1 /**************************************************************************
2  *
3  * Copyright 2011 Marek Olšák <maraeo@gmail.com>
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 /**
30  * glTextureBarrierNV function
31  *
32  * \author Marek Olšák
33  */
34 
35 
36 
37 #include "main/context.h"
38 
39 #include "pipe/p_context.h"
40 #include "pipe/p_defines.h"
41 #include "st_context.h"
42 #include "st_cb_texturebarrier.h"
43 
44 
45 /**
46  * Called via ctx->Driver.TextureBarrier()
47  */
48 static void
st_TextureBarrier(struct gl_context * ctx)49 st_TextureBarrier(struct gl_context *ctx)
50 {
51    struct pipe_context *pipe = st_context(ctx)->pipe;
52 
53    pipe->texture_barrier(pipe, PIPE_TEXTURE_BARRIER_SAMPLER);
54 }
55 
56 
57 /**
58  * Called via ctx->Driver.FramebufferFetchBarrier()
59  */
60 static void
st_FramebufferFetchBarrier(struct gl_context * ctx)61 st_FramebufferFetchBarrier(struct gl_context *ctx)
62 {
63    struct pipe_context *pipe = st_context(ctx)->pipe;
64 
65    pipe->texture_barrier(pipe, PIPE_TEXTURE_BARRIER_FRAMEBUFFER);
66 }
67 
68 
69 /**
70  * Called via ctx->Driver.MemoryBarrier()
71  */
72 static void
st_MemoryBarrier(struct gl_context * ctx,GLbitfield barriers)73 st_MemoryBarrier(struct gl_context *ctx, GLbitfield barriers)
74 {
75    struct pipe_context *pipe = st_context(ctx)->pipe;
76    unsigned flags = 0;
77 
78    if (barriers & GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT)
79       flags |= PIPE_BARRIER_VERTEX_BUFFER;
80    if (barriers & GL_ELEMENT_ARRAY_BARRIER_BIT)
81       flags |= PIPE_BARRIER_INDEX_BUFFER;
82    if (barriers & GL_UNIFORM_BARRIER_BIT)
83       flags |= PIPE_BARRIER_CONSTANT_BUFFER;
84    if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
85       flags |= PIPE_BARRIER_TEXTURE;
86    if (barriers & GL_SHADER_IMAGE_ACCESS_BARRIER_BIT)
87       flags |= PIPE_BARRIER_IMAGE;
88    if (barriers & GL_COMMAND_BARRIER_BIT)
89       flags |= PIPE_BARRIER_INDIRECT_BUFFER;
90    if (barriers & GL_PIXEL_BUFFER_BARRIER_BIT) {
91       /* The PBO may be
92        *  (1) bound as a texture for PBO uploads, or
93        *  (2) accessed by the CPU via transfer ops.
94        * For case (2), we assume automatic flushing by the driver.
95        */
96       flags |= PIPE_BARRIER_TEXTURE;
97    }
98    if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT) {
99       /* GL_TEXTURE_UPDATE_BARRIER_BIT:
100        * Texture updates translate to:
101        *  (1) texture transfers to/from the CPU,
102        *  (2) texture as blit destination, or
103        *  (3) texture as framebuffer.
104        * Some drivers may handle these automatically, and can ignore the bit.
105        */
106       flags |= PIPE_BARRIER_UPDATE_TEXTURE;
107    }
108    if (barriers & GL_BUFFER_UPDATE_BARRIER_BIT) {
109       /* GL_BUFFER_UPDATE_BARRIER_BIT:
110        * Buffer updates translate to
111        *  (1) buffer transfers to/from the CPU,
112        *  (2) resource copies and clears.
113        * Some drivers may handle these automatically, and can ignore the bit.
114        */
115       flags |= PIPE_BARRIER_UPDATE_BUFFER;
116    }
117    if (barriers & GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT)
118       flags |= PIPE_BARRIER_MAPPED_BUFFER;
119    if (barriers & GL_QUERY_BUFFER_BARRIER_BIT)
120       flags |= PIPE_BARRIER_QUERY_BUFFER;
121    if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
122       flags |= PIPE_BARRIER_FRAMEBUFFER;
123    if (barriers & GL_TRANSFORM_FEEDBACK_BARRIER_BIT)
124       flags |= PIPE_BARRIER_STREAMOUT_BUFFER;
125    if (barriers & GL_ATOMIC_COUNTER_BARRIER_BIT)
126       flags |= PIPE_BARRIER_SHADER_BUFFER;
127    if (barriers & GL_SHADER_STORAGE_BARRIER_BIT)
128       flags |= PIPE_BARRIER_SHADER_BUFFER;
129 
130    if (flags && pipe->memory_barrier)
131       pipe->memory_barrier(pipe, flags);
132 }
133 
st_init_texture_barrier_functions(struct dd_function_table * functions)134 void st_init_texture_barrier_functions(struct dd_function_table *functions)
135 {
136    functions->TextureBarrier = st_TextureBarrier;
137    functions->FramebufferFetchBarrier = st_FramebufferFetchBarrier;
138    functions->MemoryBarrier = st_MemoryBarrier;
139 }
140