1MILKDROP_PRESET_VERSION=201 2PSVERSION=2 3PSVERSION_WARP=2 4PSVERSION_COMP=2 5[preset00] 6fRating=3.000000 7fGammaAdj=2.000 8fDecay=1.000 9fVideoEchoZoom=1.000 10fVideoEchoAlpha=0.000 11nVideoEchoOrientation=3 12nWaveMode=1 13bAdditiveWaves=0 14bWaveDots=0 15bWaveThick=0 16bModWaveAlphaByVolume=0 17bMaximizeWaveColor=1 18bTexWrap=0 19bDarkenCenter=1 20bRedBlueStereo=0 21bBrighten=0 22bDarken=0 23bSolarize=0 24bInvert=0 25fWaveAlpha=0.001 26fWaveScale=1.000 27fWaveSmoothing=0.750 28fWaveParam=0.000 29fModWaveAlphaStart=0.750 30fModWaveAlphaEnd=0.950 31fWarpAnimSpeed=1.000 32fWarpScale=1.000 33fZoomExponent=1.00000 34fShader=0.000 35zoom=0.97000 36rot=-6.27999 37cx=0.500 38cy=0.500 39dx=0.00000 40dy=0.00000 41warp=0.00052 42sx=1.00000 43sy=1.00000 44wave_r=0.000 45wave_g=0.000 46wave_b=0.000 47wave_x=0.500 48wave_y=0.500 49ob_size=0.010 50ob_r=1.000 51ob_g=1.000 52ob_b=1.000 53ob_a=0.000 54ib_size=0.010 55ib_r=0.250 56ib_g=0.250 57ib_b=0.250 58ib_a=0.000 59nMotionVectorsX=12.000 60nMotionVectorsY=9.000 61mv_dx=0.000 62mv_dy=0.000 63mv_l=0.900 64mv_r=1.000 65mv_g=1.000 66mv_b=1.000 67mv_a=0.000 68b1n=0.000 69b2n=0.000 70b3n=0.000 71b1x=1.000 72b2x=1.000 73b3x=1.000 74b1ed=0.250 75wavecode_0_enabled=1 76wavecode_0_samples=512 77wavecode_0_sep=1 78wavecode_0_bSpectrum=1 79wavecode_0_bUseDots=0 80wavecode_0_bDrawThick=1 81wavecode_0_bAdditive=1 82wavecode_0_scaling=1.00000 83wavecode_0_smoothing=0.50000 84wavecode_0_r=1.000 85wavecode_0_g=1.000 86wavecode_0_b=1.000 87wavecode_0_a=1.000 88wave_0_per_point1=u = (cos(q1*0.1))*3.14159; 89wave_0_per_point2=v = (cos(q1*0.015))*3.14159*2; 90wave_0_per_point3=s = sample*3.14*100; 91wave_0_per_point4=ss = sample*6.28*1000; 92wave_0_per_point5= 93wave_0_per_point6=//draw 94wave_0_per_point7=xs = (0.3 + 0.1*cos(s))*cos(ss)*0.2*cos(v); 95wave_0_per_point8=ys = (0.3 + 0.1*cos(s))*sin(ss)*6*u; 96wave_0_per_point9=zs = 0.5*sin(s)*0.2*sin(v); 97wave_0_per_point10= 98wave_0_per_point11=//rotate x axis 99wave_0_per_point12=angle = q1*0.1; 100wave_0_per_point13=yx = ys*cos(angle) - zs*sin(angle); 101wave_0_per_point14=zx = ys*sin(angle) + zs*cos(angle); 102wave_0_per_point15=xx = xs; 103wave_0_per_point16= 104wave_0_per_point17=//rotate y axis 105wave_0_per_point18=angle2 = q1*0.11; 106wave_0_per_point19=xd = xx*cos(angle2) - zx*sin(angle2); 107wave_0_per_point20=zd = xx*sin(angle2) + zx*cos(angle2); 108wave_0_per_point21=yd = yx; 109wave_0_per_point22= 110wave_0_per_point23=//rotaye z axis 111wave_0_per_point24=angle3 = q1*0.15; 112wave_0_per_point25=xn = xd*cos(angle3) - yd*sin(angle3); 113wave_0_per_point26=yn = xd*sin(angle3) + yd*cos(angle3); 114wave_0_per_point27= 115wave_0_per_point28=zd = zd; 116wave_0_per_point29= 117wave_0_per_point30=x = xn*zd*0.3 + 0.5; 118wave_0_per_point31=y = yn*zd*0.3*1.2 + 0.5; 119wave_0_per_point32= 120wave_0_per_point33=r = 0.5 + 0.5*sin(q1*1.2 + x + x); 121wave_0_per_point34=g = 0.5 + 0.5*sin(q1*1.5 + x + y); 122wave_0_per_point35=b = 0.5 + 0.5*sin(q1*1.36 + y + y); 123wavecode_1_enabled=1 124wavecode_1_samples=512 125wavecode_1_sep=1 126wavecode_1_bSpectrum=1 127wavecode_1_bUseDots=0 128wavecode_1_bDrawThick=1 129wavecode_1_bAdditive=1 130wavecode_1_scaling=1.00000 131wavecode_1_smoothing=0.50000 132wavecode_1_r=1.000 133wavecode_1_g=1.000 134wavecode_1_b=1.000 135wavecode_1_a=1.000 136wave_1_per_point1=u = (cos(q1*0.1))*3.14159; 137wave_1_per_point2=v = (cos(q1*0.015))*3.14159*2; 138wave_1_per_point3=s = sample*3.14*100; 139wave_1_per_point4=ss = sample*6.28*1000; 140wave_1_per_point5= 141wave_1_per_point6=//draw 142wave_1_per_point7=xs = (0.3 + 0.1*cos(s))*cos(ss)*0.2*cos(v); 143wave_1_per_point8=ys = (0.3 + 0.1*cos(s))*sin(ss)*6*u; 144wave_1_per_point9=zs = 0.5*sin(s)*0.2*sin(v); 145wave_1_per_point10= 146wave_1_per_point11=//rotate x axis 147wave_1_per_point12=angle = q1*0.1; 148wave_1_per_point13=yx = ys*cos(angle) - zs*sin(angle); 149wave_1_per_point14=zx = ys*sin(angle) + zs*cos(angle); 150wave_1_per_point15=xx = xs; 151wave_1_per_point16= 152wave_1_per_point17=//rotate y axis 153wave_1_per_point18=angle2 = q1*0.13; 154wave_1_per_point19=xd = xx*cos(angle2) - zx*sin(angle2); 155wave_1_per_point20=zd = xx*sin(angle2) + zx*cos(angle2); 156wave_1_per_point21=yd = yx; 157wave_1_per_point22= 158wave_1_per_point23=//rotaye z axis 159wave_1_per_point24=angle3 = q1*0.16; 160wave_1_per_point25=xn = xd*cos(angle3) - yd*sin(angle3); 161wave_1_per_point26=yn = xd*sin(angle3) + yd*cos(angle3); 162wave_1_per_point27= 163wave_1_per_point28=zd = zd; 164wave_1_per_point29= 165wave_1_per_point30=x = xn*zd*0.3 + 0.5; 166wave_1_per_point31=y = yn*zd*0.3*1.2 + 0.5; 167wave_1_per_point32= 168wave_1_per_point33=r = 0.5 + 0.5*sin(q1*1.2 + x + x); 169wave_1_per_point34=g = 0.5 + 0.5*sin(q1*1.5 + x + y); 170wave_1_per_point35=b = 0.5 + 0.5*sin(q1*1.36 + y + y); 171wavecode_2_enabled=1 172wavecode_2_samples=512 173wavecode_2_sep=1 174wavecode_2_bSpectrum=1 175wavecode_2_bUseDots=0 176wavecode_2_bDrawThick=1 177wavecode_2_bAdditive=1 178wavecode_2_scaling=1.00000 179wavecode_2_smoothing=0.50000 180wavecode_2_r=1.000 181wavecode_2_g=1.000 182wavecode_2_b=1.000 183wavecode_2_a=1.000 184wave_2_per_point1=u = (cos(q1*0.1))*3.14159; 185wave_2_per_point2=v = (cos(q1*0.015))*3.14159*2; 186wave_2_per_point3=s = sample*3.14*100; 187wave_2_per_point4=ss = sample*6.28*1000; 188wave_2_per_point5= 189wave_2_per_point6=//draw 190wave_2_per_point7=xs = (0.3 + 0.1*cos(s))*cos(ss)*0.2*cos(v); 191wave_2_per_point8=ys = (0.3 + 0.1*cos(s))*sin(ss)*6*u; 192wave_2_per_point9=zs = 0.5*sin(s)*0.2*sin(v); 193wave_2_per_point10= 194wave_2_per_point11=//rotate x axis 195wave_2_per_point12=angle = q1*0.1; 196wave_2_per_point13=yx = ys*cos(angle) - zs*sin(angle); 197wave_2_per_point14=zx = ys*sin(angle) + zs*cos(angle); 198wave_2_per_point15=xx = xs; 199wave_2_per_point16= 200wave_2_per_point17=//rotate y axis 201wave_2_per_point18=angle2 = q1*0.16; 202wave_2_per_point19=xd = xx*cos(angle2) - zx*sin(angle2); 203wave_2_per_point20=zd = xx*sin(angle2) + zx*cos(angle2); 204wave_2_per_point21=yd = yx; 205wave_2_per_point22= 206wave_2_per_point23=//rotaye z axis 207wave_2_per_point24=angle3 = q1*0.16; 208wave_2_per_point25=xn = xd*cos(angle3) - yd*sin(angle3); 209wave_2_per_point26=yn = xd*sin(angle3) + yd*cos(angle3); 210wave_2_per_point27= 211wave_2_per_point28=zd = zd; 212wave_2_per_point29= 213wave_2_per_point30=x = xn*zd*0.3 + 0.5; 214wave_2_per_point31=y = yn*zd*0.3*1.2 + 0.5; 215wave_2_per_point32= 216wave_2_per_point33=r = 0.5 + 0.5*sin(q1*1.2 + x + x); 217wave_2_per_point34=g = 0.5 + 0.5*sin(q1*1.5 + x + y); 218wave_2_per_point35=b = 0.5 + 0.5*sin(q1*1.36 + y + y); 219wavecode_3_enabled=0 220wavecode_3_samples=512 221wavecode_3_sep=1 222wavecode_3_bSpectrum=1 223wavecode_3_bUseDots=1 224wavecode_3_bDrawThick=0 225wavecode_3_bAdditive=1 226wavecode_3_scaling=1.00000 227wavecode_3_smoothing=0.50000 228wavecode_3_r=1.000 229wavecode_3_g=1.000 230wavecode_3_b=1.000 231wavecode_3_a=1.000 232wave_3_per_point1=u = abs(cos(q1*0.1))*3.14159; 233wave_3_per_point2=v = abs(cos(q1*0.015))*3.14159*2; 234wave_3_per_point3=s = sample*3.14*100; 235wave_3_per_point4=ss = sample*6.28*1000; 236wave_3_per_point5= 237wave_3_per_point6=//draw 238wave_3_per_point7=xs = (0.5 + 0.0000001*cos(s))*cos(ss); 239wave_3_per_point8=ys = (0.5 + 0.0000001*cos(s))*sin(ss); 240wave_3_per_point9=zs = 0.5*sin(s); 241wave_3_per_point10= 242wave_3_per_point11=//rotate x axis 243wave_3_per_point12=angle = q1*0.1; 244wave_3_per_point13=yx = ys*cos(angle) - zs*sin(angle); 245wave_3_per_point14=zx = ys*sin(angle) + zs*cos(angle); 246wave_3_per_point15=xx = xs; 247wave_3_per_point16= 248wave_3_per_point17=//rotate y axis 249wave_3_per_point18=angle2 = q1*0.14; 250wave_3_per_point19=xd = xx*cos(angle2) - zx*sin(angle2); 251wave_3_per_point20=zd = xx*sin(angle2) + zx*cos(angle2); 252wave_3_per_point21=yd = yx; 253wave_3_per_point22= 254wave_3_per_point23=//rotaye z axis 255wave_3_per_point24=angle3 = q1*0.15; 256wave_3_per_point25=xn = xd*cos(angle3) - yd*sin(angle3); 257wave_3_per_point26=yn = xd*sin(angle3) + yd*cos(angle3); 258wave_3_per_point27= 259wave_3_per_point28=zd = zd + 2; 260wave_3_per_point29= 261wave_3_per_point30=x = xn*zd*0.3 + 0.5; 262wave_3_per_point31=y = yn*zd*0.3*1.2 + 0.5; 263wave_3_per_point32= 264wave_3_per_point33=r = 0.5 + 0.5*sin(q1*1.2 + x + x); 265wave_3_per_point34=g = 0.5 + 0.5*sin(q1*1.5 + x + y); 266wave_3_per_point35=b = 0.5 + 0.5*sin(q1*1.66 + y + y); 267shapecode_0_enabled=1 268shapecode_0_sides=100 269shapecode_0_additive=0 270shapecode_0_thickOutline=0 271shapecode_0_textured=1 272shapecode_0_num_inst=1 273shapecode_0_x=0.500 274shapecode_0_y=0.500 275shapecode_0_rad=0.49849 276shapecode_0_ang=0.00000 277shapecode_0_tex_ang=0.00000 278shapecode_0_tex_zoom=1.00000 279shapecode_0_r=1.000 280shapecode_0_g=1.000 281shapecode_0_b=1.000 282shapecode_0_a=0.700 283shapecode_0_r2=1.000 284shapecode_0_g2=0.000 285shapecode_0_b2=1.000 286shapecode_0_a2=0.700 287shapecode_0_border_r=1.000 288shapecode_0_border_g=1.000 289shapecode_0_border_b=1.000 290shapecode_0_border_a=0.000 291shape_0_per_frame1=r2 = 0.5 + 0.5*sin(q2*0.35); 292shape_0_per_frame2=g2 = 0.5 + 0.5*sin(q2*0.578); 293shape_0_per_frame3=b2 = 0.5 + 0.5*sin(q2*0.689); 294shape_0_per_frame4= 295shape_0_per_frame5=ang = q2; 296shape_0_per_frame6=tex_capture = above(q3,2); 297shapecode_1_enabled=1 298shapecode_1_sides=100 299shapecode_1_additive=0 300shapecode_1_thickOutline=0 301shapecode_1_textured=1 302shapecode_1_num_inst=1 303shapecode_1_x=0.500 304shapecode_1_y=0.500 305shapecode_1_rad=0.74218 306shapecode_1_ang=0.00000 307shapecode_1_tex_ang=0.00000 308shapecode_1_tex_zoom=1.00000 309shapecode_1_r=1.000 310shapecode_1_g=1.000 311shapecode_1_b=1.000 312shapecode_1_a=0.600 313shapecode_1_r2=1.000 314shapecode_1_g2=0.000 315shapecode_1_b2=1.000 316shapecode_1_a2=0.600 317shapecode_1_border_r=1.000 318shapecode_1_border_g=1.000 319shapecode_1_border_b=1.000 320shapecode_1_border_a=0.000 321shape_1_per_frame1=r2 = 0.5 + 0.5*sin(q2*0.45); 322shape_1_per_frame2=g2 = 0.5 + 0.5*sin(q2*0.678); 323shape_1_per_frame3=b2 = 0.5 + 0.5*sin(q2*0.689); 324shape_1_per_frame4= 325shape_1_per_frame5=ang = -q2*1.05; 326shape_1_per_frame6=tex_capture = above(q3,2); 327shapecode_2_enabled=1 328shapecode_2_sides=100 329shapecode_2_additive=0 330shapecode_2_thickOutline=0 331shapecode_2_textured=1 332shapecode_2_num_inst=1 333shapecode_2_x=0.500 334shapecode_2_y=0.500 335shapecode_2_rad=1.00035 336shapecode_2_ang=0.00000 337shapecode_2_tex_ang=0.00000 338shapecode_2_tex_zoom=1.00000 339shapecode_2_r=1.000 340shapecode_2_g=1.000 341shapecode_2_b=1.000 342shapecode_2_a=0.500 343shapecode_2_r2=1.000 344shapecode_2_g2=0.000 345shapecode_2_b2=1.000 346shapecode_2_a2=0.500 347shapecode_2_border_r=1.000 348shapecode_2_border_g=1.000 349shapecode_2_border_b=1.000 350shapecode_2_border_a=0.000 351shape_2_per_frame1=r2 = 0.5 + 0.5*sin(q2*0.45); 352shape_2_per_frame2=g2 = 0.5 + 0.5*sin(q2*0.578); 353shape_2_per_frame3=b2 = 0.5 + 0.5*sin(q2*0.789); 354shape_2_per_frame4= 355shape_2_per_frame5=ang = q2*0.899; 356shape_2_per_frame6=tex_capture = above(q3,2); 357shapecode_3_enabled=0 358shapecode_3_sides=4 359shapecode_3_additive=0 360shapecode_3_thickOutline=0 361shapecode_3_textured=1 362shapecode_3_num_inst=1 363shapecode_3_x=0.500 364shapecode_3_y=0.500 365shapecode_3_rad=3.25446 366shapecode_3_ang=0.00000 367shapecode_3_tex_ang=0.00000 368shapecode_3_tex_zoom=1.00000 369shapecode_3_r=1.000 370shapecode_3_g=1.000 371shapecode_3_b=1.000 372shapecode_3_a=0.300 373shapecode_3_r2=1.000 374shapecode_3_g2=1.000 375shapecode_3_b2=1.000 376shapecode_3_a2=0.400 377shapecode_3_border_r=1.000 378shapecode_3_border_g=1.000 379shapecode_3_border_b=1.000 380shapecode_3_border_a=0.100 381shape_3_per_frame1=r = 0.5 + 0.5*sin(q2*0.45); 382shape_3_per_frame2=g = 0.5 + 0.5*sin(q2*0.578); 383shape_3_per_frame3=b = 0.5 + 0.5*sin(q2*0.689); 384shape_3_per_frame4= 385shape_3_per_frame5=r2 = 0.5 + 0.5*sin(q2*0.45); 386shape_3_per_frame6=g2 = 0.5 + 0.5*sin(q2*0.578); 387shape_3_per_frame7=b2 = 0.5 + 0.5*sin(q2*0.689); 388shape_3_per_frame8= 389shape_3_per_frame9=tex_capture = above(q3,2); 390per_frame_1=basstime = basstime + bass*0.03; 391per_frame_2=q1 = basstime*4; 392per_frame_3= 393per_frame_4=//start in most active range 394per_frame_5=basstime = if(below(basstime,1000),1000,basstime); 395per_frame_6=//basstime = if(above(basstime,495),450,basstime); 396per_frame_7= 397per_frame_8=basstime = basstime + bass_att*0.03; 398per_frame_9=vol = pow(bass+mid+treb,2); 399per_frame_10=basssum = vol; 400per_frame_11= 401per_frame_12=stickybit = time%2; 402per_frame_13= 403per_frame_14=//avg vol 404per_frame_15=//buffer 1 405per_frame_16=volAvg = volAvg + vol*equal(stickybit,1); 406per_frame_17=//number of samples 1 or framerate 407per_frame_18=sample1 = sample1 + equal(stickybit,1); 408per_frame_19=//buffer 2 409per_frame_20=volAvg2 = volAvg2 + vol*equal(stickybit,0); 410per_frame_21=//number of samples 2 411per_frame_22=sample2 = sample2 + equal(stickybit,0); 412per_frame_23= 413per_frame_24=//transision 414per_frame_25=edge = bnot(equal(bit2,stickybit)); 415per_frame_26= 416per_frame_27=volAvg = volAvg - volAvg*edge*stickybit; 417per_frame_28=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0); 418per_frame_29= 419per_frame_30=sample1 = sample1 - sample1*edge*stickybit; 420per_frame_31=sample2 = sample2 - sample2*edge*equal(stickybit,0); 421per_frame_32= 422per_frame_33=//test vol against avg buffer lvl 423per_frame_34=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0); 424per_frame_35=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff); 425per_frame_36= 426per_frame_37=q3 = diff; 427per_frame_38= 428per_frame_39=bit2 = time%2; 429per_frame_40= 430per_frame_41=difftime = difftime + diff*0.03; 431per_frame_42=q2 = difftime; 432per_frame_43= 433per_frame_44=//fix a strange error 434per_frame_45=difftime = if(above(difftime,2000),0, difftime); 435per_frame_46= 436per_frame_47=monitor = abs(cos(time))*3.14; 437per_frame_48= 438per_frame_49= 439per_frame_50=mv_a = above(diff,10); 440per_pixel_1=zoom = 1 + 0.05*q3*rad; 441per_pixel_2= 442per_pixel_3=decay_r = 0.2*rad*sin(q2*0.35) + 0.85 + 0.1*sin(q2); 443per_pixel_4=decay_g = 0.2*rad*sin(q2*0.5) + 0.85 + 0.1*sin(0.7*q2); 444per_pixel_5=decay_b = 0.2*rad*sin(q2*0.4) + 0.85 + 0.1*sin(0.8*q2); 445per_pixel_6= 446per_pixel_7=rot = 0; 447warp_1=`shader_body 448warp_2=`{ 449warp_3=` // sample previous frame 450warp_4=` ret = tex2D( sampler_fc_main, uv ).xyz*(0.8 + q3*0.1); 451warp_5=` 452warp_6=` // darken (decay) over time 453warp_7=` ret *= 1.00; //or try: ret -= 0.004; 454warp_8=`} 455comp_1=`shader_body 456comp_2=`{ 457comp_3=` ret = tex2D(sampler_main, uv).xyz; 458comp_4=` ret *= 2.00; //gamma 459comp_5=`} 460