1 /**************************************************************************
2  *
3  * Copyright 2002 VMware, Inc.
4  * Copyright 2011 Dave Airlie (ARB_vertex_type_2_10_10_10_rev support)
5  * Copyright 2020 Advanced Micro Devices, Inc.
6  * All Rights Reserved.
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining a
9  * copy of this software and associated documentation files (the
10  * "Software"), to deal in the Software without restriction, including
11  * without limitation the rights to use, copy, modify, merge, publish,
12  * distribute, sub license, and/or sell copies of the Software, and to
13  * permit persons to whom the Software is furnished to do so, subject to
14  * the following conditions:
15  *
16  * The above copyright notice and this permission notice (including the
17  * next paragraph) shall be included in all copies or substantial portions
18  * of the Software.
19  *
20  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
23  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
24  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
25  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
26  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27  *
28  **************************************************************************/
29 
30 #ifndef VBO_UTIL_H
31 #define VBO_UTIL_H
32 
conv_ui10_to_norm_float(unsigned ui10)33 static inline float conv_ui10_to_norm_float(unsigned ui10)
34 {
35    return ui10 / 1023.0f;
36 }
37 
conv_ui2_to_norm_float(unsigned ui2)38 static inline float conv_ui2_to_norm_float(unsigned ui2)
39 {
40    return ui2 / 3.0f;
41 }
42 
43 struct attr_bits_10 {signed int x:10;};
44 struct attr_bits_2 {signed int x:2;};
45 
conv_i10_to_i(int i10)46 static inline float conv_i10_to_i(int i10)
47 {
48    struct attr_bits_10 val;
49    val.x = i10;
50    return (float)val.x;
51 }
52 
conv_i2_to_i(int i2)53 static inline float conv_i2_to_i(int i2)
54 {
55    struct attr_bits_2 val;
56    val.x = i2;
57    return (float)val.x;
58 }
59 
conv_i10_to_norm_float(const struct gl_context * ctx,int i10)60 static inline float conv_i10_to_norm_float(const struct gl_context *ctx, int i10)
61 {
62    struct attr_bits_10 val;
63    val.x = i10;
64 
65    /* Traditionally, OpenGL has had two equations for converting from
66     * normalized fixed-point data to floating-point data.  In the OpenGL 3.2
67     * specification, these are equations 2.2 and 2.3, respectively:
68     *
69     *    f = (2c + 1)/(2^b - 1).                                (2.2)
70     *
71     * Comments below this equation state: "In general, this representation is
72     * used for signed normalized fixed-point parameters in GL commands, such
73     * as vertex attribute values."  Which is what we're doing here.
74     *
75     *    f = max{c/(2^(b-1) - 1), -1.0}                         (2.3)
76     *
77     * Comments below this equation state: "In general, this representation is
78     * used for signed normalized fixed-point texture or floating point values."
79     *
80     * OpenGL 4.2+ and ES 3.0 remedy this and state that equation 2.3 (above)
81     * is used in every case.  They remove equation 2.2 completely.
82     */
83    if (_mesa_is_gles3(ctx) ||
84        (_mesa_is_desktop_gl(ctx) && ctx->Version >= 42)) {
85       /* Equation 2.3 above. */
86       float f = ((float) val.x) / 511.0F;
87       return MAX2(f, -1.0f);
88    } else {
89       /* Equation 2.2 above. */
90       return (2.0F * (float)val.x + 1.0F) * (1.0F  / 1023.0F);
91    }
92 }
93 
conv_i2_to_norm_float(const struct gl_context * ctx,int i2)94 static inline float conv_i2_to_norm_float(const struct gl_context *ctx, int i2)
95 {
96    struct attr_bits_2 val;
97    val.x = i2;
98 
99    if (_mesa_is_gles3(ctx) ||
100        (_mesa_is_desktop_gl(ctx) && ctx->Version >= 42)) {
101       /* Equation 2.3 above. */
102       float f = (float) val.x;
103       return MAX2(f, -1.0f);
104    } else {
105       /* Equation 2.2 above. */
106       return (2.0F * (float)val.x + 1.0F) * (1.0F / 3.0F);
107    }
108 }
109 
110 #define ERROR_IF_NOT_PACKED_TYPE(ctx, type, func) \
111    if (type != GL_INT_2_10_10_10_REV && type != GL_UNSIGNED_INT_2_10_10_10_REV) { \
112       _mesa_error(ctx, GL_INVALID_ENUM, "%s(type)", func); \
113       return; \
114    }
115 
116 /* Extended version of ERROR_IF_NOT_PACKED_TYPE which also
117  * accepts GL_UNSIGNED_INT_10F_11F_11F_REV.
118  *
119  * Only used for VertexAttribP[123]ui[v]; VertexAttribP4* cannot use this type,
120  * and neither can legacy vertex attribs.
121  */
122 #define ERROR_IF_NOT_PACKED_TYPE_EXT(ctx, type, func) \
123    if (type != GL_INT_2_10_10_10_REV && type != GL_UNSIGNED_INT_2_10_10_10_REV && \
124        type != GL_UNSIGNED_INT_10F_11F_11F_REV) { \
125       _mesa_error(ctx, GL_INVALID_ENUM, "%s(type)", func); \
126       return; \
127    }
128 
129 #endif
130