolean in_main_func;
91 
92    boolean created_common_immediate;
93    int common_immediate_idx[2];
94 
95    boolean created_loop_const;
96    int loop_const_idx;
97 
98    unsigned inverted_texcoords;  /**< bitmask of which texcoords are flipped */
99    struct src_register ps_true_texcoord[PIPE_MAX_ATTRIBS];
100    struct src_register ps_inverted_texcoord[PIPE_MAX_ATTRIBS];
101    unsigned ps_inverted_texcoord_input[PIPE_MAX_ATTRIBS];
102 
103    unsigned label[32];
104    unsigned nr_labels;
105 
106    /** input/output register mappings, indexed by register number */
107    struct src_register input_map[PIPE_MAX_ATTRIBS];
108    SVGA3dShaderDestToken output_map[PIPE_MAX_ATTRIBS];
109 
110    boolean ps_reads_pos;
111    boolean emitted_depth_fog;
112    struct src_register ps_true_pos;
113    struct src_register ps_depth_pos;
114    SVGA3dShaderDestToken ps_temp_pos;
115 
116    /* shared input for depth and fog */
117    struct src_register ps_depth_fog;
118 
119    struct src_register imm_0055;
120    SVGA3dShaderDestToken temp_pos;
121    SVGA3dShaderDestToken true_pos;
122    SVGA3dShaderDestToken depth_pos;
123 
124    /* shared output for depth and fog */
125    SVGA3dShaderDestToken vs_depth_fog;
126 
127    /* PS output colors (indexed by color semantic index) */
128    SVGA3dShaderDestToken temp_color_output[PIPE_MAX_COLOR_BUFS];
129    SVGA3dShaderDestToken true_color_output[PIPE_MAX_COLOR_BUFS];
130 
131    SVGA3dShaderDestToken temp_psiz;
132    SVGA3dShaderDestToken true_psiz;
133 
134    struct svga_arl_consts arl_consts[12];
135    int num_arl_consts;
136    int current_arl;
137 
138    unsigned pstipple_sampler_unit;
139 
140    int num_samplers;
141    uint8_t sampler_target[PIPE_MAX_SAMPLERS];
142 };
143 
144 
145 boolean
146 svga_shader_emit_dword(struct svga_shader_emitter *emit, unsigned dword);
147 
148 boolean
149 svga_shader_emit_dwords(struct svga_shader_emitter *emit,
150                         const unsigned *dwords, unsigned nr);
151 
152 boolean
153 svga_shader_emit_opcode(struct svga_shader_emitter *emit,
154                         unsigned opcode);
155 
156 boolean
157 svga_shader_emit_instructions(struct svga_shader_emitter *emit,
158                               const struct tgsi_token *tokens);
159 
160 boolean
161 svga_shader_emit_samplers_decl(struct svga_shader_emitter *emit);
162 
163 boolean
164 svga_translate_decl_sm30(struct svga_shader_emitter *emit,
165                          const struct tgsi_full_declaration *decl);
166 
167 
168 #define TRANSLATE_SWIZZLE(x,y,z,w)  ((x) | ((y) << 2) | ((z) << 4) | ((w) << 6))
169 #define SWIZZLE_XYZW  \
170  TRANSLATE_SWIZZLE(TGSI_SWIZZLE_X,TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Z,TGSI_SWIZZLE_W)
171 #define SWIZZLE_XXXX  \
172  TRANSLATE_SWIZZLE(TGSI_SWIZZLE_X,TGSI_SWIZZLE_X,TGSI_SWIZZLE_X,TGSI_SWIZZLE_X)
173 #define SWIZZLE_YYYY  \
174  TRANSLATE_SWIZZLE(TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Y)
175 #define SWIZZLE_ZZZZ  \
176  TRANSLATE_SWIZZLE(TGSI_SWIZZLE_Z,TGSI_SWIZZLE_Z,TGSI_SWIZZLE_Z,TGSI_SWIZZLE_Z)
177 #define SWIZZLE_WWWW  \
178  TRANSLATE_SWIZZLE(TGSI_SWIZZLE_W,TGSI_SWIZZLE_W,TGSI_SWIZZLE_W,TGSI_SWIZZLE_W)
179 
180 
181 /** Emit the given SVGA3dShaderInstToken opcode */
182 static inline boolean
emit_instruction(struct svga_shader_emitter * emit,SVGA3dShaderInstToken opcode)183 emit_instruction(struct svga_shader_emitter *emit,
184                  SVGA3dShaderInstToken opcode)
185 {
186    return svga_shader_emit_opcode(emit, opcode.value);
187 }
188 
189 
190 /** Generate a SVGA3dShaderInstToken for the given SVGA3D shader opcode */
191 static inline SVGA3dShaderInstToken
inst_token(SVGA3dShaderOpCodeType opcode)192 inst_token(SVGA3dShaderOpCodeType opcode)
193 {
194    SVGA3dShaderInstToken inst;
195 
196    inst.value = 0;
197    inst.op = opcode;
198 
199    return inst;
200 }
201 
202 
203 /**
204  * Generate a SVGA3dShaderInstToken for the given SVGA3D shader opcode
205  * with the predication flag set.
206  */
207 static inline SVGA3dShaderInstToken
inst_token_predicated(SVGA3dShaderOpCodeType opcode)208 inst_token_predicated(SVGA3dShaderOpCodeType opcode)
209 {
210    SVGA3dShaderInstToken inst;
211 
212    inst.value = 0;
213    inst.op = opcode;
214    inst.predicated = 1;
215 
216    return inst;
217 }
218 
219 
220 /**
221  * Generate a SVGA3dShaderInstToken for a SETP instruction (set predicate)
222  * using the given comparison operator (one of SVGA3DOPCOMP_xx).
223  */
224 static inline SVGA3dShaderInstToken
inst_token_setp(SVGA3dShaderOpCodeCompFnType operator)225 inst_token_setp(SVGA3dShaderOpCodeCompFnType operator)
226 {
227    SVGA3dShaderInstToken inst;
228 
229    inst.value = 0;
230    inst.op = SVGA3DOP_SETP;
231    inst.control = operator;
232 
233    return inst;
234 }
235 
236 
237 /**
238  * Create an instance of a SVGA3dShaderDestToken.
239  * Note that this function is used to create tokens for output registers,
240  * temp registers AND constants (see emit_def_const()).
241  */
242 static inline SVGA3dShaderDestToken
dst_register(SVGA3dShaderRegType file,int number)243 dst_register(SVGA3dShaderRegType file, int number)
244 {
245    SVGA3dShaderDestToken dest;
246 
247    /* check values against bitfield sizes */
248    assert(number < (1 << 11));
249    assert(file <= SVGA3DREG_PREDICATE);
250 
251    dest.value = 0;
252    dest.num = number;
253    dest.type_upper = file >> 3;
254    dest.relAddr = 0;
255    dest.reserved1 = 0;
256    dest.mask = 0xf;
257    dest.dstMod = 0;
258    dest.shfScale = 0;
259    dest.type_lower = file & 0x7;
260    dest.reserved0 = 1;          /* is_reg */
261 
262    return dest;
263 }
264 
265 
266 /**
267  * Apply a writemask to the given SVGA3dShaderDestToken, returning a
268  * new SVGA3dShaderDestToken.
269  */
270 static inline SVGA3dShaderDestToken
writemask(SVGA3dShaderDestToken dest,unsigned mask)271 writemask(SVGA3dShaderDestToken dest, unsigned mask)
272 {
273    assert(dest.mask & mask);
274    dest.mask &= mask;
275    return dest;
276 }
277 
278 
279 /** Create a SVGA3dShaderSrcToken given a register file and number */
280 static inline SVGA3dShaderSrcToken
src_token(SVGA3dShaderRegType file,int number)281 src_token(SVGA3dShaderRegType file, int number)
282 {
283    SVGA3dShaderSrcToken src;
284 
285    /* check values against bitfield sizes */
286    assert(number < (1 << 11));
287    assert(file <= SVGA3DREG_PREDICATE);
288 
289    src.value = 0;
290    src.num = number;
291    src.type_upper = file >> 3;
292    src.relAddr = 0;
293    src.reserved1 = 0;
294    src.swizzle = SWIZZLE_XYZW;
295    src.srcMod = 0;
296    src.type_lower = file & 0x7;
297    src.reserved0 = 1;           /* is_reg */
298 
299    return src;
300 }
301 
302 
303 /** Create a src_register given a register file and register number */
304 static inline struct src_register
src_register(SVGA3dShaderRegType file,int number)305 src_register(SVGA3dShaderRegType file, int number)
306 {
307    struct src_register src;
308 
309    src.base = src_token(file, number);
310    src.indirect.value = 0;
311 
312    return src;
313 }
314 
315 /** Translate src_register into SVGA3dShaderDestToken */
316 static inline SVGA3dShaderDestToken
dst(struct src_register src)317 dst(struct src_register src)
318 {
319    return dst_register(SVGA3dShaderGetRegType(src.base.value), src.base.num);
320 }
321 
322 
323 /** Translate SVGA3dShaderDestToken to a src_register */
324 static inline struct src_register
src(SVGA3dShaderDestToken dst)325 src(SVGA3dShaderDestToken dst)
326 {
327    return src_register(SVGA3dShaderGetRegType(dst.value), dst.num);
328 }
329 
330 #endif
331