1 /*
2  * Copyright © 2014 Broadcom
3  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24 
25 #include "pipe/p_state.h"
26 #include "util/u_framebuffer.h"
27 #include "util/u_inlines.h"
28 #include "util/u_math.h"
29 #include "util/u_memory.h"
30 #include "util/u_helpers.h"
31 
32 #include "vc4_context.h"
33 
34 static void *
vc4_generic_cso_state_create(const void * src,uint32_t size)35 vc4_generic_cso_state_create(const void *src, uint32_t size)
36 {
37         void *dst = calloc(1, size);
38         if (!dst)
39                 return NULL;
40         memcpy(dst, src, size);
41         return dst;
42 }
43 
44 static void
vc4_generic_cso_state_delete(struct pipe_context * pctx,void * hwcso)45 vc4_generic_cso_state_delete(struct pipe_context *pctx, void *hwcso)
46 {
47         free(hwcso);
48 }
49 
50 static void
vc4_set_blend_color(struct pipe_context * pctx,const struct pipe_blend_color * blend_color)51 vc4_set_blend_color(struct pipe_context *pctx,
52                     const struct pipe_blend_color *blend_color)
53 {
54         struct vc4_context *vc4 = vc4_context(pctx);
55         vc4->blend_color.f = *blend_color;
56         for (int i = 0; i < 4; i++)
57                 vc4->blend_color.ub[i] = float_to_ubyte(blend_color->color[i]);
58         vc4->dirty |= VC4_DIRTY_BLEND_COLOR;
59 }
60 
61 static void
vc4_set_stencil_ref(struct pipe_context * pctx,const struct pipe_stencil_ref * stencil_ref)62 vc4_set_stencil_ref(struct pipe_context *pctx,
63                     const struct pipe_stencil_ref *stencil_ref)
64 {
65         struct vc4_context *vc4 = vc4_context(pctx);
66         vc4->stencil_ref =* stencil_ref;
67         vc4->dirty |= VC4_DIRTY_STENCIL_REF;
68 }
69 
70 static void
vc4_set_clip_state(struct pipe_context * pctx,const struct pipe_clip_state * clip)71 vc4_set_clip_state(struct pipe_context *pctx,
72                    const struct pipe_clip_state *clip)
73 {
74         struct vc4_context *vc4 = vc4_context(pctx);
75         vc4->clip = *clip;
76         vc4->dirty |= VC4_DIRTY_CLIP;
77 }
78 
79 static void
vc4_set_sample_mask(struct pipe_context * pctx,unsigned sample_mask)80 vc4_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
81 {
82         struct vc4_context *vc4 = vc4_context(pctx);
83         vc4->sample_mask = sample_mask & ((1 << VC4_MAX_SAMPLES) - 1);
84         vc4->dirty |= VC4_DIRTY_SAMPLE_MASK;
85 }
86 
87 static uint16_t
float_to_187_half(float f)88 float_to_187_half(float f)
89 {
90         return fui(f) >> 16;
91 }
92 
93 static void *
vc4_create_rasterizer_state(struct pipe_context * pctx,const struct pipe_rasterizer_state * cso)94 vc4_create_rasterizer_state(struct pipe_context *pctx,
95                             const struct pipe_rasterizer_state *cso)
96 {
97         struct vc4_rasterizer_state *so;
98         struct V3D21_DEPTH_OFFSET depth_offset = { V3D21_DEPTH_OFFSET_header };
99         struct V3D21_POINT_SIZE point_size = { V3D21_POINT_SIZE_header };
100         struct V3D21_LINE_WIDTH line_width = { V3D21_LINE_WIDTH_header };
101 
102         so = CALLOC_STRUCT(vc4_rasterizer_state);
103         if (!so)
104                 return NULL;
105 
106         so->base = *cso;
107 
108         if (!(cso->cull_face & PIPE_FACE_FRONT))
109                 so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_PRIM_FRONT;
110         if (!(cso->cull_face & PIPE_FACE_BACK))
111                 so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_PRIM_BACK;
112 
113         /* Workaround: HW-2726 PTB does not handle zero-size points (BCM2835,
114          * BCM21553).
115          */
116         point_size.point_size = MAX2(cso->point_size, .125f);
117 
118         line_width.line_width = cso->line_width;
119 
120         if (cso->front_ccw)
121                 so->config_bits[0] |= VC4_CONFIG_BITS_CW_PRIMITIVES;
122 
123         if (cso->offset_tri) {
124                 so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET;
125 
126                 depth_offset.depth_offset_units =
127                         float_to_187_half(cso->offset_units);
128                 depth_offset.depth_offset_factor =
129                         float_to_187_half(cso->offset_scale);
130         }
131 
132         if (cso->multisample)
133                 so->config_bits[0] |= VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X;
134 
135         V3D21_DEPTH_OFFSET_pack(NULL, so->packed.depth_offset, &depth_offset);
136         V3D21_POINT_SIZE_pack(NULL, so->packed.point_size, &point_size);
137         V3D21_LINE_WIDTH_pack(NULL, so->packed.line_width, &line_width);
138 
139         if (cso->tile_raster_order_fixed) {
140                 so->tile_raster_order_flags |= VC4_SUBMIT_CL_FIXED_RCL_ORDER;
141                 if (cso->tile_raster_order_increasing_x) {
142                         so->tile_raster_order_flags |=
143                                 VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X;
144                 }
145                 if (cso->tile_raster_order_increasing_y) {
146                         so->tile_raster_order_flags |=
147                                 VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y;
148                 }
149         }
150 
151         return so;
152 }
153 
154 /* Blend state is baked into shaders. */
155 static void *
vc4_create_blend_state(struct pipe_context * pctx,const struct pipe_blend_state * cso)156 vc4_create_blend_state(struct pipe_context *pctx,
157                        const struct pipe_blend_state *cso)
158 {
159         return vc4_generic_cso_state_create(cso, sizeof(*cso));
160 }
161 
162 /**
163  * The TLB_STENCIL_SETUP data has a little bitfield for common writemask
164  * values, so you don't have to do a separate writemask setup.
165  */
166 static uint8_t
tlb_stencil_setup_writemask(uint8_t mask)167 tlb_stencil_setup_writemask(uint8_t mask)
168 {
169         switch (mask) {
170         case 0x1: return 0;
171         case 0x3: return 1;
172         case 0xf: return 2;
173         case 0xff: return 3;
174         default: return 0xff;
175         }
176 }
177 
178 static uint32_t
tlb_stencil_setup_bits(const struct pipe_stencil_state * state,uint8_t writemask_bits)179 tlb_stencil_setup_bits(const struct pipe_stencil_state *state,
180                        uint8_t writemask_bits)
181 {
182         static const uint8_t op_map[] = {
183                 [PIPE_STENCIL_OP_ZERO] = 0,
184                 [PIPE_STENCIL_OP_KEEP] = 1,
185                 [PIPE_STENCIL_OP_REPLACE] = 2,
186                 [PIPE_STENCIL_OP_INCR] = 3,
187                 [PIPE_STENCIL_OP_DECR] = 4,
188                 [PIPE_STENCIL_OP_INVERT] = 5,
189                 [PIPE_STENCIL_OP_INCR_WRAP] = 6,
190                 [PIPE_STENCIL_OP_DECR_WRAP] = 7,
191         };
192         uint32_t bits = 0;
193 
194         if (writemask_bits != 0xff)
195                 bits |= writemask_bits << 28;
196         bits |= op_map[state->zfail_op] << 25;
197         bits |= op_map[state->zpass_op] << 22;
198         bits |= op_map[state->fail_op] << 19;
199         bits |= state->func << 16;
200         /* Ref is filled in at uniform upload time */
201         bits |= state->valuemask << 0;
202 
203         return bits;
204 }
205 
206 static void *
vc4_create_depth_stencil_alpha_state(struct pipe_context * pctx,const struct pipe_depth_stencil_alpha_state * cso)207 vc4_create_depth_stencil_alpha_state(struct pipe_context *pctx,
208                                      const struct pipe_depth_stencil_alpha_state *cso)
209 {
210         struct vc4_depth_stencil_alpha_state *so;
211 
212         so = CALLOC_STRUCT(vc4_depth_stencil_alpha_state);
213         if (!so)
214                 return NULL;
215 
216         so->base = *cso;
217 
218         /* We always keep the early Z state correct, since a later state using
219          * early Z may want it.
220          */
221         so->config_bits[2] |= VC4_CONFIG_BITS_EARLY_Z_UPDATE;
222 
223         if (cso->depth.enabled) {
224                 if (cso->depth.writemask) {
225                         so->config_bits[1] |= VC4_CONFIG_BITS_Z_UPDATE;
226                 }
227                 so->config_bits[1] |= (cso->depth.func <<
228                                        VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT);
229 
230                 /* We only handle early Z in the < direction because otherwise
231                  * we'd have to runtime guess which direction to set in the
232                  * render config.
233                  */
234                 if ((cso->depth.func == PIPE_FUNC_LESS ||
235                      cso->depth.func == PIPE_FUNC_LEQUAL) &&
236                     (!cso->stencil[0].enabled ||
237                      (cso->stencil[0].zfail_op == PIPE_STENCIL_OP_KEEP &&
238                       (!cso->stencil[1].enabled ||
239                        cso->stencil[1].zfail_op == PIPE_STENCIL_OP_KEEP)))) {
240                         so->config_bits[2] |= VC4_CONFIG_BITS_EARLY_Z;
241                 }
242         } else {
243                 so->config_bits[1] |= (PIPE_FUNC_ALWAYS <<
244                                        VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT);
245         }
246 
247         if (cso->stencil[0].enabled) {
248                 const struct pipe_stencil_state *front = &cso->stencil[0];
249                 const struct pipe_stencil_state *back = &cso->stencil[1];
250 
251                 uint8_t front_writemask_bits =
252                         tlb_stencil_setup_writemask(front->writemask);
253                 uint8_t back_writemask = front->writemask;
254                 uint8_t back_writemask_bits = front_writemask_bits;
255 
256                 so->stencil_uniforms[0] =
257                         tlb_stencil_setup_bits(front, front_writemask_bits);
258                 if (back->enabled) {
259                         back_writemask = back->writemask;
260                         back_writemask_bits =
261                                 tlb_stencil_setup_writemask(back->writemask);
262 
263                         so->stencil_uniforms[0] |= (1 << 30);
264                         so->stencil_uniforms[1] =
265                                 tlb_stencil_setup_bits(back, back_writemask_bits);
266                         so->stencil_uniforms[1] |= (2 << 30);
267                 } else {
268                         so->stencil_uniforms[0] |= (3 << 30);
269                 }
270 
271                 if (front_writemask_bits == 0xff ||
272                     back_writemask_bits == 0xff) {
273                         so->stencil_uniforms[2] = (front->writemask |
274                                                    (back_writemask << 8));
275                 }
276         }
277 
278         return so;
279 }
280 
281 static void
vc4_set_polygon_stipple(struct pipe_context * pctx,const struct pipe_poly_stipple * stipple)282 vc4_set_polygon_stipple(struct pipe_context *pctx,
283                         const struct pipe_poly_stipple *stipple)
284 {
285         struct vc4_context *vc4 = vc4_context(pctx);
286         vc4->stipple = *stipple;
287         vc4->dirty |= VC4_DIRTY_STIPPLE;
288 }
289 
290 static void
vc4_set_scissor_states(struct pipe_context * pctx,unsigned start_slot,unsigned num_scissors,const struct pipe_scissor_state * scissor)291 vc4_set_scissor_states(struct pipe_context *pctx,
292                        unsigned start_slot,
293                        unsigned num_scissors,
294                        const struct pipe_scissor_state *scissor)
295 {
296         struct vc4_context *vc4 = vc4_context(pctx);
297 
298         vc4->scissor = *scissor;
299         vc4->dirty |= VC4_DIRTY_SCISSOR;
300 }
301 
302 static void
vc4_set_viewport_states(struct pipe_context * pctx,unsigned start_slot,unsigned num_viewports,const struct pipe_viewport_state * viewport)303 vc4_set_viewport_states(struct pipe_context *pctx,
304                         unsigned start_slot,
305                         unsigned num_viewports,
306                         const struct pipe_viewport_state *viewport)
307 {
308         struct vc4_context *vc4 = vc4_context(pctx);
309         vc4->viewport = *viewport;
310         vc4->dirty |= VC4_DIRTY_VIEWPORT;
311 }
312 
313 static void
vc4_set_vertex_buffers(struct pipe_context * pctx,unsigned start_slot,unsigned count,const struct pipe_vertex_buffer * vb)314 vc4_set_vertex_buffers(struct pipe_context *pctx,
315                        unsigned start_slot, unsigned count,
316                        const struct pipe_vertex_buffer *vb)
317 {
318         struct vc4_context *vc4 = vc4_context(pctx);
319         struct vc4_vertexbuf_stateobj *so = &vc4->vertexbuf;
320 
321         util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb,
322                                      start_slot, count);
323         so->count = util_last_bit(so->enabled_mask);
324 
325         vc4->dirty |= VC4_DIRTY_VTXBUF;
326 }
327 
328 static void
vc4_blend_state_bind(struct pipe_context * pctx,void * hwcso)329 vc4_blend_state_bind(struct pipe_context *pctx, void *hwcso)
330 {
331         struct vc4_context *vc4 = vc4_context(pctx);
332         vc4->blend = hwcso;
333         vc4->dirty |= VC4_DIRTY_BLEND;
334 }
335 
336 static void
vc4_rasterizer_state_bind(struct pipe_context * pctx,void * hwcso)337 vc4_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso)
338 {
339         struct vc4_context *vc4 = vc4_context(pctx);
340         struct vc4_rasterizer_state *rast = hwcso;
341 
342         if (vc4->rasterizer && rast &&
343             vc4->rasterizer->base.flatshade != rast->base.flatshade) {
344                 vc4->dirty |= VC4_DIRTY_FLAT_SHADE_FLAGS;
345         }
346 
347         vc4->rasterizer = hwcso;
348         vc4->dirty |= VC4_DIRTY_RASTERIZER;
349 }
350 
351 static void
vc4_zsa_state_bind(struct pipe_context * pctx,void * hwcso)352 vc4_zsa_state_bind(struct pipe_context *pctx, void *hwcso)
353 {
354         struct vc4_context *vc4 = vc4_context(pctx);
355         vc4->zsa = hwcso;
356         vc4->dirty |= VC4_DIRTY_ZSA;
357 }
358 
359 static void *
vc4_vertex_state_create(struct pipe_context * pctx,unsigned num_elements,const struct pipe_vertex_element * elements)360 vc4_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
361                         const struct pipe_vertex_element *elements)
362 {
363         struct vc4_vertex_stateobj *so = CALLOC_STRUCT(vc4_vertex_stateobj);
364 
365         if (!so)
366                 return NULL;
367 
368         memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
369         so->num_elements = num_elements;
370 
371         return so;
372 }
373 
374 static void
vc4_vertex_state_bind(struct pipe_context * pctx,void * hwcso)375 vc4_vertex_state_bind(struct pipe_context *pctx, void *hwcso)
376 {
377         struct vc4_context *vc4 = vc4_context(pctx);
378         vc4->vtx = hwcso;
379         vc4->dirty |= VC4_DIRTY_VTXSTATE;
380 }
381 
382 static void
vc4_set_constant_buffer(struct pipe_context * pctx,enum pipe_shader_type shader,uint index,const struct pipe_constant_buffer * cb)383 vc4_set_constant_buffer(struct pipe_context *pctx,
384                         enum pipe_shader_type shader, uint index,
385                         const struct pipe_constant_buffer *cb)
386 {
387         struct vc4_context *vc4 = vc4_context(pctx);
388         struct vc4_constbuf_stateobj *so = &vc4->constbuf[shader];
389 
390         /* Note that the gallium frontend can unbind constant buffers by
391          * passing NULL here.
392          */
393         if (unlikely(!cb)) {
394                 so->enabled_mask &= ~(1 << index);
395                 so->dirty_mask &= ~(1 << index);
396                 return;
397         }
398 
399         if (index == 1 && so->cb[index].buffer_size != cb->buffer_size)
400                 vc4->dirty |= VC4_DIRTY_UBO_1_SIZE;
401 
402         pipe_resource_reference(&so->cb[index].buffer, cb->buffer);
403         so->cb[index].buffer_offset = cb->buffer_offset;
404         so->cb[index].buffer_size   = cb->buffer_size;
405         so->cb[index].user_buffer   = cb->user_buffer;
406 
407         so->enabled_mask |= 1 << index;
408         so->dirty_mask |= 1 << index;
409         vc4->dirty |= VC4_DIRTY_CONSTBUF;
410 }
411 
412 static void
vc4_set_framebuffer_state(struct pipe_context * pctx,const struct pipe_framebuffer_state * framebuffer)413 vc4_set_framebuffer_state(struct pipe_context *pctx,
414                           const struct pipe_framebuffer_state *framebuffer)
415 {
416         struct vc4_context *vc4 = vc4_context(pctx);
417         struct pipe_framebuffer_state *cso = &vc4->framebuffer;
418 
419         vc4->job = NULL;
420 
421         util_copy_framebuffer_state(cso, framebuffer);
422 
423         /* Nonzero texture mipmap levels are laid out as if they were in
424          * power-of-two-sized spaces.  The renderbuffer config infers its
425          * stride from the width parameter, so we need to configure our
426          * framebuffer.  Note that if the z/color buffers were mismatched
427          * sizes, we wouldn't be able to do this.
428          */
429         if (cso->cbufs[0] && cso->cbufs[0]->u.tex.level) {
430                 struct vc4_resource *rsc =
431                         vc4_resource(cso->cbufs[0]->texture);
432                 cso->width =
433                         (rsc->slices[cso->cbufs[0]->u.tex.level].stride /
434                          rsc->cpp);
435         } else if (cso->zsbuf && cso->zsbuf->u.tex.level){
436                 struct vc4_resource *rsc =
437                         vc4_resource(cso->zsbuf->texture);
438                 cso->width =
439                         (rsc->slices[cso->zsbuf->u.tex.level].stride /
440                          rsc->cpp);
441         }
442 
443         vc4->dirty |= VC4_DIRTY_FRAMEBUFFER;
444 }
445 
446 static struct vc4_texture_stateobj *
vc4_get_stage_tex(struct vc4_context * vc4,enum pipe_shader_type shader)447 vc4_get_stage_tex(struct vc4_context *vc4, enum pipe_shader_type shader)
448 {
449         switch (shader) {
450         case PIPE_SHADER_FRAGMENT:
451                 vc4->dirty |= VC4_DIRTY_FRAGTEX;
452                 return &vc4->fragtex;
453                 break;
454         case PIPE_SHADER_VERTEX:
455                 vc4->dirty |= VC4_DIRTY_VERTTEX;
456                 return &vc4->verttex;
457                 break;
458         default:
459                 fprintf(stderr, "Unknown shader target %d\n", shader);
460                 abort();
461         }
462 }
463 
translate_wrap(uint32_t p_wrap,bool using_nearest)464 static uint32_t translate_wrap(uint32_t p_wrap, bool using_nearest)
465 {
466         switch (p_wrap) {
467         case PIPE_TEX_WRAP_REPEAT:
468                 return 0;
469         case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
470                 return 1;
471         case PIPE_TEX_WRAP_MIRROR_REPEAT:
472                 return 2;
473         case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
474                 return 3;
475         case PIPE_TEX_WRAP_CLAMP:
476                 return (using_nearest ? 1 : 3);
477         default:
478                 fprintf(stderr, "Unknown wrap mode %d\n", p_wrap);
479                 assert(!"not reached");
480                 return 0;
481         }
482 }
483 
484 static void *
vc4_create_sampler_state(struct pipe_context * pctx,const struct pipe_sampler_state * cso)485 vc4_create_sampler_state(struct pipe_context *pctx,
486                          const struct pipe_sampler_state *cso)
487 {
488         static const uint8_t minfilter_map[6] = {
489                 VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR,
490                 VC4_TEX_P1_MINFILT_LIN_MIP_NEAR,
491                 VC4_TEX_P1_MINFILT_NEAR_MIP_LIN,
492                 VC4_TEX_P1_MINFILT_LIN_MIP_LIN,
493                 VC4_TEX_P1_MINFILT_NEAREST,
494                 VC4_TEX_P1_MINFILT_LINEAR,
495         };
496         static const uint32_t magfilter_map[] = {
497                 [PIPE_TEX_FILTER_NEAREST] = VC4_TEX_P1_MAGFILT_NEAREST,
498                 [PIPE_TEX_FILTER_LINEAR] = VC4_TEX_P1_MAGFILT_LINEAR,
499         };
500         bool either_nearest =
501                 (cso->mag_img_filter == PIPE_TEX_MIPFILTER_NEAREST ||
502                  cso->min_img_filter == PIPE_TEX_MIPFILTER_NEAREST);
503         struct vc4_sampler_state *so = CALLOC_STRUCT(vc4_sampler_state);
504 
505         if (!so)
506                 return NULL;
507 
508         memcpy(so, cso, sizeof(*cso));
509 
510         so->texture_p1 =
511                 (VC4_SET_FIELD(magfilter_map[cso->mag_img_filter],
512                                VC4_TEX_P1_MAGFILT) |
513                  VC4_SET_FIELD(minfilter_map[cso->min_mip_filter * 2 +
514                                              cso->min_img_filter],
515                                VC4_TEX_P1_MINFILT) |
516                  VC4_SET_FIELD(translate_wrap(cso->wrap_s, either_nearest),
517                                VC4_TEX_P1_WRAP_S) |
518                  VC4_SET_FIELD(translate_wrap(cso->wrap_t, either_nearest),
519                                VC4_TEX_P1_WRAP_T));
520 
521         return so;
522 }
523 
524 static void
vc4_sampler_states_bind(struct pipe_context * pctx,enum pipe_shader_type shader,unsigned start,unsigned nr,void ** hwcso)525 vc4_sampler_states_bind(struct pipe_context *pctx,
526                         enum pipe_shader_type shader, unsigned start,
527                         unsigned nr, void **hwcso)
528 {
529         struct vc4_context *vc4 = vc4_context(pctx);
530         struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader);
531 
532         assert(start == 0);
533         unsigned i;
534         unsigned new_nr = 0;
535 
536         for (i = 0; i < nr; i++) {
537                 if (hwcso[i])
538                         new_nr = i + 1;
539                 stage_tex->samplers[i] = hwcso[i];
540         }
541 
542         for (; i < stage_tex->num_samplers; i++) {
543                 stage_tex->samplers[i] = NULL;
544         }
545 
546         stage_tex->num_samplers = new_nr;
547 }
548 
549 static struct pipe_sampler_view *
vc4_create_sampler_view(struct pipe_context * pctx,struct pipe_resource * prsc,const struct pipe_sampler_view * cso)550 vc4_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
551                         const struct pipe_sampler_view *cso)
552 {
553         struct vc4_sampler_view *so = CALLOC_STRUCT(vc4_sampler_view);
554         struct vc4_resource *rsc = vc4_resource(prsc);
555 
556         if (!so)
557                 return NULL;
558 
559         so->base = *cso;
560 
561         so->base.texture = NULL;
562         pipe_resource_reference(&so->base.texture, prsc);
563         so->base.reference.count = 1;
564         so->base.context = pctx;
565 
566         /* There is no hardware level clamping, and the start address of a
567          * texture may be misaligned, so in that case we have to copy to a
568          * temporary.
569          *
570          * Also, Raspberry Pi doesn't support sampling from raster textures,
571          * so we also have to copy to a temporary then.
572          */
573         if ((cso->u.tex.first_level &&
574              (cso->u.tex.first_level != cso->u.tex.last_level)) ||
575             rsc->vc4_format == VC4_TEXTURE_TYPE_RGBA32R ||
576             rsc->vc4_format == ~0) {
577                 struct vc4_resource *shadow_parent = rsc;
578                 struct pipe_resource tmpl = {
579                         .target = prsc->target,
580                         .format = prsc->format,
581                         .width0 = u_minify(prsc->width0,
582                                            cso->u.tex.first_level),
583                         .height0 = u_minify(prsc->height0,
584                                             cso->u.tex.first_level),
585                         .bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET,
586                         .last_level = cso->u.tex.last_level - cso->u.tex.first_level,
587                         .nr_samples = prsc->nr_samples,
588                 };
589 
590                 /* Create the shadow texture.  The rest of the texture
591                  * parameter setup will use the shadow.
592                  */
593                 prsc = vc4_resource_create(pctx->screen, &tmpl);
594                 if (!prsc) {
595                         free(so);
596                         return NULL;
597                 }
598                 rsc = vc4_resource(prsc);
599                 vc4_bo_label(vc4_screen(pctx->screen), rsc->bo,
600                             "tiling shadow %dx%d",
601                              tmpl.width0, tmpl.height0);
602 
603                 /* Flag it as needing update of the contents from the parent. */
604                 rsc->writes = shadow_parent->writes - 1;
605                 assert(rsc->vc4_format != VC4_TEXTURE_TYPE_RGBA32R);
606 
607                 so->texture = prsc;
608         } else {
609                 pipe_resource_reference(&so->texture, prsc);
610 
611                 if (cso->u.tex.first_level) {
612                         so->force_first_level = true;
613                 }
614         }
615 
616         so->texture_p0 =
617                 (VC4_SET_FIELD((rsc->slices[0].offset +
618                                 cso->u.tex.first_layer *
619                                 rsc->cube_map_stride) >> 12, VC4_TEX_P0_OFFSET) |
620                  VC4_SET_FIELD(rsc->vc4_format & 15, VC4_TEX_P0_TYPE) |
621                  VC4_SET_FIELD(so->force_first_level ?
622                                cso->u.tex.last_level :
623                                cso->u.tex.last_level -
624                                cso->u.tex.first_level, VC4_TEX_P0_MIPLVLS) |
625                  VC4_SET_FIELD(cso->target == PIPE_TEXTURE_CUBE,
626                                VC4_TEX_P0_CMMODE));
627         so->texture_p1 =
628                 (VC4_SET_FIELD(rsc->vc4_format >> 4, VC4_TEX_P1_TYPE4) |
629                  VC4_SET_FIELD(prsc->height0 & 2047, VC4_TEX_P1_HEIGHT) |
630                  VC4_SET_FIELD(prsc->width0 & 2047, VC4_TEX_P1_WIDTH));
631 
632         if (prsc->format == PIPE_FORMAT_ETC1_RGB8)
633                 so->texture_p1 |= VC4_TEX_P1_ETCFLIP_MASK;
634 
635         return &so->base;
636 }
637 
638 static void
vc4_sampler_view_destroy(struct pipe_context * pctx,struct pipe_sampler_view * pview)639 vc4_sampler_view_destroy(struct pipe_context *pctx,
640                          struct pipe_sampler_view *pview)
641 {
642         struct vc4_sampler_view *view = vc4_sampler_view(pview);
643         pipe_resource_reference(&pview->texture, NULL);
644         pipe_resource_reference(&view->texture, NULL);
645         free(view);
646 }
647 
648 static void
vc4_set_sampler_views(struct pipe_context * pctx,enum pipe_shader_type shader,unsigned start,unsigned nr,struct pipe_sampler_view ** views)649 vc4_set_sampler_views(struct pipe_context *pctx,
650                       enum pipe_shader_type shader,
651                       unsigned start, unsigned nr,
652                       struct pipe_sampler_view **views)
653 {
654         struct vc4_context *vc4 = vc4_context(pctx);
655         struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader);
656         unsigned i;
657         unsigned new_nr = 0;
658 
659         assert(start == 0);
660 
661         for (i = 0; i < nr; i++) {
662                 if (views[i])
663                         new_nr = i + 1;
664                 pipe_sampler_view_reference(&stage_tex->textures[i], views[i]);
665         }
666 
667         for (; i < stage_tex->num_textures; i++) {
668                 pipe_sampler_view_reference(&stage_tex->textures[i], NULL);
669         }
670 
671         stage_tex->num_textures = new_nr;
672 }
673 
674 void
vc4_state_init(struct pipe_context * pctx)675 vc4_state_init(struct pipe_context *pctx)
676 {
677         pctx->set_blend_color = vc4_set_blend_color;
678         pctx->set_stencil_ref = vc4_set_stencil_ref;
679         pctx->set_clip_state = vc4_set_clip_state;
680         pctx->set_sample_mask = vc4_set_sample_mask;
681         pctx->set_constant_buffer = vc4_set_constant_buffer;
682         pctx->set_framebuffer_state = vc4_set_framebuffer_state;
683         pctx->set_polygon_stipple = vc4_set_polygon_stipple;
684         pctx->set_scissor_states = vc4_set_scissor_states;
685         pctx->set_viewport_states = vc4_set_viewport_states;
686 
687         pctx->set_vertex_buffers = vc4_set_vertex_buffers;
688 
689         pctx->create_blend_state = vc4_create_blend_state;
690         pctx->bind_blend_state = vc4_blend_state_bind;
691         pctx->delete_blend_state = vc4_generic_cso_state_delete;
692 
693         pctx->create_rasterizer_state = vc4_create_rasterizer_state;
694         pctx->bind_rasterizer_state = vc4_rasterizer_state_bind;
695         pctx->delete_rasterizer_state = vc4_generic_cso_state_delete;
696 
697         pctx->create_depth_stencil_alpha_state = vc4_create_depth_stencil_alpha_state;
698         pctx->bind_depth_stencil_alpha_state = vc4_zsa_state_bind;
699         pctx->delete_depth_stencil_alpha_state = vc4_generic_cso_state_delete;
700 
701         pctx->create_vertex_elements_state = vc4_vertex_state_create;
702         pctx->delete_vertex_elements_state = vc4_generic_cso_state_delete;
703         pctx->bind_vertex_elements_state = vc4_vertex_state_bind;
704 
705         pctx->create_sampler_state = vc4_create_sampler_state;
706         pctx->delete_sampler_state = vc4_generic_cso_state_delete;
707         pctx->bind_sampler_states = vc4_sampler_states_bind;
708 
709         pctx->create_sampler_view = vc4_create_sampler_view;
710         pctx->sampler_view_destroy = vc4_sampler_view_destroy;
711         pctx->set_sampler_views = vc4_set_sampler_views;
712 }
713