1 /*
2  * Copyright (C) 2010  Brian Paul   All Rights Reserved.
3  * Copyright (C) 2010  Intel Corporation
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be included
13  * in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21  * OTHER DEALINGS IN THE SOFTWARE.
22  *
23  * Author: Kristian Høgsberg <krh@bitplanet.net>
24  */
25 
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "debug_output.h"
30 #include "enable.h"
31 #include "enums.h"
32 #include "errors.h"
33 #include "extensions.h"
34 #include "get.h"
35 #include "macros.h"
36 #include "mtypes.h"
37 #include "spirv_extensions.h"
38 #include "state.h"
39 #include "texcompress.h"
40 #include "texstate.h"
41 #include "framebuffer.h"
42 #include "samplerobj.h"
43 #include "stencil.h"
44 #include "version.h"
45 
46 /* This is a table driven implemetation of the glGet*v() functions.
47  * The basic idea is that most getters just look up an int somewhere
48  * in struct gl_context and then convert it to a bool or float according to
49  * which of glGetIntegerv() glGetBooleanv() etc is being called.
50  * Instead of generating code to do this, we can just record the enum
51  * value and the offset into struct gl_context in an array of structs.  Then
52  * in glGet*(), we lookup the struct for the enum in question, and use
53  * the offset to get the int we need.
54  *
55  * Sometimes we need to look up a float, a boolean, a bit in a
56  * bitfield, a matrix or other types instead, so we need to track the
57  * type of the value in struct gl_context.  And sometimes the value isn't in
58  * struct gl_context but in the drawbuffer, the array object, current texture
59  * unit, or maybe it's a computed value.  So we need to also track
60  * where or how to find the value.  Finally, we sometimes need to
61  * check that one of a number of extensions are enabled, the GL
62  * version or flush or call _mesa_update_state().  This is done by
63  * attaching optional extra information to the value description
64  * struct, it's sort of like an array of opcodes that describe extra
65  * checks or actions.
66  *
67  * Putting all this together we end up with struct value_desc below,
68  * and with a couple of macros to help, the table of struct value_desc
69  * is about as concise as the specification in the old python script.
70  */
71 
72 static inline GLboolean
FLOAT_TO_BOOLEAN(GLfloat X)73 FLOAT_TO_BOOLEAN(GLfloat X)
74 {
75    return ( (X) ? GL_TRUE : GL_FALSE );
76 }
77 
78 static inline GLint
FLOAT_TO_FIXED(GLfloat F)79 FLOAT_TO_FIXED(GLfloat F)
80 {
81    return ( ((F) * 65536.0f > INT_MAX) ? INT_MAX :
82             ((F) * 65536.0f < INT_MIN) ? INT_MIN :
83             (GLint) ((F) * 65536.0f) );
84 }
85 
86 static inline GLboolean
INT_TO_BOOLEAN(GLint I)87 INT_TO_BOOLEAN(GLint I)
88 {
89    return ( (I) ? GL_TRUE : GL_FALSE );
90 }
91 
92 static inline GLfixed
INT_TO_FIXED(GLint I)93 INT_TO_FIXED(GLint I)
94 {
95    return (((I) > SHRT_MAX) ? INT_MAX :
96            ((I) < SHRT_MIN) ? INT_MIN :
97            (GLint) ((I) * 65536) );
98 }
99 
100 
101 static inline GLboolean
INT64_TO_BOOLEAN(GLint64 I)102 INT64_TO_BOOLEAN(GLint64 I)
103 {
104    return ( (I) ? GL_TRUE : GL_FALSE );
105 }
106 
107 static inline GLint
INT64_TO_INT(GLint64 I)108 INT64_TO_INT(GLint64 I)
109 {
110    return ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) );
111 }
112 
113 static inline GLint
BOOLEAN_TO_INT(GLboolean B)114 BOOLEAN_TO_INT(GLboolean B)
115 {
116    return ( (GLint) (B) );
117 }
118 
119 static inline GLfloat
BOOLEAN_TO_FLOAT(GLboolean B)120 BOOLEAN_TO_FLOAT(GLboolean B)
121 {
122    return ( (B) ? 1.0F : 0.0F );
123 }
124 
125 static inline GLfixed
BOOLEAN_TO_FIXED(GLboolean B)126 BOOLEAN_TO_FIXED(GLboolean B)
127 {
128    return ( (GLint) ((B) ? 1 : 0) << 16 );
129 }
130 
131 enum value_type {
132    TYPE_INVALID,
133    TYPE_INT,
134    TYPE_INT_2,
135    TYPE_INT_3,
136    TYPE_INT_4,
137    TYPE_INT_N,
138    TYPE_UINT,
139    TYPE_UINT_2,
140    TYPE_UINT_3,
141    TYPE_UINT_4,
142    TYPE_INT64,
143    TYPE_ENUM16,
144    TYPE_ENUM,
145    TYPE_ENUM_2,
146    TYPE_BOOLEAN,
147    TYPE_UBYTE,
148    TYPE_SHORT,
149    TYPE_BIT_0,
150    TYPE_BIT_1,
151    TYPE_BIT_2,
152    TYPE_BIT_3,
153    TYPE_BIT_4,
154    TYPE_BIT_5,
155    TYPE_BIT_6,
156    TYPE_BIT_7,
157    TYPE_FLOAT,
158    TYPE_FLOAT_2,
159    TYPE_FLOAT_3,
160    TYPE_FLOAT_4,
161    TYPE_FLOAT_8,
162    TYPE_FLOATN,
163    TYPE_FLOATN_2,
164    TYPE_FLOATN_3,
165    TYPE_FLOATN_4,
166    TYPE_DOUBLEN,
167    TYPE_DOUBLEN_2,
168    TYPE_MATRIX,
169    TYPE_MATRIX_T,
170    TYPE_CONST
171 };
172 
173 enum value_location {
174    LOC_BUFFER,
175    LOC_CONTEXT,
176    LOC_ARRAY,
177    LOC_TEXUNIT,
178    LOC_CUSTOM
179 };
180 
181 enum value_extra {
182    EXTRA_END = 0x8000,
183    EXTRA_VERSION_30,
184    EXTRA_VERSION_31,
185    EXTRA_VERSION_32,
186    EXTRA_VERSION_40,
187    EXTRA_VERSION_43,
188    EXTRA_API_GL,
189    EXTRA_API_GL_CORE,
190    EXTRA_API_ES2,
191    EXTRA_API_ES3,
192    EXTRA_API_ES31,
193    EXTRA_API_ES32,
194    EXTRA_NEW_BUFFERS,
195    EXTRA_VALID_DRAW_BUFFER,
196    EXTRA_VALID_TEXTURE_UNIT,
197    EXTRA_VALID_CLIP_DISTANCE,
198    EXTRA_FLUSH_CURRENT,
199    EXTRA_GLSL_130,
200    EXTRA_EXT_UBO_GS,
201    EXTRA_EXT_ATOMICS_GS,
202    EXTRA_EXT_SHADER_IMAGE_GS,
203    EXTRA_EXT_ATOMICS_TESS,
204    EXTRA_EXT_SHADER_IMAGE_TESS,
205    EXTRA_EXT_SSBO_GS,
206    EXTRA_EXT_FB_NO_ATTACH_GS,
207    EXTRA_EXT_ES_GS,
208    EXTRA_EXT_PROVOKING_VERTEX_32,
209 };
210 
211 #define NO_EXTRA NULL
212 #define NO_OFFSET 0
213 
214 struct value_desc {
215    GLenum pname;
216    GLubyte location;  /**< enum value_location */
217    GLubyte type;      /**< enum value_type */
218    int offset;
219    const int *extra;
220 };
221 
222 union value {
223    GLfloat value_float;
224    GLfloat value_float_4[4];
225    GLdouble value_double_2[2];
226    GLmatrix *value_matrix;
227    GLint value_int;
228    GLint value_int_4[4];
229    GLint64 value_int64;
230    GLenum value_enum;
231    GLenum16 value_enum16;
232    GLubyte value_ubyte;
233    GLshort value_short;
234    GLuint value_uint;
235 
236    /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
237    struct {
238       GLint n, ints[100];
239    } value_int_n;
240    GLboolean value_bool;
241 };
242 
243 #define BUFFER_FIELD(field, type) \
244    LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
245 #define CONTEXT_FIELD(field, type) \
246    LOC_CONTEXT, type, offsetof(struct gl_context, field)
247 #define ARRAY_FIELD(field, type) \
248    LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
249 #undef CONST /* already defined through windows.h */
250 #define CONST(value) \
251    LOC_CONTEXT, TYPE_CONST, value
252 
253 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
254 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
255 #define BUFFER_ENUM16(field) BUFFER_FIELD(field, TYPE_ENUM16)
256 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
257 
258 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
259 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
260 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
261 #define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT)
262 #define CONTEXT_ENUM16(field) CONTEXT_FIELD(field, TYPE_ENUM16)
263 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
264 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
265 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
266 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
267 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
268 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
269 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
270 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
271 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
272 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
273 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
274 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
275 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
276 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
277 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
278 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
279 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
280 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
281 
282 /* Vertex array fields */
283 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
284 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
285 #define ARRAY_ENUM16(field) ARRAY_FIELD(field, TYPE_ENUM16)
286 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
287 #define ARRAY_UBYTE(field) ARRAY_FIELD(field, TYPE_UBYTE)
288 #define ARRAY_SHORT(field) ARRAY_FIELD(field, TYPE_SHORT)
289 
290 #define EXT(f)					\
291    offsetof(struct gl_extensions, f)
292 
293 #define EXTRA_EXT(e)				\
294    static const int extra_##e[] = {		\
295       EXT(e), EXTRA_END				\
296    }
297 
298 #define EXTRA_EXT2(e1, e2)			\
299    static const int extra_##e1##_##e2[] = {	\
300       EXT(e1), EXT(e2), EXTRA_END		\
301    }
302 
303 /* The 'extra' mechanism is a way to specify extra checks (such as
304  * extensions or specific gl versions) or actions (flush current, new
305  * buffers) that we need to do before looking up an enum.  We need to
306  * declare them all up front so we can refer to them in the value_desc
307  * structs below.
308  *
309  * Each EXTRA_ will be executed.  For EXTRA_* enums of extensions and API
310  * versions, listing multiple ones in an array means an error will be thrown
311  * only if none of them are available.  If you need to check for "AND"
312  * behavior, you would need to make a custom EXTRA_ enum.
313  */
314 
315 static const int extra_new_buffers[] = {
316    EXTRA_NEW_BUFFERS,
317    EXTRA_END
318 };
319 
320 static const int extra_valid_draw_buffer[] = {
321    EXTRA_VALID_DRAW_BUFFER,
322    EXTRA_END
323 };
324 
325 static const int extra_valid_texture_unit[] = {
326    EXTRA_VALID_TEXTURE_UNIT,
327    EXTRA_END
328 };
329 
330 static const int extra_valid_clip_distance[] = {
331    EXTRA_VALID_CLIP_DISTANCE,
332    EXTRA_END
333 };
334 
335 static const int extra_flush_current_valid_texture_unit[] = {
336    EXTRA_FLUSH_CURRENT,
337    EXTRA_VALID_TEXTURE_UNIT,
338    EXTRA_END
339 };
340 
341 static const int extra_flush_current[] = {
342    EXTRA_FLUSH_CURRENT,
343    EXTRA_END
344 };
345 
346 static const int extra_EXT_texture_integer_and_new_buffers[] = {
347    EXT(EXT_texture_integer),
348    EXTRA_NEW_BUFFERS,
349    EXTRA_END
350 };
351 
352 static const int extra_GLSL_130_es3_gpushader4[] = {
353    EXTRA_GLSL_130,
354    EXTRA_API_ES3,
355    EXT(EXT_gpu_shader4),
356    EXTRA_END
357 };
358 
359 static const int extra_texture_buffer_object[] = {
360    EXT(ARB_texture_buffer_object),
361    EXTRA_END
362 };
363 
364 static const int extra_ARB_transform_feedback2_api_es3[] = {
365    EXT(ARB_transform_feedback2),
366    EXTRA_API_ES3,
367    EXTRA_END
368 };
369 
370 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
371    EXTRA_EXT_UBO_GS,
372    EXTRA_END
373 };
374 
375 static const int extra_ARB_ES2_compatibility_api_es2[] = {
376    EXT(ARB_ES2_compatibility),
377    EXTRA_API_ES2,
378    EXTRA_END
379 };
380 
381 static const int extra_ARB_ES3_compatibility_api_es3[] = {
382    EXT(ARB_ES3_compatibility),
383    EXTRA_API_ES3,
384    EXTRA_END
385 };
386 
387 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
388    EXT(EXT_framebuffer_sRGB),
389    EXTRA_NEW_BUFFERS,
390    EXTRA_END
391 };
392 
393 static const int extra_EXT_packed_float[] = {
394    EXT(EXT_packed_float),
395    EXTRA_NEW_BUFFERS,
396    EXTRA_END
397 };
398 
399 static const int extra_EXT_texture_array_es3[] = {
400    EXT(EXT_texture_array),
401    EXTRA_API_ES3,
402    EXTRA_END
403 };
404 
405 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
406    EXTRA_EXT_ATOMICS_GS,
407    EXTRA_END
408 };
409 
410 static const int extra_ARB_shader_atomic_counters_es31[] = {
411    EXT(ARB_shader_atomic_counters),
412    EXTRA_API_ES31,
413    EXTRA_END
414 };
415 
416 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
417    EXTRA_EXT_SHADER_IMAGE_GS,
418    EXTRA_END
419 };
420 
421 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
422    EXTRA_EXT_ATOMICS_TESS,
423    EXTRA_END
424 };
425 
426 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
427    EXTRA_EXT_SHADER_IMAGE_TESS,
428    EXTRA_END
429 };
430 
431 static const int extra_ARB_shader_image_load_store_es31[] = {
432    EXT(ARB_shader_image_load_store),
433    EXTRA_API_ES31,
434    EXTRA_END
435 };
436 
437 /* HACK: remove when ARB_compute_shader is actually supported */
438 static const int extra_ARB_compute_shader_es31[] = {
439    EXT(ARB_compute_shader),
440    EXTRA_API_ES31,
441    EXTRA_END
442 };
443 
444 static const int extra_ARB_shader_storage_buffer_object_es31[] = {
445    EXT(ARB_shader_storage_buffer_object),
446    EXTRA_API_ES31,
447    EXTRA_END
448 };
449 
450 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
451    EXTRA_EXT_SSBO_GS,
452    EXTRA_END
453 };
454 
455 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31[] = {
456    EXT(ARB_shader_image_load_store),
457    EXT(ARB_shader_storage_buffer_object),
458    EXTRA_API_ES31,
459    EXTRA_END
460 };
461 
462 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
463    EXTRA_EXT_FB_NO_ATTACH_GS,
464    EXTRA_END
465 };
466 
467 static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
468    EXT(ARB_viewport_array),
469    EXTRA_EXT_ES_GS,
470    EXTRA_END
471 };
472 
473 static const int extra_ARB_viewport_array_or_oes_viewport_array[] = {
474    EXT(ARB_viewport_array),
475    EXT(OES_viewport_array),
476    EXTRA_END
477 };
478 
479 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
480    EXT(ARB_gpu_shader5),
481    EXTRA_EXT_ES_GS,
482    EXTRA_END
483 };
484 
485 static const int extra_ARB_gpu_shader5_or_OES_sample_variables[] = {
486    EXT(ARB_gpu_shader5),
487    EXT(OES_sample_variables),
488    EXTRA_END
489 };
490 
491 static const int extra_ES32[] = {
492    EXT(ARB_ES3_2_compatibility),
493    EXTRA_API_ES32,
494    EXTRA_END
495 };
496 
497 static const int extra_KHR_robustness_or_GL[] = {
498    EXT(KHR_robustness),
499    EXTRA_API_GL,
500    EXTRA_API_GL_CORE,
501    EXTRA_END
502 };
503 
504 static const int extra_INTEL_conservative_rasterization[] = {
505    EXT(INTEL_conservative_rasterization),
506    EXTRA_END
507 };
508 
509 static const int extra_ARB_timer_query_or_EXT_disjoint_timer_query[] = {
510    EXT(ARB_timer_query),
511    EXT(EXT_disjoint_timer_query),
512    EXTRA_END
513 };
514 
515 EXTRA_EXT(ARB_texture_cube_map);
516 EXTRA_EXT(EXT_texture_array);
517 EXTRA_EXT(NV_fog_distance);
518 EXTRA_EXT(EXT_texture_filter_anisotropic);
519 EXTRA_EXT(NV_texture_rectangle);
520 EXTRA_EXT(EXT_stencil_two_side);
521 EXTRA_EXT(EXT_depth_bounds_test);
522 EXTRA_EXT(ARB_depth_clamp);
523 EXTRA_EXT(AMD_depth_clamp_separate);
524 EXTRA_EXT(ATI_fragment_shader);
525 EXTRA_EXT(EXT_provoking_vertex);
526 EXTRA_EXT(ARB_fragment_shader);
527 EXTRA_EXT(ARB_fragment_program);
528 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
529 EXTRA_EXT(ARB_seamless_cube_map);
530 EXTRA_EXT(ARB_sync);
531 EXTRA_EXT(ARB_vertex_shader);
532 EXTRA_EXT(EXT_transform_feedback);
533 EXTRA_EXT(ARB_transform_feedback3);
534 EXTRA_EXT(EXT_pixel_buffer_object);
535 EXTRA_EXT(ARB_vertex_program);
536 EXTRA_EXT(ARB_point_sprite);
537 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
538 EXTRA_EXT(ARB_color_buffer_float);
539 EXTRA_EXT(EXT_framebuffer_sRGB);
540 EXTRA_EXT(OES_EGL_image_external);
541 EXTRA_EXT(ARB_blend_func_extended);
542 EXTRA_EXT(ARB_uniform_buffer_object);
543 EXTRA_EXT2(ARB_texture_cube_map_array, OES_texture_cube_map_array);
544 EXTRA_EXT(ARB_texture_buffer_range);
545 EXTRA_EXT(ARB_texture_multisample);
546 EXTRA_EXT(ARB_texture_gather);
547 EXTRA_EXT(ARB_draw_indirect);
548 EXTRA_EXT(ARB_shader_image_load_store);
549 EXTRA_EXT(ARB_query_buffer_object);
550 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
551 EXTRA_EXT(INTEL_performance_query);
552 EXTRA_EXT(ARB_explicit_uniform_location);
553 EXTRA_EXT(ARB_clip_control);
554 EXTRA_EXT(ARB_polygon_offset_clamp);
555 EXTRA_EXT(ARB_framebuffer_no_attachments);
556 EXTRA_EXT(ARB_tessellation_shader);
557 EXTRA_EXT(ARB_shader_storage_buffer_object);
558 EXTRA_EXT(ARB_indirect_parameters);
559 EXTRA_EXT(ATI_meminfo);
560 EXTRA_EXT(NVX_gpu_memory_info);
561 EXTRA_EXT(ARB_cull_distance);
562 EXTRA_EXT(EXT_window_rectangles);
563 EXTRA_EXT(KHR_blend_equation_advanced_coherent);
564 EXTRA_EXT(OES_primitive_bounding_box);
565 EXTRA_EXT(ARB_compute_variable_group_size);
566 EXTRA_EXT(KHR_robustness);
567 EXTRA_EXT(ARB_sparse_buffer);
568 EXTRA_EXT(NV_conservative_raster);
569 EXTRA_EXT(NV_conservative_raster_dilate);
570 EXTRA_EXT(NV_conservative_raster_pre_snap_triangles);
571 EXTRA_EXT(ARB_sample_locations);
572 EXTRA_EXT(AMD_framebuffer_multisample_advanced);
573 EXTRA_EXT(ARB_spirv_extensions);
574 EXTRA_EXT(NV_viewport_swizzle);
575 
576 static const int
577 extra_ARB_color_buffer_float_or_glcore[] = {
578    EXT(ARB_color_buffer_float),
579    EXTRA_API_GL_CORE,
580    EXTRA_END
581 };
582 
583 static const int
584 extra_NV_primitive_restart[] = {
585    EXT(NV_primitive_restart),
586    EXTRA_END
587 };
588 
589 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
590 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
591 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
592 static const int extra_version_43[] = { EXTRA_VERSION_43, EXTRA_END };
593 
594 static const int extra_gl30_es3[] = {
595     EXTRA_VERSION_30,
596     EXTRA_API_ES3,
597     EXTRA_END,
598 };
599 
600 static const int extra_gl32_es3[] = {
601     EXTRA_VERSION_32,
602     EXTRA_API_ES3,
603     EXTRA_END,
604 };
605 
606 static const int extra_version_32_OES_geometry_shader[] = {
607     EXTRA_VERSION_32,
608     EXTRA_EXT_ES_GS,
609     EXTRA_END
610 };
611 
612 static const int extra_gl40_ARB_sample_shading[] = {
613    EXTRA_VERSION_40,
614    EXT(ARB_sample_shading),
615    EXTRA_END
616 };
617 
618 static const int
619 extra_ARB_vertex_program_api_es2[] = {
620    EXT(ARB_vertex_program),
621    EXTRA_API_ES2,
622    EXTRA_END
623 };
624 
625 /* The ReadBuffer get token is valid under either full GL or under
626  * GLES2 if the NV_read_buffer extension is available. */
627 static const int
628 extra_NV_read_buffer_api_gl[] = {
629    EXTRA_API_ES2,
630    EXTRA_API_GL,
631    EXTRA_END
632 };
633 
634 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
635    EXTRA_API_GL_CORE,
636    EXT(ARB_color_buffer_float),
637    EXTRA_NEW_BUFFERS,
638    EXTRA_END
639 };
640 
641 static const int extra_EXT_shader_framebuffer_fetch[] = {
642    EXTRA_API_ES2,
643    EXTRA_API_ES3,
644    EXT(EXT_shader_framebuffer_fetch),
645    EXTRA_END
646 };
647 
648 static const int extra_EXT_provoking_vertex_32[] = {
649    EXTRA_EXT_PROVOKING_VERTEX_32,
650    EXTRA_END
651 };
652 
653 static const int extra_EXT_disjoint_timer_query[] = {
654    EXTRA_API_ES2,
655    EXTRA_API_ES3,
656    EXT(EXT_disjoint_timer_query),
657    EXTRA_END
658 };
659 
660 
661 /* This is the big table describing all the enums we accept in
662  * glGet*v().  The table is partitioned into six parts: enums
663  * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
664  * between OpenGL and GLES, enums exclusive to GLES, etc for the
665  * remaining combinations. To look up the enums valid in a given API
666  * we will use a hash table specific to that API. These tables are in
667  * turn generated at build time and included through get_hash.h.
668  */
669 
670 #include "get_hash.h"
671 
672 /* All we need now is a way to look up the value struct from the enum.
673  * The code generated by gcc for the old generated big switch
674  * statement is a big, balanced, open coded if/else tree, essentially
675  * an unrolled binary search.  It would be natural to sort the new
676  * enum table and use bsearch(), but we will use a read-only hash
677  * table instead.  bsearch() has a nice guaranteed worst case
678  * performance, but we're also guaranteed to hit that worst case
679  * (log2(n) iterations) for about half the enums.  Instead, using an
680  * open addressing hash table, we can find the enum on the first try
681  * for 80% of the enums, 1 collision for 10% and never more than 5
682  * collisions for any enum (typical numbers).  And the code is very
683  * simple, even though it feels a little magic. */
684 
685 /**
686  * Handle irregular enums
687  *
688  * Some values don't conform to the "well-known type at context
689  * pointer + offset" pattern, so we have this function to catch all
690  * the corner cases.  Typically, it's a computed value or a one-off
691  * pointer to a custom struct or something.
692  *
693  * In this case we can't return a pointer to the value, so we'll have
694  * to use the temporary variable 'v' declared back in the calling
695  * glGet*v() function to store the result.
696  *
697  * \param ctx the current context
698  * \param d the struct value_desc that describes the enum
699  * \param v pointer to the tmp declared in the calling glGet*v() function
700  */
701 static void
find_custom_value(struct gl_context * ctx,const struct value_desc * d,union value * v)702 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
703 {
704    struct gl_buffer_object **buffer_obj, *buf;
705    struct gl_array_attributes *array;
706    GLuint unit, *p;
707 
708    switch (d->pname) {
709    case GL_MAJOR_VERSION:
710       v->value_int = ctx->Version / 10;
711       break;
712    case GL_MINOR_VERSION:
713       v->value_int = ctx->Version % 10;
714       break;
715 
716    case GL_TEXTURE_1D:
717    case GL_TEXTURE_2D:
718    case GL_TEXTURE_3D:
719    case GL_TEXTURE_CUBE_MAP:
720    case GL_TEXTURE_RECTANGLE_NV:
721    case GL_TEXTURE_EXTERNAL_OES:
722       v->value_bool = _mesa_IsEnabled(d->pname);
723       break;
724 
725    case GL_LINE_STIPPLE_PATTERN:
726       /* This is the only GLushort, special case it here by promoting
727        * to an int rather than introducing a new type. */
728       v->value_int = ctx->Line.StipplePattern;
729       break;
730 
731    case GL_CURRENT_RASTER_TEXTURE_COORDS:
732       unit = ctx->Texture.CurrentUnit;
733       v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
734       v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
735       v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
736       v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
737       break;
738 
739    case GL_CURRENT_TEXTURE_COORDS:
740       unit = ctx->Texture.CurrentUnit;
741       v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
742       v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
743       v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
744       v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
745       break;
746 
747    case GL_COLOR_WRITEMASK:
748       v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0);
749       v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1);
750       v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2);
751       v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3);
752       break;
753 
754    case GL_DEPTH_CLAMP:
755       v->value_bool = ctx->Transform.DepthClampNear || ctx->Transform.DepthClampFar;
756       break;
757 
758    case GL_EDGE_FLAG:
759       v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
760       break;
761 
762    case GL_READ_BUFFER:
763       v->value_enum16 = ctx->ReadBuffer->ColorReadBuffer;
764       break;
765 
766    case GL_MAP2_GRID_DOMAIN:
767       v->value_float_4[0] = ctx->Eval.MapGrid2u1;
768       v->value_float_4[1] = ctx->Eval.MapGrid2u2;
769       v->value_float_4[2] = ctx->Eval.MapGrid2v1;
770       v->value_float_4[3] = ctx->Eval.MapGrid2v2;
771       break;
772 
773    case GL_TEXTURE_STACK_DEPTH:
774       unit = ctx->Texture.CurrentUnit;
775       v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
776       break;
777    case GL_TEXTURE_MATRIX:
778       unit = ctx->Texture.CurrentUnit;
779       v->value_matrix = ctx->TextureMatrixStack[unit].Top;
780       break;
781 
782    case GL_VERTEX_ARRAY:
783       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_POS);
784       break;
785    case GL_NORMAL_ARRAY:
786       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_NORMAL);
787       break;
788    case GL_COLOR_ARRAY:
789       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR0);
790       break;
791    case GL_TEXTURE_COORD_ARRAY:
792       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_TEX(ctx->Array.ActiveTexture));
793       break;
794    case GL_INDEX_ARRAY:
795       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR_INDEX);
796       break;
797    case GL_EDGE_FLAG_ARRAY:
798       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_EDGEFLAG);
799       break;
800    case GL_SECONDARY_COLOR_ARRAY:
801       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR1);
802       break;
803    case GL_FOG_COORDINATE_ARRAY:
804       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_FOG);
805       break;
806    case GL_POINT_SIZE_ARRAY_OES:
807       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_POINT_SIZE);
808       break;
809 
810    case GL_TEXTURE_COORD_ARRAY_TYPE:
811    case GL_TEXTURE_COORD_ARRAY_STRIDE:
812       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
813       v->value_int = *(GLuint *) ((char *) array + d->offset);
814       break;
815 
816    case GL_TEXTURE_COORD_ARRAY_SIZE:
817       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
818       v->value_int = array->Format.Size;
819       break;
820 
821    case GL_VERTEX_ARRAY_SIZE:
822       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS];
823       v->value_int = array->Format.Size;
824       break;
825 
826    case GL_ACTIVE_TEXTURE_ARB:
827       v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
828       break;
829    case GL_CLIENT_ACTIVE_TEXTURE_ARB:
830       v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
831       break;
832 
833    case GL_MODELVIEW_STACK_DEPTH:
834    case GL_PROJECTION_STACK_DEPTH:
835       v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
836       break;
837 
838    case GL_MAX_TEXTURE_SIZE:
839    case GL_MAX_3D_TEXTURE_SIZE:
840    case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
841       p = (GLuint *) ((char *) ctx + d->offset);
842       v->value_int = 1 << (*p - 1);
843       break;
844 
845    case GL_SCISSOR_BOX:
846       v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
847       v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
848       v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
849       v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
850       break;
851 
852    case GL_SCISSOR_TEST:
853       v->value_bool = ctx->Scissor.EnableFlags & 1;
854       break;
855 
856    case GL_LIST_INDEX:
857       v->value_int =
858          ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
859       break;
860    case GL_LIST_MODE:
861       if (!ctx->CompileFlag)
862          v->value_enum16 = 0;
863       else if (ctx->ExecuteFlag)
864          v->value_enum16 = GL_COMPILE_AND_EXECUTE;
865       else
866          v->value_enum16 = GL_COMPILE;
867       break;
868 
869    case GL_VIEWPORT:
870       v->value_float_4[0] = ctx->ViewportArray[0].X;
871       v->value_float_4[1] = ctx->ViewportArray[0].Y;
872       v->value_float_4[2] = ctx->ViewportArray[0].Width;
873       v->value_float_4[3] = ctx->ViewportArray[0].Height;
874       break;
875 
876    case GL_DEPTH_RANGE:
877       v->value_double_2[0] = ctx->ViewportArray[0].Near;
878       v->value_double_2[1] = ctx->ViewportArray[0].Far;
879       break;
880 
881    case GL_ACTIVE_STENCIL_FACE_EXT:
882       v->value_enum16 = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
883       break;
884 
885    case GL_STENCIL_FAIL:
886       v->value_enum16 = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
887       break;
888    case GL_STENCIL_FUNC:
889       v->value_enum16 = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
890       break;
891    case GL_STENCIL_PASS_DEPTH_FAIL:
892       v->value_enum16 = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
893       break;
894    case GL_STENCIL_PASS_DEPTH_PASS:
895       v->value_enum16 = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
896       break;
897    case GL_STENCIL_REF:
898       v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
899       break;
900    case GL_STENCIL_BACK_REF:
901       v->value_int = _mesa_get_stencil_ref(ctx, 1);
902       break;
903    case GL_STENCIL_VALUE_MASK:
904       v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
905       break;
906    case GL_STENCIL_WRITEMASK:
907       v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
908       break;
909 
910    case GL_NUM_EXTENSIONS:
911       v->value_int = _mesa_get_extension_count(ctx);
912       break;
913 
914    case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
915       v->value_int = _mesa_get_color_read_type(ctx, NULL, "glGetIntegerv");
916       break;
917    case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
918       v->value_int = _mesa_get_color_read_format(ctx, NULL, "glGetIntegerv");
919       break;
920 
921    case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
922       v->value_int = ctx->CurrentStack->Depth + 1;
923       break;
924    case GL_CURRENT_MATRIX_ARB:
925    case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
926       v->value_matrix = ctx->CurrentStack->Top;
927       break;
928 
929    case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
930       v->value_int = _mesa_get_compressed_formats(ctx, NULL);
931       break;
932    case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
933       v->value_int_n.n =
934          _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
935       assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
936       break;
937 
938    case GL_MAX_VARYING_FLOATS_ARB:
939       v->value_int = ctx->Const.MaxVarying * 4;
940       break;
941 
942    /* Various object names */
943 
944    case GL_TEXTURE_BINDING_1D:
945    case GL_TEXTURE_BINDING_2D:
946    case GL_TEXTURE_BINDING_3D:
947    case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
948    case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
949    case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
950    case GL_TEXTURE_BINDING_RECTANGLE_NV:
951    case GL_TEXTURE_BINDING_EXTERNAL_OES:
952    case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
953    case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
954    case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
955       unit = ctx->Texture.CurrentUnit;
956       v->value_int =
957          ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
958       break;
959 
960    /* GL_EXT_external_objects */
961    case GL_NUM_DEVICE_UUIDS_EXT:
962       v->value_int = 1;
963       break;
964    case GL_DRIVER_UUID_EXT:
965       _mesa_get_driver_uuid(ctx, v->value_int_4);
966       break;
967    case GL_DEVICE_UUID_EXT:
968       _mesa_get_device_uuid(ctx, v->value_int_4);
969       break;
970 
971    /* GL_EXT_packed_float */
972    case GL_RGBA_SIGNED_COMPONENTS_EXT:
973       {
974          /* Note: we only check the 0th color attachment. */
975          const struct gl_renderbuffer *rb =
976             ctx->DrawBuffer->_ColorDrawBuffers[0];
977          if (rb && _mesa_is_format_signed(rb->Format)) {
978             /* Issue 17 of GL_EXT_packed_float:  If a component (such as
979              * alpha) has zero bits, the component should not be considered
980              * signed and so the bit for the respective component should be
981              * zeroed.
982              */
983             GLint r_bits =
984                _mesa_get_format_bits(rb->Format, GL_RED_BITS);
985             GLint g_bits =
986                _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
987             GLint b_bits =
988                _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
989             GLint a_bits =
990                _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
991             GLint l_bits =
992                _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
993             GLint i_bits =
994                _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
995 
996             v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
997             v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
998             v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
999             v->value_int_4[3] = a_bits + i_bits > 0;
1000          }
1001          else {
1002             v->value_int_4[0] =
1003             v->value_int_4[1] =
1004             v->value_int_4[2] =
1005             v->value_int_4[3] = 0;
1006          }
1007       }
1008       break;
1009 
1010    /* GL_ARB_vertex_buffer_object */
1011    case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1012    case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1013    case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1014    case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1015    case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1016    case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1017    case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1018       buffer_obj = (struct gl_buffer_object **)
1019          ((char *) ctx->Array.VAO + d->offset);
1020       v->value_int = (*buffer_obj) ? (*buffer_obj)->Name : 0;
1021       break;
1022    case GL_ARRAY_BUFFER_BINDING_ARB:
1023       buf = ctx->Array.ArrayBufferObj;
1024       v->value_int = buf ? buf->Name : 0;
1025       break;
1026    case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1027       buf = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj;
1028       v->value_int = buf ? buf->Name : 0;
1029       break;
1030    case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1031       buf = ctx->Array.VAO->IndexBufferObj;
1032       v->value_int = buf ? buf->Name : 0;
1033       break;
1034 
1035    /* ARB_vertex_array_bgra */
1036    case GL_COLOR_ARRAY_SIZE:
1037       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
1038       v->value_int = array->Format.Format == GL_BGRA ? GL_BGRA : array->Format.Size;
1039       break;
1040    case GL_SECONDARY_COLOR_ARRAY_SIZE:
1041       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
1042       v->value_int = array->Format.Format == GL_BGRA ? GL_BGRA : array->Format.Size;
1043       break;
1044 
1045    /* ARB_copy_buffer */
1046    case GL_COPY_READ_BUFFER:
1047       v->value_int = ctx->CopyReadBuffer ? ctx->CopyReadBuffer->Name : 0;
1048       break;
1049    case GL_COPY_WRITE_BUFFER:
1050       v->value_int = ctx->CopyWriteBuffer ? ctx->CopyWriteBuffer->Name : 0;
1051       break;
1052 
1053    case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1054       v->value_int = ctx->Pack.BufferObj ? ctx->Pack.BufferObj->Name : 0;
1055       break;
1056    case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1057       v->value_int = ctx->Unpack.BufferObj ? ctx->Unpack.BufferObj->Name : 0;
1058       break;
1059    case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1060       v->value_int = ctx->TransformFeedback.CurrentBuffer ?
1061                         ctx->TransformFeedback.CurrentBuffer->Name : 0;
1062       break;
1063    case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1064       v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1065       break;
1066    case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1067       v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1068       break;
1069    case GL_TRANSFORM_FEEDBACK_BINDING:
1070       v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1071       break;
1072    case GL_CURRENT_PROGRAM:
1073       /* The Changelog of the ARB_separate_shader_objects spec says:
1074        *
1075        * 24 25 Jul 2011  pbrown  Remove the language erroneously deleting
1076        *                         CURRENT_PROGRAM.  In the EXT extension, this
1077        *                         token was aliased to ACTIVE_PROGRAM_EXT, and
1078        *                         was used to indicate the last program set by
1079        *                         either ActiveProgramEXT or UseProgram.  In
1080        *                         the ARB extension, the SSO active programs
1081        *                         are now program pipeline object state and
1082        *                         CURRENT_PROGRAM should still be used to query
1083        *                         the last program set by UseProgram (bug 7822).
1084        */
1085       v->value_int =
1086          ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
1087       break;
1088    case GL_READ_FRAMEBUFFER_BINDING_EXT:
1089       v->value_int = ctx->ReadBuffer->Name;
1090       break;
1091    case GL_RENDERBUFFER_BINDING_EXT:
1092       v->value_int =
1093          ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1094       break;
1095    case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1096       buf = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_POINT_SIZE].BufferObj;
1097       v->value_int = buf ? buf->Name : 0;
1098       break;
1099 
1100    case GL_FOG_COLOR:
1101       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1102          COPY_4FV(v->value_float_4, ctx->Fog.Color);
1103       else
1104          COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
1105       break;
1106    case GL_COLOR_CLEAR_VALUE:
1107       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
1108          v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
1109          v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
1110          v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
1111          v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
1112       } else
1113          COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
1114       break;
1115    case GL_BLEND_COLOR_EXT:
1116       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1117          COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1118       else
1119          COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1120       break;
1121    case GL_ALPHA_TEST_REF:
1122       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1123          v->value_float = ctx->Color.AlphaRef;
1124       else
1125          v->value_float = ctx->Color.AlphaRefUnclamped;
1126       break;
1127    case GL_MAX_VERTEX_UNIFORM_VECTORS:
1128       v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
1129       break;
1130 
1131    case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1132       v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
1133       break;
1134 
1135    /* GL_ARB_texture_buffer_object */
1136    case GL_TEXTURE_BUFFER_ARB:
1137       v->value_int = ctx->Texture.BufferObject ? ctx->Texture.BufferObject->Name : 0;
1138       break;
1139    case GL_TEXTURE_BINDING_BUFFER_ARB:
1140       unit = ctx->Texture.CurrentUnit;
1141       v->value_int =
1142          ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1143       break;
1144    case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1145       {
1146          struct gl_buffer_object *buf =
1147             ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1148             .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1149          v->value_int = buf ? buf->Name : 0;
1150       }
1151       break;
1152    case GL_TEXTURE_BUFFER_FORMAT_ARB:
1153       v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1154          .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1155       break;
1156 
1157    /* GL_ARB_sampler_objects */
1158    case GL_SAMPLER_BINDING:
1159       {
1160          struct gl_sampler_object *samp =
1161             ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1162          v->value_int = samp ? samp->Name : 0;
1163       }
1164       break;
1165    /* GL_ARB_uniform_buffer_object */
1166    case GL_UNIFORM_BUFFER_BINDING:
1167       v->value_int = ctx->UniformBuffer ? ctx->UniformBuffer->Name : 0;
1168       break;
1169    /* GL_ARB_shader_storage_buffer_object */
1170    case GL_SHADER_STORAGE_BUFFER_BINDING:
1171       v->value_int = ctx->ShaderStorageBuffer ? ctx->ShaderStorageBuffer->Name : 0;
1172       break;
1173    /* GL_ARB_query_buffer_object */
1174    case GL_QUERY_BUFFER_BINDING:
1175       v->value_int = ctx->QueryBuffer ? ctx->QueryBuffer->Name : 0;
1176       break;
1177    /* GL_ARB_timer_query */
1178    case GL_TIMESTAMP:
1179       if (ctx->Driver.GetTimestamp) {
1180          v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1181       }
1182       else {
1183          _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1184       }
1185       break;
1186    /* GL_KHR_DEBUG */
1187    case GL_DEBUG_OUTPUT:
1188    case GL_DEBUG_OUTPUT_SYNCHRONOUS:
1189    case GL_DEBUG_LOGGED_MESSAGES:
1190    case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1191    case GL_DEBUG_GROUP_STACK_DEPTH:
1192       v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1193       break;
1194    /* GL_ARB_shader_atomic_counters */
1195    case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1196       v->value_int = ctx->AtomicBuffer ? ctx->AtomicBuffer->Name : 0;
1197       break;
1198    /* GL 4.3 */
1199    case GL_NUM_SHADING_LANGUAGE_VERSIONS:
1200       v->value_int = _mesa_get_shading_language_version(ctx, -1, NULL);
1201       break;
1202    /* GL_ARB_draw_indirect */
1203    case GL_DRAW_INDIRECT_BUFFER_BINDING:
1204       v->value_int = ctx->DrawIndirectBuffer ? ctx->DrawIndirectBuffer->Name: 0;
1205       break;
1206    /* GL_ARB_indirect_parameters */
1207    case GL_PARAMETER_BUFFER_BINDING_ARB:
1208       v->value_int = ctx->ParameterBuffer ? ctx->ParameterBuffer->Name : 0;
1209       break;
1210    /* GL_ARB_separate_shader_objects */
1211    case GL_PROGRAM_PIPELINE_BINDING:
1212       if (ctx->Pipeline.Current) {
1213          v->value_int = ctx->Pipeline.Current->Name;
1214       } else {
1215          v->value_int = 0;
1216       }
1217       break;
1218    /* GL_ARB_compute_shader */
1219    case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
1220       v->value_int = ctx->DispatchIndirectBuffer ?
1221                         ctx->DispatchIndirectBuffer->Name : 0;
1222       break;
1223    /* GL_ARB_multisample */
1224    case GL_SAMPLES:
1225       v->value_int = _mesa_geometric_samples(ctx->DrawBuffer);
1226       break;
1227    case GL_SAMPLE_BUFFERS:
1228       v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0;
1229       break;
1230    /* GL_EXT_textrue_integer */
1231    case GL_RGBA_INTEGER_MODE_EXT:
1232       v->value_int = (ctx->DrawBuffer->_IntegerBuffers != 0);
1233       break;
1234    /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1235    case GL_VBO_FREE_MEMORY_ATI:
1236    case GL_TEXTURE_FREE_MEMORY_ATI:
1237    case GL_RENDERBUFFER_FREE_MEMORY_ATI:
1238    case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX:
1239    case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX:
1240    case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX:
1241    case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX:
1242    case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX:
1243       {
1244          struct gl_memory_info info;
1245 
1246          ctx->Driver.QueryMemoryInfo(ctx, &info);
1247 
1248          if (d->pname == GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
1249             v->value_int = info.total_device_memory;
1250          else if (d->pname == GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
1251             v->value_int = info.total_device_memory +
1252                            info.total_staging_memory;
1253          else if (d->pname == GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
1254             v->value_int = info.avail_device_memory;
1255          else if (d->pname == GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
1256             v->value_int = info.nr_device_memory_evictions;
1257          else if (d->pname == GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
1258             v->value_int = info.device_memory_evicted;
1259          else {
1260             /* ATI free memory enums.
1261              *
1262              * Since the GPU memory is (usually) page-table based, every two
1263              * consecutive elements are equal. From the GL_ATI_meminfo
1264              * specification:
1265              *
1266              *    "param[0] - total memory free in the pool
1267              *     param[1] - largest available free block in the pool
1268              *     param[2] - total auxiliary memory free
1269              *     param[3] - largest auxiliary free block"
1270              *
1271              * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1272              * the same numbers here.
1273              */
1274             v->value_int_4[0] = info.avail_device_memory;
1275             v->value_int_4[1] = info.avail_device_memory;
1276             v->value_int_4[2] = info.avail_staging_memory;
1277             v->value_int_4[3] = info.avail_staging_memory;
1278          }
1279       }
1280       break;
1281 
1282    /* GL_ARB_get_program_binary */
1283    case GL_PROGRAM_BINARY_FORMATS:
1284       assert(ctx->Const.NumProgramBinaryFormats <= 1);
1285       v->value_int_n.n = MIN2(ctx->Const.NumProgramBinaryFormats, 1);
1286       if (ctx->Const.NumProgramBinaryFormats > 0) {
1287          v->value_int_n.ints[0] = GL_PROGRAM_BINARY_FORMAT_MESA;
1288       }
1289       break;
1290    /* ARB_spirv_extensions */
1291    case GL_NUM_SPIR_V_EXTENSIONS:
1292       v->value_int = _mesa_get_spirv_extension_count(ctx);
1293       break;
1294    /* GL_EXT_disjoint_timer_query */
1295    case GL_GPU_DISJOINT_EXT:
1296       {
1297          simple_mtx_lock(&ctx->Shared->Mutex);
1298          v->value_int = ctx->Shared->DisjointOperation;
1299          /* Reset state as expected by the spec. */
1300          ctx->Shared->DisjointOperation = false;
1301          simple_mtx_unlock(&ctx->Shared->Mutex);
1302       }
1303       break;
1304    /* GL_ARB_sample_locations */
1305    case GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB:
1306    case GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB:
1307    case GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB:
1308       {
1309          GLuint bits, width, height;
1310 
1311          if (ctx->NewState & _NEW_BUFFERS)
1312             _mesa_update_state(ctx);
1313 
1314          if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1315             v->value_uint = 0;
1316             break;
1317          }
1318 
1319          ctx->Driver.GetProgrammableSampleCaps(ctx, ctx->DrawBuffer,
1320                                                &bits, &width, &height);
1321 
1322          if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB)
1323             v->value_uint = width;
1324          else if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB)
1325             v->value_uint = height;
1326          else
1327             v->value_uint = bits;
1328       }
1329       break;
1330    case GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB:
1331       v->value_uint = MAX_SAMPLE_LOCATION_TABLE_SIZE;
1332       break;
1333 
1334    /* GL_AMD_framebuffer_multisample_advanced */
1335    case GL_SUPPORTED_MULTISAMPLE_MODES_AMD:
1336       v->value_int_n.n = ctx->Const.NumSupportedMultisampleModes * 3;
1337       memcpy(v->value_int_n.ints, ctx->Const.SupportedMultisampleModes,
1338              v->value_int_n.n * sizeof(GLint));
1339       break;
1340 
1341    /* GL_NV_viewport_swizzle */
1342    case GL_VIEWPORT_SWIZZLE_X_NV:
1343       v->value_enum = ctx->ViewportArray[0].SwizzleX;
1344       break;
1345    case GL_VIEWPORT_SWIZZLE_Y_NV:
1346       v->value_enum = ctx->ViewportArray[0].SwizzleY;
1347       break;
1348    case GL_VIEWPORT_SWIZZLE_Z_NV:
1349       v->value_enum = ctx->ViewportArray[0].SwizzleZ;
1350       break;
1351    case GL_VIEWPORT_SWIZZLE_W_NV:
1352       v->value_enum = ctx->ViewportArray[0].SwizzleW;
1353       break;
1354    }
1355 }
1356 
1357 /**
1358  * Check extra constraints on a struct value_desc descriptor
1359  *
1360  * If a struct value_desc has a non-NULL extra pointer, it means that
1361  * there are a number of extra constraints to check or actions to
1362  * perform.  The extras is just an integer array where each integer
1363  * encode different constraints or actions.
1364  *
1365  * \param ctx current context
1366  * \param func name of calling glGet*v() function for error reporting
1367  * \param d the struct value_desc that has the extra constraints
1368  *
1369  * \return GL_FALSE if all of the constraints were not satisfied,
1370  *     otherwise GL_TRUE.
1371  */
1372 static GLboolean
check_extra(struct gl_context * ctx,const char * func,const struct value_desc * d)1373 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1374 {
1375    const GLuint version = ctx->Version;
1376    GLboolean api_check = GL_FALSE;
1377    GLboolean api_found = GL_FALSE;
1378    const int *e;
1379 
1380    for (e = d->extra; *e != EXTRA_END; e++) {
1381       switch (*e) {
1382       case EXTRA_VERSION_30:
1383          api_check = GL_TRUE;
1384          if (version >= 30)
1385             api_found = GL_TRUE;
1386          break;
1387       case EXTRA_VERSION_31:
1388          api_check = GL_TRUE;
1389          if (version >= 31)
1390             api_found = GL_TRUE;
1391          break;
1392       case EXTRA_VERSION_32:
1393          api_check = GL_TRUE;
1394          if (version >= 32)
1395             api_found = GL_TRUE;
1396          break;
1397       case EXTRA_VERSION_40:
1398          api_check = GL_TRUE;
1399          if (version >= 40)
1400             api_found = GL_TRUE;
1401          break;
1402       case EXTRA_VERSION_43:
1403          api_check = GL_TRUE;
1404          if (_mesa_is_desktop_gl(ctx) && version >= 43)
1405             api_found = GL_TRUE;
1406          break;
1407       case EXTRA_API_ES2:
1408          api_check = GL_TRUE;
1409          if (ctx->API == API_OPENGLES2)
1410             api_found = GL_TRUE;
1411          break;
1412       case EXTRA_API_ES3:
1413          api_check = GL_TRUE;
1414          if (_mesa_is_gles3(ctx))
1415             api_found = GL_TRUE;
1416          break;
1417       case EXTRA_API_ES31:
1418          api_check = GL_TRUE;
1419          if (_mesa_is_gles31(ctx))
1420             api_found = GL_TRUE;
1421          break;
1422       case EXTRA_API_ES32:
1423          api_check = GL_TRUE;
1424          if (_mesa_is_gles32(ctx))
1425             api_found = GL_TRUE;
1426          break;
1427       case EXTRA_API_GL:
1428          api_check = GL_TRUE;
1429          if (_mesa_is_desktop_gl(ctx))
1430             api_found = GL_TRUE;
1431          break;
1432       case EXTRA_API_GL_CORE:
1433          api_check = GL_TRUE;
1434          if (ctx->API == API_OPENGL_CORE)
1435             api_found = GL_TRUE;
1436          break;
1437       case EXTRA_NEW_BUFFERS:
1438          if (ctx->NewState & _NEW_BUFFERS)
1439             _mesa_update_state(ctx);
1440          break;
1441       case EXTRA_FLUSH_CURRENT:
1442          FLUSH_CURRENT(ctx, 0);
1443          break;
1444       case EXTRA_VALID_DRAW_BUFFER:
1445          if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1446             _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1447                         func, d->pname - GL_DRAW_BUFFER0_ARB);
1448             return GL_FALSE;
1449          }
1450          break;
1451       case EXTRA_VALID_TEXTURE_UNIT:
1452          if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1453             _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1454                         func, ctx->Texture.CurrentUnit);
1455             return GL_FALSE;
1456          }
1457          break;
1458       case EXTRA_VALID_CLIP_DISTANCE:
1459          if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1460             _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1461                         func, d->pname - GL_CLIP_DISTANCE0);
1462             return GL_FALSE;
1463          }
1464          break;
1465       case EXTRA_GLSL_130:
1466          api_check = GL_TRUE;
1467          if (ctx->Const.GLSLVersion >= 130)
1468             api_found = GL_TRUE;
1469          break;
1470       case EXTRA_EXT_UBO_GS:
1471          api_check = GL_TRUE;
1472          if (ctx->Extensions.ARB_uniform_buffer_object &&
1473             _mesa_has_geometry_shaders(ctx))
1474             api_found = GL_TRUE;
1475          break;
1476       case EXTRA_EXT_ATOMICS_GS:
1477          api_check = GL_TRUE;
1478          if (ctx->Extensions.ARB_shader_atomic_counters &&
1479             _mesa_has_geometry_shaders(ctx))
1480             api_found = GL_TRUE;
1481          break;
1482       case EXTRA_EXT_SHADER_IMAGE_GS:
1483          api_check = GL_TRUE;
1484          if (ctx->Extensions.ARB_shader_image_load_store &&
1485             _mesa_has_geometry_shaders(ctx))
1486             api_found = GL_TRUE;
1487          break;
1488       case EXTRA_EXT_ATOMICS_TESS:
1489          api_check = GL_TRUE;
1490          api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1491                      _mesa_has_tessellation(ctx);
1492          break;
1493       case EXTRA_EXT_SHADER_IMAGE_TESS:
1494          api_check = GL_TRUE;
1495          api_found = ctx->Extensions.ARB_shader_image_load_store &&
1496                      _mesa_has_tessellation(ctx);
1497          break;
1498       case EXTRA_EXT_SSBO_GS:
1499          api_check = GL_TRUE;
1500          if (ctx->Extensions.ARB_shader_storage_buffer_object &&
1501             _mesa_has_geometry_shaders(ctx))
1502             api_found = GL_TRUE;
1503          break;
1504       case EXTRA_EXT_FB_NO_ATTACH_GS:
1505          api_check = GL_TRUE;
1506          if (ctx->Extensions.ARB_framebuffer_no_attachments &&
1507             (_mesa_is_desktop_gl(ctx) ||
1508             _mesa_has_OES_geometry_shader(ctx)))
1509             api_found = GL_TRUE;
1510          break;
1511       case EXTRA_EXT_ES_GS:
1512          api_check = GL_TRUE;
1513          if (_mesa_has_OES_geometry_shader(ctx))
1514             api_found = GL_TRUE;
1515          break;
1516       case EXTRA_EXT_PROVOKING_VERTEX_32:
1517          api_check = GL_TRUE;
1518          if (ctx->API == API_OPENGL_COMPAT || version == 32)
1519             api_found = ctx->Extensions.EXT_provoking_vertex;
1520          break;
1521       case EXTRA_END:
1522          break;
1523       default: /* *e is a offset into the extension struct */
1524          api_check = GL_TRUE;
1525          if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1526             api_found = GL_TRUE;
1527          break;
1528       }
1529    }
1530 
1531    if (api_check && !api_found) {
1532       _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1533                   _mesa_enum_to_string(d->pname));
1534       return GL_FALSE;
1535    }
1536 
1537    return GL_TRUE;
1538 }
1539 
1540 static const struct value_desc error_value =
1541    { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1542 
1543 /**
1544  * Find the struct value_desc corresponding to the enum 'pname'.
1545  *
1546  * We hash the enum value to get an index into the 'table' array,
1547  * which holds the index in the 'values' array of struct value_desc.
1548  * Once we've found the entry, we do the extra checks, if any, then
1549  * look up the value and return a pointer to it.
1550  *
1551  * If the value has to be computed (for example, it's the result of a
1552  * function call or we need to add 1 to it), we use the tmp 'v' to
1553  * store the result.
1554  *
1555  * \param func name of glGet*v() func for error reporting
1556  * \param pname the enum value we're looking up
1557  * \param p is were we return the pointer to the value
1558  * \param v a tmp union value variable in the calling glGet*v() function
1559  *
1560  * \return the struct value_desc corresponding to the enum or a struct
1561  *     value_desc of TYPE_INVALID if not found.  This lets the calling
1562  *     glGet*v() function jump right into a switch statement and
1563  *     handle errors there instead of having to check for NULL.
1564  */
1565 static const struct value_desc *
find_value(const char * func,GLenum pname,void ** p,union value * v)1566 find_value(const char *func, GLenum pname, void **p, union value *v)
1567 {
1568    GET_CURRENT_CONTEXT(ctx);
1569    int mask, hash;
1570    const struct value_desc *d;
1571    int api;
1572 
1573    *p = NULL;
1574 
1575    api = ctx->API;
1576    /* We index into the table_set[] list of per-API hash tables using the API's
1577     * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1578     * value since it's compatible with GLES2 its entry in table_set[] is at the
1579     * end.
1580     */
1581    STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 4);
1582    if (ctx->API == API_OPENGLES2) {
1583       if (ctx->Version >= 32)
1584          api = API_OPENGL_LAST + 3;
1585       else if (ctx->Version >= 31)
1586          api = API_OPENGL_LAST + 2;
1587       else if (ctx->Version >= 30)
1588          api = API_OPENGL_LAST + 1;
1589    }
1590    mask = ARRAY_SIZE(table(api)) - 1;
1591    hash = (pname * prime_factor);
1592    while (1) {
1593       int idx = table(api)[hash & mask];
1594 
1595       /* If the enum isn't valid, the hash walk ends with index 0,
1596        * pointing to the first entry of values[] which doesn't hold
1597        * any valid enum. */
1598       if (unlikely(idx == 0)) {
1599          _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1600                _mesa_enum_to_string(pname));
1601          return &error_value;
1602       }
1603 
1604       d = &values[idx];
1605       if (likely(d->pname == pname))
1606          break;
1607 
1608       hash += prime_step;
1609    }
1610 
1611    if (unlikely(d->extra && !check_extra(ctx, func, d)))
1612       return &error_value;
1613 
1614    switch (d->location) {
1615    case LOC_BUFFER:
1616       *p = ((char *) ctx->DrawBuffer + d->offset);
1617       return d;
1618    case LOC_CONTEXT:
1619       *p = ((char *) ctx + d->offset);
1620       return d;
1621    case LOC_ARRAY:
1622       *p = ((char *) ctx->Array.VAO + d->offset);
1623       return d;
1624    case LOC_TEXUNIT:
1625       if (ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->Texture.FixedFuncUnit)) {
1626          unsigned index = ctx->Texture.CurrentUnit;
1627          *p = ((char *)&ctx->Texture.FixedFuncUnit[index] + d->offset);
1628          return d;
1629       }
1630       _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s,unit=%d)", func,
1631                   _mesa_enum_to_string(pname),
1632                   ctx->Texture.CurrentUnit);
1633       return &error_value;
1634    case LOC_CUSTOM:
1635       find_custom_value(ctx, d, v);
1636       *p = v;
1637       return d;
1638    default:
1639       assert(0);
1640       break;
1641    }
1642 
1643    /* silence warning */
1644    return &error_value;
1645 }
1646 
1647 static const int transpose[] = {
1648    0, 4,  8, 12,
1649    1, 5,  9, 13,
1650    2, 6, 10, 14,
1651    3, 7, 11, 15
1652 };
1653 
1654 static GLsizei
get_value_size(enum value_type type,const union value * v)1655 get_value_size(enum value_type type, const union value *v)
1656 {
1657    switch (type) {
1658    case TYPE_INVALID:
1659       return 0;
1660    case TYPE_CONST:
1661    case TYPE_UINT:
1662    case TYPE_INT:
1663       return sizeof(GLint);
1664    case TYPE_INT_2:
1665    case TYPE_UINT_2:
1666       return sizeof(GLint) * 2;
1667    case TYPE_INT_3:
1668    case TYPE_UINT_3:
1669       return sizeof(GLint) * 3;
1670    case TYPE_INT_4:
1671    case TYPE_UINT_4:
1672       return sizeof(GLint) * 4;
1673    case TYPE_INT_N:
1674       return sizeof(GLint) * v->value_int_n.n;
1675    case TYPE_INT64:
1676       return sizeof(GLint64);
1677       break;
1678    case TYPE_ENUM16:
1679       return sizeof(GLenum16);
1680    case TYPE_ENUM:
1681       return sizeof(GLenum);
1682    case TYPE_ENUM_2:
1683       return sizeof(GLenum) * 2;
1684    case TYPE_BOOLEAN:
1685       return sizeof(GLboolean);
1686    case TYPE_UBYTE:
1687       return sizeof(GLubyte);
1688    case TYPE_SHORT:
1689       return sizeof(GLshort);
1690    case TYPE_BIT_0:
1691    case TYPE_BIT_1:
1692    case TYPE_BIT_2:
1693    case TYPE_BIT_3:
1694    case TYPE_BIT_4:
1695    case TYPE_BIT_5:
1696    case TYPE_BIT_6:
1697    case TYPE_BIT_7:
1698       return 1;
1699    case TYPE_FLOAT:
1700    case TYPE_FLOATN:
1701       return sizeof(GLfloat);
1702    case TYPE_FLOAT_2:
1703    case TYPE_FLOATN_2:
1704       return sizeof(GLfloat) * 2;
1705    case TYPE_FLOAT_3:
1706    case TYPE_FLOATN_3:
1707       return sizeof(GLfloat) * 3;
1708    case TYPE_FLOAT_4:
1709    case TYPE_FLOATN_4:
1710       return sizeof(GLfloat) * 4;
1711    case TYPE_FLOAT_8:
1712       return sizeof(GLfloat) * 8;
1713    case TYPE_DOUBLEN:
1714       return sizeof(GLdouble);
1715    case TYPE_DOUBLEN_2:
1716       return sizeof(GLdouble) * 2;
1717    case TYPE_MATRIX:
1718       return sizeof (GLfloat) * 16;
1719    case TYPE_MATRIX_T:
1720       return sizeof (GLfloat) * 16;
1721    default:
1722       assert(!"invalid value_type given for get_value_size()");
1723       return -1;
1724    }
1725 }
1726 
1727 void GLAPIENTRY
_mesa_GetBooleanv(GLenum pname,GLboolean * params)1728 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1729 {
1730    const struct value_desc *d;
1731    union value v;
1732    GLmatrix *m;
1733    int shift, i;
1734    void *p;
1735 
1736    d = find_value("glGetBooleanv", pname, &p, &v);
1737    switch (d->type) {
1738    case TYPE_INVALID:
1739       break;
1740    case TYPE_CONST:
1741       params[0] = INT_TO_BOOLEAN(d->offset);
1742       break;
1743 
1744    case TYPE_FLOAT_8:
1745       params[7] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[7]);
1746       params[6] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[6]);
1747       params[5] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[5]);
1748       params[4] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[4]);
1749       FALLTHROUGH;
1750    case TYPE_FLOAT_4:
1751    case TYPE_FLOATN_4:
1752       params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1753       FALLTHROUGH;
1754    case TYPE_FLOAT_3:
1755    case TYPE_FLOATN_3:
1756       params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1757       FALLTHROUGH;
1758    case TYPE_FLOAT_2:
1759    case TYPE_FLOATN_2:
1760       params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1761       FALLTHROUGH;
1762    case TYPE_FLOAT:
1763    case TYPE_FLOATN:
1764       params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1765       break;
1766 
1767    case TYPE_DOUBLEN_2:
1768       params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1769       FALLTHROUGH;
1770    case TYPE_DOUBLEN:
1771       params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1772       break;
1773 
1774    case TYPE_INT_4:
1775    case TYPE_UINT_4:
1776       params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1777       FALLTHROUGH;
1778    case TYPE_INT_3:
1779    case TYPE_UINT_3:
1780       params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1781       FALLTHROUGH;
1782    case TYPE_INT_2:
1783    case TYPE_UINT_2:
1784    case TYPE_ENUM_2:
1785       params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1786       FALLTHROUGH;
1787    case TYPE_INT:
1788    case TYPE_UINT:
1789    case TYPE_ENUM:
1790       params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1791       break;
1792 
1793    case TYPE_ENUM16:
1794       params[0] = INT_TO_BOOLEAN(((GLenum16 *) p)[0]);
1795       break;
1796 
1797    case TYPE_INT_N:
1798       for (i = 0; i < v.value_int_n.n; i++)
1799          params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1800       break;
1801 
1802    case TYPE_INT64:
1803       params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1804       break;
1805 
1806    case TYPE_BOOLEAN:
1807       params[0] = ((GLboolean*) p)[0];
1808       break;
1809 
1810    case TYPE_UBYTE:
1811       params[0] = INT_TO_BOOLEAN(((GLubyte *) p)[0]);
1812       break;
1813 
1814    case TYPE_SHORT:
1815       params[0] = INT_TO_BOOLEAN(((GLshort *) p)[0]);
1816       break;
1817 
1818    case TYPE_MATRIX:
1819       m = *(GLmatrix **) p;
1820       for (i = 0; i < 16; i++)
1821          params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1822       break;
1823 
1824    case TYPE_MATRIX_T:
1825       m = *(GLmatrix **) p;
1826       for (i = 0; i < 16; i++)
1827          params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1828       break;
1829 
1830    case TYPE_BIT_0:
1831    case TYPE_BIT_1:
1832    case TYPE_BIT_2:
1833    case TYPE_BIT_3:
1834    case TYPE_BIT_4:
1835    case TYPE_BIT_5:
1836    case TYPE_BIT_6:
1837    case TYPE_BIT_7:
1838       shift = d->type - TYPE_BIT_0;
1839       params[0] = (*(GLbitfield *) p >> shift) & 1;
1840       break;
1841    }
1842 }
1843 
1844 void GLAPIENTRY
_mesa_GetFloatv(GLenum pname,GLfloat * params)1845 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1846 {
1847    const struct value_desc *d;
1848    union value v;
1849    GLmatrix *m;
1850    int shift, i;
1851    void *p;
1852 
1853    d = find_value("glGetFloatv", pname, &p, &v);
1854    switch (d->type) {
1855    case TYPE_INVALID:
1856       break;
1857    case TYPE_CONST:
1858       params[0] = (GLfloat) d->offset;
1859       break;
1860 
1861    case TYPE_FLOAT_8:
1862       params[7] = ((GLfloat *) p)[7];
1863       params[6] = ((GLfloat *) p)[6];
1864       params[5] = ((GLfloat *) p)[5];
1865       params[4] = ((GLfloat *) p)[4];
1866       FALLTHROUGH;
1867    case TYPE_FLOAT_4:
1868    case TYPE_FLOATN_4:
1869       params[3] = ((GLfloat *) p)[3];
1870       FALLTHROUGH;
1871    case TYPE_FLOAT_3:
1872    case TYPE_FLOATN_3:
1873       params[2] = ((GLfloat *) p)[2];
1874       FALLTHROUGH;
1875    case TYPE_FLOAT_2:
1876    case TYPE_FLOATN_2:
1877       params[1] = ((GLfloat *) p)[1];
1878       FALLTHROUGH;
1879    case TYPE_FLOAT:
1880    case TYPE_FLOATN:
1881       params[0] = ((GLfloat *) p)[0];
1882       break;
1883 
1884    case TYPE_DOUBLEN_2:
1885       params[1] = (GLfloat) (((GLdouble *) p)[1]);
1886       FALLTHROUGH;
1887    case TYPE_DOUBLEN:
1888       params[0] = (GLfloat) (((GLdouble *) p)[0]);
1889       break;
1890 
1891    case TYPE_INT_4:
1892       params[3] = (GLfloat) (((GLint *) p)[3]);
1893       FALLTHROUGH;
1894    case TYPE_INT_3:
1895       params[2] = (GLfloat) (((GLint *) p)[2]);
1896       FALLTHROUGH;
1897    case TYPE_INT_2:
1898    case TYPE_ENUM_2:
1899       params[1] = (GLfloat) (((GLint *) p)[1]);
1900       FALLTHROUGH;
1901    case TYPE_INT:
1902    case TYPE_ENUM:
1903       params[0] = (GLfloat) (((GLint *) p)[0]);
1904       break;
1905 
1906    case TYPE_ENUM16:
1907       params[0] = (GLfloat) (((GLenum16 *) p)[0]);
1908       break;
1909 
1910    case TYPE_INT_N:
1911       for (i = 0; i < v.value_int_n.n; i++)
1912          params[i] = (GLfloat) v.value_int_n.ints[i];
1913       break;
1914 
1915    case TYPE_UINT_4:
1916       params[3] = (GLfloat) (((GLuint *) p)[3]);
1917       FALLTHROUGH;
1918    case TYPE_UINT_3:
1919       params[2] = (GLfloat) (((GLuint *) p)[2]);
1920       FALLTHROUGH;
1921    case TYPE_UINT_2:
1922       params[1] = (GLfloat) (((GLuint *) p)[1]);
1923       FALLTHROUGH;
1924    case TYPE_UINT:
1925       params[0] = (GLfloat) (((GLuint *) p)[0]);
1926       break;
1927 
1928    case TYPE_INT64:
1929       params[0] = (GLfloat) (((GLint64 *) p)[0]);
1930       break;
1931 
1932    case TYPE_BOOLEAN:
1933       params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1934       break;
1935 
1936    case TYPE_UBYTE:
1937       params[0] = (GLfloat) ((GLubyte *) p)[0];
1938       break;
1939 
1940    case TYPE_SHORT:
1941       params[0] = (GLfloat) ((GLshort *) p)[0];
1942       break;
1943 
1944    case TYPE_MATRIX:
1945       m = *(GLmatrix **) p;
1946       for (i = 0; i < 16; i++)
1947          params[i] = m->m[i];
1948       break;
1949 
1950    case TYPE_MATRIX_T:
1951       m = *(GLmatrix **) p;
1952       for (i = 0; i < 16; i++)
1953          params[i] = m->m[transpose[i]];
1954       break;
1955 
1956    case TYPE_BIT_0:
1957    case TYPE_BIT_1:
1958    case TYPE_BIT_2:
1959    case TYPE_BIT_3:
1960    case TYPE_BIT_4:
1961    case TYPE_BIT_5:
1962    case TYPE_BIT_6:
1963    case TYPE_BIT_7:
1964       shift = d->type - TYPE_BIT_0;
1965       params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1966       break;
1967    }
1968 }
1969 
1970 void GLAPIENTRY
_mesa_GetIntegerv(GLenum pname,GLint * params)1971 _mesa_GetIntegerv(GLenum pname, GLint *params)
1972 {
1973    const struct value_desc *d;
1974    union value v;
1975    GLmatrix *m;
1976    int shift, i;
1977    void *p;
1978 
1979    d = find_value("glGetIntegerv", pname, &p, &v);
1980    switch (d->type) {
1981    case TYPE_INVALID:
1982       break;
1983    case TYPE_CONST:
1984       params[0] = d->offset;
1985       break;
1986 
1987    case TYPE_FLOAT_8:
1988       params[7] = lroundf(((GLfloat *) p)[7]);
1989       params[6] = lroundf(((GLfloat *) p)[6]);
1990       params[5] = lroundf(((GLfloat *) p)[5]);
1991       params[4] = lroundf(((GLfloat *) p)[4]);
1992       FALLTHROUGH;
1993    case TYPE_FLOAT_4:
1994       params[3] = lroundf(((GLfloat *) p)[3]);
1995       FALLTHROUGH;
1996    case TYPE_FLOAT_3:
1997       params[2] = lroundf(((GLfloat *) p)[2]);
1998       FALLTHROUGH;
1999    case TYPE_FLOAT_2:
2000       params[1] = lroundf(((GLfloat *) p)[1]);
2001       FALLTHROUGH;
2002    case TYPE_FLOAT:
2003       params[0] = lroundf(((GLfloat *) p)[0]);
2004       break;
2005 
2006    case TYPE_FLOATN_4:
2007       params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2008       FALLTHROUGH;
2009    case TYPE_FLOATN_3:
2010       params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2011       FALLTHROUGH;
2012    case TYPE_FLOATN_2:
2013       params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2014       FALLTHROUGH;
2015    case TYPE_FLOATN:
2016       params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2017       break;
2018 
2019    case TYPE_DOUBLEN_2:
2020       params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
2021       FALLTHROUGH;
2022    case TYPE_DOUBLEN:
2023       params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2024       break;
2025 
2026    case TYPE_INT_4:
2027    case TYPE_UINT_4:
2028       params[3] = ((GLint *) p)[3];
2029       FALLTHROUGH;
2030    case TYPE_INT_3:
2031    case TYPE_UINT_3:
2032       params[2] = ((GLint *) p)[2];
2033       FALLTHROUGH;
2034    case TYPE_INT_2:
2035    case TYPE_UINT_2:
2036    case TYPE_ENUM_2:
2037       params[1] = ((GLint *) p)[1];
2038       FALLTHROUGH;
2039    case TYPE_INT:
2040    case TYPE_UINT:
2041    case TYPE_ENUM:
2042       params[0] = ((GLint *) p)[0];
2043       break;
2044 
2045    case TYPE_ENUM16:
2046       params[0] = ((GLenum16 *) p)[0];
2047       break;
2048 
2049    case TYPE_INT_N:
2050       for (i = 0; i < v.value_int_n.n; i++)
2051          params[i] = v.value_int_n.ints[i];
2052       break;
2053 
2054    case TYPE_INT64:
2055       params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
2056       break;
2057 
2058    case TYPE_BOOLEAN:
2059       params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
2060       break;
2061 
2062    case TYPE_UBYTE:
2063       params[0] = ((GLubyte *) p)[0];
2064       break;
2065 
2066    case TYPE_SHORT:
2067       params[0] = ((GLshort *) p)[0];
2068       break;
2069 
2070    case TYPE_MATRIX:
2071       m = *(GLmatrix **) p;
2072       for (i = 0; i < 16; i++)
2073          params[i] = FLOAT_TO_INT(m->m[i]);
2074       break;
2075 
2076    case TYPE_MATRIX_T:
2077       m = *(GLmatrix **) p;
2078       for (i = 0; i < 16; i++)
2079          params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
2080       break;
2081 
2082    case TYPE_BIT_0:
2083    case TYPE_BIT_1:
2084    case TYPE_BIT_2:
2085    case TYPE_BIT_3:
2086    case TYPE_BIT_4:
2087    case TYPE_BIT_5:
2088    case TYPE_BIT_6:
2089    case TYPE_BIT_7:
2090       shift = d->type - TYPE_BIT_0;
2091       params[0] = (*(GLbitfield *) p >> shift) & 1;
2092       break;
2093    }
2094 }
2095 
2096 void GLAPIENTRY
_mesa_GetInteger64v(GLenum pname,GLint64 * params)2097 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
2098 {
2099    const struct value_desc *d;
2100    union value v;
2101    GLmatrix *m;
2102    int shift, i;
2103    void *p;
2104 
2105    d = find_value("glGetInteger64v", pname, &p, &v);
2106    switch (d->type) {
2107    case TYPE_INVALID:
2108       break;
2109    case TYPE_CONST:
2110       params[0] = d->offset;
2111       break;
2112 
2113    case TYPE_FLOAT_8:
2114       params[7] = llround(((GLfloat *) p)[7]);
2115       params[6] = llround(((GLfloat *) p)[6]);
2116       params[5] = llround(((GLfloat *) p)[5]);
2117       params[4] = llround(((GLfloat *) p)[4]);
2118       FALLTHROUGH;
2119    case TYPE_FLOAT_4:
2120       params[3] = llround(((GLfloat *) p)[3]);
2121       FALLTHROUGH;
2122    case TYPE_FLOAT_3:
2123       params[2] = llround(((GLfloat *) p)[2]);
2124       FALLTHROUGH;
2125    case TYPE_FLOAT_2:
2126       params[1] = llround(((GLfloat *) p)[1]);
2127       FALLTHROUGH;
2128    case TYPE_FLOAT:
2129       params[0] = llround(((GLfloat *) p)[0]);
2130       break;
2131 
2132    case TYPE_FLOATN_4:
2133       params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2134       FALLTHROUGH;
2135    case TYPE_FLOATN_3:
2136       params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2137       FALLTHROUGH;
2138    case TYPE_FLOATN_2:
2139       params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2140       FALLTHROUGH;
2141    case TYPE_FLOATN:
2142       params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2143       break;
2144 
2145    case TYPE_DOUBLEN_2:
2146       params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
2147       FALLTHROUGH;
2148    case TYPE_DOUBLEN:
2149       params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2150       break;
2151 
2152    case TYPE_INT_4:
2153       params[3] = ((GLint *) p)[3];
2154       FALLTHROUGH;
2155    case TYPE_INT_3:
2156       params[2] = ((GLint *) p)[2];
2157       FALLTHROUGH;
2158    case TYPE_INT_2:
2159    case TYPE_ENUM_2:
2160       params[1] = ((GLint *) p)[1];
2161       FALLTHROUGH;
2162    case TYPE_INT:
2163    case TYPE_ENUM:
2164       params[0] = ((GLint *) p)[0];
2165       break;
2166 
2167    case TYPE_ENUM16:
2168       params[0] = ((GLenum16 *) p)[0];
2169       break;
2170 
2171    case TYPE_INT_N:
2172       for (i = 0; i < v.value_int_n.n; i++)
2173          params[i] = v.value_int_n.ints[i];
2174       break;
2175 
2176    case TYPE_UINT_4:
2177       params[3] = ((GLuint *) p)[3];
2178       FALLTHROUGH;
2179    case TYPE_UINT_3:
2180       params[2] = ((GLuint *) p)[2];
2181       FALLTHROUGH;
2182    case TYPE_UINT_2:
2183       params[1] = ((GLuint *) p)[1];
2184       FALLTHROUGH;
2185    case TYPE_UINT:
2186       params[0] = ((GLuint *) p)[0];
2187       break;
2188 
2189    case TYPE_INT64:
2190       params[0] = ((GLint64 *) p)[0];
2191       break;
2192 
2193    case TYPE_BOOLEAN:
2194       params[0] = ((GLboolean*) p)[0];
2195       break;
2196 
2197    case TYPE_MATRIX:
2198       m = *(GLmatrix **) p;
2199       for (i = 0; i < 16; i++)
2200          params[i] = FLOAT_TO_INT64(m->m[i]);
2201       break;
2202 
2203    case TYPE_MATRIX_T:
2204       m = *(GLmatrix **) p;
2205       for (i = 0; i < 16; i++)
2206          params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2207       break;
2208 
2209    case TYPE_BIT_0:
2210    case TYPE_BIT_1:
2211    case TYPE_BIT_2:
2212    case TYPE_BIT_3:
2213    case TYPE_BIT_4:
2214    case TYPE_BIT_5:
2215    case TYPE_BIT_6:
2216    case TYPE_BIT_7:
2217       shift = d->type - TYPE_BIT_0;
2218       params[0] = (*(GLbitfield *) p >> shift) & 1;
2219       break;
2220    }
2221 }
2222 
2223 void GLAPIENTRY
_mesa_GetDoublev(GLenum pname,GLdouble * params)2224 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2225 {
2226    const struct value_desc *d;
2227    union value v;
2228    GLmatrix *m;
2229    int shift, i;
2230    void *p;
2231 
2232    d = find_value("glGetDoublev", pname, &p, &v);
2233    switch (d->type) {
2234    case TYPE_INVALID:
2235       break;
2236    case TYPE_CONST:
2237       params[0] = d->offset;
2238       break;
2239 
2240    case TYPE_FLOAT_8:
2241       params[7] = ((GLfloat *) p)[7];
2242       params[6] = ((GLfloat *) p)[6];
2243       params[5] = ((GLfloat *) p)[5];
2244       params[4] = ((GLfloat *) p)[4];
2245       FALLTHROUGH;
2246    case TYPE_FLOAT_4:
2247    case TYPE_FLOATN_4:
2248       params[3] = ((GLfloat *) p)[3];
2249       FALLTHROUGH;
2250    case TYPE_FLOAT_3:
2251    case TYPE_FLOATN_3:
2252       params[2] = ((GLfloat *) p)[2];
2253       FALLTHROUGH;
2254    case TYPE_FLOAT_2:
2255    case TYPE_FLOATN_2:
2256       params[1] = ((GLfloat *) p)[1];
2257       FALLTHROUGH;
2258    case TYPE_FLOAT:
2259    case TYPE_FLOATN:
2260       params[0] = ((GLfloat *) p)[0];
2261       break;
2262 
2263    case TYPE_DOUBLEN_2:
2264       params[1] = ((GLdouble *) p)[1];
2265       FALLTHROUGH;
2266    case TYPE_DOUBLEN:
2267       params[0] = ((GLdouble *) p)[0];
2268       break;
2269 
2270    case TYPE_INT_4:
2271       params[3] = ((GLint *) p)[3];
2272       FALLTHROUGH;
2273    case TYPE_INT_3:
2274       params[2] = ((GLint *) p)[2];
2275       FALLTHROUGH;
2276    case TYPE_INT_2:
2277    case TYPE_ENUM_2:
2278       params[1] = ((GLint *) p)[1];
2279       FALLTHROUGH;
2280    case TYPE_INT:
2281    case TYPE_ENUM:
2282       params[0] = ((GLint *) p)[0];
2283       break;
2284 
2285    case TYPE_ENUM16:
2286       params[0] = ((GLenum16 *) p)[0];
2287       break;
2288 
2289    case TYPE_INT_N:
2290       for (i = 0; i < v.value_int_n.n; i++)
2291          params[i] = v.value_int_n.ints[i];
2292       break;
2293 
2294    case TYPE_UINT_4:
2295       params[3] = ((GLuint *) p)[3];
2296       FALLTHROUGH;
2297    case TYPE_UINT_3:
2298       params[2] = ((GLuint *) p)[2];
2299       FALLTHROUGH;
2300    case TYPE_UINT_2:
2301       params[1] = ((GLuint *) p)[1];
2302       FALLTHROUGH;
2303    case TYPE_UINT:
2304       params[0] = ((GLuint *) p)[0];
2305       break;
2306 
2307    case TYPE_INT64:
2308       params[0] = (GLdouble) (((GLint64 *) p)[0]);
2309       break;
2310 
2311    case TYPE_BOOLEAN:
2312       params[0] = *(GLboolean*) p;
2313       break;
2314 
2315    case TYPE_UBYTE:
2316       params[0] = ((GLubyte *) p)[0];
2317       break;
2318 
2319    case TYPE_SHORT:
2320       params[0] = ((GLshort *) p)[0];
2321       break;
2322 
2323    case TYPE_MATRIX:
2324       m = *(GLmatrix **) p;
2325       for (i = 0; i < 16; i++)
2326          params[i] = m->m[i];
2327       break;
2328 
2329    case TYPE_MATRIX_T:
2330       m = *(GLmatrix **) p;
2331       for (i = 0; i < 16; i++)
2332          params[i] = m->m[transpose[i]];
2333       break;
2334 
2335    case TYPE_BIT_0:
2336    case TYPE_BIT_1:
2337    case TYPE_BIT_2:
2338    case TYPE_BIT_3:
2339    case TYPE_BIT_4:
2340    case TYPE_BIT_5:
2341    case TYPE_BIT_6:
2342    case TYPE_BIT_7:
2343       shift = d->type - TYPE_BIT_0;
2344       params[0] = (*(GLbitfield *) p >> shift) & 1;
2345       break;
2346    }
2347 }
2348 
2349 void GLAPIENTRY
_mesa_GetUnsignedBytevEXT(GLenum pname,GLubyte * data)2350 _mesa_GetUnsignedBytevEXT(GLenum pname, GLubyte *data)
2351 {
2352    const struct value_desc *d;
2353    union value v;
2354    int shift;
2355    void *p = NULL;
2356    GLsizei size;
2357    const char *func = "glGetUnsignedBytevEXT";
2358 
2359    GET_CURRENT_CONTEXT(ctx);
2360 
2361    if (!ctx->Extensions.EXT_memory_object) {
2362       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
2363       return;
2364    }
2365 
2366    d = find_value(func, pname, &p, &v);
2367    size = get_value_size(d->type, &v);
2368 
2369    switch (d->type) {
2370    case TYPE_BIT_0:
2371    case TYPE_BIT_1:
2372    case TYPE_BIT_2:
2373    case TYPE_BIT_3:
2374    case TYPE_BIT_4:
2375    case TYPE_BIT_5:
2376    case TYPE_BIT_6:
2377    case TYPE_BIT_7:
2378       shift = d->type - TYPE_BIT_0;
2379       data[0] = (*(GLbitfield *) p >> shift) & 1;
2380       break;
2381    case TYPE_CONST:
2382       memcpy(data, &d->offset, size);
2383       break;
2384    case TYPE_INT_N:
2385       memcpy(data, &v.value_int_n.ints, size);
2386       break;
2387    case TYPE_UINT:
2388    case TYPE_INT:
2389    case TYPE_INT_2:
2390    case TYPE_UINT_2:
2391    case TYPE_INT_3:
2392    case TYPE_UINT_3:
2393    case TYPE_INT_4:
2394    case TYPE_UINT_4:
2395    case TYPE_INT64:
2396    case TYPE_ENUM:
2397    case TYPE_ENUM_2:
2398    case TYPE_BOOLEAN:
2399    case TYPE_UBYTE:
2400    case TYPE_SHORT:
2401    case TYPE_FLOAT:
2402    case TYPE_FLOATN:
2403    case TYPE_FLOAT_2:
2404    case TYPE_FLOATN_2:
2405    case TYPE_FLOAT_3:
2406    case TYPE_FLOATN_3:
2407    case TYPE_FLOAT_4:
2408    case TYPE_FLOATN_4:
2409    case TYPE_FLOAT_8:
2410    case TYPE_DOUBLEN:
2411    case TYPE_DOUBLEN_2:
2412    case TYPE_MATRIX:
2413    case TYPE_MATRIX_T:
2414       memcpy(data, p, size);
2415       break;
2416    case TYPE_ENUM16: {
2417       GLenum e = *(GLenum16 *)p;
2418       memcpy(data, &e, sizeof(e));
2419       break;
2420    }
2421    default:
2422       break; /* nothing - GL error was recorded */
2423    }
2424 }
2425 
2426 /**
2427  * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
2428  * into the corresponding Mesa texture target index.
2429  * \return TEXTURE_x_INDEX or -1 if binding is invalid
2430  */
2431 static int
tex_binding_to_index(const struct gl_context * ctx,GLenum binding)2432 tex_binding_to_index(const struct gl_context *ctx, GLenum binding)
2433 {
2434    switch (binding) {
2435    case GL_TEXTURE_BINDING_1D:
2436       return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
2437    case GL_TEXTURE_BINDING_2D:
2438       return TEXTURE_2D_INDEX;
2439    case GL_TEXTURE_BINDING_3D:
2440       return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
2441    case GL_TEXTURE_BINDING_CUBE_MAP:
2442       return ctx->Extensions.ARB_texture_cube_map
2443          ? TEXTURE_CUBE_INDEX : -1;
2444    case GL_TEXTURE_BINDING_RECTANGLE:
2445       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
2446          ? TEXTURE_RECT_INDEX : -1;
2447    case GL_TEXTURE_BINDING_1D_ARRAY:
2448       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
2449          ? TEXTURE_1D_ARRAY_INDEX : -1;
2450    case GL_TEXTURE_BINDING_2D_ARRAY:
2451       return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
2452          || _mesa_is_gles3(ctx)
2453          ? TEXTURE_2D_ARRAY_INDEX : -1;
2454    case GL_TEXTURE_BINDING_BUFFER:
2455       return (_mesa_has_ARB_texture_buffer_object(ctx) ||
2456               _mesa_has_OES_texture_buffer(ctx)) ?
2457              TEXTURE_BUFFER_INDEX : -1;
2458    case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2459       return _mesa_has_texture_cube_map_array(ctx)
2460          ? TEXTURE_CUBE_ARRAY_INDEX : -1;
2461    case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2462       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2463          ? TEXTURE_2D_MULTISAMPLE_INDEX : -1;
2464    case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2465       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2466          ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1;
2467    default:
2468       return -1;
2469    }
2470 }
2471 
2472 static enum value_type
find_value_indexed(const char * func,GLenum pname,GLuint index,union value * v)2473 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
2474 {
2475    GET_CURRENT_CONTEXT(ctx);
2476    struct gl_buffer_object *buf;
2477 
2478    switch (pname) {
2479 
2480    case GL_BLEND:
2481       if (index >= ctx->Const.MaxDrawBuffers)
2482          goto invalid_value;
2483       if (!ctx->Extensions.EXT_draw_buffers2)
2484          goto invalid_enum;
2485       v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2486       return TYPE_INT;
2487 
2488    case GL_BLEND_SRC:
2489       FALLTHROUGH;
2490    case GL_BLEND_SRC_RGB:
2491       if (index >= ctx->Const.MaxDrawBuffers)
2492          goto invalid_value;
2493       if (!ctx->Extensions.ARB_draw_buffers_blend)
2494          goto invalid_enum;
2495       v->value_int = ctx->Color.Blend[index].SrcRGB;
2496       return TYPE_INT;
2497    case GL_BLEND_SRC_ALPHA:
2498       if (index >= ctx->Const.MaxDrawBuffers)
2499          goto invalid_value;
2500       if (!ctx->Extensions.ARB_draw_buffers_blend)
2501          goto invalid_enum;
2502       v->value_int = ctx->Color.Blend[index].SrcA;
2503       return TYPE_INT;
2504    case GL_BLEND_DST:
2505       FALLTHROUGH;
2506    case GL_BLEND_DST_RGB:
2507       if (index >= ctx->Const.MaxDrawBuffers)
2508          goto invalid_value;
2509       if (!ctx->Extensions.ARB_draw_buffers_blend)
2510          goto invalid_enum;
2511       v->value_int = ctx->Color.Blend[index].DstRGB;
2512       return TYPE_INT;
2513    case GL_BLEND_DST_ALPHA:
2514       if (index >= ctx->Const.MaxDrawBuffers)
2515          goto invalid_value;
2516       if (!ctx->Extensions.ARB_draw_buffers_blend)
2517          goto invalid_enum;
2518       v->value_int = ctx->Color.Blend[index].DstA;
2519       return TYPE_INT;
2520    case GL_BLEND_EQUATION_RGB:
2521       if (index >= ctx->Const.MaxDrawBuffers)
2522          goto invalid_value;
2523       if (!ctx->Extensions.ARB_draw_buffers_blend)
2524          goto invalid_enum;
2525       v->value_int = ctx->Color.Blend[index].EquationRGB;
2526       return TYPE_INT;
2527    case GL_BLEND_EQUATION_ALPHA:
2528       if (index >= ctx->Const.MaxDrawBuffers)
2529          goto invalid_value;
2530       if (!ctx->Extensions.ARB_draw_buffers_blend)
2531          goto invalid_enum;
2532       v->value_int = ctx->Color.Blend[index].EquationA;
2533       return TYPE_INT;
2534 
2535    case GL_COLOR_WRITEMASK:
2536       if (index >= ctx->Const.MaxDrawBuffers)
2537          goto invalid_value;
2538       if (!ctx->Extensions.EXT_draw_buffers2)
2539          goto invalid_enum;
2540       v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 0);
2541       v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 1);
2542       v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 2);
2543       v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 3);
2544       return TYPE_INT_4;
2545 
2546    case GL_SCISSOR_BOX:
2547       if (index >= ctx->Const.MaxViewports)
2548          goto invalid_value;
2549       v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
2550       v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
2551       v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
2552       v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
2553       return TYPE_INT_4;
2554 
2555    case GL_WINDOW_RECTANGLE_EXT:
2556       if (!ctx->Extensions.EXT_window_rectangles)
2557          goto invalid_enum;
2558       if (index >= ctx->Const.MaxWindowRectangles)
2559          goto invalid_value;
2560       v->value_int_4[0] = ctx->Scissor.WindowRects[index].X;
2561       v->value_int_4[1] = ctx->Scissor.WindowRects[index].Y;
2562       v->value_int_4[2] = ctx->Scissor.WindowRects[index].Width;
2563       v->value_int_4[3] = ctx->Scissor.WindowRects[index].Height;
2564       return TYPE_INT_4;
2565 
2566    case GL_VIEWPORT:
2567       if (index >= ctx->Const.MaxViewports)
2568          goto invalid_value;
2569       v->value_float_4[0] = ctx->ViewportArray[index].X;
2570       v->value_float_4[1] = ctx->ViewportArray[index].Y;
2571       v->value_float_4[2] = ctx->ViewportArray[index].Width;
2572       v->value_float_4[3] = ctx->ViewportArray[index].Height;
2573       return TYPE_FLOAT_4;
2574 
2575    case GL_DEPTH_RANGE:
2576       if (index >= ctx->Const.MaxViewports)
2577          goto invalid_value;
2578       v->value_double_2[0] = ctx->ViewportArray[index].Near;
2579       v->value_double_2[1] = ctx->ViewportArray[index].Far;
2580       return TYPE_DOUBLEN_2;
2581 
2582    case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2583       if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2584          goto invalid_value;
2585       if (!ctx->Extensions.EXT_transform_feedback)
2586          goto invalid_enum;
2587       v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2588       return TYPE_INT64;
2589 
2590    case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2591       if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2592          goto invalid_value;
2593       if (!ctx->Extensions.EXT_transform_feedback)
2594          goto invalid_enum;
2595       v->value_int64
2596          = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
2597       return TYPE_INT64;
2598 
2599    case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2600       if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2601          goto invalid_value;
2602       if (!ctx->Extensions.EXT_transform_feedback)
2603          goto invalid_enum;
2604       v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2605       return TYPE_INT;
2606 
2607    case GL_UNIFORM_BUFFER_BINDING:
2608       if (index >= ctx->Const.MaxUniformBufferBindings)
2609          goto invalid_value;
2610       if (!ctx->Extensions.ARB_uniform_buffer_object)
2611          goto invalid_enum;
2612       buf = ctx->UniformBufferBindings[index].BufferObject;
2613       v->value_int = buf ? buf->Name : 0;
2614       return TYPE_INT;
2615 
2616    case GL_UNIFORM_BUFFER_START:
2617       if (index >= ctx->Const.MaxUniformBufferBindings)
2618          goto invalid_value;
2619       if (!ctx->Extensions.ARB_uniform_buffer_object)
2620          goto invalid_enum;
2621       v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 :
2622                      ctx->UniformBufferBindings[index].Offset;
2623       return TYPE_INT;
2624 
2625    case GL_UNIFORM_BUFFER_SIZE:
2626       if (index >= ctx->Const.MaxUniformBufferBindings)
2627          goto invalid_value;
2628       if (!ctx->Extensions.ARB_uniform_buffer_object)
2629          goto invalid_enum;
2630       v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 :
2631                      ctx->UniformBufferBindings[index].Size;
2632       return TYPE_INT;
2633 
2634    /* ARB_shader_storage_buffer_object */
2635    case GL_SHADER_STORAGE_BUFFER_BINDING:
2636       if (!ctx->Extensions.ARB_shader_storage_buffer_object && !_mesa_is_gles31(ctx))
2637          goto invalid_enum;
2638       if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2639          goto invalid_value;
2640       buf = ctx->ShaderStorageBufferBindings[index].BufferObject;
2641       v->value_int = buf ? buf->Name : 0;
2642       return TYPE_INT;
2643 
2644    case GL_SHADER_STORAGE_BUFFER_START:
2645       if (!ctx->Extensions.ARB_shader_storage_buffer_object && !_mesa_is_gles31(ctx))
2646          goto invalid_enum;
2647       if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2648          goto invalid_value;
2649       v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 :
2650                      ctx->ShaderStorageBufferBindings[index].Offset;
2651       return TYPE_INT;
2652 
2653    case GL_SHADER_STORAGE_BUFFER_SIZE:
2654       if (!ctx->Extensions.ARB_shader_storage_buffer_object && !_mesa_is_gles31(ctx))
2655          goto invalid_enum;
2656       if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2657          goto invalid_value;
2658       v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 :
2659                      ctx->ShaderStorageBufferBindings[index].Size;
2660       return TYPE_INT;
2661 
2662    /* ARB_texture_multisample / GL3.2 */
2663    case GL_SAMPLE_MASK_VALUE:
2664       if (index != 0)
2665          goto invalid_value;
2666       if (!ctx->Extensions.ARB_texture_multisample)
2667          goto invalid_enum;
2668       v->value_int = ctx->Multisample.SampleMaskValue;
2669       return TYPE_INT;
2670 
2671    case GL_ATOMIC_COUNTER_BUFFER_BINDING:
2672       if (!ctx->Extensions.ARB_shader_atomic_counters && !_mesa_is_gles31(ctx))
2673          goto invalid_enum;
2674       if (index >= ctx->Const.MaxAtomicBufferBindings)
2675          goto invalid_value;
2676       buf = ctx->AtomicBufferBindings[index].BufferObject;
2677       v->value_int = buf ? buf->Name : 0;
2678       return TYPE_INT;
2679 
2680    case GL_ATOMIC_COUNTER_BUFFER_START:
2681       if (!ctx->Extensions.ARB_shader_atomic_counters && !_mesa_is_gles31(ctx))
2682          goto invalid_enum;
2683       if (index >= ctx->Const.MaxAtomicBufferBindings)
2684          goto invalid_value;
2685       v->value_int64 = ctx->AtomicBufferBindings[index].Offset < 0 ? 0 :
2686                        ctx->AtomicBufferBindings[index].Offset;
2687       return TYPE_INT64;
2688 
2689    case GL_ATOMIC_COUNTER_BUFFER_SIZE:
2690       if (!ctx->Extensions.ARB_shader_atomic_counters && !_mesa_is_gles31(ctx))
2691          goto invalid_enum;
2692       if (index >= ctx->Const.MaxAtomicBufferBindings)
2693          goto invalid_value;
2694       v->value_int64 = ctx->AtomicBufferBindings[index].Size < 0 ? 0 :
2695                        ctx->AtomicBufferBindings[index].Size;
2696       return TYPE_INT64;
2697 
2698    case GL_VERTEX_BINDING_DIVISOR:
2699       if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) &&
2700           !_mesa_is_gles31(ctx))
2701           goto invalid_enum;
2702       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2703           goto invalid_value;
2704       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
2705       return TYPE_INT;
2706 
2707    case GL_VERTEX_BINDING_OFFSET:
2708       if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2709           goto invalid_enum;
2710       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2711           goto invalid_value;
2712       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
2713       return TYPE_INT;
2714 
2715    case GL_VERTEX_BINDING_STRIDE:
2716       if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2717           goto invalid_enum;
2718       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2719           goto invalid_value;
2720       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
2721       return TYPE_INT;
2722 
2723    case GL_VERTEX_BINDING_BUFFER:
2724       if (ctx->API == API_OPENGLES2 && ctx->Version < 31)
2725          goto invalid_enum;
2726       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2727          goto invalid_value;
2728       buf = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj;
2729       v->value_int = buf ? buf->Name : 0;
2730       return TYPE_INT;
2731 
2732    /* ARB_shader_image_load_store */
2733    case GL_IMAGE_BINDING_NAME: {
2734       struct gl_texture_object *t;
2735 
2736       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2737          goto invalid_enum;
2738       if (index >= ctx->Const.MaxImageUnits)
2739          goto invalid_value;
2740 
2741       t = ctx->ImageUnits[index].TexObj;
2742       v->value_int = (t ? t->Name : 0);
2743       return TYPE_INT;
2744    }
2745 
2746    case GL_IMAGE_BINDING_LEVEL:
2747       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2748          goto invalid_enum;
2749       if (index >= ctx->Const.MaxImageUnits)
2750          goto invalid_value;
2751 
2752       v->value_int = ctx->ImageUnits[index].Level;
2753       return TYPE_INT;
2754 
2755    case GL_IMAGE_BINDING_LAYERED:
2756       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2757          goto invalid_enum;
2758       if (index >= ctx->Const.MaxImageUnits)
2759          goto invalid_value;
2760 
2761       v->value_int = ctx->ImageUnits[index].Layered;
2762       return TYPE_INT;
2763 
2764    case GL_IMAGE_BINDING_LAYER:
2765       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2766          goto invalid_enum;
2767       if (index >= ctx->Const.MaxImageUnits)
2768          goto invalid_value;
2769 
2770       v->value_int = ctx->ImageUnits[index].Layer;
2771       return TYPE_INT;
2772 
2773    case GL_IMAGE_BINDING_ACCESS:
2774       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2775          goto invalid_enum;
2776       if (index >= ctx->Const.MaxImageUnits)
2777          goto invalid_value;
2778 
2779       v->value_int = ctx->ImageUnits[index].Access;
2780       return TYPE_INT;
2781 
2782    case GL_IMAGE_BINDING_FORMAT:
2783       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2784          goto invalid_enum;
2785       if (index >= ctx->Const.MaxImageUnits)
2786          goto invalid_value;
2787 
2788       v->value_int = ctx->ImageUnits[index].Format;
2789       return TYPE_INT;
2790 
2791    /* ARB_direct_state_access */
2792    case GL_TEXTURE_BINDING_1D:
2793    case GL_TEXTURE_BINDING_1D_ARRAY:
2794    case GL_TEXTURE_BINDING_2D:
2795    case GL_TEXTURE_BINDING_2D_ARRAY:
2796    case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2797    case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2798    case GL_TEXTURE_BINDING_3D:
2799    case GL_TEXTURE_BINDING_BUFFER:
2800    case GL_TEXTURE_BINDING_CUBE_MAP:
2801    case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2802    case GL_TEXTURE_BINDING_RECTANGLE: {
2803       int target;
2804 
2805       target = tex_binding_to_index(ctx, pname);
2806       if (target < 0)
2807          goto invalid_enum;
2808       if (index >= _mesa_max_tex_unit(ctx))
2809          goto invalid_value;
2810 
2811       v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
2812       return TYPE_INT;
2813    }
2814 
2815    case GL_SAMPLER_BINDING: {
2816       struct gl_sampler_object *samp;
2817 
2818       if (!_mesa_is_desktop_gl(ctx) || ctx->Version < 33)
2819          goto invalid_enum;
2820       if (index >= _mesa_max_tex_unit(ctx))
2821          goto invalid_value;
2822 
2823       samp = ctx->Texture.Unit[index].Sampler;
2824       v->value_int = samp ? samp->Name : 0;
2825       return TYPE_INT;
2826    }
2827 
2828    case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2829       if (!_mesa_has_compute_shaders(ctx))
2830          goto invalid_enum;
2831       if (index >= 3)
2832          goto invalid_value;
2833       v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
2834       return TYPE_INT;
2835 
2836    case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2837       if (!_mesa_has_compute_shaders(ctx))
2838          goto invalid_enum;
2839       if (index >= 3)
2840          goto invalid_value;
2841       v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2842       return TYPE_INT;
2843 
2844    /* ARB_compute_variable_group_size */
2845    case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB:
2846       if (!ctx->Extensions.ARB_compute_variable_group_size)
2847          goto invalid_enum;
2848       if (index >= 3)
2849          goto invalid_value;
2850       v->value_int = ctx->Const.MaxComputeVariableGroupSize[index];
2851       return TYPE_INT;
2852 
2853    /* GL_EXT_external_objects */
2854    case GL_NUM_DEVICE_UUIDS_EXT:
2855       v->value_int = 1;
2856       return TYPE_INT;
2857    case GL_DRIVER_UUID_EXT:
2858       if (index >= 1)
2859          goto invalid_value;
2860       _mesa_get_driver_uuid(ctx, v->value_int_4);
2861       return TYPE_INT_4;
2862    case GL_DEVICE_UUID_EXT:
2863       if (index >= 1)
2864          goto invalid_value;
2865       _mesa_get_device_uuid(ctx, v->value_int_4);
2866       return TYPE_INT_4;
2867    /* GL_EXT_direct_state_access */
2868    case GL_TEXTURE_1D:
2869    case GL_TEXTURE_2D:
2870    case GL_TEXTURE_3D:
2871    case GL_TEXTURE_CUBE_MAP:
2872    case GL_TEXTURE_GEN_S:
2873    case GL_TEXTURE_GEN_T:
2874    case GL_TEXTURE_GEN_R:
2875    case GL_TEXTURE_GEN_Q:
2876    case GL_TEXTURE_RECTANGLE_ARB: {
2877       GLuint curTexUnitSave;
2878       if (index >= _mesa_max_tex_unit(ctx))
2879          goto invalid_enum;
2880       curTexUnitSave = ctx->Texture.CurrentUnit;
2881       _mesa_ActiveTexture_no_error(GL_TEXTURE0 + index);
2882       v->value_int = _mesa_IsEnabled(pname);
2883       _mesa_ActiveTexture_no_error(GL_TEXTURE0 + curTexUnitSave);
2884       return TYPE_INT;
2885    }
2886    case GL_TEXTURE_COORD_ARRAY: {
2887       GLuint curTexUnitSave;
2888       if (index >= ctx->Const.MaxTextureCoordUnits)
2889          goto invalid_enum;
2890       curTexUnitSave = ctx->Array.ActiveTexture;
2891       _mesa_ClientActiveTexture(GL_TEXTURE0 + index);
2892       v->value_int = _mesa_IsEnabled(pname);
2893       _mesa_ClientActiveTexture(GL_TEXTURE0 + curTexUnitSave);
2894       return TYPE_INT;
2895    }
2896    case GL_TEXTURE_MATRIX:
2897       if (index >= ARRAY_SIZE(ctx->TextureMatrixStack))
2898          goto invalid_enum;
2899       v->value_matrix = ctx->TextureMatrixStack[index].Top;
2900       return TYPE_MATRIX;
2901    case GL_TRANSPOSE_TEXTURE_MATRIX:
2902       if (index >= ARRAY_SIZE(ctx->TextureMatrixStack))
2903          goto invalid_enum;
2904       v->value_matrix = ctx->TextureMatrixStack[index].Top;
2905       return TYPE_MATRIX_T;
2906    /* GL_NV_viewport_swizzle */
2907    case GL_VIEWPORT_SWIZZLE_X_NV:
2908       if (!ctx->Extensions.NV_viewport_swizzle)
2909          goto invalid_enum;
2910       if (index >= ctx->Const.MaxViewports)
2911          goto invalid_value;
2912       v->value_int = ctx->ViewportArray[index].SwizzleX;
2913       return TYPE_INT;
2914    case GL_VIEWPORT_SWIZZLE_Y_NV:
2915       if (!ctx->Extensions.NV_viewport_swizzle)
2916          goto invalid_enum;
2917       if (index >= ctx->Const.MaxViewports)
2918          goto invalid_value;
2919       v->value_int = ctx->ViewportArray[index].SwizzleY;
2920       return TYPE_INT;
2921    case GL_VIEWPORT_SWIZZLE_Z_NV:
2922       if (!ctx->Extensions.NV_viewport_swizzle)
2923          goto invalid_enum;
2924       if (index >= ctx->Const.MaxViewports)
2925          goto invalid_value;
2926       v->value_int = ctx->ViewportArray[index].SwizzleZ;
2927       return TYPE_INT;
2928    case GL_VIEWPORT_SWIZZLE_W_NV:
2929       if (!ctx->Extensions.NV_viewport_swizzle)
2930          goto invalid_enum;
2931       if (index >= ctx->Const.MaxViewports)
2932          goto invalid_value;
2933       v->value_int = ctx->ViewportArray[index].SwizzleW;
2934       return TYPE_INT;
2935    }
2936 
2937  invalid_enum:
2938    _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2939                _mesa_enum_to_string(pname));
2940    return TYPE_INVALID;
2941  invalid_value:
2942    _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2943                _mesa_enum_to_string(pname));
2944    return TYPE_INVALID;
2945 }
2946 
2947 void GLAPIENTRY
_mesa_GetBooleani_v(GLenum pname,GLuint index,GLboolean * params)2948 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
2949 {
2950    union value v;
2951    enum value_type type =
2952       find_value_indexed("glGetBooleani_v", pname, index, &v);
2953 
2954    switch (type) {
2955    case TYPE_INT:
2956    case TYPE_UINT:
2957       params[0] = INT_TO_BOOLEAN(v.value_int);
2958       break;
2959    case TYPE_INT_4:
2960    case TYPE_UINT_4:
2961       params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2962       params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2963       params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2964       params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2965       break;
2966    case TYPE_INT64:
2967       params[0] = INT64_TO_BOOLEAN(v.value_int64);
2968       break;
2969    default:
2970       ; /* nothing - GL error was recorded */
2971    }
2972 }
2973 
2974 void GLAPIENTRY
_mesa_GetIntegeri_v(GLenum pname,GLuint index,GLint * params)2975 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
2976 {
2977    union value v;
2978    enum value_type type =
2979       find_value_indexed("glGetIntegeri_v", pname, index, &v);
2980 
2981    switch (type) {
2982    case TYPE_FLOAT_4:
2983    case TYPE_FLOATN_4:
2984       params[3] = lroundf(v.value_float_4[3]);
2985       FALLTHROUGH;
2986    case TYPE_FLOAT_3:
2987    case TYPE_FLOATN_3:
2988       params[2] = lroundf(v.value_float_4[2]);
2989       FALLTHROUGH;
2990    case TYPE_FLOAT_2:
2991    case TYPE_FLOATN_2:
2992       params[1] = lroundf(v.value_float_4[1]);
2993       FALLTHROUGH;
2994    case TYPE_FLOAT:
2995    case TYPE_FLOATN:
2996       params[0] = lroundf(v.value_float_4[0]);
2997       break;
2998 
2999    case TYPE_DOUBLEN_2:
3000       params[1] = lroundf(v.value_double_2[1]);
3001       FALLTHROUGH;
3002    case TYPE_DOUBLEN:
3003       params[0] = lroundf(v.value_double_2[0]);
3004       break;
3005 
3006    case TYPE_INT:
3007    case TYPE_UINT:
3008       params[0] = v.value_int;
3009       break;
3010    case TYPE_INT_4:
3011    case TYPE_UINT_4:
3012       params[0] = v.value_int_4[0];
3013       params[1] = v.value_int_4[1];
3014       params[2] = v.value_int_4[2];
3015       params[3] = v.value_int_4[3];
3016       break;
3017    case TYPE_INT64:
3018       params[0] = INT64_TO_INT(v.value_int64);
3019       break;
3020    default:
3021       ; /* nothing - GL error was recorded */
3022    }
3023 }
3024 
3025 void GLAPIENTRY
_mesa_GetInteger64i_v(GLenum pname,GLuint index,GLint64 * params)3026 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
3027 {
3028    union value v;
3029    enum value_type type =
3030       find_value_indexed("glGetInteger64i_v", pname, index, &v);
3031 
3032    switch (type) {
3033    case TYPE_INT:
3034       params[0] = v.value_int;
3035       break;
3036    case TYPE_INT_4:
3037       params[0] = v.value_int_4[0];
3038       params[1] = v.value_int_4[1];
3039       params[2] = v.value_int_4[2];
3040       params[3] = v.value_int_4[3];
3041       break;
3042    case TYPE_UINT:
3043       params[0] = (GLuint) v.value_int;
3044       break;
3045    case TYPE_UINT_4:
3046       params[0] = (GLuint) v.value_int_4[0];
3047       params[1] = (GLuint) v.value_int_4[1];
3048       params[2] = (GLuint) v.value_int_4[2];
3049       params[3] = (GLuint) v.value_int_4[3];
3050       break;
3051    case TYPE_INT64:
3052       params[0] = v.value_int64;
3053       break;
3054    default:
3055       ; /* nothing - GL error was recorded */
3056    }
3057 }
3058 
3059 void GLAPIENTRY
_mesa_GetFloati_v(GLenum pname,GLuint index,GLfloat * params)3060 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
3061 {
3062    int i;
3063    GLmatrix *m;
3064    union value v;
3065    enum value_type type =
3066       find_value_indexed("glGetFloati_v", pname, index, &v);
3067 
3068    switch (type) {
3069    case TYPE_FLOAT_4:
3070    case TYPE_FLOATN_4:
3071       params[3] = v.value_float_4[3];
3072       FALLTHROUGH;
3073    case TYPE_FLOAT_3:
3074    case TYPE_FLOATN_3:
3075       params[2] = v.value_float_4[2];
3076       FALLTHROUGH;
3077    case TYPE_FLOAT_2:
3078    case TYPE_FLOATN_2:
3079       params[1] = v.value_float_4[1];
3080       FALLTHROUGH;
3081    case TYPE_FLOAT:
3082    case TYPE_FLOATN:
3083       params[0] = v.value_float_4[0];
3084       break;
3085 
3086    case TYPE_DOUBLEN_2:
3087       params[1] = (GLfloat) v.value_double_2[1];
3088       FALLTHROUGH;
3089    case TYPE_DOUBLEN:
3090       params[0] = (GLfloat) v.value_double_2[0];
3091       break;
3092 
3093    case TYPE_INT_4:
3094       params[3] = (GLfloat) v.value_int_4[3];
3095       FALLTHROUGH;
3096    case TYPE_INT_3:
3097       params[2] = (GLfloat) v.value_int_4[2];
3098       FALLTHROUGH;
3099    case TYPE_INT_2:
3100    case TYPE_ENUM_2:
3101       params[1] = (GLfloat) v.value_int_4[1];
3102       FALLTHROUGH;
3103    case TYPE_INT:
3104    case TYPE_ENUM:
3105    case TYPE_ENUM16:
3106       params[0] = (GLfloat) v.value_int_4[0];
3107       break;
3108 
3109    case TYPE_INT_N:
3110       for (i = 0; i < v.value_int_n.n; i++)
3111          params[i] = (GLfloat) v.value_int_n.ints[i];
3112       break;
3113 
3114    case TYPE_UINT_4:
3115       params[3] = (GLfloat) ((GLuint) v.value_int_4[3]);
3116       FALLTHROUGH;
3117    case TYPE_UINT_3:
3118       params[2] = (GLfloat) ((GLuint) v.value_int_4[2]);
3119       FALLTHROUGH;
3120    case TYPE_UINT_2:
3121       params[1] = (GLfloat) ((GLuint) v.value_int_4[1]);
3122       FALLTHROUGH;
3123    case TYPE_UINT:
3124       params[0] = (GLfloat) ((GLuint) v.value_int_4[0]);
3125       break;
3126 
3127    case TYPE_INT64:
3128       params[0] = (GLfloat) v.value_int64;
3129       break;
3130 
3131    case TYPE_BOOLEAN:
3132       params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
3133       break;
3134 
3135    case TYPE_UBYTE:
3136       params[0] = (GLfloat) v.value_ubyte;
3137       break;
3138 
3139    case TYPE_SHORT:
3140       params[0] = (GLfloat) v.value_short;
3141       break;
3142 
3143    case TYPE_MATRIX:
3144       m = *(GLmatrix **) &v;
3145       for (i = 0; i < 16; i++)
3146          params[i] = m->m[i];
3147       break;
3148 
3149    case TYPE_MATRIX_T:
3150       m = *(GLmatrix **) &v;
3151       for (i = 0; i < 16; i++)
3152          params[i] = m->m[transpose[i]];
3153       break;
3154 
3155    default:
3156       ;
3157    }
3158 }
3159 
3160 void GLAPIENTRY
_mesa_GetDoublei_v(GLenum pname,GLuint index,GLdouble * params)3161 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
3162 {
3163    int i;
3164    GLmatrix *m;
3165    union value v;
3166    enum value_type type =
3167       find_value_indexed("glGetDoublei_v", pname, index, &v);
3168 
3169    switch (type) {
3170    case TYPE_FLOAT_4:
3171    case TYPE_FLOATN_4:
3172       params[3] = (GLdouble) v.value_float_4[3];
3173       FALLTHROUGH;
3174    case TYPE_FLOAT_3:
3175    case TYPE_FLOATN_3:
3176       params[2] = (GLdouble) v.value_float_4[2];
3177       FALLTHROUGH;
3178    case TYPE_FLOAT_2:
3179    case TYPE_FLOATN_2:
3180       params[1] = (GLdouble) v.value_float_4[1];
3181       FALLTHROUGH;
3182    case TYPE_FLOAT:
3183    case TYPE_FLOATN:
3184       params[0] = (GLdouble) v.value_float_4[0];
3185       break;
3186 
3187    case TYPE_DOUBLEN_2:
3188       params[1] = v.value_double_2[1];
3189       FALLTHROUGH;
3190    case TYPE_DOUBLEN:
3191       params[0] = v.value_double_2[0];
3192       break;
3193 
3194    case TYPE_INT_4:
3195       params[3] = (GLdouble) v.value_int_4[3];
3196       FALLTHROUGH;
3197    case TYPE_INT_3:
3198       params[2] = (GLdouble) v.value_int_4[2];
3199       FALLTHROUGH;
3200    case TYPE_INT_2:
3201    case TYPE_ENUM_2:
3202       params[1] = (GLdouble) v.value_int_4[1];
3203       FALLTHROUGH;
3204    case TYPE_INT:
3205    case TYPE_ENUM:
3206    case TYPE_ENUM16:
3207       params[0] = (GLdouble) v.value_int_4[0];
3208       break;
3209 
3210    case TYPE_INT_N:
3211       for (i = 0; i < v.value_int_n.n; i++)
3212          params[i] = (GLdouble) v.value_int_n.ints[i];
3213       break;
3214 
3215    case TYPE_UINT_4:
3216       params[3] = (GLdouble) ((GLuint) v.value_int_4[3]);
3217       FALLTHROUGH;
3218    case TYPE_UINT_3:
3219       params[2] = (GLdouble) ((GLuint) v.value_int_4[2]);
3220       FALLTHROUGH;
3221    case TYPE_UINT_2:
3222       params[1] = (GLdouble) ((GLuint) v.value_int_4[1]);
3223       FALLTHROUGH;
3224    case TYPE_UINT:
3225       params[0] = (GLdouble) ((GLuint) v.value_int_4[0]);
3226       break;
3227 
3228    case TYPE_INT64:
3229       params[0] = (GLdouble) v.value_int64;
3230       break;
3231 
3232    case TYPE_BOOLEAN:
3233       params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
3234       break;
3235 
3236    case TYPE_UBYTE:
3237       params[0] = (GLdouble) v.value_ubyte;
3238       break;
3239 
3240    case TYPE_SHORT:
3241       params[0] = (GLdouble) v.value_short;
3242       break;
3243 
3244    case TYPE_MATRIX:
3245       m = *(GLmatrix **) &v;
3246       for (i = 0; i < 16; i++)
3247          params[i] = (GLdouble) m->m[i];
3248       break;
3249 
3250    case TYPE_MATRIX_T:
3251       m = *(GLmatrix **) &v;
3252       for (i = 0; i < 16; i++)
3253          params[i] = (GLdouble) m->m[transpose[i]];
3254       break;
3255 
3256    default:
3257       ;
3258    }
3259 }
3260 
3261 void GLAPIENTRY
_mesa_GetUnsignedBytei_vEXT(GLenum target,GLuint index,GLubyte * data)3262 _mesa_GetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data)
3263 {
3264    GLsizei size;
3265    union value v;
3266    enum value_type type;
3267    const char *func = "glGetUnsignedBytei_vEXT";
3268 
3269    GET_CURRENT_CONTEXT(ctx);
3270 
3271    if (!ctx->Extensions.EXT_memory_object) {
3272       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
3273       return;
3274    }
3275 
3276    type = find_value_indexed(func, target, index, &v);
3277    size = get_value_size(type, &v);
3278 
3279    switch (type) {
3280    case TYPE_UINT:
3281    case TYPE_INT:
3282    case TYPE_INT_2:
3283    case TYPE_UINT_2:
3284    case TYPE_INT_3:
3285    case TYPE_UINT_3:
3286    case TYPE_INT_4:
3287    case TYPE_UINT_4:
3288    case TYPE_INT64:
3289    case TYPE_ENUM16:
3290    case TYPE_ENUM:
3291    case TYPE_ENUM_2:
3292    case TYPE_BOOLEAN:
3293    case TYPE_UBYTE:
3294    case TYPE_SHORT:
3295    case TYPE_FLOAT:
3296    case TYPE_FLOATN:
3297    case TYPE_FLOAT_2:
3298    case TYPE_FLOATN_2:
3299    case TYPE_FLOAT_3:
3300    case TYPE_FLOATN_3:
3301    case TYPE_FLOAT_4:
3302    case TYPE_FLOATN_4:
3303    case TYPE_FLOAT_8:
3304    case TYPE_DOUBLEN:
3305    case TYPE_DOUBLEN_2:
3306    case TYPE_MATRIX:
3307    case TYPE_MATRIX_T:
3308       memcpy(data, &v.value_int, size);
3309       break;
3310    case TYPE_INT_N:
3311       memcpy(data, &v.value_int_n.ints, size);
3312       break;
3313    default:
3314       break; /* nothing - GL error was recorded */
3315    }
3316 }
3317 
3318 void GLAPIENTRY
_mesa_GetFixedv(GLenum pname,GLfixed * params)3319 _mesa_GetFixedv(GLenum pname, GLfixed *params)
3320 {
3321    const struct value_desc *d;
3322    union value v;
3323    GLmatrix *m;
3324    int shift, i;
3325    void *p;
3326 
3327    d = find_value("glGetDoublev", pname, &p, &v);
3328    switch (d->type) {
3329    case TYPE_INVALID:
3330       break;
3331    case TYPE_CONST:
3332       params[0] = INT_TO_FIXED(d->offset);
3333       break;
3334 
3335    case TYPE_FLOAT_4:
3336    case TYPE_FLOATN_4:
3337       params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
3338       FALLTHROUGH;
3339    case TYPE_FLOAT_3:
3340    case TYPE_FLOATN_3:
3341       params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
3342       FALLTHROUGH;
3343    case TYPE_FLOAT_2:
3344    case TYPE_FLOATN_2:
3345       params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
3346       FALLTHROUGH;
3347    case TYPE_FLOAT:
3348    case TYPE_FLOATN:
3349       params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
3350       break;
3351 
3352    case TYPE_DOUBLEN_2:
3353       params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
3354       FALLTHROUGH;
3355    case TYPE_DOUBLEN:
3356       params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
3357       break;
3358 
3359    case TYPE_INT_4:
3360    case TYPE_UINT_4:
3361       params[3] = INT_TO_FIXED(((GLint *) p)[3]);
3362       FALLTHROUGH;
3363    case TYPE_INT_3:
3364    case TYPE_UINT_3:
3365       params[2] = INT_TO_FIXED(((GLint *) p)[2]);
3366       FALLTHROUGH;
3367    case TYPE_INT_2:
3368    case TYPE_UINT_2:
3369    case TYPE_ENUM_2:
3370       params[1] = INT_TO_FIXED(((GLint *) p)[1]);
3371       FALLTHROUGH;
3372    case TYPE_INT:
3373    case TYPE_UINT:
3374    case TYPE_ENUM:
3375       params[0] = INT_TO_FIXED(((GLint *) p)[0]);
3376       break;
3377 
3378    case TYPE_ENUM16:
3379       params[0] = INT_TO_FIXED((GLint)(((GLenum16 *) p)[0]));
3380       break;
3381 
3382    case TYPE_INT_N:
3383       for (i = 0; i < v.value_int_n.n; i++)
3384          params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
3385       break;
3386 
3387    case TYPE_INT64:
3388       params[0] = ((GLint64 *) p)[0];
3389       break;
3390 
3391    case TYPE_BOOLEAN:
3392       params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
3393       break;
3394 
3395    case TYPE_UBYTE:
3396       params[0] = INT_TO_FIXED(((GLubyte *) p)[0]);
3397       break;
3398 
3399    case TYPE_SHORT:
3400       params[0] = INT_TO_FIXED(((GLshort *) p)[0]);
3401       break;
3402 
3403    case TYPE_MATRIX:
3404       m = *(GLmatrix **) p;
3405       for (i = 0; i < 16; i++)
3406          params[i] = FLOAT_TO_FIXED(m->m[i]);
3407       break;
3408 
3409    case TYPE_MATRIX_T:
3410       m = *(GLmatrix **) p;
3411       for (i = 0; i < 16; i++)
3412          params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
3413       break;
3414 
3415    case TYPE_BIT_0:
3416    case TYPE_BIT_1:
3417    case TYPE_BIT_2:
3418    case TYPE_BIT_3:
3419    case TYPE_BIT_4:
3420    case TYPE_BIT_5:
3421    case TYPE_BIT_6:
3422    case TYPE_BIT_7:
3423       shift = d->type - TYPE_BIT_0;
3424       params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
3425       break;
3426    }
3427 }
3428