1 /**********************************************************
2  * Copyright 1998-2017 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
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9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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25 
26 /*
27  * svga3d_devcaps.h --
28  *
29  *       SVGA 3d caps definitions
30  */
31 
32 #ifndef _SVGA3D_DEVCAPS_H_
33 #define _SVGA3D_DEVCAPS_H_
34 
35 #define INCLUDE_ALLOW_MODULE
36 #define INCLUDE_ALLOW_USERLEVEL
37 #define INCLUDE_ALLOW_VMCORE
38 
39 #include "includeCheck.h"
40 
41 /*
42  * 3D Hardware Version
43  *
44  *   The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
45  *   register.   Is set by the host and read by the guest.  This lets
46  *   us make new guest drivers which are backwards-compatible with old
47  *   SVGA hardware revisions.  It does not let us support old guest
48  *   drivers.  Good enough for now.
49  *
50  */
51 
52 #define SVGA3D_MAKE_HWVERSION(major, minor)      (((major) << 16) | ((minor) & 0xFF))
53 #define SVGA3D_MAJOR_HWVERSION(version)          ((version) >> 16)
54 #define SVGA3D_MINOR_HWVERSION(version)          ((version) & 0xFF)
55 
56 typedef enum {
57    SVGA3D_HWVERSION_WS5_RC1   = SVGA3D_MAKE_HWVERSION(0, 1),
58    SVGA3D_HWVERSION_WS5_RC2   = SVGA3D_MAKE_HWVERSION(0, 2),
59    SVGA3D_HWVERSION_WS51_RC1  = SVGA3D_MAKE_HWVERSION(0, 3),
60    SVGA3D_HWVERSION_WS6_B1    = SVGA3D_MAKE_HWVERSION(1, 1),
61    SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
62    SVGA3D_HWVERSION_WS65_B1   = SVGA3D_MAKE_HWVERSION(2, 0),
63    SVGA3D_HWVERSION_WS8_B1    = SVGA3D_MAKE_HWVERSION(2, 1),
64    SVGA3D_HWVERSION_CURRENT   = SVGA3D_HWVERSION_WS8_B1,
65 } SVGA3dHardwareVersion;
66 
67 /*
68  * DevCap indexes.
69  */
70 
71 typedef enum {
72    SVGA3D_DEVCAP_INVALID                           = ((uint32)-1),
73    SVGA3D_DEVCAP_3D                                = 0,
74    SVGA3D_DEVCAP_MAX_LIGHTS                        = 1,
75 
76    /*
77     * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
78     * fixed-function texture units available. Each of these units
79     * work in both FFP and Shader modes, and they support texture
80     * transforms and texture coordinates. The host may have additional
81     * texture image units that are only usable with shaders.
82     */
83    SVGA3D_DEVCAP_MAX_TEXTURES                      = 2,
84    SVGA3D_DEVCAP_MAX_CLIP_PLANES                   = 3,
85    SVGA3D_DEVCAP_VERTEX_SHADER_VERSION             = 4,
86    SVGA3D_DEVCAP_VERTEX_SHADER                     = 5,
87    SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION           = 6,
88    SVGA3D_DEVCAP_FRAGMENT_SHADER                   = 7,
89    SVGA3D_DEVCAP_MAX_RENDER_TARGETS                = 8,
90    SVGA3D_DEVCAP_S23E8_TEXTURES                    = 9,
91    SVGA3D_DEVCAP_S10E5_TEXTURES                    = 10,
92    SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND             = 11,
93    SVGA3D_DEVCAP_D16_BUFFER_FORMAT                 = 12,
94    SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT               = 13,
95    SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT               = 14,
96    SVGA3D_DEVCAP_QUERY_TYPES                       = 15,
97    SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING         = 16,
98    SVGA3D_DEVCAP_MAX_POINT_SIZE                    = 17,
99    SVGA3D_DEVCAP_MAX_SHADER_TEXTURES               = 18,
100    SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH                 = 19,
101    SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT                = 20,
102    SVGA3D_DEVCAP_MAX_VOLUME_EXTENT                 = 21,
103    SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT                = 22,
104    SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO          = 23,
105    SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY            = 24,
106    SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT               = 25,
107    SVGA3D_DEVCAP_MAX_VERTEX_INDEX                  = 26,
108    SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS    = 27,
109    SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS  = 28,
110    SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS           = 29,
111    SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS         = 30,
112    SVGA3D_DEVCAP_TEXTURE_OPS                       = 31,
113    SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8               = 32,
114    SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8               = 33,
115    SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10            = 34,
116    SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5               = 35,
117    SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5               = 36,
118    SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4               = 37,
119    SVGA3D_DEVCAP_SURFACEFMT_R5G6B5                 = 38,
120    SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16            = 39,
121    SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8      = 40,
122    SVGA3D_DEVCAP_SURFACEFMT_ALPHA8                 = 41,
123    SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8             = 42,
124    SVGA3D_DEVCAP_SURFACEFMT_Z_D16                  = 43,
125    SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8                = 44,
126    SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8                = 45,
127    SVGA3D_DEVCAP_SURFACEFMT_DXT1                   = 46,
128    SVGA3D_DEVCAP_SURFACEFMT_DXT2                   = 47,
129    SVGA3D_DEVCAP_SURFACEFMT_DXT3                   = 48,
130    SVGA3D_DEVCAP_SURFACEFMT_DXT4                   = 49,
131    SVGA3D_DEVCAP_SURFACEFMT_DXT5                   = 50,
132    SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8           = 51,
133    SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10            = 52,
134    SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8               = 53,
135    SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8               = 54,
136    SVGA3D_DEVCAP_SURFACEFMT_CxV8U8                 = 55,
137    SVGA3D_DEVCAP_SURFACEFMT_R_S10E5                = 56,
138    SVGA3D_DEVCAP_SURFACEFMT_R_S23E8                = 57,
139    SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5               = 58,
140    SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8               = 59,
141    SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5             = 60,
142    SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8             = 61,
143 
144    /*
145     * There is a hole in our devcap definitions for
146     * historical reasons.
147     *
148     * Define a constant just for completeness.
149     */
150    SVGA3D_DEVCAP_MISSING62                         = 62,
151 
152    SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES        = 63,
153 
154    /*
155     * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
156     * render targets.  This does not include the depth or stencil targets.
157     */
158    SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS   = 64,
159 
160    SVGA3D_DEVCAP_SURFACEFMT_V16U16                 = 65,
161    SVGA3D_DEVCAP_SURFACEFMT_G16R16                 = 66,
162    SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16           = 67,
163    SVGA3D_DEVCAP_SURFACEFMT_UYVY                   = 68,
164    SVGA3D_DEVCAP_SURFACEFMT_YUY2                   = 69,
165 
166    /*
167     * Deprecated.
168     */
169    SVGA3D_DEVCAP_DEAD4                             = 70,
170    SVGA3D_DEVCAP_DEAD5                             = 71,
171    SVGA3D_DEVCAP_DEAD7                             = 72,
172    SVGA3D_DEVCAP_DEAD6                             = 73,
173 
174    SVGA3D_DEVCAP_AUTOGENMIPMAPS                    = 74,
175    SVGA3D_DEVCAP_SURFACEFMT_NV12                   = 75,
176    SVGA3D_DEVCAP_SURFACEFMT_AYUV                   = 76,
177 
178    /*
179     * This is the maximum number of SVGA context IDs that the guest
180     * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
181     */
182    SVGA3D_DEVCAP_MAX_CONTEXT_IDS                   = 77,
183 
184    /*
185     * This is the maximum number of SVGA surface IDs that the guest
186     * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
187     */
188    SVGA3D_DEVCAP_MAX_SURFACE_IDS                   = 78,
189 
190    SVGA3D_DEVCAP_SURFACEFMT_Z_DF16                 = 79,
191    SVGA3D_DEVCAP_SURFACEFMT_Z_DF24                 = 80,
192    SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT            = 81,
193 
194    SVGA3D_DEVCAP_SURFACEFMT_ATI1                   = 82,
195    SVGA3D_DEVCAP_SURFACEFMT_ATI2                   = 83,
196 
197    /*
198     * Deprecated.
199     */
200    SVGA3D_DEVCAP_DEAD1                             = 84,
201    SVGA3D_DEVCAP_DEAD8                             = 85,
202    SVGA3D_DEVCAP_DEAD9                             = 86,
203 
204    SVGA3D_DEVCAP_LINE_AA                           = 87,  /* boolean */
205    SVGA3D_DEVCAP_LINE_STIPPLE                      = 88,  /* boolean */
206    SVGA3D_DEVCAP_MAX_LINE_WIDTH                    = 89,  /* float */
207    SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH                 = 90,  /* float */
208 
209    SVGA3D_DEVCAP_SURFACEFMT_YV12                   = 91,
210 
211    /*
212     * Deprecated.
213     */
214    SVGA3D_DEVCAP_DEAD3                             = 92,
215 
216    /*
217     * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
218     */
219    SVGA3D_DEVCAP_TS_COLOR_KEY                      = 93, /* boolean */
220 
221    /*
222     * Deprecated.
223     */
224    SVGA3D_DEVCAP_DEAD2                             = 94,
225 
226    /*
227     * Does the device support DXContexts?  (ie DX10 era rendering)
228     */
229    SVGA3D_DEVCAP_DXCONTEXT                         = 95,
230 
231    /*
232     * What is the maximum size of a texture array?
233     *
234     * (Even if this cap is zero, cubemaps are still allowed.)
235     */
236    SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE            = 96,
237 
238    /*
239     * What is the maximum number of vertex buffers or vertex input registers
240     * that can be expected to work correctly with a DXContext?
241     *
242     * The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but
243     * anything in excess of this cap is not guaranteed to render correctly.
244     *
245     * Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS
246     * input registers without the SVGA3D_DEVCAP_SM4_1 cap, or
247     * SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1,
248     * but only the registers up to this cap value are guaranteed to render
249     * correctly.
250     *
251     * If guest-drivers are able to expose a lower-limit, it's recommended
252     * that they clamp to this value.  Otherwise, the host will make a
253     * best-effort on case-by-case basis if guests exceed this.
254     */
255    SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS              = 97,
256 
257    /*
258     * What is the maximum number of constant buffers that can be expected to
259     * work correctly with a DX context?
260     *
261     * The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but
262     * anything in excess of this cap is not guaranteed to render correctly.
263     *
264     * If guest-drivers are able to expose a lower-limit, it's recommended
265     * that they clamp to this value.  Otherwise, the host will make a
266     * best-effort on case-by-case basis if guests exceed this.
267     */
268    SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS           = 98,
269 
270    /*
271     * Does the device support provoking vertex control?
272     *
273     * If this cap is present, the provokingVertexLast field in the
274     * rasterizer state is enabled.  (Guests can then set it to FALSE,
275     * meaning that the first vertex is the provoking vertex, or TRUE,
276     * meaning that the last vertex is the provoking vertex.)
277     *
278     * If this cap is FALSE, then guests should set the provokingVertexLast
279     * to FALSE, otherwise rendering behavior is undefined.
280     */
281    SVGA3D_DEVCAP_DX_PROVOKING_VERTEX               = 99,
282 
283    SVGA3D_DEVCAP_DXFMT_X8R8G8B8                    = 100,
284    SVGA3D_DEVCAP_DXFMT_A8R8G8B8                    = 101,
285    SVGA3D_DEVCAP_DXFMT_R5G6B5                      = 102,
286    SVGA3D_DEVCAP_DXFMT_X1R5G5B5                    = 103,
287    SVGA3D_DEVCAP_DXFMT_A1R5G5B5                    = 104,
288    SVGA3D_DEVCAP_DXFMT_A4R4G4B4                    = 105,
289    SVGA3D_DEVCAP_DXFMT_Z_D32                       = 106,
290    SVGA3D_DEVCAP_DXFMT_Z_D16                       = 107,
291    SVGA3D_DEVCAP_DXFMT_Z_D24S8                     = 108,
292    SVGA3D_DEVCAP_DXFMT_Z_D15S1                     = 109,
293    SVGA3D_DEVCAP_DXFMT_LUMINANCE8                  = 110,
294    SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4           = 111,
295    SVGA3D_DEVCAP_DXFMT_LUMINANCE16                 = 112,
296    SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8           = 113,
297    SVGA3D_DEVCAP_DXFMT_DXT1                        = 114,
298    SVGA3D_DEVCAP_DXFMT_DXT2                        = 115,
299    SVGA3D_DEVCAP_DXFMT_DXT3                        = 116,
300    SVGA3D_DEVCAP_DXFMT_DXT4                        = 117,
301    SVGA3D_DEVCAP_DXFMT_DXT5                        = 118,
302    SVGA3D_DEVCAP_DXFMT_BUMPU8V8                    = 119,
303    SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5                  = 120,
304    SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8                = 121,
305    SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1                = 122,
306    SVGA3D_DEVCAP_DXFMT_ARGB_S10E5                  = 123,
307    SVGA3D_DEVCAP_DXFMT_ARGB_S23E8                  = 124,
308    SVGA3D_DEVCAP_DXFMT_A2R10G10B10                 = 125,
309    SVGA3D_DEVCAP_DXFMT_V8U8                        = 126,
310    SVGA3D_DEVCAP_DXFMT_Q8W8V8U8                    = 127,
311    SVGA3D_DEVCAP_DXFMT_CxV8U8                      = 128,
312    SVGA3D_DEVCAP_DXFMT_X8L8V8U8                    = 129,
313    SVGA3D_DEVCAP_DXFMT_A2W10V10U10                 = 130,
314    SVGA3D_DEVCAP_DXFMT_ALPHA8                      = 131,
315    SVGA3D_DEVCAP_DXFMT_R_S10E5                     = 132,
316    SVGA3D_DEVCAP_DXFMT_R_S23E8                     = 133,
317    SVGA3D_DEVCAP_DXFMT_RG_S10E5                    = 134,
318    SVGA3D_DEVCAP_DXFMT_RG_S23E8                    = 135,
319    SVGA3D_DEVCAP_DXFMT_BUFFER                      = 136,
320    SVGA3D_DEVCAP_DXFMT_Z_D24X8                     = 137,
321    SVGA3D_DEVCAP_DXFMT_V16U16                      = 138,
322    SVGA3D_DEVCAP_DXFMT_G16R16                      = 139,
323    SVGA3D_DEVCAP_DXFMT_A16B16G16R16                = 140,
324    SVGA3D_DEVCAP_DXFMT_UYVY                        = 141,
325    SVGA3D_DEVCAP_DXFMT_YUY2                        = 142,
326    SVGA3D_DEVCAP_DXFMT_NV12                        = 143,
327    SVGA3D_DEVCAP_FORMAT_DEAD2                       = 144,
328    SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS       = 145,
329    SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT           = 146,
330    SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT           = 147,
331    SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS          = 148,
332    SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT             = 149,
333    SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT              = 150,
334    SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT              = 151,
335    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS       = 152,
336    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT           = 153,
337    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM          = 154,
338    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT           = 155,
339    SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS             = 156,
340    SVGA3D_DEVCAP_DXFMT_R32G32_UINT                 = 157,
341    SVGA3D_DEVCAP_DXFMT_R32G32_SINT                 = 158,
342    SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS           = 159,
343    SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT        = 160,
344    SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24             = 161,
345    SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT              = 162,
346    SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS        = 163,
347    SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT            = 164,
348    SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT             = 165,
349    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS           = 166,
350    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM              = 167,
351    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB         = 168,
352    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT               = 169,
353    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT               = 170,
354    SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS             = 171,
355    SVGA3D_DEVCAP_DXFMT_R16G16_UINT                 = 172,
356    SVGA3D_DEVCAP_DXFMT_R16G16_SINT                 = 173,
357    SVGA3D_DEVCAP_DXFMT_R32_TYPELESS                = 174,
358    SVGA3D_DEVCAP_DXFMT_D32_FLOAT                   = 175,
359    SVGA3D_DEVCAP_DXFMT_R32_UINT                    = 176,
360    SVGA3D_DEVCAP_DXFMT_R32_SINT                    = 177,
361    SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS              = 178,
362    SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT           = 179,
363    SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8                = 180,
364    SVGA3D_DEVCAP_DXFMT_X24_G8_UINT                 = 181,
365    SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS               = 182,
366    SVGA3D_DEVCAP_DXFMT_R8G8_UNORM                  = 183,
367    SVGA3D_DEVCAP_DXFMT_R8G8_UINT                   = 184,
368    SVGA3D_DEVCAP_DXFMT_R8G8_SINT                   = 185,
369    SVGA3D_DEVCAP_DXFMT_R16_TYPELESS                = 186,
370    SVGA3D_DEVCAP_DXFMT_R16_UNORM                   = 187,
371    SVGA3D_DEVCAP_DXFMT_R16_UINT                    = 188,
372    SVGA3D_DEVCAP_DXFMT_R16_SNORM                   = 189,
373    SVGA3D_DEVCAP_DXFMT_R16_SINT                    = 190,
374    SVGA3D_DEVCAP_DXFMT_R8_TYPELESS                 = 191,
375    SVGA3D_DEVCAP_DXFMT_R8_UNORM                    = 192,
376    SVGA3D_DEVCAP_DXFMT_R8_UINT                     = 193,
377    SVGA3D_DEVCAP_DXFMT_R8_SNORM                    = 194,
378    SVGA3D_DEVCAP_DXFMT_R8_SINT                     = 195,
379    SVGA3D_DEVCAP_DXFMT_P8                          = 196,
380    SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP          = 197,
381    SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM             = 198,
382    SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM             = 199,
383    SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS                = 200,
384    SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB              = 201,
385    SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS                = 202,
386    SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB              = 203,
387    SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS                = 204,
388    SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB              = 205,
389    SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS                = 206,
390    SVGA3D_DEVCAP_DXFMT_ATI1                        = 207,
391    SVGA3D_DEVCAP_DXFMT_BC4_SNORM                   = 208,
392    SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS                = 209,
393    SVGA3D_DEVCAP_DXFMT_ATI2                        = 210,
394    SVGA3D_DEVCAP_DXFMT_BC5_SNORM                   = 211,
395    SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM  = 212,
396    SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS           = 213,
397    SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB         = 214,
398    SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS           = 215,
399    SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB         = 216,
400    SVGA3D_DEVCAP_DXFMT_Z_DF16                      = 217,
401    SVGA3D_DEVCAP_DXFMT_Z_DF24                      = 218,
402    SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT                 = 219,
403    SVGA3D_DEVCAP_DXFMT_YV12                        = 220,
404    SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT          = 221,
405    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT          = 222,
406    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM          = 223,
407    SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT                = 224,
408    SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM           = 225,
409    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM              = 226,
410    SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT                = 227,
411    SVGA3D_DEVCAP_DXFMT_R16G16_UNORM                = 228,
412    SVGA3D_DEVCAP_DXFMT_R16G16_SNORM                = 229,
413    SVGA3D_DEVCAP_DXFMT_R32_FLOAT                   = 230,
414    SVGA3D_DEVCAP_DXFMT_R8G8_SNORM                  = 231,
415    SVGA3D_DEVCAP_DXFMT_R16_FLOAT                   = 232,
416    SVGA3D_DEVCAP_DXFMT_D16_UNORM                   = 233,
417    SVGA3D_DEVCAP_DXFMT_A8_UNORM                    = 234,
418    SVGA3D_DEVCAP_DXFMT_BC1_UNORM                   = 235,
419    SVGA3D_DEVCAP_DXFMT_BC2_UNORM                   = 236,
420    SVGA3D_DEVCAP_DXFMT_BC3_UNORM                   = 237,
421    SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM                = 238,
422    SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM              = 239,
423    SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM              = 240,
424    SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM              = 241,
425    SVGA3D_DEVCAP_DXFMT_BC4_UNORM                   = 242,
426    SVGA3D_DEVCAP_DXFMT_BC5_UNORM                   = 243,
427 
428    SVGA3D_DEVCAP_SM41                              = 244,
429    SVGA3D_DEVCAP_MULTISAMPLE_2X                    = 245,
430    SVGA3D_DEVCAP_MULTISAMPLE_4X                    = 246,
431    SVGA3D_DEVCAP_MS_FULL_QUALITY                   = 247,
432    SVGA3D_DEVCAP_LOGICOPS                          = 248,
433    SVGA3D_DEVCAP_LOGIC_BLENDOPS                    = 249,
434    SVGA3D_DEVCAP_DXFMT_B4G4R4A4_UNORM              = 250,
435    SVGA3D_DEVCAP_DXFMT_BC6H_UF16                   = 252,
436    SVGA3D_DEVCAP_DXFMT_BC6H_SF16                   = 253,
437    SVGA3D_DEVCAP_DXFMT_BC7_TYPELESS                = 254,
438    SVGA3D_DEVCAP_DXFMT_BC7_UNORM                   = 255,
439    SVGA3D_DEVCAP_DXFMT_BC7_UNORM_SRGB              = 256,
440    SVGA3D_DEVCAP_DXFMT_AYUV                        = 257,
441    SVGA3D_DEVCAP_SM5                               = 258,
442    SVGA3D_DEVCAP_MULTISAMPLE_8X                    = 259,
443    SVGA3D_DEVCAP_FORCED_SAMPLE_COUNT_1             = 260,
444    SVGA3D_DEVCAP_MAX                               = 261,
445 
446 } SVGA3dDevCapIndex;
447 
448 /*
449  * Bit definitions for DXFMT devcaps
450  *
451  * See also:
452  * http://msdn.microsoft.com/en-gb/library/windows/hardware/ff539390.aspx
453  *
454  * SUPPORTED: Can the format be defined?
455  * SHADER_SAMPLE: Can the format be sampled from a shader?
456  * COLOR_RENDERTARGET: Can the format be a color render target?
457  * DEPTH_RENDERTARGET: Can the format be a depth render target?
458  * BLENDABLE: Is the format blendable?
459  * MIPS: Does the format support mip levels?
460  * ARRAY: Does the format support texture arrays?
461  * VOLUME: Does the format support having volume?
462  * MULTISAMPLE: Does the format support multisample?
463  */
464 #define SVGA3D_DXFMT_SUPPORTED                (1 <<  0)
465 #define SVGA3D_DXFMT_SHADER_SAMPLE            (1 <<  1)
466 #define SVGA3D_DXFMT_COLOR_RENDERTARGET       (1 <<  2)
467 #define SVGA3D_DXFMT_DEPTH_RENDERTARGET       (1 <<  3)
468 #define SVGA3D_DXFMT_BLENDABLE                (1 <<  4)
469 #define SVGA3D_DXFMT_MIPS                     (1 <<  5)
470 #define SVGA3D_DXFMT_ARRAY                    (1 <<  6)
471 #define SVGA3D_DXFMT_VOLUME                   (1 <<  7)
472 #define SVGA3D_DXFMT_DX_VERTEX_BUFFER         (1 <<  8)
473 #define SVGA3D_DXFMT_MULTISAMPLE              (1 <<  9)
474 #define SVGA3D_DXFMT_MAX                      (1 << 10)
475 
476 typedef union {
477    SVGA3dBool b;
478    uint32 u;
479    int32 i;
480    float f;
481 } SVGA3dDevCapResult;
482 
483 #endif /* _SVGA3D_DEVCAPS_H_ */
484