1 /* -*- mesa-c++  -*-
2  *
3  * Copyright (c) 2018 Collabora LTD
4  *
5  * Author: Gert Wollny <gert.wollny@collabora.com>
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * on the rights to use, copy, modify, merge, publish, distribute, sub
11  * license, and/or sell copies of the Software, and to permit persons to whom
12  * the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the next
15  * paragraph) shall be included in all copies or substantial portions of the
16  * Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24  * USE OR OTHER DEALINGS IN THE SOFTWARE.
25  */
26 
27 #include "sfn_shader_compute.h"
28 #include "sfn_instruction_fetch.h"
29 
30 namespace r600 {
31 
ComputeShaderFromNir(r600_pipe_shader * sh,r600_pipe_shader_selector & sel,UNUSED const r600_shader_key & key,enum chip_class chip_class)32 ComputeShaderFromNir::ComputeShaderFromNir(r600_pipe_shader *sh,
33                                            r600_pipe_shader_selector& sel,
34                                            UNUSED const r600_shader_key& key,
35                                            enum chip_class chip_class):
36      ShaderFromNirProcessor (PIPE_SHADER_COMPUTE, sel, sh->shader,
37                              sh->scratch_space_needed, chip_class, 0),
38      m_reserved_registers(0)
39 {
40 }
41 
scan_sysvalue_access(UNUSED nir_instr * instr)42 bool ComputeShaderFromNir::scan_sysvalue_access(UNUSED nir_instr *instr)
43 {
44    return true;
45 }
do_allocate_reserved_registers()46 bool ComputeShaderFromNir::do_allocate_reserved_registers()
47 {
48    int thread_id_sel = m_reserved_registers++;
49    int wg_id_sel = m_reserved_registers++;
50 
51    for (int i = 0; i < 3; ++i) {
52       auto tmp = new GPRValue(thread_id_sel, i);
53       tmp->set_as_input();
54       m_local_invocation_id[i] = PValue(tmp);
55       inject_register(tmp->sel(), i, m_local_invocation_id[i], false);
56 
57       tmp = new GPRValue(wg_id_sel, i);
58       tmp->set_as_input();
59       m_workgroup_id[i] = PValue(tmp);
60       inject_register(tmp->sel(), i, m_workgroup_id[i], false);
61    }
62    return true;
63 }
64 
emit_intrinsic_instruction_override(nir_intrinsic_instr * instr)65 bool ComputeShaderFromNir::emit_intrinsic_instruction_override(nir_intrinsic_instr* instr)
66 {
67    switch (instr->intrinsic) {
68    case nir_intrinsic_load_local_invocation_id:
69       return emit_load_3vec(instr, m_local_invocation_id);
70    case nir_intrinsic_load_work_group_id:
71       return emit_load_3vec(instr, m_workgroup_id);
72    case nir_intrinsic_load_num_work_groups:
73       return emit_load_num_work_groups(instr);
74    default:
75       return false;
76    }
77 }
78 
emit_load_3vec(nir_intrinsic_instr * instr,const std::array<PValue,3> & src)79 bool ComputeShaderFromNir::emit_load_3vec(nir_intrinsic_instr* instr,
80                                           const std::array<PValue,3>& src)
81 {
82    for (int i = 0; i < 3; ++i)
83       load_preloaded_value(instr->dest, i, src[i], i == 2);
84    return true;
85 }
86 
emit_load_num_work_groups(nir_intrinsic_instr * instr)87 bool ComputeShaderFromNir::emit_load_num_work_groups(nir_intrinsic_instr* instr)
88 {
89    int temp = allocate_temp_register();
90    PValue a_zero(new GPRValue(temp, 1));
91    emit_instruction(new AluInstruction(op1_mov, a_zero, Value::zero, EmitInstruction::last_write));
92    GPRVector dest;
93    for (int i = 0; i < 3; ++i)
94       dest.set_reg_i(i, from_nir(instr->dest, i));
95    dest.set_reg_i(3, from_nir(instr->dest, 7));
96 
97    auto ir = new FetchInstruction(vc_fetch, no_index_offset,
98                                   fmt_32_32_32_32, vtx_nf_int, vtx_es_none, a_zero, dest, 16,
99                                   false, 16, R600_BUFFER_INFO_CONST_BUFFER, 0,
100                                   bim_none, false, false, 0, 0, 0, PValue(), {0,1,2,7});
101    ir->set_flag(vtx_srf_mode);
102    emit_instruction(ir);
103    return true;
104 }
105 
do_process_inputs(UNUSED nir_variable * input)106 bool ComputeShaderFromNir::do_process_inputs(UNUSED nir_variable *input)
107 {
108    return true;
109 }
110 
do_process_outputs(UNUSED nir_variable * output)111 bool ComputeShaderFromNir::do_process_outputs(UNUSED nir_variable *output)
112 {
113    return true;
114 }
115 
do_emit_load_deref(UNUSED const nir_variable * in_var,UNUSED nir_intrinsic_instr * instr)116 bool ComputeShaderFromNir::do_emit_load_deref(UNUSED const nir_variable *in_var,
117                                               UNUSED nir_intrinsic_instr* instr)
118 {
119    return true;
120 }
121 
do_emit_store_deref(UNUSED const nir_variable * out_var,UNUSED nir_intrinsic_instr * instr)122 bool ComputeShaderFromNir::do_emit_store_deref(UNUSED const nir_variable *out_var,
123                                                UNUSED nir_intrinsic_instr* instr)
124 {
125    return true;
126 }
do_finalize()127 void ComputeShaderFromNir::do_finalize()
128 {
129 
130 }
131 
132 }
133