1#!/bin/bash 2set -ev 3 4git submodule update --init 5 6# Corrade 7git clone --depth 1 git://github.com/mosra/corrade.git 8cd corrade 9 10# Build native corrade-rc 11mkdir build && cd build 12cmake .. \ 13 -DCMAKE_BUILD_TYPE=Release \ 14 -DCMAKE_INSTALL_PREFIX=$HOME/deps-native \ 15 -DWITH_INTERCONNECT=OFF \ 16 -DWITH_PLUGINMANAGER=OFF \ 17 -DWITH_TESTSUITE=OFF \ 18 -DWITH_UTILITY=OFF \ 19 -G Ninja 20ninja install 21cd .. 22 23# Crosscompile Corrade 24mkdir build-ios && cd build-ios 25cmake .. \ 26 -DCMAKE_TOOLCHAIN_FILE=../../toolchains/generic/iOS.cmake \ 27 -DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk \ 28 -DCMAKE_OSX_ARCHITECTURES="x86_64" \ 29 -DCORRADE_RC_EXECUTABLE=$HOME/deps-native/bin/corrade-rc \ 30 -DCMAKE_INSTALL_PREFIX=$HOME/deps \ 31 -DBUILD_STATIC=ON \ 32 -DTESTSUITE_TARGET_XCTEST=ON \ 33 -DWITH_INTERCONNECT=$TARGET_GLES3 \ 34 -G Xcode 35set -o pipefail && cmake --build . --config Release --target install | xcpretty 36cd ../.. 37 38# Crosscompile Magnum 39git clone --depth 1 git://github.com/mosra/magnum.git 40cd magnum 41mkdir build-ios && cd build-ios 42cmake .. \ 43 -DCMAKE_TOOLCHAIN_FILE=../../toolchains/generic/iOS.cmake \ 44 -DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk \ 45 -DCMAKE_OSX_ARCHITECTURES="x86_64" \ 46 -DCORRADE_RC_EXECUTABLE=$HOME/deps-native/bin/corrade-rc \ 47 -DCMAKE_INSTALL_PREFIX=$HOME/deps \ 48 -DCMAKE_PREFIX_PATH=$TRAVIS_BUILD_DIR/sdl2 \ 49 -DWITH_AUDIO=OFF \ 50 -DWITH_DEBUGTOOLS=OFF \ 51 -DWITH_MESHTOOLS=ON \ 52 -DWITH_PRIMITIVES=$TARGET_GLES3 \ 53 -DWITH_SCENEGRAPH=ON \ 54 -DWITH_SHADERS=ON \ 55 -DWITH_TEXT=$TARGET_GLES3 \ 56 -DWITH_TEXTURETOOLS=$TARGET_GLES3 \ 57 -DWITH_OPENGLTESTER=$TARGET_GLES3 \ 58 -DWITH_WINDOWLESSIOSAPPLICATION=ON \ 59 -DWITH_SDL2APPLICATION=ON \ 60 -DTARGET_GLES2=$TARGET_GLES2 \ 61 -DBUILD_STATIC=ON \ 62 -G Xcode 63set -o pipefail && cmake --build . --config Release --target install | xcpretty 64cd ../.. 65 66# Crosscompile Magnum Plugins 67git clone --depth 1 git://github.com/mosra/magnum-plugins.git 68cd magnum-plugins 69mkdir build-ios && cd build-ios 70cmake .. \ 71 -DCMAKE_TOOLCHAIN_FILE=../../toolchains/generic/iOS.cmake \ 72 -DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk \ 73 -DCMAKE_OSX_ARCHITECTURES="x86_64" \ 74 -DCORRADE_RC_EXECUTABLE=$HOME/deps-native/bin/corrade-rc \ 75 -DCMAKE_INSTALL_PREFIX=$HOME/deps \ 76 -DCMAKE_BUILD_TYPE=Release \ 77 -DWITH_STBTRUETYPEFONT=$TARGET_GLES3 \ 78 -DBUILD_STATIC=ON \ 79 -G Xcode 80set -o pipefail && cmake --build . --config Release --target install | xcpretty 81cd ../.. 82 83# Crosscompile 84mkdir build-ios && cd build-ios 85cmake .. \ 86 -DCMAKE_TOOLCHAIN_FILE=../toolchains/generic/iOS.cmake \ 87 -DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk \ 88 -DCMAKE_OSX_ARCHITECTURES="x86_64" \ 89 -DCORRADE_RC_EXECUTABLE=$HOME/deps-native/bin/corrade-rc \ 90 -DCMAKE_PREFIX_PATH="$HOME/deps;$TRAVIS_BUILD_DIR/sdl2" \ 91 -DBUILD_STATIC=ON \ 92 -DWITH_PLAYER=$TARGET_GLES3 \ 93 -DWITH_UI=$TARGET_GLES3 \ 94 -DWITH_UI_GALLERY=$TARGET_GLES3 \ 95 -DBUILD_TESTS=ON \ 96 -DBUILD_GL_TESTS=ON \ 97 -G Xcode 98set -o pipefail && cmake --build . --config Release | xcpretty 99 100# TODO: find a better way to avoid 101# Library not loaded: /System/Library/Frameworks/OpenGLES.framework/OpenGLES 102# error 103DYLD_FALLBACK_LIBRARY_PATH=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/System/Library/Frameworks/OpenGLES.framework/ DYLD_FALLBACK_FRAMEWORK_PATH=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/System/Library/Frameworks CORRADE_TEST_COLOR=ON ctest -V -C Release -E GLTest 104