1[preset00] 2fRating=1.000000 3fGammaAdj=2.000 4fDecay=1.000 5fVideoEchoZoom=2.000 6fVideoEchoAlpha=0.000 7nVideoEchoOrientation=3 8nWaveMode=1 9bAdditiveWaves=0 10bWaveDots=0 11bWaveThick=0 12bModWaveAlphaByVolume=0 13bMaximizeWaveColor=1 14bTexWrap=0 15bDarkenCenter=0 16bRedBlueStereo=0 17bBrighten=0 18bDarken=0 19bSolarize=0 20bInvert=0 21fWaveAlpha=0.001 22fWaveScale=1.000 23fWaveSmoothing=0.750 24fWaveParam=0.000 25fModWaveAlphaStart=0.750 26fModWaveAlphaEnd=0.950 27fWarpAnimSpeed=1.000 28fWarpScale=1.000 29fZoomExponent=1.00000 30fShader=0.000 31zoom=0.96000 32rot=0.00000 33cx=0.500 34cy=0.500 35dx=0.00000 36dy=0.00000 37warp=0.00052 38sx=1.00000 39sy=1.00000 40wave_r=0.000 41wave_g=0.000 42wave_b=0.000 43wave_x=0.500 44wave_y=0.500 45ob_size=0.010 46ob_r=1.000 47ob_g=1.000 48ob_b=1.000 49ob_a=0.000 50ib_size=0.010 51ib_r=0.250 52ib_g=0.250 53ib_b=0.250 54ib_a=0.000 55nMotionVectorsX=12.000 56nMotionVectorsY=9.000 57mv_dx=0.000 58mv_dy=0.000 59mv_l=0.900 60mv_r=1.000 61mv_g=1.000 62mv_b=1.000 63mv_a=0.000 64b1n=0.000 65b2n=0.000 66b3n=0.000 67b1x=1.000 68b2x=1.000 69b3x=1.000 70b1ed=0.250 71wavecode_0_enabled=1 72wavecode_0_samples=512 73wavecode_0_sep=0 74wavecode_0_bSpectrum=0 75wavecode_0_bUseDots=0 76wavecode_0_bDrawThick=1 77wavecode_0_bAdditive=1 78wavecode_0_scaling=0.88026 79wavecode_0_smoothing=1.00000 80wavecode_0_r=1.000 81wavecode_0_g=1.000 82wavecode_0_b=1.000 83wavecode_0_a=0.200 84wave_0_per_point1=u = abs(cos(q1*0.1))*3.14159; 85wave_0_per_point2=v = abs(cos(q1*0.015))*3.14159*2; 86wave_0_per_point3=s = sample*3.14*100; 87wave_0_per_point4=ss = sample*6.28*1000; 88wave_0_per_point5= 89wave_0_per_point6=//draw 90wave_0_per_point7=xs = 0.5*sin(s)*cos(ss)*equal(q5,0) + 91wave_0_per_point8=(0.6 + 0.1*cos(s))*cos(ss)*equal(q5,1) + 92wave_0_per_point9=0.5*sin(s)*cos(ss)*equal(q5,2); 93wave_0_per_point10=ys = 0.5*sin(s)*sin(ss)*equal(q5,0) + 94wave_0_per_point11=(0.6 + 0.1*cos(s))*sin(ss)*equal(q5,1) + 95wave_0_per_point12=0.5*sin(s)*sin(ss)*equal(q5,2); 96wave_0_per_point13=zs = 0.5*cos(s)*equal(q5,0) + 97wave_0_per_point14=0.1*sin(s)*equal(q5,1) + 98wave_0_per_point15=0.5*sin(s)*equal(q5,2); 99wave_0_per_point16= 100wave_0_per_point17= 101wave_0_per_point18= 102wave_0_per_point19=xtor = (0.6 + 0.1*cos(s))*cos(ss); 103wave_0_per_point20=ytor = (0.6 + 0.1*cos(s))*sin(ss); 104wave_0_per_point21=ztor = 0.1*sin(s); 105wave_0_per_point22= 106wave_0_per_point23= 107wave_0_per_point24=//rotate x axis 108wave_0_per_point25=angle = q1*0.3; 109wave_0_per_point26=yx = ys*cos(angle) - zs*sin(angle); 110wave_0_per_point27=zx = ys*sin(angle) + zs*cos(angle); 111wave_0_per_point28=xx = xs; 112wave_0_per_point29= 113wave_0_per_point30=//rotate y axis 114wave_0_per_point31=angle2 = q1*0.5; 115wave_0_per_point32=xd = xx*cos(angle2) - zx*sin(angle2); 116wave_0_per_point33=zd = xx*sin(angle2) + zx*cos(angle2); 117wave_0_per_point34=yd = yx; 118wave_0_per_point35= 119wave_0_per_point36=//rotaye z axis 120wave_0_per_point37=angle3 = q1*0.41; 121wave_0_per_point38=xn = xd*cos(angle3) - yd*sin(angle3); 122wave_0_per_point39=yn = xd*sin(angle3) + yd*cos(angle3); 123wave_0_per_point40= 124wave_0_per_point41=zd = zd + 2; 125wave_0_per_point42= 126wave_0_per_point43=//do that falloff effect 127wave_0_per_point44=peek1 = (value1 + value2)*10; 128wave_0_per_point45= 129wave_0_per_point46=//if sample louder set that to level else decrement level 130wave_0_per_point47=level = if(above(peek1,level),peek1,level - 0.00025); 131wave_0_per_point48=level = if(below(level,0),0,level); 132wave_0_per_point49= 133wave_0_per_point50=//add to z 134wave_0_per_point51=zd = zd + 2 + level; 135wave_0_per_point52= 136wave_0_per_point53= 137wave_0_per_point54=x = xn*zd*0.05 + 0.5; 138wave_0_per_point55=y = yn*zd*0.05*1.2 + 0.5; 139wave_0_per_point56= 140wave_0_per_point57= 141wave_0_per_point58=r = 0.5 + 0.5*sin(q1*1.2 + x + x); 142wave_0_per_point59=g = 0.5 + 0.5*sin(q1*1.5 + x + y); 143wave_0_per_point60=b = 0.5 + 0.5*sin(q1*1.36 + y + y); 144wavecode_1_enabled=1 145wavecode_1_samples=512 146wavecode_1_sep=0 147wavecode_1_bSpectrum=0 148wavecode_1_bUseDots=0 149wavecode_1_bDrawThick=1 150wavecode_1_bAdditive=1 151wavecode_1_scaling=0.88026 152wavecode_1_smoothing=1.00000 153wavecode_1_r=1.000 154wavecode_1_g=1.000 155wavecode_1_b=1.000 156wavecode_1_a=0.200 157wave_1_per_point1=u = abs(cos(q1*0.1))*3.14159; 158wave_1_per_point2=v = abs(cos(q1*0.015))*3.14159*2; 159wave_1_per_point3=s = sample*3.14*100; 160wave_1_per_point4=ss = sample*6.28*1000; 161wave_1_per_point5= 162wave_1_per_point6=//draw 163wave_1_per_point7=xs = 0.5*sin(s)*cos(ss)*equal(q5,2) + 164wave_1_per_point8=(0.6 + 0.1*cos(s))*cos(ss)*equal(q5,0) + 165wave_1_per_point9=0.5*sin(s)*cos(ss)*equal(q5,1); 166wave_1_per_point10=ys = 0.5*sin(s)*sin(ss)*equal(q5,2) + 167wave_1_per_point11=(0.6 + 0.1*cos(s))*sin(ss)*equal(q5,0) + 168wave_1_per_point12=0.5*sin(s)*sin(ss)*equal(q5,1); 169wave_1_per_point13=zs = 0.5*cos(s)*equal(q5,2) + 170wave_1_per_point14=0.1*sin(s)*equal(q5,0) + 171wave_1_per_point15=0.5*sin(s)*equal(q5,1); 172wave_1_per_point16= 173wave_1_per_point17= 174wave_1_per_point18=xtor = (0.6 + 0.1*cos(s))*cos(ss); 175wave_1_per_point19=ytor = (0.6 + 0.1*cos(s))*sin(ss); 176wave_1_per_point20=ztor = 0.1*sin(s); 177wave_1_per_point21= 178wave_1_per_point22= 179wave_1_per_point23=//rotate x axis 180wave_1_per_point24=angle = q1*0.3; 181wave_1_per_point25=yx = ys*cos(angle) - zs*sin(angle); 182wave_1_per_point26=zx = ys*sin(angle) + zs*cos(angle); 183wave_1_per_point27=xx = xs; 184wave_1_per_point28= 185wave_1_per_point29=//rotate y axis 186wave_1_per_point30=angle2 = q1*0.5; 187wave_1_per_point31=xd = xx*cos(angle2) - zx*sin(angle2); 188wave_1_per_point32=zd = xx*sin(angle2) + zx*cos(angle2); 189wave_1_per_point33=yd = yx; 190wave_1_per_point34= 191wave_1_per_point35=//rotaye z axis 192wave_1_per_point36=angle3 = q1*0.41; 193wave_1_per_point37=xn = xd*cos(angle3) - yd*sin(angle3); 194wave_1_per_point38=yn = xd*sin(angle3) + yd*cos(angle3); 195wave_1_per_point39= 196wave_1_per_point40=zd = zd + 2; 197wave_1_per_point41= 198wave_1_per_point42=//do that falloff effect 199wave_1_per_point43=peek1 = (value1 + value2)*10; 200wave_1_per_point44= 201wave_1_per_point45=//if sample louder set that to level else decrement level 202wave_1_per_point46=level = if(above(peek1,level),peek1,level - 0.00025); 203wave_1_per_point47=level = if(below(level,0),0,level); 204wave_1_per_point48= 205wave_1_per_point49=//add to z 206wave_1_per_point50=zd = zd + 2 + level; 207wave_1_per_point51= 208wave_1_per_point52= 209wave_1_per_point53=x = xn*zd*0.05 + 0.5; 210wave_1_per_point54=y = yn*zd*0.05*1.2 + 0.5; 211wave_1_per_point55= 212wave_1_per_point56= 213wave_1_per_point57=r = 0.5 + 0.5*sin(q1*1.2 + x + x); 214wave_1_per_point58=g = 0.5 + 0.5*sin(q1*1.5 + x + y); 215wave_1_per_point59=b = 0.5 + 0.5*sin(q1*1.16 + y + y); 216wavecode_2_enabled=0 217wavecode_2_samples=512 218wavecode_2_sep=0 219wavecode_2_bSpectrum=1 220wavecode_2_bUseDots=0 221wavecode_2_bDrawThick=0 222wavecode_2_bAdditive=1 223wavecode_2_scaling=1.00000 224wavecode_2_smoothing=0.50000 225wavecode_2_r=1.000 226wavecode_2_g=1.000 227wavecode_2_b=1.000 228wavecode_2_a=0.500 229wave_2_per_point1=u = abs(cos(q1*0.1))*3.14159; 230wave_2_per_point2=v = abs(cos(q1*0.015))*3.14159*2; 231wave_2_per_point3=s = sample*3.14; 232wave_2_per_point4=ss = sample*6.28*100; 233wave_2_per_point5= 234wave_2_per_point6=//draw 235wave_2_per_point7=xs = 0.5*sin(s)*cos(ss); 236wave_2_per_point8=ys = 0.5*sin(s)*sin(ss); 237wave_2_per_point9=zs = 0.5*sin(s); 238wave_2_per_point10= 239wave_2_per_point11= 240wave_2_per_point12=//plot x,y,z to point on circle 241wave_2_per_point13=//smp=sample*6.283; 242wave_2_per_point14=//xp=sin(smp )*0.30; 243wave_2_per_point15=//yp=cos(smp )*0.30; 244wave_2_per_point16=//zp=0; 245wave_2_per_point17= 246wave_2_per_point18= 247wave_2_per_point19=//alter shape; 248wave_2_per_point20=///angy=sin(sample*6.28*4 +t1 )*6.28; 249wave_2_per_point21=//xq=xp*cos(angy) - zp*sin(angy); 250wave_2_per_point22=//zq=xp*sin(angy) + zp*cos(angy); 251wave_2_per_point23=//xp=xq; 252wave_2_per_point24=//zp=zq; 253wave_2_per_point25= 254wave_2_per_point26= 255wave_2_per_point27= 256wave_2_per_point28=//rotate on y axis; 257wave_2_per_point29=//angy=t1*0.1; 258wave_2_per_point30=//xq=xp*cos(angy) - zp*sin(angy); 259wave_2_per_point31=//zq=xp*sin(angy) + zp*cos(angy); 260wave_2_per_point32=//xp=xq; 261wave_2_per_point33=//zp=zq; 262wave_2_per_point34= 263wave_2_per_point35=//rotate on x axis 264wave_2_per_point36=//axs1 = sin(t1*0.15) + 1.6; 265wave_2_per_point37=//yq= yp*cos(axs1) - zp*sin(axs1); 266wave_2_per_point38=//zq= yp*sin(axs1) + zp*cos(axs1); 267wave_2_per_point39=//yp=yq; 268wave_2_per_point40=//zp=zq; 269wave_2_per_point41= 270wave_2_per_point42=//rotate on y axis again 271wave_2_per_point43=//axs2 = sin(t1*0.1)*3.3; 272wave_2_per_point44=//xq=xp*cos(axs2) - zp*sin(axs2); 273wave_2_per_point45=//zq=xp*sin(axs2) + zp*cos(axs2); 274wave_2_per_point46=//xp=xq; 275wave_2_per_point47=//zp=zq; 276wave_2_per_point48= 277wave_2_per_point49= 278wave_2_per_point50= 279wave_2_per_point51= 280wave_2_per_point52=//rotate x axis 281wave_2_per_point53=angle = sin(q1*0.15 + 3.14); 282wave_2_per_point54=yx = ys*cos(angle) - zs*sin(angle); 283wave_2_per_point55=zx = ys*sin(angle) + zs*cos(angle); 284wave_2_per_point56=xx = xs; 285wave_2_per_point57= 286wave_2_per_point58=//rotate y axis 287wave_2_per_point59=angle2 = sin(q1*0.2 + 3.14); 288wave_2_per_point60=xd = xx*cos(angle2) - zx*sin(angle2); 289wave_2_per_point61=zd = xx*sin(angle2) + zx*cos(angle2); 290wave_2_per_point62=yd = yx; 291wave_2_per_point63= 292wave_2_per_point64=zd = zd + 2; 293wave_2_per_point65= 294wave_2_per_point66=x = xd*zd*0.3*1.2 + 0.5; 295wave_2_per_point67=y = yd*zd*0.3*1.2 + 0.5; 296wave_2_per_point68= 297wave_2_per_point69= 298wave_2_per_point70=r = 0.5 + 0.5*sin(q1*1.2 + x + x); 299wave_2_per_point71=g = 0.5 + 0.5*sin(q1*1.5 + x + y); 300wave_2_per_point72=b = 0.5 + 0.5*sin(q1*1.36 + y + y); 301wavecode_3_enabled=0 302wavecode_3_samples=512 303wavecode_3_sep=0 304wavecode_3_bSpectrum=0 305wavecode_3_bUseDots=0 306wavecode_3_bDrawThick=0 307wavecode_3_bAdditive=0 308wavecode_3_scaling=1.00000 309wavecode_3_smoothing=0.50000 310wavecode_3_r=1.000 311wavecode_3_g=1.000 312wavecode_3_b=1.000 313wavecode_3_a=0.500 314wave_3_per_point1=u = abs(cos(q1*0.1))*3.14159; 315wave_3_per_point2=v = abs(cos(q1*0.015))*3.14159*2; 316wave_3_per_point3=s = sample*20; 317wave_3_per_point4= 318wave_3_per_point5=//draw 319wave_3_per_point6=xs = 0.5*sin(s)*cos(s*v); 320wave_3_per_point7=ys = 0.5*sin(s)*sin(s*v); 321wave_3_per_point8=zs = 0.5*sin(u); 322wave_3_per_point9= 323wave_3_per_point10= 324wave_3_per_point11=//plot x,y,z to point on circle 325wave_3_per_point12=//smp=sample*6.283; 326wave_3_per_point13=//xp=sin(smp )*0.30; 327wave_3_per_point14=//yp=cos(smp )*0.30; 328wave_3_per_point15=//zp=0; 329wave_3_per_point16= 330wave_3_per_point17= 331wave_3_per_point18=//alter shape; 332wave_3_per_point19=///angy=sin(sample*6.28*4 +t1 )*6.28; 333wave_3_per_point20=//xq=xp*cos(angy) - zp*sin(angy); 334wave_3_per_point21=//zq=xp*sin(angy) + zp*cos(angy); 335wave_3_per_point22=//xp=xq; 336wave_3_per_point23=//zp=zq; 337wave_3_per_point24= 338wave_3_per_point25= 339wave_3_per_point26= 340wave_3_per_point27=//rotate on y axis; 341wave_3_per_point28=//angy=t1*0.1; 342wave_3_per_point29=//xq=xp*cos(angy) - zp*sin(angy); 343wave_3_per_point30=//zq=xp*sin(angy) + zp*cos(angy); 344wave_3_per_point31=//xp=xq; 345wave_3_per_point32=//zp=zq; 346wave_3_per_point33= 347wave_3_per_point34=//rotate on x axis 348wave_3_per_point35=//axs1 = sin(t1*0.15) + 1.6; 349wave_3_per_point36=//yq= yp*cos(axs1) - zp*sin(axs1); 350wave_3_per_point37=//zq= yp*sin(axs1) + zp*cos(axs1); 351wave_3_per_point38=//yp=yq; 352wave_3_per_point39=//zp=zq; 353wave_3_per_point40= 354wave_3_per_point41=//rotate on y axis again 355wave_3_per_point42=//axs2 = sin(t1*0.1)*3.3; 356wave_3_per_point43=//xq=xp*cos(axs2) - zp*sin(axs2); 357wave_3_per_point44=//zq=xp*sin(axs2) + zp*cos(axs2); 358wave_3_per_point45=//xp=xq; 359wave_3_per_point46=//zp=zq; 360wave_3_per_point47= 361wave_3_per_point48= 362wave_3_per_point49= 363wave_3_per_point50= 364wave_3_per_point51=//rotate x axis 365wave_3_per_point52=angle = sin(q1*0.15 - 1.57); 366wave_3_per_point53=yx = ys*cos(angle) - zs*sin(angle); 367wave_3_per_point54=zx = ys*sin(angle) + zs*cos(angle); 368wave_3_per_point55=xx = xs; 369wave_3_per_point56= 370wave_3_per_point57=//rotate y axis 371wave_3_per_point58=//angle2 = sin(q1*0.2 - 1.57); 372wave_3_per_point59=xd = xx*cos(angle2) - zx*sin(angle2); 373wave_3_per_point60=zd = xx*sin(angle2) + zx*cos(angle2); 374wave_3_per_point61=yd = yx; 375wave_3_per_point62= 376wave_3_per_point63= 377wave_3_per_point64=x = xd*zd + 0.5; 378wave_3_per_point65=y = yd*zd + 0.5; 379wave_3_per_point66= 380wave_3_per_point67= 381wave_3_per_point68=r = 0.5 + 0.5*sin(q1*1.2 + x + x); 382wave_3_per_point69=g = 0.5 + 0.5*sin(q1*1.5 + x + y); 383wave_3_per_point70=b = 0.5 + 0.5*sin(q1*1.36 + y + y); 384shapecode_0_enabled=1 385shapecode_0_sides=100 386shapecode_0_additive=0 387shapecode_0_thickOutline=0 388shapecode_0_textured=1 389shapecode_0_num_inst=1 390shapecode_0_x=0.500 391shapecode_0_y=0.500 392shapecode_0_rad=2.66717 393shapecode_0_ang=0.00000 394shapecode_0_tex_ang=0.00000 395shapecode_0_tex_zoom=1.00000 396shapecode_0_r=1.000 397shapecode_0_g=0.000 398shapecode_0_b=0.000 399shapecode_0_a=0.400 400shapecode_0_r2=0.000 401shapecode_0_g2=1.000 402shapecode_0_b2=0.000 403shapecode_0_a2=0.400 404shapecode_0_border_r=1.000 405shapecode_0_border_g=1.000 406shapecode_0_border_b=1.000 407shapecode_0_border_a=0.000 408shape_0_per_frame1=r = sin(q1); 409shape_0_per_frame2=g = sin(q1*1.1); 410shape_0_per_frame3=b = sin(q1*1.4); 411shape_0_per_frame4=r2 = sin(q1*1.25); 412shape_0_per_frame5=g2 = sin(q1*1.45); 413shape_0_per_frame6=b2 = sin(q1*1.12); 414shapecode_1_enabled=0 415shapecode_1_sides=4 416shapecode_1_additive=0 417shapecode_1_thickOutline=0 418shapecode_1_textured=0 419shapecode_1_num_inst=1 420shapecode_1_x=0.500 421shapecode_1_y=0.500 422shapecode_1_rad=0.10000 423shapecode_1_ang=0.00000 424shapecode_1_tex_ang=0.00000 425shapecode_1_tex_zoom=1.00000 426shapecode_1_r=1.000 427shapecode_1_g=0.000 428shapecode_1_b=0.000 429shapecode_1_a=1.000 430shapecode_1_r2=0.000 431shapecode_1_g2=1.000 432shapecode_1_b2=0.000 433shapecode_1_a2=0.000 434shapecode_1_border_r=1.000 435shapecode_1_border_g=1.000 436shapecode_1_border_b=1.000 437shapecode_1_border_a=0.100 438shapecode_2_enabled=0 439shapecode_2_sides=4 440shapecode_2_additive=0 441shapecode_2_thickOutline=0 442shapecode_2_textured=0 443shapecode_2_num_inst=1 444shapecode_2_x=0.500 445shapecode_2_y=0.500 446shapecode_2_rad=0.10000 447shapecode_2_ang=0.00000 448shapecode_2_tex_ang=0.00000 449shapecode_2_tex_zoom=1.00000 450shapecode_2_r=1.000 451shapecode_2_g=0.000 452shapecode_2_b=0.000 453shapecode_2_a=1.000 454shapecode_2_r2=0.000 455shapecode_2_g2=1.000 456shapecode_2_b2=0.000 457shapecode_2_a2=0.000 458shapecode_2_border_r=1.000 459shapecode_2_border_g=1.000 460shapecode_2_border_b=1.000 461shapecode_2_border_a=0.100 462shapecode_3_enabled=0 463shapecode_3_sides=4 464shapecode_3_additive=0 465shapecode_3_thickOutline=0 466shapecode_3_textured=0 467shapecode_3_num_inst=1 468shapecode_3_x=0.500 469shapecode_3_y=0.500 470shapecode_3_rad=0.10000 471shapecode_3_ang=0.00000 472shapecode_3_tex_ang=0.00000 473shapecode_3_tex_zoom=1.00000 474shapecode_3_r=1.000 475shapecode_3_g=0.000 476shapecode_3_b=0.000 477shapecode_3_a=1.000 478shapecode_3_r2=0.000 479shapecode_3_g2=1.000 480shapecode_3_b2=0.000 481shapecode_3_a2=0.000 482shapecode_3_border_r=1.000 483shapecode_3_border_g=1.000 484shapecode_3_border_b=1.000 485shapecode_3_border_a=0.100 486per_frame_1=basstime = basstime + bass*0.03; 487per_frame_2=q1 = basstime; 488per_frame_3= 489per_frame_4=basstime = basstime + bass_att*0.03; 490per_frame_5=vol = pow(bass+mid+treb,2); 491per_frame_6=basssum = vol; 492per_frame_7= 493per_frame_8=stickybit = time%2; 494per_frame_9= 495per_frame_10=//avg vol 496per_frame_11=//buffer 1 497per_frame_12=volAvg = volAvg + vol*equal(stickybit,1); 498per_frame_13=//number of samples 1 or framerate 499per_frame_14=sample1 = sample1 + equal(stickybit,1); 500per_frame_15=//buffer 2 501per_frame_16=volAvg2 = volAvg2 + vol*equal(stickybit,0); 502per_frame_17=//number of samples 2 503per_frame_18=sample2 = sample2 + equal(stickybit,0); 504per_frame_19= 505per_frame_20=//transision 506per_frame_21=edge = bnot(equal(bit2,stickybit)); 507per_frame_22= 508per_frame_23=volAvg = volAvg - volAvg*edge*stickybit; 509per_frame_24=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0); 510per_frame_25= 511per_frame_26=sample1 = sample1 - sample1*edge*stickybit; 512per_frame_27=sample2 = sample2 - sample2*edge*equal(stickybit,0); 513per_frame_28= 514per_frame_29=//test vol against avg buffer lvl 515per_frame_30=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0); 516per_frame_31=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff); 517per_frame_32= 518per_frame_33=q3 = diff; 519per_frame_34= 520per_frame_35=bit2 = time%2; 521per_frame_36= 522per_frame_37=difftime = difftime + diff*0.03; 523per_frame_38=q2 = difftime; 524per_frame_39= 525per_frame_40=state = state + above(diff,5); 526per_frame_41=state = if(above(state,2),0,state); 527per_frame_42=monitor = state; 528per_frame_43= 529per_frame_44=q5 = state; 530per_frame_45= 531per_frame_46=//fix a strange error 532per_frame_47=difftime = if(above(difftime,2000),0, difftime); 533per_frame_48= 534per_frame_49=rarr = rand(100)*0.01; 535per_frame_50= 536per_frame_51=decay_r = 0.6 + 0.2*(abs(sin(diff+rarr))); 537per_frame_52=decay_g = 0.6 + 0.25*(abs(cos(diff+rarr))); 538per_frame_53=decay_b = 0.6 + 0.30*(abs(atan(diff+rarr))); 539per_frame_54= 540per_frame_55=//shape fill 541per_pixel_1=zoom = 1 + 0.05*q3; 542per_pixel_2=zoom = 1; 543