1MILKDROP_PRESET_VERSION=201
2PSVERSION=2
3PSVERSION_WARP=2
4PSVERSION_COMP=2
5[preset00]
6fRating=3.000000
7fGammaAdj=2.000
8fDecay=1.000
9fVideoEchoZoom=1.000
10fVideoEchoAlpha=0.000
11nVideoEchoOrientation=3
12nWaveMode=1
13bAdditiveWaves=0
14bWaveDots=0
15bWaveThick=0
16bModWaveAlphaByVolume=0
17bMaximizeWaveColor=1
18bTexWrap=0
19bDarkenCenter=1
20bRedBlueStereo=0
21bBrighten=0
22bDarken=0
23bSolarize=0
24bInvert=0
25fWaveAlpha=0.001
26fWaveScale=1.000
27fWaveSmoothing=0.750
28fWaveParam=0.000
29fModWaveAlphaStart=0.750
30fModWaveAlphaEnd=0.950
31fWarpAnimSpeed=1.000
32fWarpScale=1.000
33fZoomExponent=1.00000
34fShader=0.000
35zoom=0.97000
36rot=-6.27999
37cx=0.500
38cy=0.500
39dx=0.00000
40dy=0.00000
41warp=0.00052
42sx=1.00000
43sy=1.00000
44wave_r=0.000
45wave_g=0.000
46wave_b=0.000
47wave_x=0.500
48wave_y=0.500
49ob_size=0.010
50ob_r=1.000
51ob_g=1.000
52ob_b=1.000
53ob_a=0.000
54ib_size=0.010
55ib_r=0.250
56ib_g=0.250
57ib_b=0.250
58ib_a=0.000
59nMotionVectorsX=12.000
60nMotionVectorsY=9.000
61mv_dx=0.000
62mv_dy=0.000
63mv_l=0.900
64mv_r=1.000
65mv_g=1.000
66mv_b=1.000
67mv_a=0.000
68b1n=0.000
69b2n=0.000
70b3n=0.000
71b1x=1.000
72b2x=1.000
73b3x=1.000
74b1ed=0.250
75wavecode_0_enabled=1
76wavecode_0_samples=512
77wavecode_0_sep=1
78wavecode_0_bSpectrum=1
79wavecode_0_bUseDots=0
80wavecode_0_bDrawThick=1
81wavecode_0_bAdditive=1
82wavecode_0_scaling=1.00000
83wavecode_0_smoothing=0.50000
84wavecode_0_r=1.000
85wavecode_0_g=1.000
86wavecode_0_b=1.000
87wavecode_0_a=1.000
88wave_0_per_point1=u = (cos(q1*0.1))*3.14159;
89wave_0_per_point2=v = (cos(q1*0.015))*3.14159*2;
90wave_0_per_point3=s = sample*3.14*100;
91wave_0_per_point4=ss = sample*6.28*1000;
92wave_0_per_point5=
93wave_0_per_point6=//draw
94wave_0_per_point7=xs = (0.3 + 0.1*cos(s))*cos(ss)*0.2*cos(v);
95wave_0_per_point8=ys = (0.3 + 0.1*cos(s))*sin(ss)*6*u;
96wave_0_per_point9=zs = 0.5*sin(s)*0.2*sin(v);
97wave_0_per_point10=
98wave_0_per_point11=//rotate x axis
99wave_0_per_point12=angle = q1*0.1;
100wave_0_per_point13=yx = ys*cos(angle) - zs*sin(angle);
101wave_0_per_point14=zx = ys*sin(angle) + zs*cos(angle);
102wave_0_per_point15=xx = xs;
103wave_0_per_point16=
104wave_0_per_point17=//rotate y axis
105wave_0_per_point18=angle2 = q1*0.11;
106wave_0_per_point19=xd = xx*cos(angle2) - zx*sin(angle2);
107wave_0_per_point20=zd = xx*sin(angle2) + zx*cos(angle2);
108wave_0_per_point21=yd = yx;
109wave_0_per_point22=
110wave_0_per_point23=//rotaye z axis
111wave_0_per_point24=angle3 = q1*0.15;
112wave_0_per_point25=xn = xd*cos(angle3) - yd*sin(angle3);
113wave_0_per_point26=yn = xd*sin(angle3) + yd*cos(angle3);
114wave_0_per_point27=
115wave_0_per_point28=zd = zd;
116wave_0_per_point29=
117wave_0_per_point30=x = xn*zd*0.3 + 0.5;
118wave_0_per_point31=y = yn*zd*0.3*1.2 + 0.5;
119wave_0_per_point32=
120wave_0_per_point33=r = 0.5 + 0.5*sin(q1*1.2 + x + x);
121wave_0_per_point34=g = 0.5 + 0.5*sin(q1*1.5 + x + y);
122wave_0_per_point35=b = 0.5 + 0.5*sin(q1*1.36 + y + y);
123wavecode_1_enabled=1
124wavecode_1_samples=512
125wavecode_1_sep=1
126wavecode_1_bSpectrum=1
127wavecode_1_bUseDots=0
128wavecode_1_bDrawThick=1
129wavecode_1_bAdditive=1
130wavecode_1_scaling=1.00000
131wavecode_1_smoothing=0.50000
132wavecode_1_r=1.000
133wavecode_1_g=1.000
134wavecode_1_b=1.000
135wavecode_1_a=1.000
136wave_1_per_point1=u = (cos(q1*0.1))*3.14159;
137wave_1_per_point2=v = (cos(q1*0.015))*3.14159*2;
138wave_1_per_point3=s = sample*3.14*100;
139wave_1_per_point4=ss = sample*6.28*1000;
140wave_1_per_point5=
141wave_1_per_point6=//draw
142wave_1_per_point7=xs = (0.3 + 0.1*cos(s))*cos(ss)*0.2*cos(v);
143wave_1_per_point8=ys = (0.3 + 0.1*cos(s))*sin(ss)*6*u;
144wave_1_per_point9=zs = 0.5*sin(s)*0.2*sin(v);
145wave_1_per_point10=
146wave_1_per_point11=//rotate x axis
147wave_1_per_point12=angle = q1*0.1;
148wave_1_per_point13=yx = ys*cos(angle) - zs*sin(angle);
149wave_1_per_point14=zx = ys*sin(angle) + zs*cos(angle);
150wave_1_per_point15=xx = xs;
151wave_1_per_point16=
152wave_1_per_point17=//rotate y axis
153wave_1_per_point18=angle2 = q1*0.13;
154wave_1_per_point19=xd = xx*cos(angle2) - zx*sin(angle2);
155wave_1_per_point20=zd = xx*sin(angle2) + zx*cos(angle2);
156wave_1_per_point21=yd = yx;
157wave_1_per_point22=
158wave_1_per_point23=//rotaye z axis
159wave_1_per_point24=angle3 = q1*0.16;
160wave_1_per_point25=xn = xd*cos(angle3) - yd*sin(angle3);
161wave_1_per_point26=yn = xd*sin(angle3) + yd*cos(angle3);
162wave_1_per_point27=
163wave_1_per_point28=zd = zd;
164wave_1_per_point29=
165wave_1_per_point30=x = xn*zd*0.3 + 0.5;
166wave_1_per_point31=y = yn*zd*0.3*1.2 + 0.5;
167wave_1_per_point32=
168wave_1_per_point33=r = 0.5 + 0.5*sin(q1*1.2 + x + x);
169wave_1_per_point34=g = 0.5 + 0.5*sin(q1*1.5 + x + y);
170wave_1_per_point35=b = 0.5 + 0.5*sin(q1*1.36 + y + y);
171wavecode_2_enabled=1
172wavecode_2_samples=512
173wavecode_2_sep=1
174wavecode_2_bSpectrum=1
175wavecode_2_bUseDots=0
176wavecode_2_bDrawThick=1
177wavecode_2_bAdditive=1
178wavecode_2_scaling=1.00000
179wavecode_2_smoothing=0.50000
180wavecode_2_r=1.000
181wavecode_2_g=1.000
182wavecode_2_b=1.000
183wavecode_2_a=1.000
184wave_2_per_point1=u = (cos(q1*0.1))*3.14159;
185wave_2_per_point2=v = (cos(q1*0.015))*3.14159*2;
186wave_2_per_point3=s = sample*3.14*100;
187wave_2_per_point4=ss = sample*6.28*1000;
188wave_2_per_point5=
189wave_2_per_point6=//draw
190wave_2_per_point7=xs = (0.3 + 0.1*cos(s))*cos(ss)*0.2*cos(v);
191wave_2_per_point8=ys = (0.3 + 0.1*cos(s))*sin(ss)*6*u;
192wave_2_per_point9=zs = 0.5*sin(s)*0.2*sin(v);
193wave_2_per_point10=
194wave_2_per_point11=//rotate x axis
195wave_2_per_point12=angle = q1*0.1;
196wave_2_per_point13=yx = ys*cos(angle) - zs*sin(angle);
197wave_2_per_point14=zx = ys*sin(angle) + zs*cos(angle);
198wave_2_per_point15=xx = xs;
199wave_2_per_point16=
200wave_2_per_point17=//rotate y axis
201wave_2_per_point18=angle2 = q1*0.16;
202wave_2_per_point19=xd = xx*cos(angle2) - zx*sin(angle2);
203wave_2_per_point20=zd = xx*sin(angle2) + zx*cos(angle2);
204wave_2_per_point21=yd = yx;
205wave_2_per_point22=
206wave_2_per_point23=//rotaye z axis
207wave_2_per_point24=angle3 = q1*0.16;
208wave_2_per_point25=xn = xd*cos(angle3) - yd*sin(angle3);
209wave_2_per_point26=yn = xd*sin(angle3) + yd*cos(angle3);
210wave_2_per_point27=
211wave_2_per_point28=zd = zd;
212wave_2_per_point29=
213wave_2_per_point30=x = xn*zd*0.3 + 0.5;
214wave_2_per_point31=y = yn*zd*0.3*1.2 + 0.5;
215wave_2_per_point32=
216wave_2_per_point33=r = 0.5 + 0.5*sin(q1*1.2 + x + x);
217wave_2_per_point34=g = 0.5 + 0.5*sin(q1*1.5 + x + y);
218wave_2_per_point35=b = 0.5 + 0.5*sin(q1*1.36 + y + y);
219wavecode_3_enabled=0
220wavecode_3_samples=512
221wavecode_3_sep=1
222wavecode_3_bSpectrum=1
223wavecode_3_bUseDots=1
224wavecode_3_bDrawThick=0
225wavecode_3_bAdditive=1
226wavecode_3_scaling=1.00000
227wavecode_3_smoothing=0.50000
228wavecode_3_r=1.000
229wavecode_3_g=1.000
230wavecode_3_b=1.000
231wavecode_3_a=1.000
232wave_3_per_point1=u = abs(cos(q1*0.1))*3.14159;
233wave_3_per_point2=v = abs(cos(q1*0.015))*3.14159*2;
234wave_3_per_point3=s = sample*3.14*100;
235wave_3_per_point4=ss = sample*6.28*1000;
236wave_3_per_point5=
237wave_3_per_point6=//draw
238wave_3_per_point7=xs = (0.5 + 0.0000001*cos(s))*cos(ss);
239wave_3_per_point8=ys = (0.5 + 0.0000001*cos(s))*sin(ss);
240wave_3_per_point9=zs = 0.5*sin(s);
241wave_3_per_point10=
242wave_3_per_point11=//rotate x axis
243wave_3_per_point12=angle = q1*0.1;
244wave_3_per_point13=yx = ys*cos(angle) - zs*sin(angle);
245wave_3_per_point14=zx = ys*sin(angle) + zs*cos(angle);
246wave_3_per_point15=xx = xs;
247wave_3_per_point16=
248wave_3_per_point17=//rotate y axis
249wave_3_per_point18=angle2 = q1*0.14;
250wave_3_per_point19=xd = xx*cos(angle2) - zx*sin(angle2);
251wave_3_per_point20=zd = xx*sin(angle2) + zx*cos(angle2);
252wave_3_per_point21=yd = yx;
253wave_3_per_point22=
254wave_3_per_point23=//rotaye z axis
255wave_3_per_point24=angle3 = q1*0.15;
256wave_3_per_point25=xn = xd*cos(angle3) - yd*sin(angle3);
257wave_3_per_point26=yn = xd*sin(angle3) + yd*cos(angle3);
258wave_3_per_point27=
259wave_3_per_point28=zd = zd + 2;
260wave_3_per_point29=
261wave_3_per_point30=x = xn*zd*0.3 + 0.5;
262wave_3_per_point31=y = yn*zd*0.3*1.2 + 0.5;
263wave_3_per_point32=
264wave_3_per_point33=r = 0.5 + 0.5*sin(q1*1.2 + x + x);
265wave_3_per_point34=g = 0.5 + 0.5*sin(q1*1.5 + x + y);
266wave_3_per_point35=b = 0.5 + 0.5*sin(q1*1.66 + y + y);
267shapecode_0_enabled=1
268shapecode_0_sides=100
269shapecode_0_additive=0
270shapecode_0_thickOutline=0
271shapecode_0_textured=1
272shapecode_0_num_inst=1
273shapecode_0_x=0.500
274shapecode_0_y=0.500
275shapecode_0_rad=0.49849
276shapecode_0_ang=0.00000
277shapecode_0_tex_ang=0.00000
278shapecode_0_tex_zoom=1.00000
279shapecode_0_r=1.000
280shapecode_0_g=1.000
281shapecode_0_b=1.000
282shapecode_0_a=0.700
283shapecode_0_r2=1.000
284shapecode_0_g2=0.000
285shapecode_0_b2=1.000
286shapecode_0_a2=0.700
287shapecode_0_border_r=1.000
288shapecode_0_border_g=1.000
289shapecode_0_border_b=1.000
290shapecode_0_border_a=0.000
291shape_0_per_frame1=r2 = 0.5 + 0.5*sin(q2*0.35);
292shape_0_per_frame2=g2 = 0.5 + 0.5*sin(q2*0.578);
293shape_0_per_frame3=b2 = 0.5 + 0.5*sin(q2*0.689);
294shape_0_per_frame4=
295shape_0_per_frame5=ang = q2;
296shape_0_per_frame6=tex_capture = above(q3,2);
297shapecode_1_enabled=1
298shapecode_1_sides=100
299shapecode_1_additive=0
300shapecode_1_thickOutline=0
301shapecode_1_textured=1
302shapecode_1_num_inst=1
303shapecode_1_x=0.500
304shapecode_1_y=0.500
305shapecode_1_rad=0.74218
306shapecode_1_ang=0.00000
307shapecode_1_tex_ang=0.00000
308shapecode_1_tex_zoom=1.00000
309shapecode_1_r=1.000
310shapecode_1_g=1.000
311shapecode_1_b=1.000
312shapecode_1_a=0.600
313shapecode_1_r2=1.000
314shapecode_1_g2=0.000
315shapecode_1_b2=1.000
316shapecode_1_a2=0.600
317shapecode_1_border_r=1.000
318shapecode_1_border_g=1.000
319shapecode_1_border_b=1.000
320shapecode_1_border_a=0.000
321shape_1_per_frame1=r2 = 0.5 + 0.5*sin(q2*0.45);
322shape_1_per_frame2=g2 = 0.5 + 0.5*sin(q2*0.678);
323shape_1_per_frame3=b2 = 0.5 + 0.5*sin(q2*0.689);
324shape_1_per_frame4=
325shape_1_per_frame5=ang = -q2*1.05;
326shape_1_per_frame6=tex_capture = above(q3,2);
327shapecode_2_enabled=1
328shapecode_2_sides=100
329shapecode_2_additive=0
330shapecode_2_thickOutline=0
331shapecode_2_textured=1
332shapecode_2_num_inst=1
333shapecode_2_x=0.500
334shapecode_2_y=0.500
335shapecode_2_rad=1.00035
336shapecode_2_ang=0.00000
337shapecode_2_tex_ang=0.00000
338shapecode_2_tex_zoom=1.00000
339shapecode_2_r=1.000
340shapecode_2_g=1.000
341shapecode_2_b=1.000
342shapecode_2_a=0.500
343shapecode_2_r2=1.000
344shapecode_2_g2=0.000
345shapecode_2_b2=1.000
346shapecode_2_a2=0.500
347shapecode_2_border_r=1.000
348shapecode_2_border_g=1.000
349shapecode_2_border_b=1.000
350shapecode_2_border_a=0.000
351shape_2_per_frame1=r2 = 0.5 + 0.5*sin(q2*0.45);
352shape_2_per_frame2=g2 = 0.5 + 0.5*sin(q2*0.578);
353shape_2_per_frame3=b2 = 0.5 + 0.5*sin(q2*0.789);
354shape_2_per_frame4=
355shape_2_per_frame5=ang = q2*0.899;
356shape_2_per_frame6=tex_capture = above(q3,2);
357shapecode_3_enabled=0
358shapecode_3_sides=4
359shapecode_3_additive=0
360shapecode_3_thickOutline=0
361shapecode_3_textured=1
362shapecode_3_num_inst=1
363shapecode_3_x=0.500
364shapecode_3_y=0.500
365shapecode_3_rad=3.25446
366shapecode_3_ang=0.00000
367shapecode_3_tex_ang=0.00000
368shapecode_3_tex_zoom=1.00000
369shapecode_3_r=1.000
370shapecode_3_g=1.000
371shapecode_3_b=1.000
372shapecode_3_a=0.300
373shapecode_3_r2=1.000
374shapecode_3_g2=1.000
375shapecode_3_b2=1.000
376shapecode_3_a2=0.400
377shapecode_3_border_r=1.000
378shapecode_3_border_g=1.000
379shapecode_3_border_b=1.000
380shapecode_3_border_a=0.100
381shape_3_per_frame1=r = 0.5 + 0.5*sin(q2*0.45);
382shape_3_per_frame2=g = 0.5 + 0.5*sin(q2*0.578);
383shape_3_per_frame3=b = 0.5 + 0.5*sin(q2*0.689);
384shape_3_per_frame4=
385shape_3_per_frame5=r2 = 0.5 + 0.5*sin(q2*0.45);
386shape_3_per_frame6=g2 = 0.5 + 0.5*sin(q2*0.578);
387shape_3_per_frame7=b2 = 0.5 + 0.5*sin(q2*0.689);
388shape_3_per_frame8=
389shape_3_per_frame9=tex_capture = above(q3,2);
390per_frame_1=basstime = basstime + bass*0.03;
391per_frame_2=q1 = basstime*4;
392per_frame_3=
393per_frame_4=//start in most active range
394per_frame_5=basstime = if(below(basstime,1000),1000,basstime);
395per_frame_6=//basstime = if(above(basstime,495),450,basstime);
396per_frame_7=
397per_frame_8=basstime = basstime + bass_att*0.03;
398per_frame_9=vol = pow(bass+mid+treb,2);
399per_frame_10=basssum = vol;
400per_frame_11=
401per_frame_12=stickybit = time%2;
402per_frame_13=
403per_frame_14=//avg vol
404per_frame_15=//buffer 1
405per_frame_16=volAvg = volAvg + vol*equal(stickybit,1);
406per_frame_17=//number of samples 1 or framerate
407per_frame_18=sample1 = sample1 + equal(stickybit,1);
408per_frame_19=//buffer 2
409per_frame_20=volAvg2 = volAvg2 + vol*equal(stickybit,0);
410per_frame_21=//number of samples 2
411per_frame_22=sample2 = sample2 + equal(stickybit,0);
412per_frame_23=
413per_frame_24=//transision
414per_frame_25=edge = bnot(equal(bit2,stickybit));
415per_frame_26=
416per_frame_27=volAvg = volAvg - volAvg*edge*stickybit;
417per_frame_28=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0);
418per_frame_29=
419per_frame_30=sample1 = sample1  - sample1*edge*stickybit;
420per_frame_31=sample2 = sample2  - sample2*edge*equal(stickybit,0);
421per_frame_32=
422per_frame_33=//test vol against avg buffer lvl
423per_frame_34=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0);
424per_frame_35=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff);
425per_frame_36=
426per_frame_37=q3 = diff;
427per_frame_38=
428per_frame_39=bit2 = time%2;
429per_frame_40=
430per_frame_41=difftime = difftime + diff*0.03;
431per_frame_42=q2 = difftime;
432per_frame_43=
433per_frame_44=//fix a strange error
434per_frame_45=difftime = if(above(difftime,2000),0, difftime);
435per_frame_46=
436per_frame_47=monitor = abs(cos(time))*3.14;
437per_frame_48=
438per_frame_49=
439per_frame_50=mv_a = above(diff,10);
440per_pixel_1=zoom = 1 + 0.05*q3*rad;
441per_pixel_2=
442per_pixel_3=decay_r = 0.2*rad*sin(q2*0.35) + 0.85 + 0.1*sin(q2);
443per_pixel_4=decay_g = 0.2*rad*sin(q2*0.5) + 0.85 + 0.1*sin(0.7*q2);
444per_pixel_5=decay_b = 0.2*rad*sin(q2*0.4) + 0.85 + 0.1*sin(0.8*q2);
445per_pixel_6=
446per_pixel_7=rot = 0;
447warp_1=`shader_body
448warp_2=`{
449warp_3=`    // sample previous frame
450warp_4=`    ret = tex2D( sampler_fc_main, uv ).xyz*(0.8 + q3*0.1);
451warp_5=`
452warp_6=`    // darken (decay) over time
453warp_7=`    ret *= 1.00; //or try: ret -= 0.004;
454warp_8=`}
455comp_1=`shader_body
456comp_2=`{
457comp_3=`    ret = tex2D(sampler_main, uv).xyz;
458comp_4=`    ret *= 2.00; //gamma
459comp_5=`}
460