1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * \file
30  * Vertex buffer drawing stage.
31  *
32  * \author Jose Fonseca <jfonseca@vmware.com>
33  * \author Keith Whitwell <keithw@vmware.com>
34  */
35 
36 
37 #include "util/u_debug.h"
38 #include "util/u_math.h"
39 #include "util/u_memory.h"
40 #include "draw_vbuf.h"
41 #include "draw_private.h"
42 #include "draw_vertex.h"
43 #include "draw_pipe.h"
44 #include "translate/translate.h"
45 #include "translate/translate_cache.h"
46 
47 
48 /**
49  * Vertex buffer emit stage.
50  */
51 struct vbuf_stage {
52    struct draw_stage stage; /**< This must be first (base class) */
53 
54    struct vbuf_render *render;
55 
56    const struct vertex_info *vinfo;
57 
58    /** Vertex size in bytes */
59    unsigned vertex_size;
60 
61    struct translate *translate;
62 
63    /* FIXME: we have no guarantee that 'unsigned' is 32bit */
64 
65    /** Vertices in hardware format */
66    unsigned *vertices;
67    unsigned *vertex_ptr;
68    unsigned max_vertices;
69    unsigned nr_vertices;
70 
71    /** Indices */
72    ushort *indices;
73    unsigned max_indices;
74    unsigned nr_indices;
75 
76    /* Cache point size somewhere its address won't change:
77     */
78    float point_size;
79    float zero4[4];
80 
81    struct translate_cache *cache;
82 };
83 
84 
85 /**
86  * Basically a cast wrapper.
87  */
88 static inline struct vbuf_stage *
vbuf_stage(struct draw_stage * stage)89 vbuf_stage(struct draw_stage *stage)
90 {
91    assert(stage);
92    return (struct vbuf_stage *)stage;
93 }
94 
95 
96 static void vbuf_flush_vertices(struct vbuf_stage *vbuf);
97 static void vbuf_alloc_vertices(struct vbuf_stage *vbuf);
98 
99 
100 static inline void
check_space(struct vbuf_stage * vbuf,unsigned nr)101 check_space(struct vbuf_stage *vbuf, unsigned nr)
102 {
103    if (vbuf->nr_vertices + nr > vbuf->max_vertices ||
104        vbuf->nr_indices + nr > vbuf->max_indices) {
105       vbuf_flush_vertices(vbuf);
106       vbuf_alloc_vertices(vbuf);
107    }
108 }
109 
110 
111 /**
112  * Extract the needed fields from post-transformed vertex and emit
113  * a hardware(driver) vertex.
114  * Recall that the vertices are constructed by the 'draw' module and
115  * have a couple of slots at the beginning (1-dword header, 4-dword
116  * clip pos) that we ignore here.  We only use the vertex->data[] fields.
117  */
118 static inline ushort
emit_vertex(struct vbuf_stage * vbuf,struct vertex_header * vertex)119 emit_vertex(struct vbuf_stage *vbuf, struct vertex_header *vertex)
120 {
121    if (vertex->vertex_id == UNDEFINED_VERTEX_ID && vbuf->vertex_ptr) {
122       /* Hmm - vertices are emitted one at a time - better make sure
123        * set_buffer is efficient.  Consider a special one-shot mode for
124        * translate.
125        */
126       /* Note: we really do want data[0] here, not data[pos]:
127        */
128       vbuf->translate->set_buffer(vbuf->translate, 0, vertex->data[0], 0, ~0);
129       vbuf->translate->run(vbuf->translate, 0, 1, 0, 0, vbuf->vertex_ptr);
130 
131       if (0) draw_dump_emitted_vertex(vbuf->vinfo, (uint8_t *)vbuf->vertex_ptr);
132 
133       vbuf->vertex_ptr += vbuf->vertex_size/4;
134       vertex->vertex_id = vbuf->nr_vertices++;
135    }
136 
137    return (ushort)vertex->vertex_id;
138 }
139 
140 
141 static void
vbuf_tri(struct draw_stage * stage,struct prim_header * prim)142 vbuf_tri(struct draw_stage *stage, struct prim_header *prim)
143 {
144    struct vbuf_stage *vbuf = vbuf_stage(stage);
145    unsigned i;
146 
147    check_space(vbuf, 3);
148 
149    for (i = 0; i < 3; i++) {
150       vbuf->indices[vbuf->nr_indices++] = emit_vertex(vbuf, prim->v[i]);
151    }
152 }
153 
154 
155 static void
vbuf_line(struct draw_stage * stage,struct prim_header * prim)156 vbuf_line(struct draw_stage *stage, struct prim_header *prim)
157 {
158    struct vbuf_stage *vbuf = vbuf_stage(stage);
159    unsigned i;
160 
161    check_space(vbuf, 2);
162 
163    for (i = 0; i < 2; i++) {
164       vbuf->indices[vbuf->nr_indices++] = emit_vertex(vbuf, prim->v[i]);
165    }
166 }
167 
168 
169 static void
vbuf_point(struct draw_stage * stage,struct prim_header * prim)170 vbuf_point(struct draw_stage *stage, struct prim_header *prim)
171 {
172    struct vbuf_stage *vbuf = vbuf_stage(stage);
173 
174    check_space(vbuf, 1);
175 
176    vbuf->indices[vbuf->nr_indices++] = emit_vertex(vbuf, prim->v[0]);
177 }
178 
179 
180 /**
181  * Set the prim type for subsequent vertices.
182  * This may result in a new vertex size.  The existing vbuffer (if any)
183  * will be flushed if needed and a new one allocated.
184  */
185 static void
vbuf_start_prim(struct vbuf_stage * vbuf,uint prim)186 vbuf_start_prim(struct vbuf_stage *vbuf, uint prim)
187 {
188    struct translate_key hw_key;
189    unsigned dst_offset;
190    unsigned i;
191    const struct vertex_info *vinfo;
192 
193    vbuf->render->set_primitive(vbuf->render, prim);
194 
195    /* Must do this after set_primitive() above:
196     *
197     * XXX: need some state managment to track when this needs to be
198     * recalculated.  The driver should tell us whether there was a
199     * state change.
200     */
201    vbuf->vinfo = vbuf->render->get_vertex_info(vbuf->render);
202    vinfo = vbuf->vinfo;
203    vbuf->vertex_size = vinfo->size * sizeof(float);
204 
205    /* Translate from pipeline vertices to hw vertices.
206     */
207    dst_offset = 0;
208 
209    for (i = 0; i < vinfo->num_attribs; i++) {
210       unsigned emit_sz = 0;
211       unsigned src_buffer = 0;
212       enum pipe_format output_format;
213       unsigned src_offset = (vinfo->attrib[i].src_index * 4 * sizeof(float));
214 
215       output_format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
216       emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit);
217 
218       /* doesn't handle EMIT_OMIT */
219       assert(emit_sz != 0);
220 
221       if (vinfo->attrib[i].emit == EMIT_1F_PSIZE) {
222          src_buffer = 1;
223          src_offset = 0;
224       }
225       else if (vinfo->attrib[i].src_index == DRAW_ATTR_NONEXIST) {
226          /* elements which don't exist will get assigned zeros */
227          src_buffer = 2;
228          src_offset = 0;
229       }
230 
231       hw_key.element[i].type = TRANSLATE_ELEMENT_NORMAL;
232       hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
233       hw_key.element[i].input_buffer = src_buffer;
234       hw_key.element[i].input_offset = src_offset;
235       hw_key.element[i].instance_divisor = 0;
236       hw_key.element[i].output_format = output_format;
237       hw_key.element[i].output_offset = dst_offset;
238 
239       dst_offset += emit_sz;
240    }
241 
242    hw_key.nr_elements = vinfo->num_attribs;
243    hw_key.output_stride = vbuf->vertex_size;
244 
245    /* Don't bother with caching at this stage:
246     */
247    if (!vbuf->translate ||
248        translate_key_compare(&vbuf->translate->key, &hw_key) != 0) {
249       translate_key_sanitize(&hw_key);
250       vbuf->translate = translate_cache_find(vbuf->cache, &hw_key);
251 
252       vbuf->translate->set_buffer(vbuf->translate, 1, &vbuf->point_size, 0, ~0);
253       vbuf->translate->set_buffer(vbuf->translate, 2, &vbuf->zero4[0], 0, ~0);
254    }
255 
256    vbuf->point_size = vbuf->stage.draw->rasterizer->point_size;
257 
258    /* Allocate new buffer?
259     */
260    assert(vbuf->vertices == NULL);
261    vbuf_alloc_vertices(vbuf);
262 }
263 
264 
265 static void
vbuf_first_tri(struct draw_stage * stage,struct prim_header * prim)266 vbuf_first_tri(struct draw_stage *stage, struct prim_header *prim)
267 {
268    struct vbuf_stage *vbuf = vbuf_stage(stage);
269 
270    vbuf_flush_vertices(vbuf);
271    vbuf_start_prim(vbuf, PIPE_PRIM_TRIANGLES);
272    stage->tri = vbuf_tri;
273    stage->tri(stage, prim);
274 }
275 
276 
277 static void
vbuf_first_line(struct draw_stage * stage,struct prim_header * prim)278 vbuf_first_line(struct draw_stage *stage, struct prim_header *prim)
279 {
280    struct vbuf_stage *vbuf = vbuf_stage(stage);
281 
282    vbuf_flush_vertices(vbuf);
283    vbuf_start_prim(vbuf, PIPE_PRIM_LINES);
284    stage->line = vbuf_line;
285    stage->line(stage, prim);
286 }
287 
288 
289 static void
vbuf_first_point(struct draw_stage * stage,struct prim_header * prim)290 vbuf_first_point(struct draw_stage *stage, struct prim_header *prim)
291 {
292    struct vbuf_stage *vbuf = vbuf_stage(stage);
293 
294    vbuf_flush_vertices(vbuf);
295    vbuf_start_prim(vbuf, PIPE_PRIM_POINTS);
296    stage->point = vbuf_point;
297    stage->point(stage, prim);
298 }
299 
300 
301 
302 /**
303  * Flush existing vertex buffer and allocate a new one.
304  */
305 static void
vbuf_flush_vertices(struct vbuf_stage * vbuf)306 vbuf_flush_vertices(struct vbuf_stage *vbuf)
307 {
308    if (vbuf->vertices) {
309       vbuf->render->unmap_vertices(vbuf->render, 0, vbuf->nr_vertices - 1);
310 
311       if (vbuf->nr_indices) {
312          vbuf->render->draw_elements(vbuf->render,
313                                      vbuf->indices,
314                                      vbuf->nr_indices);
315 
316          vbuf->nr_indices = 0;
317       }
318 
319       /* Reset temporary vertices ids */
320       if (vbuf->nr_vertices)
321          draw_reset_vertex_ids(vbuf->stage.draw);
322 
323       /* Free the vertex buffer */
324       vbuf->render->release_vertices(vbuf->render);
325 
326       vbuf->max_vertices = vbuf->nr_vertices = 0;
327       vbuf->vertex_ptr = vbuf->vertices = NULL;
328    }
329 
330    /* Reset point/line/tri function pointers.
331     * If (for example) we transition from points to tris and back to points
332     * again, we need to call the vbuf_first_point() function again to flush
333     * the triangles before drawing more points.  This can happen when drawing
334     * with front polygon mode = filled and back polygon mode = line or point.
335     */
336    vbuf->stage.point = vbuf_first_point;
337    vbuf->stage.line = vbuf_first_line;
338    vbuf->stage.tri = vbuf_first_tri;
339 }
340 
341 
342 static void
vbuf_alloc_vertices(struct vbuf_stage * vbuf)343 vbuf_alloc_vertices(struct vbuf_stage *vbuf)
344 {
345    if (vbuf->vertex_ptr) {
346       assert(!vbuf->nr_indices);
347       assert(!vbuf->vertices);
348    }
349 
350    /* Allocate a new vertex buffer */
351    vbuf->max_vertices =
352       vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size;
353 
354    if (vbuf->max_vertices >= UNDEFINED_VERTEX_ID)
355       vbuf->max_vertices = UNDEFINED_VERTEX_ID - 1;
356 
357    /* Must always succeed -- driver gives us a
358     * 'max_vertex_buffer_bytes' which it guarantees it can allocate,
359     * and it will flush itself if necessary to do so.  If this does
360     * fail, we are basically without usable hardware.
361     */
362    vbuf->render->allocate_vertices(vbuf->render,
363                                    (ushort) vbuf->vertex_size,
364                                    (ushort) vbuf->max_vertices);
365 
366    vbuf->vertices = (uint *) vbuf->render->map_vertices(vbuf->render);
367 
368    vbuf->vertex_ptr = vbuf->vertices;
369 }
370 
371 
372 static void
vbuf_flush(struct draw_stage * stage,unsigned flags)373 vbuf_flush(struct draw_stage *stage, unsigned flags)
374 {
375    struct vbuf_stage *vbuf = vbuf_stage(stage);
376 
377    vbuf_flush_vertices(vbuf);
378 }
379 
380 
381 static void
vbuf_reset_stipple_counter(struct draw_stage * stage)382 vbuf_reset_stipple_counter(struct draw_stage *stage)
383 {
384    /* XXX: Need to do something here for hardware with linestipple.
385     */
386    (void) stage;
387 }
388 
389 
390 static void
vbuf_destroy(struct draw_stage * stage)391 vbuf_destroy(struct draw_stage *stage)
392 {
393    struct vbuf_stage *vbuf = vbuf_stage(stage);
394 
395    if (vbuf->indices)
396       align_free(vbuf->indices);
397 
398    if (vbuf->render)
399       vbuf->render->destroy(vbuf->render);
400 
401    if (vbuf->cache)
402       translate_cache_destroy(vbuf->cache);
403 
404    FREE(stage);
405 }
406 
407 
408 /**
409  * Create a new primitive vbuf/render stage.
410  */
411 struct draw_stage *
draw_vbuf_stage(struct draw_context * draw,struct vbuf_render * render)412 draw_vbuf_stage(struct draw_context *draw, struct vbuf_render *render)
413 {
414    struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage);
415    if (!vbuf)
416       goto fail;
417 
418    vbuf->stage.draw = draw;
419    vbuf->stage.name = "vbuf";
420    vbuf->stage.point = vbuf_first_point;
421    vbuf->stage.line = vbuf_first_line;
422    vbuf->stage.tri = vbuf_first_tri;
423    vbuf->stage.flush = vbuf_flush;
424    vbuf->stage.reset_stipple_counter = vbuf_reset_stipple_counter;
425    vbuf->stage.destroy = vbuf_destroy;
426 
427    vbuf->render = render;
428    vbuf->max_indices = MIN2(render->max_indices, UNDEFINED_VERTEX_ID-1);
429 
430    vbuf->indices = (ushort *) align_malloc(vbuf->max_indices *
431                     sizeof(vbuf->indices[0]),
432                     16);
433    if (!vbuf->indices)
434       goto fail;
435 
436    vbuf->cache = translate_cache_create();
437    if (!vbuf->cache)
438       goto fail;
439 
440    vbuf->vertices = NULL;
441    vbuf->vertex_ptr = vbuf->vertices;
442 
443    vbuf->zero4[0] = vbuf->zero4[1] = vbuf->zero4[2] = vbuf->zero4[3] = 0.0f;
444 
445    return &vbuf->stage;
446 
447 fail:
448    if (vbuf)
449       vbuf_destroy(&vbuf->stage);
450 
451    return NULL;
452 }
453