1MILKDROP_PRESET_VERSION=201 2PSVERSION=2 3PSVERSION_WARP=2 4PSVERSION_COMP=2 5[preset00] 6fRating=5.0 7fGammaAdj=1.9 8fDecay=0.980 9fVideoEchoZoom=1.169 10fVideoEchoAlpha=0.0 11nVideoEchoOrientation=0 12nWaveMode=7 13bAdditiveWaves=0 14bWaveDots=0 15bWaveThick=0 16bModWaveAlphaByVolume=1 17bMaximizeWaveColor=1 18bTexWrap=1 19bDarkenCenter=0 20bRedBlueStereo=0 21bBrighten=0 22bDarken=0 23bSolarize=0 24bInvert=0 25fWaveAlpha=0.0 26fWaveScale=1.015 27fWaveSmoothing=0.522 28fWaveParam=0.0 29fModWaveAlphaStart=0.830 30fModWaveAlphaEnd=1.310 31fWarpAnimSpeed=30.965 32fWarpScale=2.572 33fZoomExponent=1.0 34fShader=0.0 35zoom=1.00901 36rot=0.0 37cx=0.5 38cy=0.5 39dx=0.0 40dy=0.0 41warp=0.00054 42sx=1.0 43sy=1.0 44wave_r=0.5 45wave_g=0.5 46wave_b=0.5 47wave_x=0.5 48wave_y=0.5 49ob_size=0.010 50ob_r=0.0 51ob_g=0.0 52ob_b=0.0 53ob_a=0.0 54ib_size=0.010 55ib_r=0.250 56ib_g=0.250 57ib_b=0.250 58ib_a=0.0 59nMotionVectorsX=12.0 60nMotionVectorsY=9.0 61mv_dx=0.0 62mv_dy=0.0 63mv_l=0.9 64mv_r=1.0 65mv_g=1.0 66mv_b=1.0 67mv_a=0.0 68b1n=0.0 69b2n=0.0 70b3n=0.0 71b1x=1.0 72b2x=1.0 73b3x=1.0 74b1ed=0.250 75wavecode_0_enabled=0 76wavecode_0_samples=512 77wavecode_0_sep=0 78wavecode_0_bSpectrum=0 79wavecode_0_bUseDots=0 80wavecode_0_bDrawThick=0 81wavecode_0_bAdditive=0 82wavecode_0_scaling=1.0 83wavecode_0_smoothing=0.5 84wavecode_0_r=1.0 85wavecode_0_g=1.0 86wavecode_0_b=1.0 87wavecode_0_a=1.0 88wavecode_1_enabled=0 89wavecode_1_samples=512 90wavecode_1_sep=0 91wavecode_1_bSpectrum=0 92wavecode_1_bUseDots=0 93wavecode_1_bDrawThick=0 94wavecode_1_bAdditive=0 95wavecode_1_scaling=1.0 96wavecode_1_smoothing=0.5 97wavecode_1_r=1.0 98wavecode_1_g=1.0 99wavecode_1_b=1.0 100wavecode_1_a=1.0 101wavecode_2_enabled=0 102wavecode_2_samples=512 103wavecode_2_sep=0 104wavecode_2_bSpectrum=0 105wavecode_2_bUseDots=0 106wavecode_2_bDrawThick=0 107wavecode_2_bAdditive=0 108wavecode_2_scaling=1.0 109wavecode_2_smoothing=0.5 110wavecode_2_r=1.0 111wavecode_2_g=1.0 112wavecode_2_b=1.0 113wavecode_2_a=1.0 114wavecode_3_enabled=0 115wavecode_3_samples=512 116wavecode_3_sep=0 117wavecode_3_bSpectrum=0 118wavecode_3_bUseDots=0 119wavecode_3_bDrawThick=0 120wavecode_3_bAdditive=0 121wavecode_3_scaling=1.0 122wavecode_3_smoothing=0.5 123wavecode_3_r=1.0 124wavecode_3_g=1.0 125wavecode_3_b=1.0 126wavecode_3_a=1.0 127shapecode_0_enabled=0 128shapecode_0_sides=4 129shapecode_0_additive=0 130shapecode_0_thickOutline=0 131shapecode_0_textured=0 132shapecode_0_num_inst=1 133shapecode_0_x=0.5 134shapecode_0_y=0.5 135shapecode_0_rad=0.1 136shapecode_0_ang=0.0 137shapecode_0_tex_ang=0.0 138shapecode_0_tex_zoom=1.0 139shapecode_0_r=1.0 140shapecode_0_g=0.0 141shapecode_0_b=0.0 142shapecode_0_a=1.0 143shapecode_0_r2=0.0 144shapecode_0_g2=1.0 145shapecode_0_b2=0.0 146shapecode_0_a2=0.0 147shapecode_0_border_r=1.0 148shapecode_0_border_g=1.0 149shapecode_0_border_b=1.0 150shapecode_0_border_a=0.1 151shapecode_1_enabled=0 152shapecode_1_sides=4 153shapecode_1_additive=0 154shapecode_1_thickOutline=0 155shapecode_1_textured=0 156shapecode_1_num_inst=1 157shapecode_1_x=0.5 158shapecode_1_y=0.5 159shapecode_1_rad=0.1 160shapecode_1_ang=0.0 161shapecode_1_tex_ang=0.0 162shapecode_1_tex_zoom=1.0 163shapecode_1_r=1.0 164shapecode_1_g=0.0 165shapecode_1_b=0.0 166shapecode_1_a=1.0 167shapecode_1_r2=0.0 168shapecode_1_g2=1.0 169shapecode_1_b2=0.0 170shapecode_1_a2=0.0 171shapecode_1_border_r=1.0 172shapecode_1_border_g=1.0 173shapecode_1_border_b=1.0 174shapecode_1_border_a=0.1 175shapecode_2_enabled=0 176shapecode_2_sides=4 177shapecode_2_additive=0 178shapecode_2_thickOutline=0 179shapecode_2_textured=0 180shapecode_2_num_inst=1 181shapecode_2_x=0.5 182shapecode_2_y=0.5 183shapecode_2_rad=0.1 184shapecode_2_ang=0.0 185shapecode_2_tex_ang=0.0 186shapecode_2_tex_zoom=1.0 187shapecode_2_r=1.0 188shapecode_2_g=0.0 189shapecode_2_b=0.0 190shapecode_2_a=1.0 191shapecode_2_r2=0.0 192shapecode_2_g2=1.0 193shapecode_2_b2=0.0 194shapecode_2_a2=0.0 195shapecode_2_border_r=1.0 196shapecode_2_border_g=1.0 197shapecode_2_border_b=1.0 198shapecode_2_border_a=0.1 199shapecode_3_enabled=0 200shapecode_3_sides=4 201shapecode_3_additive=0 202shapecode_3_thickOutline=0 203shapecode_3_textured=0 204shapecode_3_num_inst=1 205shapecode_3_x=0.5 206shapecode_3_y=0.5 207shapecode_3_rad=0.1 208shapecode_3_ang=0.0 209shapecode_3_tex_ang=0.0 210shapecode_3_tex_zoom=1.0 211shapecode_3_r=1.0 212shapecode_3_g=0.0 213shapecode_3_b=0.0 214shapecode_3_a=1.0 215shapecode_3_r2=0.0 216shapecode_3_g2=1.0 217shapecode_3_b2=0.0 218shapecode_3_a2=0.0 219shapecode_3_border_r=1.0 220shapecode_3_border_g=1.0 221shapecode_3_border_b=1.0 222shapecode_3_border_a=0.1 223per_frame_1=wave_r = 0.85 + 0.25*sin(0.437*time+1); 224per_frame_2=wave_g = 0.85 + 0.25*sin(0.544*time+2); 225per_frame_3=wave_b = 0.85 + 0.25*sin(0.751*time+3); 226per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) ); 227per_frame_5=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); 228per_frame_6=cy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); 229per_frame_7=dx = dx + 0.003*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) ); 230per_frame_8=dy = dy + 0.003*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) ); 231per_frame_9=decay = decay - 0.01*equal(frame%6,0); 232per_frame_10=dx = dx + dx_residual; 233per_frame_11=dy = dy + dy_residual; 234per_frame_12=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3); 235per_frame_13=dx_residual = equal(bass_thresh,2.13)*0.016*sin(time*7) + (1-equal(bass_thresh,2.13))*dx_residual; 236per_frame_14=dy_residual = equal(bass_thresh,2.13)*0.012*sin(time*9) + (1-equal(bass_thresh,2.13))*dy_residual; 237per_frame_15=wave_x = wave_x - dx_residual*7; 238per_frame_16=wave_y = wave_y - dy_residual*7; 239per_frame_17=wave_mystery = time*0.03; 240per_frame_18= 241per_frame_19=//zoom = zoom + 0.005*( 0.60*sin(0.1934*time+3) + 0.40*sin(0.307*time+9) ); 242per_frame_20=//zoom = zoom + max(0,bass_att-1.1)*0.2; 243per_frame_21=//warp = warp + max(0,treb_att-1.1)*1.0; 244per_frame_22= 245per_frame_23=// this is a great way to respond to beats: 246per_frame_24=// once you get one, let it decay at a constant rate!! 247per_frame_25=rg = max(rg*0.77, 0.02 + 0.5*min(2,max(0,mid_att-1)*1.3)); 248per_frame_26=q9 = rg; 249per_frame_27= 250per_frame_28=zoom = zoom + q9*0.1; 251warp_1=`shader_body 252warp_2=`{ 253warp_3=` // sample previous frame 254warp_4=` ret.xyz = tex2D( sampler_main, uv ).xyz; 255warp_5=` 256warp_6=` // take the difference between the crisp and blurred images, 257warp_7=` // then add it back into the image. Creates spots and stripes over time. 258warp_8=` float3 b = lerp(GetBlur2(uv),GetBlur1(uv),uv_orig.x);//GetBlur2(uv); 259warp_9=` ret.xyz += (ret.xyz - b)*0.3 - (((bass+treb+mid-0.5)*.333)*.02); 260warp_10=` ret.xyz *= 0.95; 261warp_11=` 262warp_12=` // add noise: 263warp_13=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.4 + rand_frame.xy; 264warp_14=` ret.xyz += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0 * 122 * saturate(treb_att-1); 265warp_15=` 266warp_16=` // desaturate over time, to keep the globs white 267warp_17=` ret.xyz = lerp(ret.xyz, lum(ret.xyz), 0.2); 268warp_18=`} 269comp_1=`shader_body 270comp_2=`{ 271comp_3=` ret = tex2D(sampler_main, uv).xyz; 272comp_4=` ret += GetBlur1(uv)*0.4; 273comp_5=` 274comp_6=` // palettize: 275comp_7=` ret = pow(ret, float3(0.5, 0.8, 1.7)); 276comp_8=` ret = pow(ret, float3(1.7-(bass*.5), 1.7-(treb*.5), 1.7-(mid*.5))); 277comp_9=` 278comp_10=` //ret.xyz *= 2; // a little bit of overbright 279comp_11=`} 280comp_12=` 281comp_13=` 282