1 // ImGui Gtk3 binding with Cogl
2 // In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
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4 // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
5 // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
6 // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
7 // https://github.com/ocornut/imgui
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9 #include <gtk/gtk.h>
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11 IMGUI_API bool          ImGui_ImplGtk3_Init(GtkWidget* gl_area, bool install_callbacks);
12 IMGUI_API void          ImGui_ImplGtk3_HandleEvent(GdkEvent *event);
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14 IMGUI_API void          ImGui_ImplGtk3_Shutdown();
15 IMGUI_API void          ImGui_ImplGtk3_NewFrame();
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