1MILKDROP_PRESET_VERSION=201
2PSVERSION=2
3PSVERSION_WARP=2
4PSVERSION_COMP=2
5[preset00]
6fRating=3.000000
7fGammaAdj=1.9
8fDecay=0.980
9fVideoEchoZoom=1.169
10fVideoEchoAlpha=0.0
11nVideoEchoOrientation=0
12nWaveMode=7
13bAdditiveWaves=0
14bWaveDots=0
15bWaveThick=0
16bModWaveAlphaByVolume=1
17bMaximizeWaveColor=1
18bTexWrap=1
19bDarkenCenter=0
20bRedBlueStereo=0
21bBrighten=0
22bDarken=0
23bSolarize=0
24bInvert=0
25fWaveAlpha=0.0
26fWaveScale=1.015
27fWaveSmoothing=0.522
28fWaveParam=0.0
29fModWaveAlphaStart=0.830
30fModWaveAlphaEnd=1.310
31fWarpAnimSpeed=30.965
32fWarpScale=2.572
33fZoomExponent=1.0
34fShader=0.0
35zoom=1.00901
36rot=0.0
37cx=0.5
38cy=0.5
39dx=0.0
40dy=0.0
41warp=0.00054
42sx=1.0
43sy=1.0
44wave_r=0.5
45wave_g=0.5
46wave_b=0.5
47wave_x=0.5
48wave_y=0.5
49ob_size=0.010
50ob_r=0.0
51ob_g=0.0
52ob_b=0.0
53ob_a=0.0
54ib_size=0.010
55ib_r=0.250
56ib_g=0.250
57ib_b=0.250
58ib_a=0.0
59nMotionVectorsX=12.0
60nMotionVectorsY=9.0
61mv_dx=0.0
62mv_dy=0.0
63mv_l=0.9
64mv_r=1.0
65mv_g=1.0
66mv_b=1.0
67mv_a=0.0
68b1n=0.0
69b2n=0.0
70b3n=0.0
71b1x=1.0
72b2x=1.0
73b3x=1.0
74b1ed=0.250
75wavecode_0_enabled=0
76wavecode_0_samples=512
77wavecode_0_sep=0
78wavecode_0_bSpectrum=0
79wavecode_0_bUseDots=0
80wavecode_0_bDrawThick=0
81wavecode_0_bAdditive=0
82wavecode_0_scaling=1.0
83wavecode_0_smoothing=0.5
84wavecode_0_r=1.0
85wavecode_0_g=1.0
86wavecode_0_b=1.0
87wavecode_0_a=1.0
88wavecode_1_enabled=0
89wavecode_1_samples=512
90wavecode_1_sep=0
91wavecode_1_bSpectrum=0
92wavecode_1_bUseDots=0
93wavecode_1_bDrawThick=0
94wavecode_1_bAdditive=0
95wavecode_1_scaling=1.0
96wavecode_1_smoothing=0.5
97wavecode_1_r=1.0
98wavecode_1_g=1.0
99wavecode_1_b=1.0
100wavecode_1_a=1.0
101wavecode_2_enabled=0
102wavecode_2_samples=512
103wavecode_2_sep=0
104wavecode_2_bSpectrum=0
105wavecode_2_bUseDots=0
106wavecode_2_bDrawThick=0
107wavecode_2_bAdditive=0
108wavecode_2_scaling=1.0
109wavecode_2_smoothing=0.5
110wavecode_2_r=1.0
111wavecode_2_g=1.0
112wavecode_2_b=1.0
113wavecode_2_a=1.0
114wavecode_3_enabled=0
115wavecode_3_samples=512
116wavecode_3_sep=0
117wavecode_3_bSpectrum=0
118wavecode_3_bUseDots=0
119wavecode_3_bDrawThick=0
120wavecode_3_bAdditive=0
121wavecode_3_scaling=1.0
122wavecode_3_smoothing=0.5
123wavecode_3_r=1.0
124wavecode_3_g=1.0
125wavecode_3_b=1.0
126wavecode_3_a=1.0
127shapecode_0_enabled=0
128shapecode_0_sides=4
129shapecode_0_additive=0
130shapecode_0_thickOutline=0
131shapecode_0_textured=0
132shapecode_0_num_inst=1
133shapecode_0_x=0.5
134shapecode_0_y=0.5
135shapecode_0_rad=0.1
136shapecode_0_ang=0.0
137shapecode_0_tex_ang=0.0
138shapecode_0_tex_zoom=1.0
139shapecode_0_r=1.0
140shapecode_0_g=0.0
141shapecode_0_b=0.0
142shapecode_0_a=1.0
143shapecode_0_r2=0.0
144shapecode_0_g2=1.0
145shapecode_0_b2=0.0
146shapecode_0_a2=0.0
147shapecode_0_border_r=1.0
148shapecode_0_border_g=1.0
149shapecode_0_border_b=1.0
150shapecode_0_border_a=0.1
151shapecode_1_enabled=0
152shapecode_1_sides=4
153shapecode_1_additive=0
154shapecode_1_thickOutline=0
155shapecode_1_textured=0
156shapecode_1_num_inst=1
157shapecode_1_x=0.5
158shapecode_1_y=0.5
159shapecode_1_rad=0.1
160shapecode_1_ang=0.0
161shapecode_1_tex_ang=0.0
162shapecode_1_tex_zoom=1.0
163shapecode_1_r=1.0
164shapecode_1_g=0.0
165shapecode_1_b=0.0
166shapecode_1_a=1.0
167shapecode_1_r2=0.0
168shapecode_1_g2=1.0
169shapecode_1_b2=0.0
170shapecode_1_a2=0.0
171shapecode_1_border_r=1.0
172shapecode_1_border_g=1.0
173shapecode_1_border_b=1.0
174shapecode_1_border_a=0.1
175shapecode_2_enabled=0
176shapecode_2_sides=4
177shapecode_2_additive=0
178shapecode_2_thickOutline=0
179shapecode_2_textured=0
180shapecode_2_num_inst=1
181shapecode_2_x=0.5
182shapecode_2_y=0.5
183shapecode_2_rad=0.1
184shapecode_2_ang=0.0
185shapecode_2_tex_ang=0.0
186shapecode_2_tex_zoom=1.0
187shapecode_2_r=1.0
188shapecode_2_g=0.0
189shapecode_2_b=0.0
190shapecode_2_a=1.0
191shapecode_2_r2=0.0
192shapecode_2_g2=1.0
193shapecode_2_b2=0.0
194shapecode_2_a2=0.0
195shapecode_2_border_r=1.0
196shapecode_2_border_g=1.0
197shapecode_2_border_b=1.0
198shapecode_2_border_a=0.1
199shapecode_3_enabled=0
200shapecode_3_sides=4
201shapecode_3_additive=0
202shapecode_3_thickOutline=0
203shapecode_3_textured=0
204shapecode_3_num_inst=1
205shapecode_3_x=0.5
206shapecode_3_y=0.5
207shapecode_3_rad=0.1
208shapecode_3_ang=0.0
209shapecode_3_tex_ang=0.0
210shapecode_3_tex_zoom=1.0
211shapecode_3_r=1.0
212shapecode_3_g=0.0
213shapecode_3_b=0.0
214shapecode_3_a=1.0
215shapecode_3_r2=0.0
216shapecode_3_g2=1.0
217shapecode_3_b2=0.0
218shapecode_3_a2=0.0
219shapecode_3_border_r=1.0
220shapecode_3_border_g=1.0
221shapecode_3_border_b=1.0
222shapecode_3_border_a=0.1
223per_frame_1=wave_r = 0.85 + 0.25*sin(0.437*time+1);
224per_frame_2=wave_g = 0.85 + 0.25*sin(0.544*time+2);
225per_frame_3=wave_b = 0.85 + 0.25*sin(0.751*time+3);
226per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
227per_frame_5=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
228per_frame_6=cy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
229per_frame_7=dx = dx + 0.003*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
230per_frame_8=dy = dy + 0.003*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );
231per_frame_9=decay = decay - 0.01*equal(frame%6,0);
232per_frame_10=dx = dx + dx_residual;
233per_frame_11=dy = dy + dy_residual;
234per_frame_12=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
235per_frame_13=dx_residual = equal(bass_thresh,2.13)*0.016*sin(time*7) + (1-equal(bass_thresh,2.13))*dx_residual;
236per_frame_14=dy_residual = equal(bass_thresh,2.13)*0.012*sin(time*9) + (1-equal(bass_thresh,2.13))*dy_residual;
237per_frame_15=wave_x = wave_x - dx_residual*7;
238per_frame_16=wave_y = wave_y - dy_residual*7;
239per_frame_17=wave_mystery = time*0.03;
240per_frame_18=
241per_frame_19=//zoom = zoom + 0.005*( 0.60*sin(0.1934*time+3) + 0.40*sin(0.307*time+9) );
242per_frame_20=//zoom = zoom + max(0,bass_att-1.1)*0.2;
243per_frame_21=//warp = warp + max(0,treb_att-1.1)*1.0;
244per_frame_22=
245per_frame_23=// this is a great way to respond to beats:
246per_frame_24=// once you get one, let it decay at a constant rate!!
247per_frame_25=rg = max(rg*0.77, 0.02 + 0.5*min(2,max(0,mid_att-1)*1.3));
248per_frame_26=q9 = rg;
249per_frame_27=
250per_frame_28=zoom = zoom + q9*0.1;
251warp_1=`shader_body
252warp_2=`{
253warp_3=`    // sample previous frame
254warp_4=`    ret.xyz = tex2D( sampler_main, uv ).xyz;
255warp_5=`
256warp_6=`      // take the difference between the crisp and blurred images,
257warp_7=`      // then add it back into the image.  Creates spots and stripes over time.
258warp_8=`      float3 b = lerp(GetBlur2(uv),GetBlur1(uv),uv_orig.x);//GetBlur2(uv);
259warp_9=`      ret.xyz += (ret.xyz - b)*0.3 - (((bass+treb+mid-0.5)*.333)*.02);
260warp_10=`      ret.xyz *= 0.95;
261warp_11=`
262warp_12=`      // add noise:
263warp_13=`      float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.4 + rand_frame.xy;
264warp_14=`      ret.xyz += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0 * 122 * saturate(treb_att-1);
265warp_15=`
266warp_16=`      // desaturate over time, to keep the globs white
267warp_17=`      ret.xyz = lerp(ret.xyz, lum(ret.xyz), 0.2);
268warp_18=`}
269comp_1=`shader_body
270comp_2=`{
271comp_3=`    ret = tex2D(sampler_main, uv).xyz;
272comp_4=`    ret += GetBlur1(uv)*0.4;
273comp_5=`
274comp_6=`    // palettize:
275comp_7=`    ret = pow(ret, float3(0.5, 0.8, 1.7));
276comp_8=`    ret = pow(ret, float3(1.7-(bass*.5), 1.7-(treb*.5), 1.7-(mid*.5)));
277comp_9=`
278comp_10=`    //ret.xyz *= 2; // a little bit of overbright
279comp_11=`}
280comp_12=`
281comp_13=`
282