1MILKDROP_PRESET_VERSION=201 2PSVERSION=2 3PSVERSION_WARP=2 4PSVERSION_COMP=2 5[preset00] 6fRating=3.000000 7fGammaAdj=1.980 8fDecay=0.500 9fVideoEchoZoom=1.000 10fVideoEchoAlpha=0.500 11nVideoEchoOrientation=3 12nWaveMode=7 13bAdditiveWaves=1 14bWaveDots=0 15bWaveThick=0 16bModWaveAlphaByVolume=0 17bMaximizeWaveColor=0 18bTexWrap=1 19bDarkenCenter=0 20bRedBlueStereo=0 21bBrighten=0 22bDarken=1 23bSolarize=0 24bInvert=0 25fWaveAlpha=0.001 26fWaveScale=1.286 27fWaveSmoothing=0.630 28fWaveParam=0.000 29fModWaveAlphaStart=0.710 30fModWaveAlphaEnd=1.300 31fWarpAnimSpeed=1.000 32fWarpScale=1.000 33fZoomExponent=1.00000 34fShader=0.000 35zoom=1.00000 36rot=0.00000 37cx=0.500 38cy=0.500 39dx=0.00000 40dy=0.00000 41warp=1.00000 42sx=1.00000 43sy=1.00000 44wave_r=0.650 45wave_g=0.650 46wave_b=0.650 47wave_x=0.500 48wave_y=0.500 49ob_size=0.005 50ob_r=0.000 51ob_g=0.000 52ob_b=0.000 53ob_a=1.000 54ib_size=0.020 55ib_r=0.000 56ib_g=0.000 57ib_b=0.000 58ib_a=1.000 59nMotionVectorsX=64.000 60nMotionVectorsY=4.800 61mv_dx=0.400 62mv_dy=0.000 63mv_l=1.000 64mv_r=0.000 65mv_g=0.500 66mv_b=1.000 67mv_a=0.100 68b1n=0.000 69b2n=0.000 70b3n=0.000 71b1x=1.000 72b2x=1.000 73b3x=1.000 74b1ed=0.000 75wavecode_0_enabled=1 76wavecode_0_samples=512 77wavecode_0_sep=0 78wavecode_0_bSpectrum=0 79wavecode_0_bUseDots=1 80wavecode_0_bDrawThick=1 81wavecode_0_bAdditive=1 82wavecode_0_scaling=1.00000 83wavecode_0_smoothing=0.50000 84wavecode_0_r=0.000 85wavecode_0_g=1.000 86wavecode_0_b=1.000 87wavecode_0_a=0.060 88wave_0_per_point1=xspout=.5; 89wave_0_per_point2=yspout=-.01; 90wave_0_per_point3= 91wave_0_per_point4=pphase=9999*sample*sample*.0001; 92wave_0_per_point5=pphase2=.1+((sample*3349*sample)%100)*.01; 93wave_0_per_point6=pheight=((sample*9893)%100)*.002; 94wave_0_per_point7=yheight=((sample*1231*sample)%100)*.01; 95wave_0_per_point8= 96wave_0_per_point9=r=((sample*5454)%100)*.01*abs(sin(time*.25)); 97wave_0_per_point10=g=((sample*9954)%100)*.01; 98wave_0_per_point11= 99wave_0_per_point12=xoffset1=(cos((time*pphase2)+pphase)*pheight); 100wave_0_per_point13=xoffset2=-1*(cos((time*pphase2)+pphase)*pheight); 101wave_0_per_point14= 102wave_0_per_point15=lrorient=if(below(cos((time*pphase2)+pphase),cos(((time-.1)*pphase2)+pphase)),0,1); 103wave_0_per_point16= 104wave_0_per_point17=px=if(equal(lrorient,0),xspout-pheight+xoffset1,xspout+pheight-xoffset2); 105wave_0_per_point18= 106wave_0_per_point19=py=yspout+(abs(sin((time*pphase2)+pphase))*yheight); 107wave_0_per_point20= 108wave_0_per_point21=x=px; 109wave_0_per_point22=y=py; 110wavecode_1_enabled=1 111wavecode_1_samples=512 112wavecode_1_sep=0 113wavecode_1_bSpectrum=0 114wavecode_1_bUseDots=1 115wavecode_1_bDrawThick=1 116wavecode_1_bAdditive=1 117wavecode_1_scaling=1.00000 118wavecode_1_smoothing=0.50000 119wavecode_1_r=0.000 120wavecode_1_g=1.000 121wavecode_1_b=1.000 122wavecode_1_a=1.000 123wave_1_per_point1=pphase=(sample*5671*cos(time*.0001)); 124wave_1_per_point2=pheight=((sample*7654)%100)*.005*sin(time*.2); 125wave_1_per_point3= 126wave_1_per_point4=//xspout=.5; 127wave_1_per_point5=xspout=if(below(abs(sin(time*.2)),.005),.3+(int(rand(40))*.01),xspout); 128wave_1_per_point6=//yspout=.5; 129wave_1_per_point7=yspout=if(below(abs(sin(time*.2)),.005),.3+(int(rand(40))*.01),yspout); 130wave_1_per_point8= 131wave_1_per_point9=px=xspout+(cos(time+pphase)*pheight); 132wave_1_per_point10=py=yspout+(sin(time+pphase)*pheight); 133wave_1_per_point11= 134wave_1_per_point12=x=px; 135wave_1_per_point13=y=py; 136wave_1_per_point14=a=abs(sin(time*.2)*.3+(treb_att*.1)); 137wave_1_per_point15= 138wave_1_per_point16=r=treb*2; 139wavecode_2_enabled=1 140wavecode_2_samples=512 141wavecode_2_sep=0 142wavecode_2_bSpectrum=0 143wavecode_2_bUseDots=0 144wavecode_2_bDrawThick=1 145wavecode_2_bAdditive=1 146wavecode_2_scaling=1.00000 147wavecode_2_smoothing=0.50000 148wavecode_2_r=1.000 149wavecode_2_g=1.000 150wavecode_2_b=0.000 151wavecode_2_a=1.000 152wave_2_per_point1=n=sample*6.283; 153wave_2_per_point2=phs=-sample * 0.2; 154wave_2_per_point3=tm=q1 + phs*4; 155wave_2_per_point4= 156wave_2_per_point5=flip=flip+1; 157wave_2_per_point6=flip=flip*below(flip,2); 158wave_2_per_point7= 159wave_2_per_point8=xp=0; 160wave_2_per_point9=yp=(flip*0.1-0.05)*(sample); 161wave_2_per_point10=zp=0; 162wave_2_per_point11= 163wave_2_per_point12=//spin; 164wave_2_per_point13=ang=tm*20 + sin(tm*76 + time*4)*0.4; 165wave_2_per_point14=sa=sin(ang);ca=cos(ang); 166wave_2_per_point15=xr=xp*sa + yp*ca; 167wave_2_per_point16=yr=xp*ca - yp*sa; 168wave_2_per_point17=zr=zp; 169wave_2_per_point18= 170wave_2_per_point19=xp=xr; 171wave_2_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05; 172wave_2_per_point21=zp=zr; 173wave_2_per_point22= 174wave_2_per_point23=//wrist movement; 175wave_2_per_point24=ang=sin(tm*2); 176wave_2_per_point25= 177wave_2_per_point26=xq=xp; 178wave_2_per_point27=sa=sin(ang);ca=cos(ang); 179wave_2_per_point28=yq=yp*sa + zp*ca; 180wave_2_per_point29=zq=yp*ca - zp*sa; 181wave_2_per_point30= 182wave_2_per_point31= 183wave_2_per_point32=ang=tm*8; 184wave_2_per_point33=sa=sin(ang);ca=cos(ang); 185wave_2_per_point34=xp=xq*sa + yq*ca; 186wave_2_per_point35=yp=xq*ca - yq*sa; 187wave_2_per_point36=zp=zq; 188wave_2_per_point37= 189wave_2_per_point38=//forearm movement; 190wave_2_per_point39=zp=zp-0.3; 191wave_2_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5; 192wave_2_per_point41=xq=xp; 193wave_2_per_point42=sa=sin(ang);ca=cos(ang); 194wave_2_per_point43=yq=yp*sa + zp*ca; 195wave_2_per_point44=zq=yp*ca - zp*sa; 196wave_2_per_point45= 197wave_2_per_point46=//upper arm twist 198wave_2_per_point47=ang=-1.0 + cos(tm*3 + 0.5); 199wave_2_per_point48=xp=xq*sa + yq*ca; 200wave_2_per_point49=yp=xq*ca - yq*sa; 201wave_2_per_point50=zp=zq; 202wave_2_per_point51= 203wave_2_per_point52=//upper arm outward; 204wave_2_per_point53=zp=zp-0.35; 205wave_2_per_point54=ang=cos(tm*1)*1.75 - 1.05; 206wave_2_per_point55=sa=sin(ang);ca=cos(ang); 207wave_2_per_point56=xq=xp*sa + zp*ca; 208wave_2_per_point57=yq=yp; 209wave_2_per_point58=zq=xp*ca - zp*sa; 210wave_2_per_point59= 211wave_2_per_point60=//upper arm up down; 212wave_2_per_point61=ang=cos(tm); 213wave_2_per_point62=xp=xq; 214wave_2_per_point63=sa=sin(ang);ca=cos(ang); 215wave_2_per_point64=yp=yq*ca - zq*sa; 216wave_2_per_point65=zp=yq*sa + zq*ca; 217wave_2_per_point66= 218wave_2_per_point67=//xp=xq;yp=yq;zp=zq; 219wave_2_per_point68= 220wave_2_per_point69= 221wave_2_per_point70=//project into screenspace and draw on screen 222wave_2_per_point71=zp=zp+1.5; 223wave_2_per_point72=xs=xp/zp; 224wave_2_per_point73=ys=yp/zp; 225wave_2_per_point74= 226wave_2_per_point75=x=xs+0.5; 227wave_2_per_point76=y=ys*1.3+0.5; 228wave_2_per_point77= 229wave_2_per_point78= 230wave_2_per_point79=a=(1-sample); 231wave_2_per_point80= 232wavecode_3_enabled=0 233wavecode_3_samples=512 234wavecode_3_sep=0 235wavecode_3_bSpectrum=0 236wavecode_3_bUseDots=1 237wavecode_3_bDrawThick=1 238wavecode_3_bAdditive=0 239wavecode_3_scaling=1.00000 240wavecode_3_smoothing=0.00000 241wavecode_3_r=1.000 242wavecode_3_g=1.000 243wavecode_3_b=1.000 244wavecode_3_a=1.000 245wave_3_per_frame1=t1=q1; 246wave_3_per_frame2= 247wave_3_per_frame3=t7=.0; 248wave_3_per_frame4=t8=.45; 249wave_3_per_frame5= 250wave_3_per_frame6=ddx=.25*cos(5.7119*t1)+2.5963*t1*sin(5.7119*t1); 251wave_3_per_frame7=ddy=.3125*sin(5.7119*t1)-3.2453*t1*cos(5.7119*t1); 252wave_3_per_frame8=ddtan=atan2(ddy,ddx); 253wave_3_per_frame9=t2=-ddtan; 254wave_3_per_frame10= 255wave_3_per_frame11=val1=((-.5*cos(5.7119*t1))*cos(t2)-(-.625*sin(5.7119*t1))*sin(t2)); 256wave_3_per_frame12=val2=((-.5*cos(5.7119*t1))*sin(t2)+(-.625*sin(5.7119*t1))*cos(t2)); 257wave_3_per_frame13= 258wave_3_per_frame14=t6=-sign(t1); 259wave_3_per_frame15=t7=t7-val1; 260wave_3_per_frame16=t8=t8-val2; 261wave_3_per_frame17= 262wave_3_per_frame18=t3=q2; 263wave_3_per_point1=sample=pow(sample,.85); 264wave_3_per_point2= 265wave_3_per_point3=c1=6.2831*t1/(1.1-sample); 266wave_3_per_point4=c=cos(c1); 267wave_3_per_point5=s=sin(c1); 268wave_3_per_point6=c2=sqrt(1-sample); 269wave_3_per_point7= 270wave_3_per_point8=ox=t7-.5*c2*c; 271wave_3_per_point9=oy=t8-.625*c2*s; 272wave_3_per_point10= 273wave_3_per_point11=x=t7+((ox-t7)*cos(t2)-(oy-t8)*sin(t2)); 274wave_3_per_point12=y=t8+((ox-t7)*sin(t2)+(oy-t8)*cos(t2)); 275wave_3_per_point13= 276wave_3_per_point14=inv=1/sqr(1.1-sample); 277wave_3_per_point15=fdx=-.25*pow(1-sample,-.5)*c-c2*s*3.1415*t1*inv; 278wave_3_per_point16=fdy=-.3125*c2*s+3.9268*c2*c*t1*inv; 279wave_3_per_point17=invMag=1/sqrt(sqr(fdx)+sqr(fdy)); 280wave_3_per_point18=fdx=fdx*invMag; 281wave_3_per_point19=fdy=fdy*invMag; 282wave_3_per_point20= 283wave_3_per_point21=rdx=fdx*cos(1.5707+t2)-fdy*sin(1.5707+t2); 284wave_3_per_point22=rdy=fdx*sin(1.5707+t2)+fdx*cos(1.5707+t2); 285wave_3_per_point23=tt=int(rand(100))/100; 286wave_3_per_point24=x=x+rdx*(.15*tt)*(1-sample); 287wave_3_per_point25=y=y+rdy*(.15*tt)*(1-sample); 288wave_3_per_point26= 289wave_3_per_point27=x=x*.55; 290wave_3_per_point28=y=(y-.5)*.55+.5; 291wave_3_per_point29= 292wave_3_per_point30=r=sample; 293wave_3_per_point31=g=1-sample; 294wave_3_per_point32=b=1; 295wave_3_per_point33=a=below(sample,.995); 296wave_3_per_point34= 297wave_3_per_point35= 298wave_3_per_point36=y=y+t3; 299shapecode_0_enabled=1 300shapecode_0_sides=3 301shapecode_0_additive=1 302shapecode_0_thickOutline=1 303shapecode_0_textured=1 304shapecode_0_num_inst=1 305shapecode_0_x=1.000 306shapecode_0_y=0.590 307shapecode_0_rad=0.55923 308shapecode_0_ang=3.39292 309shapecode_0_tex_ang=0.00000 310shapecode_0_tex_zoom=100.00000 311shapecode_0_r=0.000 312shapecode_0_g=1.000 313shapecode_0_b=1.000 314shapecode_0_a=1.000 315shapecode_0_r2=0.000 316shapecode_0_g2=0.000 317shapecode_0_b2=0.000 318shapecode_0_a2=0.000 319shapecode_0_border_r=0.000 320shapecode_0_border_g=0.000 321shapecode_0_border_b=0.000 322shapecode_0_border_a=1.000 323shape_0_per_frame1=x=sin(time/10)*0.1+0.5+(treb_att*0.1); 324shapecode_1_enabled=0 325shapecode_1_sides=13 326shapecode_1_additive=1 327shapecode_1_thickOutline=0 328shapecode_1_textured=0 329shapecode_1_num_inst=1 330shapecode_1_x=0.900 331shapecode_1_y=0.840 332shapecode_1_rad=0.36457 333shapecode_1_ang=3.07876 334shapecode_1_tex_ang=0.00000 335shapecode_1_tex_zoom=4.14146 336shapecode_1_r=0.250 337shapecode_1_g=0.050 338shapecode_1_b=0.000 339shapecode_1_a=0.200 340shapecode_1_r2=0.000 341shapecode_1_g2=0.000 342shapecode_1_b2=1.000 343shapecode_1_a2=0.000 344shapecode_1_border_r=0.500 345shapecode_1_border_g=0.500 346shapecode_1_border_b=0.500 347shapecode_1_border_a=0.000 348shape_1_per_frame1=//additive=above(sin(time*50),.95); 349shapecode_2_enabled=1 350shapecode_2_sides=6 351shapecode_2_additive=0 352shapecode_2_thickOutline=0 353shapecode_2_textured=1 354shapecode_2_num_inst=1 355shapecode_2_x=0.300 356shapecode_2_y=0.700 357shapecode_2_rad=1.08925 358shapecode_2_ang=0.81681 359shapecode_2_tex_ang=3.14159 360shapecode_2_tex_zoom=0.50422 361shapecode_2_r=1.000 362shapecode_2_g=1.000 363shapecode_2_b=1.000 364shapecode_2_a=1.000 365shapecode_2_r2=1.000 366shapecode_2_g2=1.000 367shapecode_2_b2=1.000 368shapecode_2_a2=0.000 369shapecode_2_border_r=1.000 370shapecode_2_border_g=1.000 371shapecode_2_border_b=1.000 372shapecode_2_border_a=0.000 373shape_2_per_frame1=//tex_ang=(sin(time/4)*0.5+0.5)*6.28; 374shapecode_3_enabled=1 375shapecode_3_sides=3 376shapecode_3_additive=0 377shapecode_3_thickOutline=0 378shapecode_3_textured=1 379shapecode_3_num_inst=1 380shapecode_3_x=0.500 381shapecode_3_y=0.500 382shapecode_3_rad=0.28428 383shapecode_3_ang=3.14159 384shapecode_3_tex_ang=4.90089 385shapecode_3_tex_zoom=2.98776 386shapecode_3_r=1.000 387shapecode_3_g=1.000 388shapecode_3_b=1.000 389shapecode_3_a=1.000 390shapecode_3_r2=0.950 391shapecode_3_g2=1.000 392shapecode_3_b2=1.000 393shapecode_3_a2=1.000 394shapecode_3_border_r=0.000 395shapecode_3_border_g=0.000 396shapecode_3_border_b=0.000 397shapecode_3_border_a=1.000 398shape_3_per_frame1=ang=time/10; 399shape_3_per_frame2=tex_zoom=3.4+(bass*0.03); 400shape_3_per_frame3=var=above(bass_att,0.7); 401shape_3_per_frame4=a=var; 402shape_3_per_frame5=a2=var; 403shape_3_per_frame6=border_a=var; 404shape_3_per_frame7= 405shape_3_per_frame8= 406shape_3_per_frame9=//This preset fluctuates between 53.2 and 55.44 fps on my box. Texture size_2048 Meshsize_36*24 407shape_3_per_frame10=//On a SuperScan Pro 800 Hitachi 408shape_3_per_frame11=//On a Radion_9600 409shape_3_per_frame12=//1280*1024_Screen_Resolution 410shape_3_per_frame13=//;) hello! I am ATHEN ANDANDA! 411per_frame_1=warp=0; 412per_frame_2= 413per_frame_3=framethird = frame%3; 414per_frame_4= 415per_frame_5=x1 = 0.5 + 0.15*sin(0.416*time) + 0.15*sin(0.832*time) + 0.1*sin(1.324*time); 416per_frame_6=x2 = 0.5 + 0.15*sin(0.341*time) + 0.15*sin(0.768*time) + 0.1*sin(1.523*time); 417per_frame_7=x3 = 0.5 + 0.15*sin(0.287*time) + 0.15*sin(0.913*time) + 0.1*sin(1.142*time); 418per_frame_8=r1 = 0.5 + 0.15*sin(0.512*time) + 0.15*sin(0.943*time) + 0.1*sin(1.024*time); 419per_frame_9=r2 = 0.5 + 0.15*sin(0.483*time) + 0.15*sin(0.879*time) + 0.1*sin(1.423*time); 420per_frame_10=r3 = 0.5 + 0.15*sin(0.531*time) + 0.15*sin(0.671*time) + 0.1*sin(1.442*time); 421per_frame_11=g1 = 0.5 + 0.15*sin(0.248*time) + 0.15*sin(0.829*time) + 0.1*sin(1.623*time); 422per_frame_12=g2 = 0.5 + 0.15*sin(0.461*time) + 0.15*sin(0.699*time) + 0.1*sin(1.254*time); 423per_frame_13=g3 = 0.5 + 0.15*sin(0.397*time) + 0.15*sin(0.768*time) + 0.1*sin(1.157*time); 424per_frame_14=b1 = 0.5 + 0.15*sin(0.211*time) + 0.15*sin(0.652*time) + 0.1*sin(1.865*time); 425per_frame_15=b2 = 0.5 + 0.15*sin(0.333*time) + 0.15*sin(0.978*time) + 0.1*sin(1.359*time); 426per_frame_16=b3 = 0.5 + 0.15*sin(0.475*time) + 0.15*sin(0.791*time) + 0.1*sin(1.011*time); 427per_frame_17=wave_x = if(equal(framethird,0),x1,if(equal(framethird,1),x2,x3)); 428per_frame_18=wave_r = if(equal(framethird,0),r1,if(equal(framethird,1),r2,r3)); 429per_frame_19=wave_g = if(equal(framethird,0),g1,if(equal(framethird,1),g2,g3)); 430per_frame_20=wave_b = if(equal(framethird,0),b1,if(equal(framethird,1),b2,b3)); 431per_frame_21= 432per_frame_22=volume = 0.3*(bass+mid); 433per_frame_23=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate); 434per_frame_24=lastbeat = lastbeat + equal(lastbeat,0)*time; 435per_frame_25=meanbass_att = 0.1*(meanbass_att*9 + bass_att); 436per_frame_26=peakbass_att = max(bass_att,peakbass_att); 437per_frame_27=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1)); 438per_frame_28=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1); 439per_frame_29=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.99 + (1-above(time - lastbeat, 2*beatrate))*0.998); 440per_frame_30=lastbeat = beat*time + (1-beat)*lastbeat; 441per_frame_31=peakbass_att = max(peakbass_att,1.1*meanbass_att); 442per_frame_32=dx = if(beat,1-2*int(rand(2)),0); 443per_frame_33=ob_a = if(beat,0,0.65); 444per_frame_34=mv_a = if(beat,1,0.05); 445per_pixel_1=dy = 0.004 + 0.0005*sin(10*x+0.459*time) + 0.0005*sin(14*x+0.325*time) + 0.0005*sin(1.231*time); 446per_pixel_2=//dx = dx + 0.0001*sin(9*y+0.612*time) + 0.0001*sin(13*y+0.429*time) + 0.0001*sin(1.027*time); 447warp_1=`sampler sampler_worms; 448warp_2=`float3 color, mus; 449warp_3=`float dx,dy; 450warp_4=`shader_body { 451warp_5=` 452warp_6=` 453warp_7=`float2 uv1 = (uv-.5);// * aspect.xy; 454warp_8=` 455warp_9=`float2 uv6 = uv1; 456warp_10=` 457warp_11=`//##hier unten statt - auch plus 458warp_12=`float z = 12*length((abs(uv1.x)-abs(uv1.y))); 459warp_13=`//z = length(uv1)*22; 460warp_14=` 461warp_15=`float2 d = normalize(uv1); 462warp_16=`float2 rs = clamp(tan(z)*d,-2,2); 463warp_17=`uv1 += -.010*lum(GetBlur1(uv))*d; 464warp_18=`uv1 -= rs/60; //auch minus und frac versuchen 465warp_19=` 466warp_20=`uv6 = .4*cos(uv1*6+rand_frame*0); 467warp_21=`mus = .01/(length(uv6)-.001*q27); 468warp_22=`mus *= .3*(1+roam_cos); 469warp_23=`//mus = .2; 470warp_24=` 471warp_25=` 472warp_26=`//probier auch 1*z; 473warp_27=`float3 crisp= tex2D(sampler_main,(uv1)*(.8+.2*z)+.5); 474warp_28=` 475warp_29=`float3 ret1 = crisp + mus; 476warp_30=` 477warp_31=`q25 = q24+.4; //##hier auf 1 setzen 478warp_32=`q25 = .5; 479warp_33=`ret = q25*(ret1*.96-.025) + (1-q25)* GetPixel(uv_orig); 480warp_34=` 481warp_35=`} 482comp_1=`shader_body 483comp_2=`{ 484comp_3=`float2 uv1 = (uv-0.5)*aspect.xy; 485comp_4=` 486comp_5=`//float ang1 = atan2(uv1.y, uv1.x); 487comp_6=`//float rad1 = log(length(uv1)-0.1); 488comp_7=` 489comp_8=`float rad2 = length(uv1) + .1; 490comp_9=`float rad1 = .1/rad2 ; 491comp_10=` 492comp_11=`float2 uv2 = float2 (ang/3.14, rad1); 493comp_12=`uv2.y = uv2.y +0.1*time; 494comp_13=`uv2.x = uv2.x +.0*time; 495comp_14=` 496comp_15=`float2 uv3 = float2 (ang/3.14, rad1*1.5); 497comp_16=`uv3.y = uv3.y +0.08*time ; 498comp_17=`uv3.x = uv3.x + time/32; 499comp_18=` 500comp_19=`float3 crisp = 2*GetPixel(uv2) + GetPixel(uv3); 501comp_20=`crisp += 2*GetBlur2(frac(uv2)) + 2*GetBlur2(frac(uv3)); 502comp_21=` 503comp_22=`float3 lay1 = float3 (0,0,1)*uv.y*pow(1-rad,8); 504comp_23=` 505comp_24=`crisp = 3*crisp * pow(rad,1); 506comp_25=` 507comp_26=`float mask = saturate(1-4*rad); 508comp_27=` 509comp_28=`ret = crisp + lay1*mask + mask * GetPixel(uv); 510comp_29=` 511comp_30=`} 512