1 /**
2  * \file texobj.c
3  * Texture object management.
4  */
5 
6 /*
7  * Mesa 3-D graphics library
8  *
9  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
10  *
11  * Permission is hereby granted, free of charge, to any person obtaining a
12  * copy of this software and associated documentation files (the "Software"),
13  * to deal in the Software without restriction, including without limitation
14  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15  * and/or sell copies of the Software, and to permit persons to whom the
16  * Software is furnished to do so, subject to the following conditions:
17  *
18  * The above copyright notice and this permission notice shall be included
19  * in all copies or substantial portions of the Software.
20  *
21  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
24  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27  * OTHER DEALINGS IN THE SOFTWARE.
28  */
29 
30 
31 #include <stdio.h>
32 #include "bufferobj.h"
33 #include "context.h"
34 #include "enums.h"
35 #include "fbobject.h"
36 #include "formats.h"
37 #include "hash.h"
38 
39 #include "macros.h"
40 #include "shaderimage.h"
41 #include "teximage.h"
42 #include "texobj.h"
43 #include "texstate.h"
44 #include "mtypes.h"
45 #include "program/prog_instruction.h"
46 #include "texturebindless.h"
47 #include "util/u_memory.h"
48 
49 
50 
51 /**********************************************************************/
52 /** \name Internal functions */
53 /*@{*/
54 
55 /**
56  * This function checks for all valid combinations of Min and Mag filters for
57  * Float types, when extensions like OES_texture_float and
58  * OES_texture_float_linear are supported. OES_texture_float mentions support
59  * for NEAREST, NEAREST_MIPMAP_NEAREST magnification and minification filters.
60  * Mag filters like LINEAR and min filters like NEAREST_MIPMAP_LINEAR,
61  * LINEAR_MIPMAP_NEAREST and LINEAR_MIPMAP_LINEAR are only valid in case
62  * OES_texture_float_linear is supported.
63  *
64  * Returns true in case the filter is valid for given Float type else false.
65  */
66 static bool
valid_filter_for_float(const struct gl_context * ctx,const struct gl_texture_object * obj)67 valid_filter_for_float(const struct gl_context *ctx,
68                        const struct gl_texture_object *obj)
69 {
70    switch (obj->Sampler.Attrib.MagFilter) {
71    case GL_LINEAR:
72       if (obj->_IsHalfFloat && !ctx->Extensions.OES_texture_half_float_linear) {
73          return false;
74       } else if (obj->_IsFloat && !ctx->Extensions.OES_texture_float_linear) {
75          return false;
76       }
77       FALLTHROUGH;
78    case GL_NEAREST:
79    case GL_NEAREST_MIPMAP_NEAREST:
80       break;
81    default:
82       unreachable("Invalid mag filter");
83    }
84 
85    switch (obj->Sampler.Attrib.MinFilter) {
86    case GL_LINEAR:
87    case GL_NEAREST_MIPMAP_LINEAR:
88    case GL_LINEAR_MIPMAP_NEAREST:
89    case GL_LINEAR_MIPMAP_LINEAR:
90       if (obj->_IsHalfFloat && !ctx->Extensions.OES_texture_half_float_linear) {
91          return false;
92       } else if (obj->_IsFloat && !ctx->Extensions.OES_texture_float_linear) {
93          return false;
94       }
95       FALLTHROUGH;
96    case GL_NEAREST:
97    case GL_NEAREST_MIPMAP_NEAREST:
98       break;
99    default:
100       unreachable("Invalid min filter");
101    }
102 
103    return true;
104 }
105 
106 /**
107  * Return the gl_texture_object for a given ID.
108  */
109 struct gl_texture_object *
_mesa_lookup_texture(struct gl_context * ctx,GLuint id)110 _mesa_lookup_texture(struct gl_context *ctx, GLuint id)
111 {
112    return (struct gl_texture_object *)
113       _mesa_HashLookup(ctx->Shared->TexObjects, id);
114 }
115 
116 /**
117  * Wrapper around _mesa_lookup_texture that throws GL_INVALID_OPERATION if id
118  * is not in the hash table. After calling _mesa_error, it returns NULL.
119  */
120 struct gl_texture_object *
_mesa_lookup_texture_err(struct gl_context * ctx,GLuint id,const char * func)121 _mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func)
122 {
123    struct gl_texture_object *texObj = NULL;
124 
125    if (id > 0)
126       texObj = _mesa_lookup_texture(ctx, id); /* Returns NULL if not found. */
127 
128    if (!texObj)
129       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture)", func);
130 
131    return texObj;
132 }
133 
134 
135 struct gl_texture_object *
_mesa_lookup_texture_locked(struct gl_context * ctx,GLuint id)136 _mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id)
137 {
138    return (struct gl_texture_object *)
139       _mesa_HashLookupLocked(ctx->Shared->TexObjects, id);
140 }
141 
142 /**
143  * Return a pointer to the current texture object for the given target
144  * on the current texture unit.
145  * Note: all <target> error checking should have been done by this point.
146  */
147 struct gl_texture_object *
_mesa_get_current_tex_object(struct gl_context * ctx,GLenum target)148 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
149 {
150    struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
151    const GLboolean arrayTex = ctx->Extensions.EXT_texture_array;
152 
153    switch (target) {
154       case GL_TEXTURE_1D:
155          return texUnit->CurrentTex[TEXTURE_1D_INDEX];
156       case GL_PROXY_TEXTURE_1D:
157          return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
158       case GL_TEXTURE_2D:
159          return texUnit->CurrentTex[TEXTURE_2D_INDEX];
160       case GL_PROXY_TEXTURE_2D:
161          return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
162       case GL_TEXTURE_3D:
163          return texUnit->CurrentTex[TEXTURE_3D_INDEX];
164       case GL_PROXY_TEXTURE_3D:
165          return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
166       case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
167       case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
168       case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
169       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
170       case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
171       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
172       case GL_TEXTURE_CUBE_MAP:
173          return ctx->Extensions.ARB_texture_cube_map
174                 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
175       case GL_PROXY_TEXTURE_CUBE_MAP:
176          return ctx->Extensions.ARB_texture_cube_map
177                 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
178       case GL_TEXTURE_CUBE_MAP_ARRAY:
179          return _mesa_has_texture_cube_map_array(ctx)
180                 ? texUnit->CurrentTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
181       case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
182          return _mesa_has_texture_cube_map_array(ctx)
183                 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
184       case GL_TEXTURE_RECTANGLE_NV:
185          return ctx->Extensions.NV_texture_rectangle
186                 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
187       case GL_PROXY_TEXTURE_RECTANGLE_NV:
188          return ctx->Extensions.NV_texture_rectangle
189                 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
190       case GL_TEXTURE_1D_ARRAY_EXT:
191          return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
192       case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
193          return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
194       case GL_TEXTURE_2D_ARRAY_EXT:
195          return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
196       case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
197          return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
198       case GL_TEXTURE_BUFFER:
199          return (_mesa_has_ARB_texture_buffer_object(ctx) ||
200                  _mesa_has_OES_texture_buffer(ctx)) ?
201                 texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
202       case GL_TEXTURE_EXTERNAL_OES:
203          return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external
204             ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
205       case GL_TEXTURE_2D_MULTISAMPLE:
206          return ctx->Extensions.ARB_texture_multisample
207             ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
208       case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
209          return ctx->Extensions.ARB_texture_multisample
210             ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
211       case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
212          return ctx->Extensions.ARB_texture_multisample
213             ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
214       case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
215          return ctx->Extensions.ARB_texture_multisample
216             ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
217       default:
218          _mesa_problem(NULL, "bad target in _mesa_get_current_tex_object()");
219          return NULL;
220    }
221 }
222 
223 
224 /**
225  * Get the texture object for given target and texunit
226  * Proxy targets are accepted only allowProxyTarget is true.
227  * Return NULL if any error (and record the error).
228  */
229 struct gl_texture_object *
_mesa_get_texobj_by_target_and_texunit(struct gl_context * ctx,GLenum target,GLuint texunit,bool allowProxyTarget,const char * caller)230 _mesa_get_texobj_by_target_and_texunit(struct gl_context *ctx, GLenum target,
231                                        GLuint texunit, bool allowProxyTarget,
232                                        const char* caller)
233 {
234    struct gl_texture_unit *texUnit;
235    int targetIndex;
236 
237    if (_mesa_is_proxy_texture(target) && allowProxyTarget) {
238       return _mesa_get_current_tex_object(ctx, target);
239    }
240 
241    if (texunit >= ctx->Const.MaxCombinedTextureImageUnits) {
242       _mesa_error(ctx, GL_INVALID_OPERATION,
243                   "%s(texunit=%d)", caller, texunit);
244       return NULL;
245    }
246 
247    texUnit = _mesa_get_tex_unit(ctx, texunit);
248 
249    targetIndex = _mesa_tex_target_to_index(ctx, target);
250    if (targetIndex < 0 || targetIndex == TEXTURE_BUFFER_INDEX) {
251       _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", caller);
252       return NULL;
253    }
254    assert(targetIndex < NUM_TEXTURE_TARGETS);
255 
256    return texUnit->CurrentTex[targetIndex];
257 }
258 
259 
260 /**
261  * Allocate and initialize a new texture object.  But don't put it into the
262  * texture object hash table.
263  *
264  * Called via ctx->Driver.NewTextureObject, unless overridden by a device
265  * driver.
266  *
267  * \param shared the shared GL state structure to contain the texture object
268  * \param name integer name for the texture object
269  * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
270  * GL_TEXTURE_CUBE_MAP or GL_TEXTURE_RECTANGLE_NV.  zero is ok for the sake
271  * of GenTextures()
272  *
273  * \return pointer to new texture object.
274  */
275 struct gl_texture_object *
_mesa_new_texture_object(struct gl_context * ctx,GLuint name,GLenum target)276 _mesa_new_texture_object(struct gl_context *ctx, GLuint name, GLenum target)
277 {
278    struct gl_texture_object *obj;
279 
280    obj = MALLOC_STRUCT(gl_texture_object);
281    if (!obj)
282       return NULL;
283 
284    _mesa_initialize_texture_object(ctx, obj, name, target);
285    return obj;
286 }
287 
288 
289 /**
290  * Initialize a new texture object to default values.
291  * \param obj  the texture object
292  * \param name  the texture name
293  * \param target  the texture target
294  */
295 void
_mesa_initialize_texture_object(struct gl_context * ctx,struct gl_texture_object * obj,GLuint name,GLenum target)296 _mesa_initialize_texture_object( struct gl_context *ctx,
297                                  struct gl_texture_object *obj,
298                                  GLuint name, GLenum target )
299 {
300    assert(target == 0 ||
301           target == GL_TEXTURE_1D ||
302           target == GL_TEXTURE_2D ||
303           target == GL_TEXTURE_3D ||
304           target == GL_TEXTURE_CUBE_MAP ||
305           target == GL_TEXTURE_RECTANGLE_NV ||
306           target == GL_TEXTURE_1D_ARRAY_EXT ||
307           target == GL_TEXTURE_2D_ARRAY_EXT ||
308           target == GL_TEXTURE_EXTERNAL_OES ||
309           target == GL_TEXTURE_CUBE_MAP_ARRAY ||
310           target == GL_TEXTURE_BUFFER ||
311           target == GL_TEXTURE_2D_MULTISAMPLE ||
312           target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
313 
314    memset(obj, 0, sizeof(*obj));
315    /* init the non-zero fields */
316    obj->RefCount = 1;
317    obj->Name = name;
318    obj->Target = target;
319    if (target != 0) {
320       obj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
321    }
322    else {
323       obj->TargetIndex = NUM_TEXTURE_TARGETS; /* invalid/error value */
324    }
325    obj->Attrib.Priority = 1.0F;
326    obj->Attrib.BaseLevel = 0;
327    obj->Attrib.MaxLevel = 1000;
328 
329    /* must be one; no support for (YUV) planes in separate buffers */
330    obj->RequiredTextureImageUnits = 1;
331 
332    /* sampler state */
333    if (target == GL_TEXTURE_RECTANGLE_NV ||
334        target == GL_TEXTURE_EXTERNAL_OES) {
335       obj->Sampler.Attrib.WrapS = GL_CLAMP_TO_EDGE;
336       obj->Sampler.Attrib.WrapT = GL_CLAMP_TO_EDGE;
337       obj->Sampler.Attrib.WrapR = GL_CLAMP_TO_EDGE;
338       obj->Sampler.Attrib.MinFilter = GL_LINEAR;
339       obj->Sampler.Attrib.state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
340       obj->Sampler.Attrib.state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
341       obj->Sampler.Attrib.state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
342       obj->Sampler.Attrib.state.min_img_filter = PIPE_TEX_FILTER_LINEAR;
343       obj->Sampler.Attrib.state.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
344    }
345    else {
346       obj->Sampler.Attrib.WrapS = GL_REPEAT;
347       obj->Sampler.Attrib.WrapT = GL_REPEAT;
348       obj->Sampler.Attrib.WrapR = GL_REPEAT;
349       obj->Sampler.Attrib.MinFilter = GL_NEAREST_MIPMAP_LINEAR;
350       obj->Sampler.Attrib.state.wrap_s = PIPE_TEX_WRAP_REPEAT;
351       obj->Sampler.Attrib.state.wrap_t = PIPE_TEX_WRAP_REPEAT;
352       obj->Sampler.Attrib.state.wrap_r = PIPE_TEX_WRAP_REPEAT;
353       obj->Sampler.Attrib.state.min_img_filter = PIPE_TEX_FILTER_NEAREST;
354       obj->Sampler.Attrib.state.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
355    }
356    obj->Sampler.Attrib.MagFilter = GL_LINEAR;
357    obj->Sampler.Attrib.state.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
358    obj->Sampler.Attrib.MinLod = -1000.0;
359    obj->Sampler.Attrib.MaxLod = 1000.0;
360    obj->Sampler.Attrib.state.min_lod = 0; /* no negative numbers */
361    obj->Sampler.Attrib.state.max_lod = 1000;
362    obj->Sampler.Attrib.LodBias = 0.0;
363    obj->Sampler.Attrib.state.lod_bias = 0;
364    obj->Sampler.Attrib.MaxAnisotropy = 1.0;
365    obj->Sampler.Attrib.state.max_anisotropy = 0; /* gallium sets 0 instead of 1 */
366    obj->Sampler.Attrib.CompareMode = GL_NONE;         /* ARB_shadow */
367    obj->Sampler.Attrib.CompareFunc = GL_LEQUAL;       /* ARB_shadow */
368    obj->Sampler.Attrib.state.compare_mode = PIPE_TEX_COMPARE_NONE;
369    obj->Sampler.Attrib.state.compare_func = PIPE_FUNC_LEQUAL;
370    obj->Attrib.DepthMode = ctx->API == API_OPENGL_CORE ? GL_RED : GL_LUMINANCE;
371    obj->StencilSampling = false;
372    obj->Sampler.Attrib.CubeMapSeamless = GL_FALSE;
373    obj->Sampler.Attrib.state.seamless_cube_map = false;
374    obj->Sampler.HandleAllocated = GL_FALSE;
375    obj->Attrib.Swizzle[0] = GL_RED;
376    obj->Attrib.Swizzle[1] = GL_GREEN;
377    obj->Attrib.Swizzle[2] = GL_BLUE;
378    obj->Attrib.Swizzle[3] = GL_ALPHA;
379    obj->Attrib._Swizzle = SWIZZLE_NOOP;
380    obj->Sampler.Attrib.sRGBDecode = GL_DECODE_EXT;
381    obj->Sampler.Attrib.ReductionMode = GL_WEIGHTED_AVERAGE_EXT;
382    obj->Sampler.Attrib.state.reduction_mode = PIPE_TEX_REDUCTION_WEIGHTED_AVERAGE;
383    obj->BufferObjectFormat = ctx->API == API_OPENGL_COMPAT ? GL_LUMINANCE8 : GL_R8;
384    obj->_BufferObjectFormat = ctx->API == API_OPENGL_COMPAT
385       ? MESA_FORMAT_L_UNORM8 : MESA_FORMAT_R_UNORM8;
386    obj->Attrib.ImageFormatCompatibilityType = GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE;
387 
388    /* GL_ARB_bindless_texture */
389    _mesa_init_texture_handles(obj);
390 }
391 
392 
393 /**
394  * Some texture initialization can't be finished until we know which
395  * target it's getting bound to (GL_TEXTURE_1D/2D/etc).
396  */
397 static void
finish_texture_init(struct gl_context * ctx,GLenum target,struct gl_texture_object * obj,int targetIndex)398 finish_texture_init(struct gl_context *ctx, GLenum target,
399                     struct gl_texture_object *obj, int targetIndex)
400 {
401    GLenum filter = GL_LINEAR;
402    assert(obj->Target == 0);
403 
404    obj->Target = target;
405    obj->TargetIndex = targetIndex;
406    assert(obj->TargetIndex < NUM_TEXTURE_TARGETS);
407 
408    switch (target) {
409       case GL_TEXTURE_2D_MULTISAMPLE:
410       case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
411          filter = GL_NEAREST;
412          FALLTHROUGH;
413 
414       case GL_TEXTURE_RECTANGLE_NV:
415       case GL_TEXTURE_EXTERNAL_OES:
416          /* have to init wrap and filter state here - kind of klunky */
417          obj->Sampler.Attrib.WrapS = GL_CLAMP_TO_EDGE;
418          obj->Sampler.Attrib.WrapT = GL_CLAMP_TO_EDGE;
419          obj->Sampler.Attrib.WrapR = GL_CLAMP_TO_EDGE;
420          obj->Sampler.Attrib.state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
421          obj->Sampler.Attrib.state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
422          obj->Sampler.Attrib.state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
423          obj->Sampler.Attrib.MinFilter = filter;
424          obj->Sampler.Attrib.MagFilter = filter;
425          obj->Sampler.Attrib.state.min_img_filter = filter_to_gallium(filter);
426          obj->Sampler.Attrib.state.min_mip_filter = mipfilter_to_gallium(filter);
427          obj->Sampler.Attrib.state.mag_img_filter = filter_to_gallium(filter);
428          if (ctx->Driver.TexParameter) {
429             /* XXX we probably don't need to make all these calls */
430             ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_S);
431             ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_T);
432             ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_R);
433             ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_MIN_FILTER);
434             ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_MAG_FILTER);
435          }
436          break;
437 
438       default:
439          /* nothing needs done */
440          break;
441    }
442 }
443 
444 
445 /**
446  * Deallocate a texture object struct.  It should have already been
447  * removed from the texture object pool.
448  * Called via ctx->Driver.DeleteTexture() if not overriden by a driver.
449  *
450  * \param shared the shared GL state to which the object belongs.
451  * \param texObj the texture object to delete.
452  */
453 void
_mesa_delete_texture_object(struct gl_context * ctx,struct gl_texture_object * texObj)454 _mesa_delete_texture_object(struct gl_context *ctx,
455                             struct gl_texture_object *texObj)
456 {
457    GLuint i, face;
458 
459    /* Set Target to an invalid value.  With some assertions elsewhere
460     * we can try to detect possible use of deleted textures.
461     */
462    texObj->Target = 0x99;
463 
464    /* free the texture images */
465    for (face = 0; face < 6; face++) {
466       for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
467          if (texObj->Image[face][i]) {
468             ctx->Driver.DeleteTextureImage(ctx, texObj->Image[face][i]);
469          }
470       }
471    }
472 
473    /* Delete all texture/image handles. */
474    _mesa_delete_texture_handles(ctx, texObj);
475 
476    _mesa_reference_buffer_object_shared(ctx, &texObj->BufferObject, NULL);
477    free(texObj->Label);
478 
479    /* free this object */
480    free(texObj);
481 }
482 
483 
484 /**
485  * Free all texture images of the given texture objectm, except for
486  * \p retainTexImage.
487  *
488  * \param ctx GL context.
489  * \param texObj texture object.
490  * \param retainTexImage a texture image that will \em not be freed.
491  *
492  * \sa _mesa_clear_texture_image().
493  */
494 void
_mesa_clear_texture_object(struct gl_context * ctx,struct gl_texture_object * texObj,struct gl_texture_image * retainTexImage)495 _mesa_clear_texture_object(struct gl_context *ctx,
496                            struct gl_texture_object *texObj,
497                            struct gl_texture_image *retainTexImage)
498 {
499    GLuint i, j;
500 
501    if (texObj->Target == 0)
502       return;
503 
504    for (i = 0; i < MAX_FACES; i++) {
505       for (j = 0; j < MAX_TEXTURE_LEVELS; j++) {
506          struct gl_texture_image *texImage = texObj->Image[i][j];
507          if (texImage && texImage != retainTexImage)
508             _mesa_clear_texture_image(ctx, texImage);
509       }
510    }
511 }
512 
513 
514 /**
515  * Check if the given texture object is valid by examining its Target field.
516  * For debugging only.
517  */
518 static GLboolean
valid_texture_object(const struct gl_texture_object * tex)519 valid_texture_object(const struct gl_texture_object *tex)
520 {
521    switch (tex->Target) {
522    case 0:
523    case GL_TEXTURE_1D:
524    case GL_TEXTURE_2D:
525    case GL_TEXTURE_3D:
526    case GL_TEXTURE_CUBE_MAP:
527    case GL_TEXTURE_RECTANGLE_NV:
528    case GL_TEXTURE_1D_ARRAY_EXT:
529    case GL_TEXTURE_2D_ARRAY_EXT:
530    case GL_TEXTURE_BUFFER:
531    case GL_TEXTURE_EXTERNAL_OES:
532    case GL_TEXTURE_CUBE_MAP_ARRAY:
533    case GL_TEXTURE_2D_MULTISAMPLE:
534    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
535       return GL_TRUE;
536    case 0x99:
537       _mesa_problem(NULL, "invalid reference to a deleted texture object");
538       return GL_FALSE;
539    default:
540       _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u",
541                     tex->Target, tex->Name);
542       return GL_FALSE;
543    }
544 }
545 
546 
547 /**
548  * Reference (or unreference) a texture object.
549  * If '*ptr', decrement *ptr's refcount (and delete if it becomes zero).
550  * If 'tex' is non-null, increment its refcount.
551  * This is normally only called from the _mesa_reference_texobj() macro
552  * when there's a real pointer change.
553  */
554 void
_mesa_reference_texobj_(struct gl_texture_object ** ptr,struct gl_texture_object * tex)555 _mesa_reference_texobj_(struct gl_texture_object **ptr,
556                         struct gl_texture_object *tex)
557 {
558    assert(ptr);
559 
560    if (*ptr) {
561       /* Unreference the old texture */
562       struct gl_texture_object *oldTex = *ptr;
563 
564       assert(valid_texture_object(oldTex));
565       (void) valid_texture_object; /* silence warning in release builds */
566 
567       assert(oldTex->RefCount > 0);
568 
569       if (p_atomic_dec_zero(&oldTex->RefCount)) {
570          /* Passing in the context drastically changes the driver code for
571           * framebuffer deletion.
572           */
573          GET_CURRENT_CONTEXT(ctx);
574          if (ctx)
575             ctx->Driver.DeleteTexture(ctx, oldTex);
576          else
577             _mesa_problem(NULL, "Unable to delete texture, no context");
578       }
579    }
580 
581    if (tex) {
582       /* reference new texture */
583       assert(valid_texture_object(tex));
584       assert(tex->RefCount > 0);
585 
586       p_atomic_inc(&tex->RefCount);
587    }
588 
589    *ptr = tex;
590 }
591 
592 
593 enum base_mipmap { BASE, MIPMAP };
594 
595 
596 /**
597  * Mark a texture object as incomplete.  There are actually three kinds of
598  * (in)completeness:
599  * 1. "base incomplete": the base level of the texture is invalid so no
600  *    texturing is possible.
601  * 2. "mipmap incomplete": a non-base level of the texture is invalid so
602  *    mipmap filtering isn't possible, but non-mipmap filtering is.
603  * 3. "texture incompleteness": some combination of texture state and
604  *    sampler state renders the texture incomplete.
605  *
606  * \param t  texture object
607  * \param bm  either BASE or MIPMAP to indicate what's incomplete
608  * \param fmt...  string describing why it's incomplete (for debugging).
609  */
610 static void
incomplete(struct gl_texture_object * t,enum base_mipmap bm,const char * fmt,...)611 incomplete(struct gl_texture_object *t, enum base_mipmap bm,
612            const char *fmt, ...)
613 {
614    if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_TEXTURE) {
615       va_list args;
616       char s[100];
617 
618       va_start(args, fmt);
619       vsnprintf(s, sizeof(s), fmt, args);
620       va_end(args);
621 
622       _mesa_debug(NULL, "Texture Obj %d incomplete because: %s\n", t->Name, s);
623    }
624 
625    if (bm == BASE)
626       t->_BaseComplete = GL_FALSE;
627    t->_MipmapComplete = GL_FALSE;
628 }
629 
630 
631 /**
632  * Examine a texture object to determine if it is complete.
633  *
634  * The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE
635  * accordingly.
636  *
637  * \param ctx GL context.
638  * \param t texture object.
639  *
640  * According to the texture target, verifies that each of the mipmaps is
641  * present and has the expected size.
642  */
643 void
_mesa_test_texobj_completeness(const struct gl_context * ctx,struct gl_texture_object * t)644 _mesa_test_texobj_completeness( const struct gl_context *ctx,
645                                 struct gl_texture_object *t )
646 {
647    const GLint baseLevel = t->Attrib.BaseLevel;
648    const struct gl_texture_image *baseImage;
649    GLint maxLevels = 0;
650 
651    /* We'll set these to FALSE if tests fail below */
652    t->_BaseComplete = GL_TRUE;
653    t->_MipmapComplete = GL_TRUE;
654 
655    if (t->Target == GL_TEXTURE_BUFFER) {
656       /* Buffer textures are always considered complete.  The obvious case where
657        * they would be incomplete (no BO attached) is actually specced to be
658        * undefined rendering results.
659        */
660       return;
661    }
662 
663    /* Detect cases where the application set the base level to an invalid
664     * value.
665     */
666    if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) {
667       incomplete(t, BASE, "base level = %d is invalid", baseLevel);
668       return;
669    }
670 
671    if (t->Attrib.MaxLevel < baseLevel) {
672       incomplete(t, MIPMAP, "MAX_LEVEL (%d) < BASE_LEVEL (%d)",
673 		 t->Attrib.MaxLevel, baseLevel);
674       return;
675    }
676 
677    baseImage = t->Image[0][baseLevel];
678 
679    /* Always need the base level image */
680    if (!baseImage) {
681       incomplete(t, BASE, "Image[baseLevel=%d] == NULL", baseLevel);
682       return;
683    }
684 
685    /* Check width/height/depth for zero */
686    if (baseImage->Width == 0 ||
687        baseImage->Height == 0 ||
688        baseImage->Depth == 0) {
689       incomplete(t, BASE, "texture width or height or depth = 0");
690       return;
691    }
692 
693    /* Check if the texture values are integer */
694    {
695       GLenum datatype = _mesa_get_format_datatype(baseImage->TexFormat);
696       t->_IsIntegerFormat = datatype == GL_INT || datatype == GL_UNSIGNED_INT;
697    }
698 
699    /* Check if the texture type is Float or HalfFloatOES and ensure Min and Mag
700     * filters are supported in this case.
701     */
702    if (_mesa_is_gles(ctx) && !valid_filter_for_float(ctx, t)) {
703       incomplete(t, BASE, "Filter is not supported with Float types.");
704       return;
705    }
706 
707    maxLevels = _mesa_max_texture_levels(ctx, t->Target);
708    if (maxLevels == 0) {
709       _mesa_problem(ctx, "Bad t->Target in _mesa_test_texobj_completeness");
710       return;
711    }
712 
713    assert(maxLevels > 0);
714 
715    t->_MaxLevel = MIN3(t->Attrib.MaxLevel,
716                        /* 'p' in the GL spec */
717                        (int) (baseLevel + baseImage->MaxNumLevels - 1),
718                        /* 'q' in the GL spec */
719                        maxLevels - 1);
720 
721    if (t->Immutable) {
722       /* Adjust max level for views: the data store may have more levels than
723        * the view exposes.
724        */
725       t->_MaxLevel = MAX2(MIN2(t->_MaxLevel, t->Attrib.NumLevels - 1), 0);
726    }
727 
728    /* Compute _MaxLambda = q - p in the spec used during mipmapping */
729    t->_MaxLambda = (GLfloat) (t->_MaxLevel - baseLevel);
730 
731    if (t->Immutable) {
732       /* This texture object was created with glTexStorage1/2/3D() so we
733        * know that all the mipmap levels are the right size and all cube
734        * map faces are the same size.
735        * We don't need to do any of the additional checks below.
736        */
737       return;
738    }
739 
740    if (t->Target == GL_TEXTURE_CUBE_MAP) {
741       /* Make sure that all six cube map level 0 images are the same size and
742        * format.
743        * Note:  we know that the image's width==height (we enforce that
744        * at glTexImage time) so we only need to test the width here.
745        */
746       GLuint face;
747       assert(baseImage->Width2 == baseImage->Height);
748       for (face = 1; face < 6; face++) {
749          assert(t->Image[face][baseLevel] == NULL ||
750                 t->Image[face][baseLevel]->Width2 ==
751                 t->Image[face][baseLevel]->Height2);
752          if (t->Image[face][baseLevel] == NULL ||
753              t->Image[face][baseLevel]->Width2 != baseImage->Width2) {
754             incomplete(t, BASE, "Cube face missing or mismatched size");
755             return;
756          }
757          if (t->Image[face][baseLevel]->InternalFormat !=
758              baseImage->InternalFormat) {
759             incomplete(t, BASE, "Cube face format mismatch");
760             return;
761          }
762          if (t->Image[face][baseLevel]->Border != baseImage->Border) {
763             incomplete(t, BASE, "Cube face border size mismatch");
764             return;
765          }
766       }
767    }
768 
769    /*
770     * Do mipmap consistency checking.
771     * Note: we don't care about the current texture sampler state here.
772     * To determine texture completeness we'll either look at _BaseComplete
773     * or _MipmapComplete depending on the current minification filter mode.
774     */
775    {
776       GLint i;
777       const GLint minLevel = baseLevel;
778       const GLint maxLevel = t->_MaxLevel;
779       const GLuint numFaces = _mesa_num_tex_faces(t->Target);
780       GLuint width, height, depth, face;
781 
782       if (minLevel > maxLevel) {
783          incomplete(t, MIPMAP, "minLevel > maxLevel");
784          return;
785       }
786 
787       /* Get the base image's dimensions */
788       width = baseImage->Width2;
789       height = baseImage->Height2;
790       depth = baseImage->Depth2;
791 
792       /* Note: this loop will be a no-op for RECT, BUFFER, EXTERNAL,
793        * MULTISAMPLE and MULTISAMPLE_ARRAY textures
794        */
795       for (i = baseLevel + 1; i < maxLevels; i++) {
796          /* Compute the expected size of image at level[i] */
797          if (width > 1) {
798             width /= 2;
799          }
800          if (height > 1 && t->Target != GL_TEXTURE_1D_ARRAY) {
801             height /= 2;
802          }
803          if (depth > 1 && t->Target != GL_TEXTURE_2D_ARRAY
804              && t->Target != GL_TEXTURE_CUBE_MAP_ARRAY) {
805             depth /= 2;
806          }
807 
808          /* loop over cube faces (or single face otherwise) */
809          for (face = 0; face < numFaces; face++) {
810             if (i >= minLevel && i <= maxLevel) {
811                const struct gl_texture_image *img = t->Image[face][i];
812 
813                if (!img) {
814                   incomplete(t, MIPMAP, "TexImage[%d] is missing", i);
815                   return;
816                }
817                if (img->InternalFormat != baseImage->InternalFormat) {
818                   incomplete(t, MIPMAP, "Format[i] != Format[baseLevel]");
819                   return;
820                }
821                if (img->Border != baseImage->Border) {
822                   incomplete(t, MIPMAP, "Border[i] != Border[baseLevel]");
823                   return;
824                }
825                if (img->Width2 != width) {
826                   incomplete(t, MIPMAP, "TexImage[%d] bad width %u", i,
827                              img->Width2);
828                   return;
829                }
830                if (img->Height2 != height) {
831                   incomplete(t, MIPMAP, "TexImage[%d] bad height %u", i,
832                              img->Height2);
833                   return;
834                }
835                if (img->Depth2 != depth) {
836                   incomplete(t, MIPMAP, "TexImage[%d] bad depth %u", i,
837                              img->Depth2);
838                   return;
839                }
840             }
841          }
842 
843          if (width == 1 && height == 1 && depth == 1) {
844             return;  /* found smallest needed mipmap, all done! */
845          }
846       }
847    }
848 }
849 
850 
851 GLboolean
_mesa_cube_level_complete(const struct gl_texture_object * texObj,const GLint level)852 _mesa_cube_level_complete(const struct gl_texture_object *texObj,
853                           const GLint level)
854 {
855    const struct gl_texture_image *img0, *img;
856    GLuint face;
857 
858    if (texObj->Target != GL_TEXTURE_CUBE_MAP)
859       return GL_FALSE;
860 
861    if ((level < 0) || (level >= MAX_TEXTURE_LEVELS))
862       return GL_FALSE;
863 
864    /* check first face */
865    img0 = texObj->Image[0][level];
866    if (!img0 ||
867        img0->Width < 1 ||
868        img0->Width != img0->Height)
869       return GL_FALSE;
870 
871    /* check remaining faces vs. first face */
872    for (face = 1; face < 6; face++) {
873       img = texObj->Image[face][level];
874       if (!img ||
875           img->Width != img0->Width ||
876           img->Height != img0->Height ||
877           img->TexFormat != img0->TexFormat)
878          return GL_FALSE;
879    }
880 
881    return GL_TRUE;
882 }
883 
884 /**
885  * Check if the given cube map texture is "cube complete" as defined in
886  * the OpenGL specification.
887  */
888 GLboolean
_mesa_cube_complete(const struct gl_texture_object * texObj)889 _mesa_cube_complete(const struct gl_texture_object *texObj)
890 {
891    return _mesa_cube_level_complete(texObj, texObj->Attrib.BaseLevel);
892 }
893 
894 /**
895  * Mark a texture object dirty.  It forces the object to be incomplete
896  * and forces the context to re-validate its state.
897  *
898  * \param ctx GL context.
899  * \param texObj texture object.
900  */
901 void
_mesa_dirty_texobj(struct gl_context * ctx,struct gl_texture_object * texObj)902 _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj)
903 {
904    texObj->_BaseComplete = GL_FALSE;
905    texObj->_MipmapComplete = GL_FALSE;
906    ctx->NewState |= _NEW_TEXTURE_OBJECT;
907    ctx->PopAttribState |= GL_TEXTURE_BIT;
908 }
909 
910 
911 /**
912  * Return pointer to a default/fallback texture of the given type/target.
913  * The texture is an RGBA texture with all texels = (0,0,0,1).
914  * That's the value a GLSL sampler should get when sampling from an
915  * incomplete texture.
916  */
917 struct gl_texture_object *
_mesa_get_fallback_texture(struct gl_context * ctx,gl_texture_index tex)918 _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex)
919 {
920    if (!ctx->Shared->FallbackTex[tex]) {
921       /* create fallback texture now */
922       const GLsizei width = 1, height = 1;
923       GLsizei depth = 1;
924       GLubyte texel[24];
925       struct gl_texture_object *texObj;
926       struct gl_texture_image *texImage;
927       mesa_format texFormat;
928       GLuint dims, face, numFaces = 1;
929       GLenum target;
930 
931       for (face = 0; face < 6; face++) {
932          texel[4*face + 0] =
933          texel[4*face + 1] =
934          texel[4*face + 2] = 0x0;
935          texel[4*face + 3] = 0xff;
936       }
937 
938       switch (tex) {
939       case TEXTURE_2D_ARRAY_INDEX:
940          dims = 3;
941          target = GL_TEXTURE_2D_ARRAY;
942          break;
943       case TEXTURE_1D_ARRAY_INDEX:
944          dims = 2;
945          target = GL_TEXTURE_1D_ARRAY;
946          break;
947       case TEXTURE_CUBE_INDEX:
948          dims = 2;
949          target = GL_TEXTURE_CUBE_MAP;
950          numFaces = 6;
951          break;
952       case TEXTURE_3D_INDEX:
953          dims = 3;
954          target = GL_TEXTURE_3D;
955          break;
956       case TEXTURE_RECT_INDEX:
957          dims = 2;
958          target = GL_TEXTURE_RECTANGLE;
959          break;
960       case TEXTURE_2D_INDEX:
961          dims = 2;
962          target = GL_TEXTURE_2D;
963          break;
964       case TEXTURE_1D_INDEX:
965          dims = 1;
966          target = GL_TEXTURE_1D;
967          break;
968       case TEXTURE_BUFFER_INDEX:
969          dims = 0;
970          target = GL_TEXTURE_BUFFER;
971          break;
972       case TEXTURE_CUBE_ARRAY_INDEX:
973          dims = 3;
974          target = GL_TEXTURE_CUBE_MAP_ARRAY;
975          depth = 6;
976          break;
977       case TEXTURE_EXTERNAL_INDEX:
978          dims = 2;
979          target = GL_TEXTURE_EXTERNAL_OES;
980          break;
981       case TEXTURE_2D_MULTISAMPLE_INDEX:
982          dims = 2;
983          target = GL_TEXTURE_2D_MULTISAMPLE;
984          break;
985       case TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX:
986          dims = 3;
987          target = GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
988          break;
989       default:
990          /* no-op */
991          return NULL;
992       }
993 
994       /* create texture object */
995       texObj = ctx->Driver.NewTextureObject(ctx, 0, target);
996       if (!texObj)
997          return NULL;
998 
999       assert(texObj->RefCount == 1);
1000       texObj->Sampler.Attrib.MinFilter = GL_NEAREST;
1001       texObj->Sampler.Attrib.MagFilter = GL_NEAREST;
1002       texObj->Sampler.Attrib.state.min_img_filter = PIPE_TEX_FILTER_NEAREST;
1003       texObj->Sampler.Attrib.state.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
1004       texObj->Sampler.Attrib.state.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
1005 
1006       texFormat = ctx->Driver.ChooseTextureFormat(ctx, target,
1007                                                   GL_RGBA, GL_RGBA,
1008                                                   GL_UNSIGNED_BYTE);
1009 
1010       /* need a loop here just for cube maps */
1011       for (face = 0; face < numFaces; face++) {
1012          const GLenum faceTarget = _mesa_cube_face_target(target, face);
1013 
1014          /* initialize level[0] texture image */
1015          texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, 0);
1016 
1017          _mesa_init_teximage_fields(ctx, texImage,
1018                                     width,
1019                                     (dims > 1) ? height : 1,
1020                                     (dims > 2) ? depth : 1,
1021                                     0, /* border */
1022                                     GL_RGBA, texFormat);
1023 
1024          ctx->Driver.TexImage(ctx, dims, texImage,
1025                               GL_RGBA, GL_UNSIGNED_BYTE, texel,
1026                               &ctx->DefaultPacking);
1027       }
1028 
1029       _mesa_test_texobj_completeness(ctx, texObj);
1030       assert(texObj->_BaseComplete);
1031       assert(texObj->_MipmapComplete);
1032 
1033       ctx->Shared->FallbackTex[tex] = texObj;
1034 
1035       /* Complete the driver's operation in case another context will also
1036        * use the same fallback texture. */
1037       if (ctx->Driver.Finish)
1038          ctx->Driver.Finish(ctx);
1039    }
1040    return ctx->Shared->FallbackTex[tex];
1041 }
1042 
1043 
1044 /**
1045  * Compute the size of the given texture object, in bytes.
1046  */
1047 static GLuint
texture_size(const struct gl_texture_object * texObj)1048 texture_size(const struct gl_texture_object *texObj)
1049 {
1050    const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
1051    GLuint face, level, size = 0;
1052 
1053    for (face = 0; face < numFaces; face++) {
1054       for (level = 0; level < MAX_TEXTURE_LEVELS; level++) {
1055          const struct gl_texture_image *img = texObj->Image[face][level];
1056          if (img) {
1057             GLuint sz = _mesa_format_image_size(img->TexFormat, img->Width,
1058                                                 img->Height, img->Depth);
1059             size += sz;
1060          }
1061       }
1062    }
1063 
1064    return size;
1065 }
1066 
1067 
1068 /**
1069  * Callback called from _mesa_HashWalk()
1070  */
1071 static void
count_tex_size(void * data,void * userData)1072 count_tex_size(void *data, void *userData)
1073 {
1074    const struct gl_texture_object *texObj =
1075       (const struct gl_texture_object *) data;
1076    GLuint *total = (GLuint *) userData;
1077 
1078    *total = *total + texture_size(texObj);
1079 }
1080 
1081 
1082 /**
1083  * Compute total size (in bytes) of all textures for the given context.
1084  * For debugging purposes.
1085  */
1086 GLuint
_mesa_total_texture_memory(struct gl_context * ctx)1087 _mesa_total_texture_memory(struct gl_context *ctx)
1088 {
1089    GLuint tgt, total = 0;
1090 
1091    _mesa_HashWalk(ctx->Shared->TexObjects, count_tex_size, &total);
1092 
1093    /* plus, the default texture objects */
1094    for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
1095       total += texture_size(ctx->Shared->DefaultTex[tgt]);
1096    }
1097 
1098    return total;
1099 }
1100 
1101 
1102 /**
1103  * Return the base format for the given texture object by looking
1104  * at the base texture image.
1105  * \return base format (such as GL_RGBA) or GL_NONE if it can't be determined
1106  */
1107 GLenum
_mesa_texture_base_format(const struct gl_texture_object * texObj)1108 _mesa_texture_base_format(const struct gl_texture_object *texObj)
1109 {
1110    const struct gl_texture_image *texImage = _mesa_base_tex_image(texObj);
1111 
1112    return texImage ? texImage->_BaseFormat : GL_NONE;
1113 }
1114 
1115 
1116 static struct gl_texture_object *
invalidate_tex_image_error_check(struct gl_context * ctx,GLuint texture,GLint level,const char * name)1117 invalidate_tex_image_error_check(struct gl_context *ctx, GLuint texture,
1118                                  GLint level, const char *name)
1119 {
1120    /* The GL_ARB_invalidate_subdata spec says:
1121     *
1122     *     "If <texture> is zero or is not the name of a texture, the error
1123     *     INVALID_VALUE is generated."
1124     *
1125     * This performs the error check in a different order than listed in the
1126     * spec.  We have to get the texture object before we can validate the
1127     * other parameters against values in the texture object.
1128     */
1129    struct gl_texture_object *const t = _mesa_lookup_texture(ctx, texture);
1130    if (texture == 0 || t == NULL) {
1131       _mesa_error(ctx, GL_INVALID_VALUE, "%s(texture)", name);
1132       return NULL;
1133    }
1134 
1135    /* The GL_ARB_invalidate_subdata spec says:
1136     *
1137     *     "If <level> is less than zero or greater than the base 2 logarithm
1138     *     of the maximum texture width, height, or depth, the error
1139     *     INVALID_VALUE is generated."
1140     */
1141    if (level < 0 || level > t->Attrib.MaxLevel) {
1142       _mesa_error(ctx, GL_INVALID_VALUE, "%s(level)", name);
1143       return NULL;
1144    }
1145 
1146    /* The GL_ARB_invalidate_subdata spec says:
1147     *
1148     *     "If the target of <texture> is TEXTURE_RECTANGLE, TEXTURE_BUFFER,
1149     *     TEXTURE_2D_MULTISAMPLE, or TEXTURE_2D_MULTISAMPLE_ARRAY, and <level>
1150     *     is not zero, the error INVALID_VALUE is generated."
1151     */
1152    if (level != 0) {
1153       switch (t->Target) {
1154       case GL_TEXTURE_RECTANGLE:
1155       case GL_TEXTURE_BUFFER:
1156       case GL_TEXTURE_2D_MULTISAMPLE:
1157       case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1158          _mesa_error(ctx, GL_INVALID_VALUE, "%s(level)", name);
1159          return NULL;
1160 
1161       default:
1162          break;
1163       }
1164    }
1165 
1166    return t;
1167 }
1168 
1169 
1170 /**
1171  * Helper function for glCreateTextures and glGenTextures. Need this because
1172  * glCreateTextures should throw errors if target = 0. This is not exposed to
1173  * the rest of Mesa to encourage Mesa internals to use nameless textures,
1174  * which do not require expensive hash lookups.
1175  * \param target  either 0 or a valid / error-checked texture target enum
1176  */
1177 static void
create_textures(struct gl_context * ctx,GLenum target,GLsizei n,GLuint * textures,const char * caller)1178 create_textures(struct gl_context *ctx, GLenum target,
1179                 GLsizei n, GLuint *textures, const char *caller)
1180 {
1181    GLint i;
1182 
1183    if (!textures)
1184       return;
1185 
1186    /*
1187     * This must be atomic (generation and allocation of texture IDs)
1188     */
1189    _mesa_HashLockMutex(ctx->Shared->TexObjects);
1190 
1191    _mesa_HashFindFreeKeys(ctx->Shared->TexObjects, textures, n);
1192 
1193    /* Allocate new, empty texture objects */
1194    for (i = 0; i < n; i++) {
1195       struct gl_texture_object *texObj;
1196       texObj = ctx->Driver.NewTextureObject(ctx, textures[i], target);
1197       if (!texObj) {
1198          _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
1199          _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
1200          return;
1201       }
1202 
1203       /* insert into hash table */
1204       _mesa_HashInsertLocked(ctx->Shared->TexObjects, texObj->Name, texObj, true);
1205    }
1206 
1207    _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
1208 }
1209 
1210 
1211 static void
create_textures_err(struct gl_context * ctx,GLenum target,GLsizei n,GLuint * textures,const char * caller)1212 create_textures_err(struct gl_context *ctx, GLenum target,
1213                     GLsizei n, GLuint *textures, const char *caller)
1214 {
1215    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1216       _mesa_debug(ctx, "%s %d\n", caller, n);
1217 
1218    if (n < 0) {
1219       _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
1220       return;
1221    }
1222 
1223    create_textures(ctx, target, n, textures, caller);
1224 }
1225 
1226 /*@}*/
1227 
1228 
1229 /***********************************************************************/
1230 /** \name API functions */
1231 /*@{*/
1232 
1233 
1234 /**
1235  * Generate texture names.
1236  *
1237  * \param n number of texture names to be generated.
1238  * \param textures an array in which will hold the generated texture names.
1239  *
1240  * \sa glGenTextures(), glCreateTextures().
1241  *
1242  * Calls _mesa_HashFindFreeKeys() to find a block of free texture
1243  * IDs which are stored in \p textures.  Corresponding empty texture
1244  * objects are also generated.
1245  */
1246 void GLAPIENTRY
_mesa_GenTextures_no_error(GLsizei n,GLuint * textures)1247 _mesa_GenTextures_no_error(GLsizei n, GLuint *textures)
1248 {
1249    GET_CURRENT_CONTEXT(ctx);
1250    create_textures(ctx, 0, n, textures, "glGenTextures");
1251 }
1252 
1253 
1254 void GLAPIENTRY
_mesa_GenTextures(GLsizei n,GLuint * textures)1255 _mesa_GenTextures(GLsizei n, GLuint *textures)
1256 {
1257    GET_CURRENT_CONTEXT(ctx);
1258    create_textures_err(ctx, 0, n, textures, "glGenTextures");
1259 }
1260 
1261 /**
1262  * Create texture objects.
1263  *
1264  * \param target the texture target for each name to be generated.
1265  * \param n number of texture names to be generated.
1266  * \param textures an array in which will hold the generated texture names.
1267  *
1268  * \sa glCreateTextures(), glGenTextures().
1269  *
1270  * Calls _mesa_HashFindFreeKeys() to find a block of free texture
1271  * IDs which are stored in \p textures.  Corresponding empty texture
1272  * objects are also generated.
1273  */
1274 void GLAPIENTRY
_mesa_CreateTextures_no_error(GLenum target,GLsizei n,GLuint * textures)1275 _mesa_CreateTextures_no_error(GLenum target, GLsizei n, GLuint *textures)
1276 {
1277    GET_CURRENT_CONTEXT(ctx);
1278    create_textures(ctx, target, n, textures, "glCreateTextures");
1279 }
1280 
1281 
1282 void GLAPIENTRY
_mesa_CreateTextures(GLenum target,GLsizei n,GLuint * textures)1283 _mesa_CreateTextures(GLenum target, GLsizei n, GLuint *textures)
1284 {
1285    GLint targetIndex;
1286    GET_CURRENT_CONTEXT(ctx);
1287 
1288    /*
1289     * The 4.5 core profile spec (30.10.2014) doesn't specify what
1290     * glCreateTextures should do with invalid targets, which was probably an
1291     * oversight.  This conforms to the spec for glBindTexture.
1292     */
1293    targetIndex = _mesa_tex_target_to_index(ctx, target);
1294    if (targetIndex < 0) {
1295       _mesa_error(ctx, GL_INVALID_ENUM, "glCreateTextures(target)");
1296       return;
1297    }
1298 
1299    create_textures_err(ctx, target, n, textures, "glCreateTextures");
1300 }
1301 
1302 /**
1303  * Check if the given texture object is bound to the current draw or
1304  * read framebuffer.  If so, Unbind it.
1305  */
1306 static void
unbind_texobj_from_fbo(struct gl_context * ctx,struct gl_texture_object * texObj)1307 unbind_texobj_from_fbo(struct gl_context *ctx,
1308                        struct gl_texture_object *texObj)
1309 {
1310    bool progress = false;
1311 
1312    /* Section 4.4.2 (Attaching Images to Framebuffer Objects), subsection
1313     * "Attaching Texture Images to a Framebuffer," of the OpenGL 3.1 spec
1314     * says:
1315     *
1316     *     "If a texture object is deleted while its image is attached to one
1317     *     or more attachment points in the currently bound framebuffer, then
1318     *     it is as if FramebufferTexture* had been called, with a texture of
1319     *     zero, for each attachment point to which this image was attached in
1320     *     the currently bound framebuffer. In other words, this texture image
1321     *     is first detached from all attachment points in the currently bound
1322     *     framebuffer. Note that the texture image is specifically not
1323     *     detached from any other framebuffer objects. Detaching the texture
1324     *     image from any other framebuffer objects is the responsibility of
1325     *     the application."
1326     */
1327    if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1328       progress = _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, texObj);
1329    }
1330    if (_mesa_is_user_fbo(ctx->ReadBuffer)
1331        && ctx->ReadBuffer != ctx->DrawBuffer) {
1332       progress = _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, texObj)
1333          || progress;
1334    }
1335 
1336    if (progress)
1337       /* Vertices are already flushed by _mesa_DeleteTextures */
1338       ctx->NewState |= _NEW_BUFFERS;
1339 }
1340 
1341 
1342 /**
1343  * Check if the given texture object is bound to any texture image units and
1344  * unbind it if so (revert to default textures).
1345  */
1346 static void
unbind_texobj_from_texunits(struct gl_context * ctx,struct gl_texture_object * texObj)1347 unbind_texobj_from_texunits(struct gl_context *ctx,
1348                             struct gl_texture_object *texObj)
1349 {
1350    const gl_texture_index index = texObj->TargetIndex;
1351    GLuint u;
1352 
1353    if (texObj->Target == 0) {
1354       /* texture was never bound */
1355       return;
1356    }
1357 
1358    assert(index < NUM_TEXTURE_TARGETS);
1359 
1360    for (u = 0; u < ctx->Texture.NumCurrentTexUsed; u++) {
1361       struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
1362 
1363       if (texObj == unit->CurrentTex[index]) {
1364          /* Bind the default texture for this unit/target */
1365          _mesa_reference_texobj(&unit->CurrentTex[index],
1366                                 ctx->Shared->DefaultTex[index]);
1367          unit->_BoundTextures &= ~(1 << index);
1368       }
1369    }
1370 }
1371 
1372 
1373 /**
1374  * Check if the given texture object is bound to any shader image unit
1375  * and unbind it if that's the case.
1376  */
1377 static void
unbind_texobj_from_image_units(struct gl_context * ctx,struct gl_texture_object * texObj)1378 unbind_texobj_from_image_units(struct gl_context *ctx,
1379                                struct gl_texture_object *texObj)
1380 {
1381    GLuint i;
1382 
1383    for (i = 0; i < ctx->Const.MaxImageUnits; i++) {
1384       struct gl_image_unit *unit = &ctx->ImageUnits[i];
1385 
1386       if (texObj == unit->TexObj) {
1387          _mesa_reference_texobj(&unit->TexObj, NULL);
1388          *unit = _mesa_default_image_unit(ctx);
1389       }
1390    }
1391 }
1392 
1393 
1394 /**
1395  * Unbinds all textures bound to the given texture image unit.
1396  */
1397 static void
unbind_textures_from_unit(struct gl_context * ctx,GLuint unit)1398 unbind_textures_from_unit(struct gl_context *ctx, GLuint unit)
1399 {
1400    struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
1401 
1402    while (texUnit->_BoundTextures) {
1403       const GLuint index = ffs(texUnit->_BoundTextures) - 1;
1404       struct gl_texture_object *texObj = ctx->Shared->DefaultTex[index];
1405 
1406       _mesa_reference_texobj(&texUnit->CurrentTex[index], texObj);
1407 
1408       /* Pass BindTexture call to device driver */
1409       if (ctx->Driver.BindTexture)
1410          ctx->Driver.BindTexture(ctx, unit, 0, texObj);
1411 
1412       texUnit->_BoundTextures &= ~(1 << index);
1413       ctx->NewState |= _NEW_TEXTURE_OBJECT;
1414       ctx->PopAttribState |= GL_TEXTURE_BIT;
1415    }
1416 }
1417 
1418 
1419 /**
1420  * Delete named textures.
1421  *
1422  * \param n number of textures to be deleted.
1423  * \param textures array of texture IDs to be deleted.
1424  *
1425  * \sa glDeleteTextures().
1426  *
1427  * If we're about to delete a texture that's currently bound to any
1428  * texture unit, unbind the texture first.  Decrement the reference
1429  * count on the texture object and delete it if it's zero.
1430  * Recall that texture objects can be shared among several rendering
1431  * contexts.
1432  */
1433 static void
delete_textures(struct gl_context * ctx,GLsizei n,const GLuint * textures)1434 delete_textures(struct gl_context *ctx, GLsizei n, const GLuint *textures)
1435 {
1436    FLUSH_VERTICES(ctx, 0, 0); /* too complex */
1437 
1438    if (!textures)
1439       return;
1440 
1441    for (GLsizei i = 0; i < n; i++) {
1442       if (textures[i] > 0) {
1443          struct gl_texture_object *delObj
1444             = _mesa_lookup_texture(ctx, textures[i]);
1445 
1446          if (delObj) {
1447             _mesa_lock_texture(ctx, delObj);
1448 
1449             /* Check if texture is bound to any framebuffer objects.
1450              * If so, unbind.
1451              * See section 4.4.2.3 of GL_EXT_framebuffer_object.
1452              */
1453             unbind_texobj_from_fbo(ctx, delObj);
1454 
1455             /* Check if this texture is currently bound to any texture units.
1456              * If so, unbind it.
1457              */
1458             unbind_texobj_from_texunits(ctx, delObj);
1459 
1460             /* Check if this texture is currently bound to any shader
1461              * image unit.  If so, unbind it.
1462              * See section 3.9.X of GL_ARB_shader_image_load_store.
1463              */
1464             unbind_texobj_from_image_units(ctx, delObj);
1465 
1466             /* Make all handles that reference this texture object non-resident
1467              * in the current context.
1468              */
1469             _mesa_make_texture_handles_non_resident(ctx, delObj);
1470 
1471             _mesa_unlock_texture(ctx, delObj);
1472 
1473             ctx->NewState |= _NEW_TEXTURE_OBJECT;
1474             ctx->PopAttribState |= GL_TEXTURE_BIT;
1475 
1476             /* The texture _name_ is now free for re-use.
1477              * Remove it from the hash table now.
1478              */
1479             _mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name);
1480 
1481             if (ctx->Driver.TextureRemovedFromShared) {
1482                ctx->Driver.TextureRemovedFromShared(ctx, delObj);
1483             }
1484 
1485             /* Unreference the texobj.  If refcount hits zero, the texture
1486              * will be deleted.
1487              */
1488             _mesa_reference_texobj(&delObj, NULL);
1489          }
1490       }
1491    }
1492 }
1493 
1494 /**
1495  * This deletes a texObj without altering the hash table.
1496  */
1497 void
_mesa_delete_nameless_texture(struct gl_context * ctx,struct gl_texture_object * texObj)1498 _mesa_delete_nameless_texture(struct gl_context *ctx,
1499                               struct gl_texture_object *texObj)
1500 {
1501    if (!texObj)
1502       return;
1503 
1504    FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, GL_TEXTURE_BIT);
1505 
1506    _mesa_lock_texture(ctx, texObj);
1507    {
1508       /* Check if texture is bound to any framebuffer objects.
1509        * If so, unbind.
1510        * See section 4.4.2.3 of GL_EXT_framebuffer_object.
1511        */
1512       unbind_texobj_from_fbo(ctx, texObj);
1513 
1514       /* Check if this texture is currently bound to any texture units.
1515        * If so, unbind it.
1516        */
1517       unbind_texobj_from_texunits(ctx, texObj);
1518 
1519       /* Check if this texture is currently bound to any shader
1520        * image unit.  If so, unbind it.
1521        * See section 3.9.X of GL_ARB_shader_image_load_store.
1522        */
1523       unbind_texobj_from_image_units(ctx, texObj);
1524    }
1525    _mesa_unlock_texture(ctx, texObj);
1526 
1527    /* Unreference the texobj.  If refcount hits zero, the texture
1528     * will be deleted.
1529     */
1530    _mesa_reference_texobj(&texObj, NULL);
1531 }
1532 
1533 
1534 void GLAPIENTRY
_mesa_DeleteTextures_no_error(GLsizei n,const GLuint * textures)1535 _mesa_DeleteTextures_no_error(GLsizei n, const GLuint *textures)
1536 {
1537    GET_CURRENT_CONTEXT(ctx);
1538    delete_textures(ctx, n, textures);
1539 }
1540 
1541 
1542 void GLAPIENTRY
_mesa_DeleteTextures(GLsizei n,const GLuint * textures)1543 _mesa_DeleteTextures(GLsizei n, const GLuint *textures)
1544 {
1545    GET_CURRENT_CONTEXT(ctx);
1546 
1547    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1548       _mesa_debug(ctx, "glDeleteTextures %d\n", n);
1549 
1550    if (n < 0) {
1551       _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTextures(n < 0)");
1552       return;
1553    }
1554 
1555    delete_textures(ctx, n, textures);
1556 }
1557 
1558 
1559 /**
1560  * Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D
1561  * into the corresponding Mesa texture target index.
1562  * Note that proxy targets are not valid here.
1563  * \return TEXTURE_x_INDEX or -1 if target is invalid
1564  */
1565 int
_mesa_tex_target_to_index(const struct gl_context * ctx,GLenum target)1566 _mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target)
1567 {
1568    switch (target) {
1569    case GL_TEXTURE_1D:
1570       return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
1571    case GL_TEXTURE_2D:
1572       return TEXTURE_2D_INDEX;
1573    case GL_TEXTURE_3D:
1574       return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
1575    case GL_TEXTURE_CUBE_MAP:
1576       return ctx->Extensions.ARB_texture_cube_map
1577          ? TEXTURE_CUBE_INDEX : -1;
1578    case GL_TEXTURE_RECTANGLE:
1579       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
1580          ? TEXTURE_RECT_INDEX : -1;
1581    case GL_TEXTURE_1D_ARRAY:
1582       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
1583          ? TEXTURE_1D_ARRAY_INDEX : -1;
1584    case GL_TEXTURE_2D_ARRAY:
1585       return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1586          || _mesa_is_gles3(ctx)
1587          ? TEXTURE_2D_ARRAY_INDEX : -1;
1588    case GL_TEXTURE_BUFFER:
1589       return (_mesa_has_ARB_texture_buffer_object(ctx) ||
1590               _mesa_has_OES_texture_buffer(ctx)) ?
1591              TEXTURE_BUFFER_INDEX : -1;
1592    case GL_TEXTURE_EXTERNAL_OES:
1593       return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external
1594          ? TEXTURE_EXTERNAL_INDEX : -1;
1595    case GL_TEXTURE_CUBE_MAP_ARRAY:
1596       return _mesa_has_texture_cube_map_array(ctx)
1597          ? TEXTURE_CUBE_ARRAY_INDEX : -1;
1598    case GL_TEXTURE_2D_MULTISAMPLE:
1599       return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample) ||
1600               _mesa_is_gles31(ctx)) ? TEXTURE_2D_MULTISAMPLE_INDEX: -1;
1601    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1602       return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample) ||
1603               _mesa_is_gles31(ctx))
1604          ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX: -1;
1605    default:
1606       return -1;
1607    }
1608 }
1609 
1610 
1611 /**
1612  * Do actual texture binding.  All error checking should have been done prior
1613  * to calling this function.  Note that the texture target (1D, 2D, etc) is
1614  * always specified by the texObj->TargetIndex.
1615  *
1616  * \param unit  index of texture unit to update
1617  * \param texObj  the new texture object (cannot be NULL)
1618  */
1619 static void
bind_texture_object(struct gl_context * ctx,unsigned unit,struct gl_texture_object * texObj)1620 bind_texture_object(struct gl_context *ctx, unsigned unit,
1621                     struct gl_texture_object *texObj)
1622 {
1623    struct gl_texture_unit *texUnit;
1624    int targetIndex;
1625 
1626    assert(unit < ARRAY_SIZE(ctx->Texture.Unit));
1627    texUnit = &ctx->Texture.Unit[unit];
1628 
1629    assert(texObj);
1630    assert(valid_texture_object(texObj));
1631 
1632    targetIndex = texObj->TargetIndex;
1633    assert(targetIndex >= 0);
1634    assert(targetIndex < NUM_TEXTURE_TARGETS);
1635 
1636    /* Check if this texture is only used by this context and is already bound.
1637     * If so, just return. For GL_OES_image_external, rebinding the texture
1638     * always must invalidate cached resources.
1639     */
1640    if (targetIndex != TEXTURE_EXTERNAL_INDEX &&
1641        ctx->Shared->RefCount == 1 &&
1642        texObj == texUnit->CurrentTex[targetIndex])
1643       return;
1644 
1645    /* Flush before changing binding.
1646     *
1647     * Note: Multisample textures don't need to flag GL_TEXTURE_BIT because
1648     *       they are not restored by glPopAttrib according to the GL 4.6
1649     *       Compatibility Profile specification. We set GL_TEXTURE_BIT anyway
1650     *       to simplify the code. This has no effect on behavior.
1651     */
1652    FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, GL_TEXTURE_BIT);
1653 
1654    /* If the refcount on the previously bound texture is decremented to
1655     * zero, it'll be deleted here.
1656     */
1657    _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], texObj);
1658 
1659    ctx->Texture.NumCurrentTexUsed = MAX2(ctx->Texture.NumCurrentTexUsed,
1660                                          unit + 1);
1661 
1662    if (texObj->Name != 0)
1663       texUnit->_BoundTextures |= (1 << targetIndex);
1664    else
1665       texUnit->_BoundTextures &= ~(1 << targetIndex);
1666 
1667    /* Pass BindTexture call to device driver */
1668    if (ctx->Driver.BindTexture) {
1669       ctx->Driver.BindTexture(ctx, unit, texObj->Target, texObj);
1670    }
1671 }
1672 
1673 /**
1674  * Light-weight bind texture for internal users
1675  *
1676  * This is really just \c finish_texture_init plus \c bind_texture_object.
1677  * This is intended to be used by internal Mesa functions that use
1678  * \c _mesa_CreateTexture and need to bind textures (e.g., meta).
1679  */
1680 void
_mesa_bind_texture(struct gl_context * ctx,GLenum target,struct gl_texture_object * tex_obj)1681 _mesa_bind_texture(struct gl_context *ctx, GLenum target,
1682                    struct gl_texture_object *tex_obj)
1683 {
1684    const GLint targetIndex = _mesa_tex_target_to_index(ctx, target);
1685 
1686    assert(targetIndex >= 0 && targetIndex < NUM_TEXTURE_TARGETS);
1687 
1688    if (tex_obj->Target == 0)
1689       finish_texture_init(ctx, target, tex_obj, targetIndex);
1690 
1691    assert(tex_obj->Target == target);
1692    assert(tex_obj->TargetIndex == targetIndex);
1693 
1694    bind_texture_object(ctx, ctx->Texture.CurrentUnit, tex_obj);
1695 }
1696 
1697 struct gl_texture_object *
_mesa_lookup_or_create_texture(struct gl_context * ctx,GLenum target,GLuint texName,bool no_error,bool is_ext_dsa,const char * caller)1698 _mesa_lookup_or_create_texture(struct gl_context *ctx, GLenum target,
1699                                GLuint texName, bool no_error, bool is_ext_dsa,
1700                                const char *caller)
1701 {
1702    struct gl_texture_object *newTexObj = NULL;
1703    int targetIndex;
1704 
1705    if (is_ext_dsa) {
1706       if (_mesa_is_proxy_texture(target)) {
1707          /* EXT_dsa allows proxy targets only when texName is 0 */
1708          if (texName != 0) {
1709             _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target = %s)", caller,
1710                         _mesa_enum_to_string(target));
1711             return NULL;
1712          }
1713          return _mesa_get_current_tex_object(ctx, target);
1714       }
1715       if (GL_TEXTURE_CUBE_MAP_POSITIVE_X <= target &&
1716           target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) {
1717          target = GL_TEXTURE_CUBE_MAP;
1718       }
1719    }
1720 
1721    targetIndex = _mesa_tex_target_to_index(ctx, target);
1722    if (!no_error && targetIndex < 0) {
1723       _mesa_error(ctx, GL_INVALID_ENUM, "%s(target = %s)", caller,
1724                   _mesa_enum_to_string(target));
1725       return NULL;
1726    }
1727    assert(targetIndex < NUM_TEXTURE_TARGETS);
1728 
1729    /*
1730     * Get pointer to new texture object (newTexObj)
1731     */
1732    if (texName == 0) {
1733       /* Use a default texture object */
1734       newTexObj = ctx->Shared->DefaultTex[targetIndex];
1735    } else {
1736       /* non-default texture object */
1737       newTexObj = _mesa_lookup_texture(ctx, texName);
1738       if (newTexObj) {
1739          /* error checking */
1740          if (!no_error &&
1741              newTexObj->Target != 0 && newTexObj->Target != target) {
1742             /* The named texture object's target doesn't match the
1743              * given target
1744              */
1745             _mesa_error(ctx, GL_INVALID_OPERATION,
1746                         "%s(target mismatch)", caller);
1747             return NULL;
1748          }
1749          if (newTexObj->Target == 0) {
1750             finish_texture_init(ctx, target, newTexObj, targetIndex);
1751          }
1752       } else {
1753          if (!no_error && ctx->API == API_OPENGL_CORE) {
1754             _mesa_error(ctx, GL_INVALID_OPERATION,
1755                         "%s(non-gen name)", caller);
1756             return NULL;
1757          }
1758 
1759          /* if this is a new texture id, allocate a texture object now */
1760          newTexObj = ctx->Driver.NewTextureObject(ctx, texName, target);
1761          if (!newTexObj) {
1762             _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
1763             return NULL;
1764          }
1765 
1766          /* and insert it into hash table */
1767          _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj, false);
1768       }
1769    }
1770 
1771    assert(newTexObj->Target == target);
1772    assert(newTexObj->TargetIndex == targetIndex);
1773 
1774    return newTexObj;
1775 }
1776 
1777 /**
1778  * Implement glBindTexture().  Do error checking, look-up or create a new
1779  * texture object, then bind it in the current texture unit.
1780  *
1781  * \param target texture target.
1782  * \param texName texture name.
1783  * \param texunit texture unit.
1784  */
1785 static ALWAYS_INLINE void
bind_texture(struct gl_context * ctx,GLenum target,GLuint texName,GLenum texunit,bool no_error,const char * caller)1786 bind_texture(struct gl_context *ctx, GLenum target, GLuint texName,
1787              GLenum texunit, bool no_error, const char *caller)
1788 {
1789    struct gl_texture_object *newTexObj =
1790       _mesa_lookup_or_create_texture(ctx, target, texName, no_error, false,
1791                                      caller);
1792    if (!newTexObj)
1793       return;
1794 
1795    bind_texture_object(ctx, texunit, newTexObj);
1796 }
1797 
1798 void GLAPIENTRY
_mesa_BindTexture_no_error(GLenum target,GLuint texName)1799 _mesa_BindTexture_no_error(GLenum target, GLuint texName)
1800 {
1801    GET_CURRENT_CONTEXT(ctx);
1802    bind_texture(ctx, target, texName, ctx->Texture.CurrentUnit, true,
1803                 "glBindTexture");
1804 }
1805 
1806 
1807 void GLAPIENTRY
_mesa_BindTexture(GLenum target,GLuint texName)1808 _mesa_BindTexture(GLenum target, GLuint texName)
1809 {
1810    GET_CURRENT_CONTEXT(ctx);
1811 
1812    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1813       _mesa_debug(ctx, "glBindTexture %s %d\n",
1814                   _mesa_enum_to_string(target), (GLint) texName);
1815 
1816    bind_texture(ctx, target, texName, ctx->Texture.CurrentUnit, false,
1817                 "glBindTexture");
1818 }
1819 
1820 
1821 void GLAPIENTRY
_mesa_BindMultiTextureEXT(GLenum texunit,GLenum target,GLuint texture)1822 _mesa_BindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture)
1823 {
1824    GET_CURRENT_CONTEXT(ctx);
1825 
1826    unsigned unit = texunit - GL_TEXTURE0;
1827 
1828    if (texunit < GL_TEXTURE0 || unit >= _mesa_max_tex_unit(ctx)) {
1829       _mesa_error(ctx, GL_INVALID_ENUM, "glBindMultiTextureEXT(texunit=%s)",
1830                   _mesa_enum_to_string(texunit));
1831       return;
1832    }
1833 
1834    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1835       _mesa_debug(ctx, "glBindMultiTextureEXT %s %d\n",
1836                   _mesa_enum_to_string(texunit), (GLint) texture);
1837 
1838    bind_texture(ctx, target, texture, unit, false, "glBindMultiTextureEXT");
1839 }
1840 
1841 
1842 /**
1843  * OpenGL 4.5 / GL_ARB_direct_state_access glBindTextureUnit().
1844  *
1845  * \param unit texture unit.
1846  * \param texture texture name.
1847  *
1848  * \sa glBindTexture().
1849  *
1850  * If the named texture is 0, this will reset each target for the specified
1851  * texture unit to its default texture.
1852  * If the named texture is not 0 or a recognized texture name, this throws
1853  * GL_INVALID_OPERATION.
1854  */
1855 static ALWAYS_INLINE void
bind_texture_unit(struct gl_context * ctx,GLuint unit,GLuint texture,bool no_error)1856 bind_texture_unit(struct gl_context *ctx, GLuint unit, GLuint texture,
1857                   bool no_error)
1858 {
1859    struct gl_texture_object *texObj;
1860 
1861    /* Section 8.1 (Texture Objects) of the OpenGL 4.5 core profile spec
1862     * (20141030) says:
1863     *    "When texture is zero, each of the targets enumerated at the
1864     *    beginning of this section is reset to its default texture for the
1865     *    corresponding texture image unit."
1866     */
1867    if (texture == 0) {
1868       unbind_textures_from_unit(ctx, unit);
1869       return;
1870    }
1871 
1872    /* Get the non-default texture object */
1873    texObj = _mesa_lookup_texture(ctx, texture);
1874    if (!no_error) {
1875       /* Error checking */
1876       if (!texObj) {
1877          _mesa_error(ctx, GL_INVALID_OPERATION,
1878                      "glBindTextureUnit(non-gen name)");
1879          return;
1880       }
1881 
1882       if (texObj->Target == 0) {
1883          /* Texture object was gen'd but never bound so the target is not set */
1884          _mesa_error(ctx, GL_INVALID_OPERATION, "glBindTextureUnit(target)");
1885          return;
1886       }
1887    }
1888 
1889    assert(valid_texture_object(texObj));
1890 
1891    bind_texture_object(ctx, unit, texObj);
1892 }
1893 
1894 
1895 void GLAPIENTRY
_mesa_BindTextureUnit_no_error(GLuint unit,GLuint texture)1896 _mesa_BindTextureUnit_no_error(GLuint unit, GLuint texture)
1897 {
1898    GET_CURRENT_CONTEXT(ctx);
1899    bind_texture_unit(ctx, unit, texture, true);
1900 }
1901 
1902 
1903 void GLAPIENTRY
_mesa_BindTextureUnit(GLuint unit,GLuint texture)1904 _mesa_BindTextureUnit(GLuint unit, GLuint texture)
1905 {
1906    GET_CURRENT_CONTEXT(ctx);
1907 
1908    if (unit >= _mesa_max_tex_unit(ctx)) {
1909       _mesa_error(ctx, GL_INVALID_VALUE, "glBindTextureUnit(unit=%u)", unit);
1910       return;
1911    }
1912 
1913    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1914       _mesa_debug(ctx, "glBindTextureUnit %s %d\n",
1915                   _mesa_enum_to_string(GL_TEXTURE0+unit), (GLint) texture);
1916 
1917    bind_texture_unit(ctx, unit, texture, false);
1918 }
1919 
1920 
1921 /**
1922  * OpenGL 4.4 / GL_ARB_multi_bind glBindTextures().
1923  */
1924 static ALWAYS_INLINE void
bind_textures(struct gl_context * ctx,GLuint first,GLsizei count,const GLuint * textures,bool no_error)1925 bind_textures(struct gl_context *ctx, GLuint first, GLsizei count,
1926               const GLuint *textures, bool no_error)
1927 {
1928    GLsizei i;
1929 
1930    if (textures) {
1931       /* Note that the error semantics for multi-bind commands differ from
1932        * those of other GL commands.
1933        *
1934        * The issues section in the ARB_multi_bind spec says:
1935        *
1936        *    "(11) Typically, OpenGL specifies that if an error is generated by
1937        *          a command, that command has no effect.  This is somewhat
1938        *          unfortunate for multi-bind commands, because it would require
1939        *          a first pass to scan the entire list of bound objects for
1940        *          errors and then a second pass to actually perform the
1941        *          bindings.  Should we have different error semantics?
1942        *
1943        *       RESOLVED:  Yes.  In this specification, when the parameters for
1944        *       one of the <count> binding points are invalid, that binding
1945        *       point is not updated and an error will be generated.  However,
1946        *       other binding points in the same command will be updated if
1947        *       their parameters are valid and no other error occurs."
1948        */
1949 
1950       _mesa_HashLockMutex(ctx->Shared->TexObjects);
1951 
1952       for (i = 0; i < count; i++) {
1953          if (textures[i] != 0) {
1954             struct gl_texture_unit *texUnit = &ctx->Texture.Unit[first + i];
1955             struct gl_texture_object *current = texUnit->_Current;
1956             struct gl_texture_object *texObj;
1957 
1958             if (current && current->Name == textures[i])
1959                texObj = current;
1960             else
1961                texObj = _mesa_lookup_texture_locked(ctx, textures[i]);
1962 
1963             if (texObj && texObj->Target != 0) {
1964                bind_texture_object(ctx, first + i, texObj);
1965             } else if (!no_error) {
1966                /* The ARB_multi_bind spec says:
1967                 *
1968                 *     "An INVALID_OPERATION error is generated if any value
1969                 *      in <textures> is not zero or the name of an existing
1970                 *      texture object (per binding)."
1971                 */
1972                _mesa_error(ctx, GL_INVALID_OPERATION,
1973                            "glBindTextures(textures[%d]=%u is not zero "
1974                            "or the name of an existing texture object)",
1975                            i, textures[i]);
1976             }
1977          } else {
1978             unbind_textures_from_unit(ctx, first + i);
1979          }
1980       }
1981 
1982       _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
1983    } else {
1984       /* Unbind all textures in the range <first> through <first>+<count>-1 */
1985       for (i = 0; i < count; i++)
1986          unbind_textures_from_unit(ctx, first + i);
1987    }
1988 }
1989 
1990 
1991 void GLAPIENTRY
_mesa_BindTextures_no_error(GLuint first,GLsizei count,const GLuint * textures)1992 _mesa_BindTextures_no_error(GLuint first, GLsizei count, const GLuint *textures)
1993 {
1994    GET_CURRENT_CONTEXT(ctx);
1995    bind_textures(ctx, first, count, textures, true);
1996 }
1997 
1998 
1999 void GLAPIENTRY
_mesa_BindTextures(GLuint first,GLsizei count,const GLuint * textures)2000 _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures)
2001 {
2002    GET_CURRENT_CONTEXT(ctx);
2003 
2004    /* The ARB_multi_bind spec says:
2005     *
2006     *     "An INVALID_OPERATION error is generated if <first> + <count>
2007     *      is greater than the number of texture image units supported
2008     *      by the implementation."
2009     */
2010    if (first + count > ctx->Const.MaxCombinedTextureImageUnits) {
2011       _mesa_error(ctx, GL_INVALID_OPERATION,
2012                   "glBindTextures(first=%u + count=%d > the value of "
2013                   "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=%u)",
2014                   first, count, ctx->Const.MaxCombinedTextureImageUnits);
2015       return;
2016    }
2017 
2018    bind_textures(ctx, first, count, textures, false);
2019 }
2020 
2021 
2022 /**
2023  * Set texture priorities.
2024  *
2025  * \param n number of textures.
2026  * \param texName texture names.
2027  * \param priorities corresponding texture priorities.
2028  *
2029  * \sa glPrioritizeTextures().
2030  *
2031  * Looks up each texture in the hash, clamps the corresponding priority between
2032  * 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture.
2033  */
2034 void GLAPIENTRY
_mesa_PrioritizeTextures(GLsizei n,const GLuint * texName,const GLclampf * priorities)2035 _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
2036                           const GLclampf *priorities )
2037 {
2038    GET_CURRENT_CONTEXT(ctx);
2039    GLint i;
2040 
2041    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2042       _mesa_debug(ctx, "glPrioritizeTextures %d\n", n);
2043 
2044 
2045    if (n < 0) {
2046       _mesa_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" );
2047       return;
2048    }
2049 
2050    if (!priorities)
2051       return;
2052 
2053    FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, GL_TEXTURE_BIT);
2054 
2055    for (i = 0; i < n; i++) {
2056       if (texName[i] > 0) {
2057          struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]);
2058          if (t) {
2059             t->Attrib.Priority = CLAMP( priorities[i], 0.0F, 1.0F );
2060          }
2061       }
2062    }
2063 }
2064 
2065 
2066 
2067 /**
2068  * See if textures are loaded in texture memory.
2069  *
2070  * \param n number of textures to query.
2071  * \param texName array with the texture names.
2072  * \param residences array which will hold the residence status.
2073  *
2074  * \return GL_TRUE if all textures are resident and
2075  *                 residences is left unchanged,
2076  *
2077  * Note: we assume all textures are always resident
2078  */
2079 GLboolean GLAPIENTRY
_mesa_AreTexturesResident(GLsizei n,const GLuint * texName,GLboolean * residences)2080 _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
2081                           GLboolean *residences)
2082 {
2083    GET_CURRENT_CONTEXT(ctx);
2084    GLboolean allResident = GL_TRUE;
2085    GLint i;
2086    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2087 
2088    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2089       _mesa_debug(ctx, "glAreTexturesResident %d\n", n);
2090 
2091    if (n < 0) {
2092       _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)");
2093       return GL_FALSE;
2094    }
2095 
2096    if (!texName || !residences)
2097       return GL_FALSE;
2098 
2099    /* We only do error checking on the texture names */
2100    for (i = 0; i < n; i++) {
2101       struct gl_texture_object *t;
2102       if (texName[i] == 0) {
2103          _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
2104          return GL_FALSE;
2105       }
2106       t = _mesa_lookup_texture(ctx, texName[i]);
2107       if (!t) {
2108          _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
2109          return GL_FALSE;
2110       }
2111    }
2112 
2113    return allResident;
2114 }
2115 
2116 
2117 /**
2118  * See if a name corresponds to a texture.
2119  *
2120  * \param texture texture name.
2121  *
2122  * \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE
2123  * otherwise.
2124  *
2125  * \sa glIsTexture().
2126  *
2127  * Calls _mesa_HashLookup().
2128  */
2129 GLboolean GLAPIENTRY
_mesa_IsTexture(GLuint texture)2130 _mesa_IsTexture( GLuint texture )
2131 {
2132    struct gl_texture_object *t;
2133    GET_CURRENT_CONTEXT(ctx);
2134    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2135 
2136    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2137       _mesa_debug(ctx, "glIsTexture %d\n", texture);
2138 
2139    if (!texture)
2140       return GL_FALSE;
2141 
2142    t = _mesa_lookup_texture(ctx, texture);
2143 
2144    /* IsTexture is true only after object has been bound once. */
2145    return t && t->Target;
2146 }
2147 
2148 
2149 /**
2150  * Simplest implementation of texture locking: grab the shared tex
2151  * mutex.  Examine the shared context state timestamp and if there has
2152  * been a change, set the appropriate bits in ctx->NewState.
2153  *
2154  * This is used to deal with synchronizing things when a texture object
2155  * is used/modified by different contexts (or threads) which are sharing
2156  * the texture.
2157  *
2158  * See also _mesa_lock/unlock_texture() in teximage.h
2159  */
2160 void
_mesa_lock_context_textures(struct gl_context * ctx)2161 _mesa_lock_context_textures( struct gl_context *ctx )
2162 {
2163    if (!ctx->TexturesLocked)
2164       mtx_lock(&ctx->Shared->TexMutex);
2165 
2166    if (ctx->Shared->TextureStateStamp != ctx->TextureStateTimestamp) {
2167       ctx->NewState |= _NEW_TEXTURE_OBJECT;
2168       ctx->PopAttribState |= GL_TEXTURE_BIT;
2169       ctx->TextureStateTimestamp = ctx->Shared->TextureStateStamp;
2170    }
2171 }
2172 
2173 
2174 void
_mesa_unlock_context_textures(struct gl_context * ctx)2175 _mesa_unlock_context_textures( struct gl_context *ctx )
2176 {
2177    assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp);
2178    if (!ctx->TexturesLocked)
2179       mtx_unlock(&ctx->Shared->TexMutex);
2180 }
2181 
2182 
2183 void GLAPIENTRY
_mesa_InvalidateTexSubImage_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)2184 _mesa_InvalidateTexSubImage_no_error(GLuint texture, GLint level, GLint xoffset,
2185                                      GLint yoffset, GLint zoffset,
2186                                      GLsizei width, GLsizei height,
2187                                      GLsizei depth)
2188 {
2189    /* no-op */
2190 }
2191 
2192 
2193 void GLAPIENTRY
_mesa_InvalidateTexSubImage(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)2194 _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
2195                             GLint yoffset, GLint zoffset, GLsizei width,
2196                             GLsizei height, GLsizei depth)
2197 {
2198    struct gl_texture_object *t;
2199    struct gl_texture_image *image;
2200    GET_CURRENT_CONTEXT(ctx);
2201 
2202    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2203       _mesa_debug(ctx, "glInvalidateTexSubImage %d\n", texture);
2204 
2205    t = invalidate_tex_image_error_check(ctx, texture, level,
2206                                         "glInvalidateTexSubImage");
2207 
2208    /* The GL_ARB_invalidate_subdata spec says:
2209     *
2210     *     "...the specified subregion must be between -<b> and <dim>+<b> where
2211     *     <dim> is the size of the dimension of the texture image, and <b> is
2212     *     the size of the border of that texture image, otherwise
2213     *     INVALID_VALUE is generated (border is not applied to dimensions that
2214     *     don't exist in a given texture target)."
2215     */
2216    image = t->Image[0][level];
2217    if (image) {
2218       int xBorder;
2219       int yBorder;
2220       int zBorder;
2221       int imageWidth;
2222       int imageHeight;
2223       int imageDepth;
2224 
2225       /* The GL_ARB_invalidate_subdata spec says:
2226        *
2227        *     "For texture targets that don't have certain dimensions, this
2228        *     command treats those dimensions as having a size of 1. For
2229        *     example, to invalidate a portion of a two-dimensional texture,
2230        *     the application would use <zoffset> equal to zero and <depth>
2231        *     equal to one."
2232        */
2233       switch (t->Target) {
2234       case GL_TEXTURE_BUFFER:
2235          xBorder = 0;
2236          yBorder = 0;
2237          zBorder = 0;
2238          imageWidth = 1;
2239          imageHeight = 1;
2240          imageDepth = 1;
2241          break;
2242       case GL_TEXTURE_1D:
2243          xBorder = image->Border;
2244          yBorder = 0;
2245          zBorder = 0;
2246          imageWidth = image->Width;
2247          imageHeight = 1;
2248          imageDepth = 1;
2249          break;
2250       case GL_TEXTURE_1D_ARRAY:
2251          xBorder = image->Border;
2252          yBorder = 0;
2253          zBorder = 0;
2254          imageWidth = image->Width;
2255          imageHeight = image->Height;
2256          imageDepth = 1;
2257          break;
2258       case GL_TEXTURE_2D:
2259       case GL_TEXTURE_CUBE_MAP:
2260       case GL_TEXTURE_RECTANGLE:
2261       case GL_TEXTURE_2D_MULTISAMPLE:
2262          xBorder = image->Border;
2263          yBorder = image->Border;
2264          zBorder = 0;
2265          imageWidth = image->Width;
2266          imageHeight = image->Height;
2267          imageDepth = 1;
2268          break;
2269       case GL_TEXTURE_2D_ARRAY:
2270       case GL_TEXTURE_CUBE_MAP_ARRAY:
2271       case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2272          xBorder = image->Border;
2273          yBorder = image->Border;
2274          zBorder = 0;
2275          imageWidth = image->Width;
2276          imageHeight = image->Height;
2277          imageDepth = image->Depth;
2278          break;
2279       case GL_TEXTURE_3D:
2280          xBorder = image->Border;
2281          yBorder = image->Border;
2282          zBorder = image->Border;
2283          imageWidth = image->Width;
2284          imageHeight = image->Height;
2285          imageDepth = image->Depth;
2286          break;
2287       default:
2288          assert(!"Should not get here.");
2289          xBorder = 0;
2290          yBorder = 0;
2291          zBorder = 0;
2292          imageWidth = 0;
2293          imageHeight = 0;
2294          imageDepth = 0;
2295          break;
2296       }
2297 
2298       if (xoffset < -xBorder) {
2299          _mesa_error(ctx, GL_INVALID_VALUE, "glInvalidateSubTexImage(xoffset)");
2300          return;
2301       }
2302 
2303       if (xoffset + width > imageWidth + xBorder) {
2304          _mesa_error(ctx, GL_INVALID_VALUE,
2305                      "glInvalidateSubTexImage(xoffset+width)");
2306          return;
2307       }
2308 
2309       if (yoffset < -yBorder) {
2310          _mesa_error(ctx, GL_INVALID_VALUE, "glInvalidateSubTexImage(yoffset)");
2311          return;
2312       }
2313 
2314       if (yoffset + height > imageHeight + yBorder) {
2315          _mesa_error(ctx, GL_INVALID_VALUE,
2316                      "glInvalidateSubTexImage(yoffset+height)");
2317          return;
2318       }
2319 
2320       if (zoffset < -zBorder) {
2321          _mesa_error(ctx, GL_INVALID_VALUE,
2322                      "glInvalidateSubTexImage(zoffset)");
2323          return;
2324       }
2325 
2326       if (zoffset + depth  > imageDepth + zBorder) {
2327          _mesa_error(ctx, GL_INVALID_VALUE,
2328                      "glInvalidateSubTexImage(zoffset+depth)");
2329          return;
2330       }
2331    }
2332 
2333    /* We don't actually do anything for this yet.  Just return after
2334     * validating the parameters and generating the required errors.
2335     */
2336    return;
2337 }
2338 
2339 
2340 void GLAPIENTRY
_mesa_InvalidateTexImage_no_error(GLuint texture,GLint level)2341 _mesa_InvalidateTexImage_no_error(GLuint texture, GLint level)
2342 {
2343    /* no-op */
2344 }
2345 
2346 
2347 void GLAPIENTRY
_mesa_InvalidateTexImage(GLuint texture,GLint level)2348 _mesa_InvalidateTexImage(GLuint texture, GLint level)
2349 {
2350    GET_CURRENT_CONTEXT(ctx);
2351 
2352    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2353       _mesa_debug(ctx, "glInvalidateTexImage(%d, %d)\n", texture, level);
2354 
2355    invalidate_tex_image_error_check(ctx, texture, level,
2356                                     "glInvalidateTexImage");
2357 
2358    /* We don't actually do anything for this yet.  Just return after
2359     * validating the parameters and generating the required errors.
2360     */
2361    return;
2362 }
2363 
2364 /*@}*/
2365