1 /*
2  * Copyright © 2014-2017 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef V3D_CL_H
25 #define V3D_CL_H
26 
27 #include <stdint.h>
28 
29 #include "util/u_math.h"
30 #include "util/macros.h"
31 #include "broadcom/cle/v3d_packet_helpers.h"
32 
33 struct v3d_bo;
34 struct v3d_job;
35 struct v3d_cl;
36 
37 /**
38  * Undefined structure, used for typechecking that you're passing the pointers
39  * to these functions correctly.
40  */
41 struct v3d_cl_out;
42 
43 /** A reference to a BO used in the CL packing functions */
44 struct v3d_cl_reloc {
45         struct v3d_bo *bo;
46         uint32_t offset;
47 };
48 
49 static inline void cl_pack_emit_reloc(struct v3d_cl *cl, const struct v3d_cl_reloc *);
50 
51 #define __gen_user_data struct v3d_cl
52 #define __gen_address_type struct v3d_cl_reloc
53 #define __gen_address_offset(reloc) (((reloc)->bo ? (reloc)->bo->offset : 0) + \
54                                      (reloc)->offset)
55 #define __gen_emit_reloc cl_pack_emit_reloc
56 #define __gen_unpack_address(cl, s, e) __unpack_address(cl, s, e)
57 
58 static inline struct v3d_cl_reloc
__unpack_address(const uint8_t * cl,uint32_t s,uint32_t e)59 __unpack_address(const uint8_t *cl, uint32_t s, uint32_t e)
60 {
61     struct v3d_cl_reloc reloc =
62             { NULL, __gen_unpack_uint(cl, s, e) << (31 - (e - s)) };
63     return reloc;
64 }
65 
66 struct v3d_cl {
67         void *base;
68         struct v3d_job *job;
69         struct v3d_cl_out *next;
70         struct v3d_bo *bo;
71         uint32_t size;
72 };
73 
74 void v3d_init_cl(struct v3d_job *job, struct v3d_cl *cl);
75 void v3d_destroy_cl(struct v3d_cl *cl);
76 void v3d_dump_cl(void *cl, uint32_t size, bool is_render);
77 uint32_t v3d_gem_hindex(struct v3d_job *job, struct v3d_bo *bo);
78 
79 struct PACKED unaligned_16 { uint16_t x; };
80 struct PACKED unaligned_32 { uint32_t x; };
81 
cl_offset(struct v3d_cl * cl)82 static inline uint32_t cl_offset(struct v3d_cl *cl)
83 {
84         return (char *)cl->next - (char *)cl->base;
85 }
86 
cl_get_address(struct v3d_cl * cl)87 static inline struct v3d_cl_reloc cl_get_address(struct v3d_cl *cl)
88 {
89         return (struct v3d_cl_reloc){ .bo = cl->bo, .offset = cl_offset(cl) };
90 }
91 
92 static inline void
cl_advance(struct v3d_cl_out ** cl,uint32_t n)93 cl_advance(struct v3d_cl_out **cl, uint32_t n)
94 {
95         (*cl) = (struct v3d_cl_out *)((char *)(*cl) + n);
96 }
97 
98 static inline struct v3d_cl_out *
cl_start(struct v3d_cl * cl)99 cl_start(struct v3d_cl *cl)
100 {
101         return cl->next;
102 }
103 
104 static inline void
cl_end(struct v3d_cl * cl,struct v3d_cl_out * next)105 cl_end(struct v3d_cl *cl, struct v3d_cl_out *next)
106 {
107         cl->next = next;
108         assert(cl_offset(cl) <= cl->size);
109 }
110 
111 
112 static inline void
put_unaligned_32(struct v3d_cl_out * ptr,uint32_t val)113 put_unaligned_32(struct v3d_cl_out *ptr, uint32_t val)
114 {
115         struct unaligned_32 *p = (void *)ptr;
116         p->x = val;
117 }
118 
119 static inline void
put_unaligned_16(struct v3d_cl_out * ptr,uint16_t val)120 put_unaligned_16(struct v3d_cl_out *ptr, uint16_t val)
121 {
122         struct unaligned_16 *p = (void *)ptr;
123         p->x = val;
124 }
125 
126 static inline void
cl_u8(struct v3d_cl_out ** cl,uint8_t n)127 cl_u8(struct v3d_cl_out **cl, uint8_t n)
128 {
129         *(uint8_t *)(*cl) = n;
130         cl_advance(cl, 1);
131 }
132 
133 static inline void
cl_u16(struct v3d_cl_out ** cl,uint16_t n)134 cl_u16(struct v3d_cl_out **cl, uint16_t n)
135 {
136         put_unaligned_16(*cl, n);
137         cl_advance(cl, 2);
138 }
139 
140 static inline void
cl_u32(struct v3d_cl_out ** cl,uint32_t n)141 cl_u32(struct v3d_cl_out **cl, uint32_t n)
142 {
143         put_unaligned_32(*cl, n);
144         cl_advance(cl, 4);
145 }
146 
147 static inline void
cl_aligned_u32(struct v3d_cl_out ** cl,uint32_t n)148 cl_aligned_u32(struct v3d_cl_out **cl, uint32_t n)
149 {
150         *(uint32_t *)(*cl) = n;
151         cl_advance(cl, 4);
152 }
153 
154 static inline void
cl_aligned_reloc(struct v3d_cl * cl,struct v3d_cl_out ** cl_out,struct v3d_bo * bo,uint32_t offset)155 cl_aligned_reloc(struct v3d_cl *cl,
156                  struct v3d_cl_out **cl_out,
157                  struct v3d_bo *bo, uint32_t offset)
158 {
159         cl_aligned_u32(cl_out, bo->offset + offset);
160         v3d_job_add_bo(cl->job, bo);
161 }
162 
163 static inline void
cl_ptr(struct v3d_cl_out ** cl,void * ptr)164 cl_ptr(struct v3d_cl_out **cl, void *ptr)
165 {
166         *(struct v3d_cl_out **)(*cl) = ptr;
167         cl_advance(cl, sizeof(void *));
168 }
169 
170 static inline void
cl_f(struct v3d_cl_out ** cl,float f)171 cl_f(struct v3d_cl_out **cl, float f)
172 {
173         cl_u32(cl, fui(f));
174 }
175 
176 static inline void
cl_aligned_f(struct v3d_cl_out ** cl,float f)177 cl_aligned_f(struct v3d_cl_out **cl, float f)
178 {
179         cl_aligned_u32(cl, fui(f));
180 }
181 
182 /**
183  * Reference to a BO with its associated offset, used in the pack process.
184  */
185 static inline struct v3d_cl_reloc
cl_address(struct v3d_bo * bo,uint32_t offset)186 cl_address(struct v3d_bo *bo, uint32_t offset)
187 {
188         struct v3d_cl_reloc reloc = {
189                 .bo = bo,
190                 .offset = offset,
191         };
192         return reloc;
193 }
194 
195 uint32_t v3d_cl_ensure_space(struct v3d_cl *cl, uint32_t size, uint32_t align);
196 void v3d_cl_ensure_space_with_branch(struct v3d_cl *cl, uint32_t size);
197 
198 #define cl_packet_header(packet) V3DX(packet ## _header)
199 #define cl_packet_length(packet) V3DX(packet ## _length)
200 #define cl_packet_pack(packet)   V3DX(packet ## _pack)
201 #define cl_packet_struct(packet) V3DX(packet)
202 
203 static inline void *
cl_get_emit_space(struct v3d_cl_out ** cl,size_t size)204 cl_get_emit_space(struct v3d_cl_out **cl, size_t size)
205 {
206         void *addr = *cl;
207         cl_advance(cl, size);
208         return addr;
209 }
210 
211 /* Macro for setting up an emit of a CL struct.  A temporary unpacked struct
212  * is created, which you get to set fields in of the form:
213  *
214  * cl_emit(bcl, FLAT_SHADE_FLAGS, flags) {
215  *     .flags.flat_shade_flags = 1 << 2,
216  * }
217  *
218  * or default values only can be emitted with just:
219  *
220  * cl_emit(bcl, FLAT_SHADE_FLAGS, flags);
221  *
222  * The trick here is that we make a for loop that will execute the body
223  * (either the block or the ';' after the macro invocation) exactly once.
224  */
225 #define cl_emit(cl, packet, name)                                \
226         for (struct cl_packet_struct(packet) name = {            \
227                 cl_packet_header(packet)                         \
228         },                                                       \
229         *_loop_terminate = &name;                                \
230         __builtin_expect(_loop_terminate != NULL, 1);            \
231         ({                                                       \
232                 struct v3d_cl_out *cl_out = cl_start(cl);        \
233                 cl_packet_pack(packet)(cl, (uint8_t *)cl_out, &name); \
234                 cl_advance(&cl_out, cl_packet_length(packet));   \
235                 cl_end(cl, cl_out);                              \
236                 _loop_terminate = NULL;                          \
237         }))                                                      \
238 
239 #define cl_emit_with_prepacked(cl, packet, prepacked, name)      \
240         for (struct cl_packet_struct(packet) name = {            \
241                 cl_packet_header(packet)                         \
242         },                                                       \
243         *_loop_terminate = &name;                                \
244         __builtin_expect(_loop_terminate != NULL, 1);            \
245         ({                                                       \
246                 struct v3d_cl_out *cl_out = cl_start(cl);        \
247                 uint8_t packed[cl_packet_length(packet)];         \
248                 cl_packet_pack(packet)(cl, packed, &name);       \
249                 for (int _i = 0; _i < cl_packet_length(packet); _i++) \
250                         ((uint8_t *)cl_out)[_i] = packed[_i] | (prepacked)[_i]; \
251                 cl_advance(&cl_out, cl_packet_length(packet));   \
252                 cl_end(cl, cl_out);                              \
253                 _loop_terminate = NULL;                          \
254         }))                                                      \
255 
256 #define cl_emit_prepacked_sized(cl, packet, size) do {                \
257         memcpy((cl)->next, packet, size);             \
258         cl_advance(&(cl)->next, size);                \
259 } while (0)
260 
261 #define cl_emit_prepacked(cl, packet) \
262         cl_emit_prepacked_sized(cl, packet, sizeof(*(packet)))
263 
264 #define v3dx_pack(packed, packet, name)                          \
265         for (struct cl_packet_struct(packet) name = {            \
266                 cl_packet_header(packet)                         \
267         },                                                       \
268         *_loop_terminate = &name;                                \
269         __builtin_expect(_loop_terminate != NULL, 1);            \
270         ({                                                       \
271                 cl_packet_pack(packet)(NULL, (uint8_t *)packed, &name); \
272                 VG(VALGRIND_CHECK_MEM_IS_DEFINED((uint8_t *)packed, \
273                                                  cl_packet_length(packet))); \
274                 _loop_terminate = NULL;                          \
275         }))                                                      \
276 
277 /**
278  * Helper function called by the XML-generated pack functions for filling in
279  * an address field in shader records.
280  *
281  * Since we have a private address space as of V3D, our BOs can have lifelong
282  * offsets, and all the kernel needs to know is which BOs need to be paged in
283  * for this exec.
284  */
285 static inline void
cl_pack_emit_reloc(struct v3d_cl * cl,const struct v3d_cl_reloc * reloc)286 cl_pack_emit_reloc(struct v3d_cl *cl, const struct v3d_cl_reloc *reloc)
287 {
288         if (reloc->bo)
289                 v3d_job_add_bo(cl->job, reloc->bo);
290 }
291 
292 #endif /* V3D_CL_H */
293