1 /*
2  * Copyright 2011 Adam Rak <adam.rak@streamnovation.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  *
23  * Authors:
24  *      Adam Rak <adam.rak@streamnovation.com>
25  */
26 
27 #ifdef HAVE_OPENCL
28 #include <gelf.h>
29 #include <libelf.h>
30 #endif
31 #include <stdio.h>
32 #include <errno.h>
33 #include "pipe/p_defines.h"
34 #include "pipe/p_state.h"
35 #include "pipe/p_context.h"
36 #include "util/u_blitter.h"
37 #include "util/list.h"
38 #include "util/u_transfer.h"
39 #include "util/u_surface.h"
40 #include "util/u_pack_color.h"
41 #include "util/u_memory.h"
42 #include "util/u_inlines.h"
43 #include "util/u_framebuffer.h"
44 #include "tgsi/tgsi_parse.h"
45 #include "pipebuffer/pb_buffer.h"
46 #include "evergreend.h"
47 #include "r600_shader.h"
48 #include "r600_pipe.h"
49 #include "r600_formats.h"
50 #include "evergreen_compute.h"
51 #include "evergreen_compute_internal.h"
52 #include "compute_memory_pool.h"
53 #include "sb/sb_public.h"
54 #include <inttypes.h>
55 
56 /**
57 RAT0 is for global binding write
58 VTX1 is for global binding read
59 
60 for wrting images RAT1...
61 for reading images TEX2...
62   TEX2-RAT1 is paired
63 
64 TEX2... consumes the same fetch resources, that VTX2... would consume
65 
66 CONST0 and VTX0 is for parameters
67   CONST0 is binding smaller input parameter buffer, and for constant indexing,
68   also constant cached
69   VTX0 is for indirect/non-constant indexing, or if the input is bigger than
70   the constant cache can handle
71 
72 RAT-s are limited to 12, so we can only bind at most 11 texture for writing
73 because we reserve RAT0 for global bindings. With byteaddressing enabled,
74 we should reserve another one too.=> 10 image binding for writing max.
75 
76 from Nvidia OpenCL:
77   CL_DEVICE_MAX_READ_IMAGE_ARGS:        128
78   CL_DEVICE_MAX_WRITE_IMAGE_ARGS:       8
79 
80 so 10 for writing is enough. 176 is the max for reading according to the docs
81 
82 writable images should be listed first < 10, so their id corresponds to RAT(id+1)
83 writable images will consume TEX slots, VTX slots too because of linear indexing
84 
85 */
86 
87 #ifdef HAVE_OPENCL
radeon_shader_binary_init(struct r600_shader_binary * b)88 static void radeon_shader_binary_init(struct r600_shader_binary *b)
89 {
90 	memset(b, 0, sizeof(*b));
91 }
92 
radeon_shader_binary_clean(struct r600_shader_binary * b)93 static void radeon_shader_binary_clean(struct r600_shader_binary *b)
94 {
95 	if (!b)
96 		return;
97 	FREE(b->code);
98 	FREE(b->config);
99 	FREE(b->rodata);
100 	FREE(b->global_symbol_offsets);
101 	FREE(b->relocs);
102 	FREE(b->disasm_string);
103 }
104 #endif
105 
r600_compute_buffer_alloc_vram(struct r600_screen * screen,unsigned size)106 struct r600_resource *r600_compute_buffer_alloc_vram(struct r600_screen *screen,
107 						     unsigned size)
108 {
109 	struct pipe_resource *buffer = NULL;
110 	assert(size);
111 
112 	buffer = pipe_buffer_create((struct pipe_screen*) screen,
113 				    0, PIPE_USAGE_IMMUTABLE, size);
114 
115 	return (struct r600_resource *)buffer;
116 }
117 
118 
evergreen_set_rat(struct r600_pipe_compute * pipe,unsigned id,struct r600_resource * bo,int start,int size)119 static void evergreen_set_rat(struct r600_pipe_compute *pipe,
120 			      unsigned id,
121 			      struct r600_resource *bo,
122 			      int start,
123 			      int size)
124 {
125 	struct pipe_surface rat_templ;
126 	struct r600_surface *surf = NULL;
127 	struct r600_context *rctx = NULL;
128 
129 	assert(id < 12);
130 	assert((size & 3) == 0);
131 	assert((start & 0xFF) == 0);
132 
133 	rctx = pipe->ctx;
134 
135 	COMPUTE_DBG(rctx->screen, "bind rat: %i \n", id);
136 
137 	/* Create the RAT surface */
138 	memset(&rat_templ, 0, sizeof(rat_templ));
139 	rat_templ.format = PIPE_FORMAT_R32_UINT;
140 	rat_templ.u.tex.level = 0;
141 	rat_templ.u.tex.first_layer = 0;
142 	rat_templ.u.tex.last_layer = 0;
143 
144 	/* Add the RAT the list of color buffers. Drop the old buffer first. */
145 	pipe_surface_reference(&pipe->ctx->framebuffer.state.cbufs[id], NULL);
146 	pipe->ctx->framebuffer.state.cbufs[id] = pipe->ctx->b.b.create_surface(
147 		(struct pipe_context *)pipe->ctx,
148 		(struct pipe_resource *)bo, &rat_templ);
149 
150 	/* Update the number of color buffers */
151 	pipe->ctx->framebuffer.state.nr_cbufs =
152 		MAX2(id + 1, pipe->ctx->framebuffer.state.nr_cbufs);
153 
154 	/* Update the cb_target_mask
155 	 * XXX: I think this is a potential spot for bugs once we start doing
156 	 * GL interop.  cb_target_mask may be modified in the 3D sections
157 	 * of this driver. */
158 	pipe->ctx->compute_cb_target_mask |= (0xf << (id * 4));
159 
160 	surf = (struct r600_surface*)pipe->ctx->framebuffer.state.cbufs[id];
161 	evergreen_init_color_surface_rat(rctx, surf);
162 }
163 
evergreen_cs_set_vertex_buffer(struct r600_context * rctx,unsigned vb_index,unsigned offset,struct pipe_resource * buffer)164 static void evergreen_cs_set_vertex_buffer(struct r600_context *rctx,
165 					   unsigned vb_index,
166 					   unsigned offset,
167 					   struct pipe_resource *buffer)
168 {
169 	struct r600_vertexbuf_state *state = &rctx->cs_vertex_buffer_state;
170 	struct pipe_vertex_buffer *vb = &state->vb[vb_index];
171 	vb->stride = 1;
172 	vb->buffer_offset = offset;
173 	vb->buffer.resource = buffer;
174 	vb->is_user_buffer = false;
175 
176 	/* The vertex instructions in the compute shaders use the texture cache,
177 	 * so we need to invalidate it. */
178 	rctx->b.flags |= R600_CONTEXT_INV_VERTEX_CACHE;
179 	state->enabled_mask |= 1 << vb_index;
180 	state->dirty_mask |= 1 << vb_index;
181 	r600_mark_atom_dirty(rctx, &state->atom);
182 }
183 
evergreen_cs_set_constant_buffer(struct r600_context * rctx,unsigned cb_index,unsigned offset,unsigned size,struct pipe_resource * buffer)184 static void evergreen_cs_set_constant_buffer(struct r600_context *rctx,
185 					     unsigned cb_index,
186 					     unsigned offset,
187 					     unsigned size,
188 					     struct pipe_resource *buffer)
189 {
190 	struct pipe_constant_buffer cb;
191 	cb.buffer_size = size;
192 	cb.buffer_offset = offset;
193 	cb.buffer = buffer;
194 	cb.user_buffer = NULL;
195 
196 	rctx->b.b.set_constant_buffer(&rctx->b.b, PIPE_SHADER_COMPUTE, cb_index, false, &cb);
197 }
198 
199 /* We need to define these R600 registers here, because we can't include
200  * evergreend.h and r600d.h.
201  */
202 #define R_028868_SQ_PGM_RESOURCES_VS                 0x028868
203 #define R_028850_SQ_PGM_RESOURCES_PS                 0x028850
204 
205 #ifdef HAVE_OPENCL
parse_symbol_table(Elf_Data * symbol_table_data,const GElf_Shdr * symbol_table_header,struct r600_shader_binary * binary)206 static void parse_symbol_table(Elf_Data *symbol_table_data,
207 				const GElf_Shdr *symbol_table_header,
208 				struct r600_shader_binary *binary)
209 {
210 	GElf_Sym symbol;
211 	unsigned i = 0;
212 	unsigned symbol_count =
213 		symbol_table_header->sh_size / symbol_table_header->sh_entsize;
214 
215 	/* We are over allocating this list, because symbol_count gives the
216 	 * total number of symbols, and we will only be filling the list
217 	 * with offsets of global symbols.  The memory savings from
218 	 * allocating the correct size of this list will be small, and
219 	 * I don't think it is worth the cost of pre-computing the number
220 	 * of global symbols.
221 	 */
222 	binary->global_symbol_offsets = CALLOC(symbol_count, sizeof(uint64_t));
223 
224 	while (gelf_getsym(symbol_table_data, i++, &symbol)) {
225 		unsigned i;
226 		if (GELF_ST_BIND(symbol.st_info) != STB_GLOBAL ||
227 		    symbol.st_shndx == 0 /* Undefined symbol */) {
228 			continue;
229 		}
230 
231 		binary->global_symbol_offsets[binary->global_symbol_count] =
232 					symbol.st_value;
233 
234 		/* Sort the list using bubble sort.  This list will usually
235 		 * be small. */
236 		for (i = binary->global_symbol_count; i > 0; --i) {
237 			uint64_t lhs = binary->global_symbol_offsets[i - 1];
238 			uint64_t rhs = binary->global_symbol_offsets[i];
239 			if (lhs < rhs) {
240 				break;
241 			}
242 			binary->global_symbol_offsets[i] = lhs;
243 			binary->global_symbol_offsets[i - 1] = rhs;
244 		}
245 		++binary->global_symbol_count;
246 	}
247 }
248 
249 
parse_relocs(Elf * elf,Elf_Data * relocs,Elf_Data * symbols,unsigned symbol_sh_link,struct r600_shader_binary * binary)250 static void parse_relocs(Elf *elf, Elf_Data *relocs, Elf_Data *symbols,
251 			unsigned symbol_sh_link,
252 			struct r600_shader_binary *binary)
253 {
254 	unsigned i;
255 
256 	if (!relocs || !symbols || !binary->reloc_count) {
257 		return;
258 	}
259 	binary->relocs = CALLOC(binary->reloc_count,
260 			sizeof(struct r600_shader_reloc));
261 	for (i = 0; i < binary->reloc_count; i++) {
262 		GElf_Sym symbol;
263 		GElf_Rel rel;
264 		char *symbol_name;
265 		struct r600_shader_reloc *reloc = &binary->relocs[i];
266 
267 		gelf_getrel(relocs, i, &rel);
268 		gelf_getsym(symbols, GELF_R_SYM(rel.r_info), &symbol);
269 		symbol_name = elf_strptr(elf, symbol_sh_link, symbol.st_name);
270 
271 		reloc->offset = rel.r_offset;
272 		strncpy(reloc->name, symbol_name, sizeof(reloc->name)-1);
273 		reloc->name[sizeof(reloc->name)-1] = 0;
274 	}
275 }
276 
r600_elf_read(const char * elf_data,unsigned elf_size,struct r600_shader_binary * binary)277 static void r600_elf_read(const char *elf_data, unsigned elf_size,
278 		 struct r600_shader_binary *binary)
279 {
280 	char *elf_buffer;
281 	Elf *elf;
282 	Elf_Scn *section = NULL;
283 	Elf_Data *symbols = NULL, *relocs = NULL;
284 	size_t section_str_index;
285 	unsigned symbol_sh_link = 0;
286 
287 	/* One of the libelf implementations
288 	 * (http://www.mr511.de/software/english.htm) requires calling
289 	 * elf_version() before elf_memory().
290 	 */
291 	elf_version(EV_CURRENT);
292 	elf_buffer = MALLOC(elf_size);
293 	memcpy(elf_buffer, elf_data, elf_size);
294 
295 	elf = elf_memory(elf_buffer, elf_size);
296 
297 	elf_getshdrstrndx(elf, &section_str_index);
298 
299 	while ((section = elf_nextscn(elf, section))) {
300 		const char *name;
301 		Elf_Data *section_data = NULL;
302 		GElf_Shdr section_header;
303 		if (gelf_getshdr(section, &section_header) != &section_header) {
304 			fprintf(stderr, "Failed to read ELF section header\n");
305 			return;
306 		}
307 		name = elf_strptr(elf, section_str_index, section_header.sh_name);
308 		if (!strcmp(name, ".text")) {
309 			section_data = elf_getdata(section, section_data);
310 			binary->code_size = section_data->d_size;
311 			binary->code = MALLOC(binary->code_size * sizeof(unsigned char));
312 			memcpy(binary->code, section_data->d_buf, binary->code_size);
313 		} else if (!strcmp(name, ".AMDGPU.config")) {
314 			section_data = elf_getdata(section, section_data);
315 			binary->config_size = section_data->d_size;
316 			binary->config = MALLOC(binary->config_size * sizeof(unsigned char));
317 			memcpy(binary->config, section_data->d_buf, binary->config_size);
318 		} else if (!strcmp(name, ".AMDGPU.disasm")) {
319 			/* Always read disassembly if it's available. */
320 			section_data = elf_getdata(section, section_data);
321 			binary->disasm_string = strndup(section_data->d_buf,
322 							section_data->d_size);
323 		} else if (!strncmp(name, ".rodata", 7)) {
324 			section_data = elf_getdata(section, section_data);
325 			binary->rodata_size = section_data->d_size;
326 			binary->rodata = MALLOC(binary->rodata_size * sizeof(unsigned char));
327 			memcpy(binary->rodata, section_data->d_buf, binary->rodata_size);
328 		} else if (!strncmp(name, ".symtab", 7)) {
329 			symbols = elf_getdata(section, section_data);
330 			symbol_sh_link = section_header.sh_link;
331 			parse_symbol_table(symbols, &section_header, binary);
332 		} else if (!strcmp(name, ".rel.text")) {
333 			relocs = elf_getdata(section, section_data);
334 			binary->reloc_count = section_header.sh_size /
335 					section_header.sh_entsize;
336 		}
337 	}
338 
339 	parse_relocs(elf, relocs, symbols, symbol_sh_link, binary);
340 
341 	if (elf){
342 		elf_end(elf);
343 	}
344 	FREE(elf_buffer);
345 
346 	/* Cache the config size per symbol */
347 	if (binary->global_symbol_count) {
348 		binary->config_size_per_symbol =
349 			binary->config_size / binary->global_symbol_count;
350 	} else {
351 		binary->global_symbol_count = 1;
352 		binary->config_size_per_symbol = binary->config_size;
353 	}
354 }
355 
r600_shader_binary_config_start(const struct r600_shader_binary * binary,uint64_t symbol_offset)356 static const unsigned char *r600_shader_binary_config_start(
357 	const struct r600_shader_binary *binary,
358 	uint64_t symbol_offset)
359 {
360 	unsigned i;
361 	for (i = 0; i < binary->global_symbol_count; ++i) {
362 		if (binary->global_symbol_offsets[i] == symbol_offset) {
363 			unsigned offset = i * binary->config_size_per_symbol;
364 			return binary->config + offset;
365 		}
366 	}
367 	return binary->config;
368 }
369 
r600_shader_binary_read_config(const struct r600_shader_binary * binary,struct r600_bytecode * bc,uint64_t symbol_offset,boolean * use_kill)370 static void r600_shader_binary_read_config(const struct r600_shader_binary *binary,
371 					   struct r600_bytecode *bc,
372 					   uint64_t symbol_offset,
373 					   boolean *use_kill)
374 {
375        unsigned i;
376        const unsigned char *config =
377                r600_shader_binary_config_start(binary, symbol_offset);
378 
379        for (i = 0; i < binary->config_size_per_symbol; i+= 8) {
380                unsigned reg =
381                        util_le32_to_cpu(*(uint32_t*)(config + i));
382                unsigned value =
383                        util_le32_to_cpu(*(uint32_t*)(config + i + 4));
384                switch (reg) {
385                /* R600 / R700 */
386                case R_028850_SQ_PGM_RESOURCES_PS:
387                case R_028868_SQ_PGM_RESOURCES_VS:
388                /* Evergreen / Northern Islands */
389                case R_028844_SQ_PGM_RESOURCES_PS:
390                case R_028860_SQ_PGM_RESOURCES_VS:
391                case R_0288D4_SQ_PGM_RESOURCES_LS:
392                        bc->ngpr = MAX2(bc->ngpr, G_028844_NUM_GPRS(value));
393                        bc->nstack = MAX2(bc->nstack, G_028844_STACK_SIZE(value));
394                        break;
395                case R_02880C_DB_SHADER_CONTROL:
396                        *use_kill = G_02880C_KILL_ENABLE(value);
397                        break;
398                case R_0288E8_SQ_LDS_ALLOC:
399                        bc->nlds_dw = value;
400                        break;
401                }
402        }
403 }
404 
r600_create_shader(struct r600_bytecode * bc,const struct r600_shader_binary * binary,boolean * use_kill)405 static unsigned r600_create_shader(struct r600_bytecode *bc,
406 				   const struct r600_shader_binary *binary,
407 				   boolean *use_kill)
408 
409 {
410 	assert(binary->code_size % 4 == 0);
411 	bc->bytecode = CALLOC(1, binary->code_size);
412 	memcpy(bc->bytecode, binary->code, binary->code_size);
413 	bc->ndw = binary->code_size / 4;
414 
415 	r600_shader_binary_read_config(binary, bc, 0, use_kill);
416 	return 0;
417 }
418 
419 #endif
420 
r600_destroy_shader(struct r600_bytecode * bc)421 static void r600_destroy_shader(struct r600_bytecode *bc)
422 {
423 	FREE(bc->bytecode);
424 }
425 
evergreen_create_compute_state(struct pipe_context * ctx,const struct pipe_compute_state * cso)426 static void *evergreen_create_compute_state(struct pipe_context *ctx,
427 					    const struct pipe_compute_state *cso)
428 {
429 	struct r600_context *rctx = (struct r600_context *)ctx;
430 	struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);
431 #ifdef HAVE_OPENCL
432 	const struct pipe_binary_program_header *header;
433 	void *p;
434 	boolean use_kill;
435 #endif
436 
437 	shader->ctx = rctx;
438 	shader->local_size = cso->req_local_mem;
439 	shader->private_size = cso->req_private_mem;
440 	shader->input_size = cso->req_input_mem;
441 
442 	shader->ir_type = cso->ir_type;
443 
444 	if (shader->ir_type == PIPE_SHADER_IR_TGSI ||
445 	    shader->ir_type == PIPE_SHADER_IR_NIR) {
446 		shader->sel = r600_create_shader_state_tokens(ctx, cso->prog, cso->ir_type, PIPE_SHADER_COMPUTE);
447 		return shader;
448 	}
449 #ifdef HAVE_OPENCL
450 	COMPUTE_DBG(rctx->screen, "*** evergreen_create_compute_state\n");
451 	header = cso->prog;
452 	radeon_shader_binary_init(&shader->binary);
453 	r600_elf_read(header->blob, header->num_bytes, &shader->binary);
454 	r600_create_shader(&shader->bc, &shader->binary, &use_kill);
455 
456 	/* Upload code + ROdata */
457 	shader->code_bo = r600_compute_buffer_alloc_vram(rctx->screen,
458 							shader->bc.ndw * 4);
459 	p = r600_buffer_map_sync_with_rings(
460 		&rctx->b, shader->code_bo,
461 		PIPE_MAP_WRITE | RADEON_MAP_TEMPORARY);
462 	//TODO: use util_memcpy_cpu_to_le32 ?
463 	memcpy(p, shader->bc.bytecode, shader->bc.ndw * 4);
464 	rctx->b.ws->buffer_unmap(rctx->b.ws, shader->code_bo->buf);
465 #endif
466 
467 	return shader;
468 }
469 
evergreen_delete_compute_state(struct pipe_context * ctx,void * state)470 static void evergreen_delete_compute_state(struct pipe_context *ctx, void *state)
471 {
472 	struct r600_context *rctx = (struct r600_context *)ctx;
473 	struct r600_pipe_compute *shader = state;
474 
475 	COMPUTE_DBG(rctx->screen, "*** evergreen_delete_compute_state\n");
476 
477 	if (!shader)
478 		return;
479 
480 	if (shader->ir_type == PIPE_SHADER_IR_TGSI ||
481 	    shader->ir_type == PIPE_SHADER_IR_NIR) {
482 		r600_delete_shader_selector(ctx, shader->sel);
483 	} else {
484 #ifdef HAVE_OPENCL
485 		radeon_shader_binary_clean(&shader->binary);
486 		pipe_resource_reference((struct pipe_resource**)&shader->code_bo, NULL);
487 		pipe_resource_reference((struct pipe_resource**)&shader->kernel_param, NULL);
488 #endif
489 		r600_destroy_shader(&shader->bc);
490 	}
491 	FREE(shader);
492 }
493 
evergreen_bind_compute_state(struct pipe_context * ctx,void * state)494 static void evergreen_bind_compute_state(struct pipe_context *ctx, void *state)
495 {
496 	struct r600_context *rctx = (struct r600_context *)ctx;
497 	struct r600_pipe_compute *cstate = (struct r600_pipe_compute *)state;
498 	COMPUTE_DBG(rctx->screen, "*** evergreen_bind_compute_state\n");
499 
500 	if (!state) {
501 		rctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
502 		return;
503 	}
504 
505 	if (cstate->ir_type == PIPE_SHADER_IR_TGSI ||
506 	    cstate->ir_type == PIPE_SHADER_IR_NIR) {
507 		bool compute_dirty;
508 		cstate->sel->ir_type = cstate->ir_type;
509 		if (r600_shader_select(ctx, cstate->sel, &compute_dirty))
510 			R600_ERR("Failed to select compute shader\n");
511 	}
512 
513 	rctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
514 }
515 
516 /* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit
517  * kernel parameters there are implicit parameters that need to be stored
518  * in the vertex buffer as well.  Here is how these parameters are organized in
519  * the buffer:
520  *
521  * DWORDS 0-2: Number of work groups in each dimension (x,y,z)
522  * DWORDS 3-5: Number of global work items in each dimension (x,y,z)
523  * DWORDS 6-8: Number of work items within each work group in each dimension
524  *             (x,y,z)
525  * DWORDS 9+ : Kernel parameters
526  */
evergreen_compute_upload_input(struct pipe_context * ctx,const struct pipe_grid_info * info)527 static void evergreen_compute_upload_input(struct pipe_context *ctx,
528 					   const struct pipe_grid_info *info)
529 {
530 	struct r600_context *rctx = (struct r600_context *)ctx;
531 	struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
532 	unsigned i;
533 	/* We need to reserve 9 dwords (36 bytes) for implicit kernel
534 	 * parameters.
535 	 */
536 	unsigned input_size;
537 	uint32_t *num_work_groups_start;
538 	uint32_t *global_size_start;
539 	uint32_t *local_size_start;
540 	uint32_t *kernel_parameters_start;
541 	struct pipe_box box;
542 	struct pipe_transfer *transfer = NULL;
543 
544 	if (!shader)
545 		return;
546 	if (shader->input_size == 0) {
547 		return;
548 	}
549 	input_size = shader->input_size + 36;
550 	if (!shader->kernel_param) {
551 		/* Add space for the grid dimensions */
552 		shader->kernel_param = (struct r600_resource *)
553 			pipe_buffer_create(ctx->screen, 0,
554 					PIPE_USAGE_IMMUTABLE, input_size);
555 	}
556 
557 	u_box_1d(0, input_size, &box);
558 	num_work_groups_start = ctx->buffer_map(ctx,
559 			(struct pipe_resource*)shader->kernel_param,
560 			0, PIPE_MAP_WRITE | PIPE_MAP_DISCARD_RANGE,
561 			&box, &transfer);
562 	global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4));
563 	local_size_start = global_size_start + (3 * (sizeof(uint)) / 4);
564 	kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4);
565 
566 	/* Copy the work group size */
567 	memcpy(num_work_groups_start, info->grid, 3 * sizeof(uint));
568 
569 	/* Copy the global size */
570 	for (i = 0; i < 3; i++) {
571 		global_size_start[i] = info->grid[i] * info->block[i];
572 	}
573 
574 	/* Copy the local dimensions */
575 	memcpy(local_size_start, info->block, 3 * sizeof(uint));
576 
577 	/* Copy the kernel inputs */
578 	memcpy(kernel_parameters_start, info->input, shader->input_size);
579 
580 	for (i = 0; i < (input_size / 4); i++) {
581 		COMPUTE_DBG(rctx->screen, "input %i : %u\n", i,
582 			((unsigned*)num_work_groups_start)[i]);
583 	}
584 
585 	ctx->buffer_unmap(ctx, transfer);
586 
587 	/* ID=0 and ID=3 are reserved for the parameters.
588 	 * LLVM will preferably use ID=0, but it does not work for dynamic
589 	 * indices. */
590 	evergreen_cs_set_vertex_buffer(rctx, 3, 0,
591 			(struct pipe_resource*)shader->kernel_param);
592 	evergreen_cs_set_constant_buffer(rctx, 0, 0, input_size,
593 			(struct pipe_resource*)shader->kernel_param);
594 }
595 
evergreen_emit_dispatch(struct r600_context * rctx,const struct pipe_grid_info * info,uint32_t indirect_grid[3])596 static void evergreen_emit_dispatch(struct r600_context *rctx,
597 				    const struct pipe_grid_info *info,
598 				    uint32_t indirect_grid[3])
599 {
600 	int i;
601 	struct radeon_cmdbuf *cs = &rctx->b.gfx.cs;
602 	struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
603 	bool render_cond_bit = rctx->b.render_cond && !rctx->b.render_cond_force_off;
604 	unsigned num_waves;
605 	unsigned num_pipes = rctx->screen->b.info.r600_max_quad_pipes;
606 	unsigned wave_divisor = (16 * num_pipes);
607 	int group_size = 1;
608 	int grid_size = 1;
609 	unsigned lds_size = shader->local_size / 4;
610 
611 	if (shader->ir_type != PIPE_SHADER_IR_TGSI &&
612 	    shader->ir_type != PIPE_SHADER_IR_NIR)
613 		lds_size += shader->bc.nlds_dw;
614 
615 	/* Calculate group_size/grid_size */
616 	for (i = 0; i < 3; i++) {
617 		group_size *= info->block[i];
618 	}
619 
620 	for (i = 0; i < 3; i++)	{
621 		grid_size *= info->grid[i];
622 	}
623 
624 	/* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */
625 	num_waves = (info->block[0] * info->block[1] * info->block[2] +
626 			wave_divisor - 1) / wave_divisor;
627 
628 	COMPUTE_DBG(rctx->screen, "Using %u pipes, "
629 				"%u wavefronts per thread block, "
630 				"allocating %u dwords lds.\n",
631 				num_pipes, num_waves, lds_size);
632 
633 	radeon_set_config_reg(cs, R_008970_VGT_NUM_INDICES, group_size);
634 
635 	radeon_set_config_reg_seq(cs, R_00899C_VGT_COMPUTE_START_X, 3);
636 	radeon_emit(cs, 0); /* R_00899C_VGT_COMPUTE_START_X */
637 	radeon_emit(cs, 0); /* R_0089A0_VGT_COMPUTE_START_Y */
638 	radeon_emit(cs, 0); /* R_0089A4_VGT_COMPUTE_START_Z */
639 
640 	radeon_set_config_reg(cs, R_0089AC_VGT_COMPUTE_THREAD_GROUP_SIZE,
641 								group_size);
642 
643 	radeon_compute_set_context_reg_seq(cs, R_0286EC_SPI_COMPUTE_NUM_THREAD_X, 3);
644 	radeon_emit(cs, info->block[0]); /* R_0286EC_SPI_COMPUTE_NUM_THREAD_X */
645 	radeon_emit(cs, info->block[1]); /* R_0286F0_SPI_COMPUTE_NUM_THREAD_Y */
646 	radeon_emit(cs, info->block[2]); /* R_0286F4_SPI_COMPUTE_NUM_THREAD_Z */
647 
648 	if (rctx->b.chip_class < CAYMAN) {
649 		assert(lds_size <= 8192);
650 	} else {
651 		/* Cayman appears to have a slightly smaller limit, see the
652 		 * value of CM_R_0286FC_SPI_LDS_MGMT.NUM_LS_LDS */
653 		assert(lds_size <= 8160);
654 	}
655 
656 	radeon_compute_set_context_reg(cs, R_0288E8_SQ_LDS_ALLOC,
657 					lds_size | (num_waves << 14));
658 
659 	if (info->indirect) {
660 		radeon_emit(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, render_cond_bit));
661 		radeon_emit(cs, indirect_grid[0]);
662 		radeon_emit(cs, indirect_grid[1]);
663 		radeon_emit(cs, indirect_grid[2]);
664 		radeon_emit(cs, 1);
665 	} else {
666 		/* Dispatch packet */
667 		radeon_emit(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, render_cond_bit));
668 		radeon_emit(cs, info->grid[0]);
669 		radeon_emit(cs, info->grid[1]);
670 		radeon_emit(cs, info->grid[2]);
671 		/* VGT_DISPATCH_INITIATOR = COMPUTE_SHADER_EN */
672 		radeon_emit(cs, 1);
673 	}
674 
675 	if (rctx->is_debug)
676 		eg_trace_emit(rctx);
677 }
678 
compute_setup_cbs(struct r600_context * rctx)679 static void compute_setup_cbs(struct r600_context *rctx)
680 {
681 	struct radeon_cmdbuf *cs = &rctx->b.gfx.cs;
682 	unsigned i;
683 
684 	/* Emit colorbuffers. */
685 	/* XXX support more than 8 colorbuffers (the offsets are not a multiple of 0x3C for CB8-11) */
686 	for (i = 0; i < 8 && i < rctx->framebuffer.state.nr_cbufs; i++) {
687 		struct r600_surface *cb = (struct r600_surface*)rctx->framebuffer.state.cbufs[i];
688 		unsigned reloc = radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx,
689 						       (struct r600_resource*)cb->base.texture,
690 						       RADEON_USAGE_READWRITE,
691 						       RADEON_PRIO_SHADER_RW_BUFFER);
692 
693 		radeon_compute_set_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 7);
694 		radeon_emit(cs, cb->cb_color_base);	/* R_028C60_CB_COLOR0_BASE */
695 		radeon_emit(cs, cb->cb_color_pitch);	/* R_028C64_CB_COLOR0_PITCH */
696 		radeon_emit(cs, cb->cb_color_slice);	/* R_028C68_CB_COLOR0_SLICE */
697 		radeon_emit(cs, cb->cb_color_view);	/* R_028C6C_CB_COLOR0_VIEW */
698 		radeon_emit(cs, cb->cb_color_info);	/* R_028C70_CB_COLOR0_INFO */
699 		radeon_emit(cs, cb->cb_color_attrib);	/* R_028C74_CB_COLOR0_ATTRIB */
700 		radeon_emit(cs, cb->cb_color_dim);		/* R_028C78_CB_COLOR0_DIM */
701 
702 		radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C60_CB_COLOR0_BASE */
703 		radeon_emit(cs, reloc);
704 
705 		radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C74_CB_COLOR0_ATTRIB */
706 		radeon_emit(cs, reloc);
707 	}
708 	for (; i < 8 ; i++)
709 		radeon_compute_set_context_reg(cs, R_028C70_CB_COLOR0_INFO + i * 0x3C,
710 					       S_028C70_FORMAT(V_028C70_COLOR_INVALID));
711 	for (; i < 12; i++)
712 		radeon_compute_set_context_reg(cs, R_028E50_CB_COLOR8_INFO + (i - 8) * 0x1C,
713 					       S_028C70_FORMAT(V_028C70_COLOR_INVALID));
714 
715 	/* Set CB_TARGET_MASK  XXX: Use cb_misc_state */
716 	radeon_compute_set_context_reg(cs, R_028238_CB_TARGET_MASK,
717 				       rctx->compute_cb_target_mask);
718 }
719 
compute_emit_cs(struct r600_context * rctx,const struct pipe_grid_info * info)720 static void compute_emit_cs(struct r600_context *rctx,
721 			    const struct pipe_grid_info *info)
722 {
723 	struct radeon_cmdbuf *cs = &rctx->b.gfx.cs;
724 	bool compute_dirty = false;
725 	struct r600_pipe_shader *current;
726 	struct r600_shader_atomic combined_atomics[8];
727 	uint8_t atomic_used_mask;
728 	uint32_t indirect_grid[3] = { 0, 0, 0 };
729 
730 	/* make sure that the gfx ring is only one active */
731 	if (radeon_emitted(&rctx->b.dma.cs, 0)) {
732 		rctx->b.dma.flush(rctx, PIPE_FLUSH_ASYNC, NULL);
733 	}
734 
735 	r600_update_compressed_resource_state(rctx, true);
736 
737 	if (!rctx->cmd_buf_is_compute) {
738 		rctx->b.gfx.flush(rctx, PIPE_FLUSH_ASYNC, NULL);
739 		rctx->cmd_buf_is_compute = true;
740 	}
741 
742 	if (rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_TGSI||
743 	    rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_NIR) {
744 		if (r600_shader_select(&rctx->b.b, rctx->cs_shader_state.shader->sel, &compute_dirty)) {
745 			R600_ERR("Failed to select compute shader\n");
746 			return;
747 		}
748 
749 		current = rctx->cs_shader_state.shader->sel->current;
750 		if (compute_dirty) {
751 			rctx->cs_shader_state.atom.num_dw = current->command_buffer.num_dw;
752 			r600_context_add_resource_size(&rctx->b.b, (struct pipe_resource *)current->bo);
753 			r600_set_atom_dirty(rctx, &rctx->cs_shader_state.atom, true);
754 		}
755 
756 		bool need_buf_const = current->shader.uses_tex_buffers ||
757 			current->shader.has_txq_cube_array_z_comp;
758 
759 		if (info->indirect) {
760 			struct r600_resource *indirect_resource = (struct r600_resource *)info->indirect;
761 			unsigned *data = r600_buffer_map_sync_with_rings(&rctx->b, indirect_resource, PIPE_MAP_READ);
762 			unsigned offset = info->indirect_offset / 4;
763 			indirect_grid[0] = data[offset];
764 			indirect_grid[1] = data[offset + 1];
765 			indirect_grid[2] = data[offset + 2];
766 		}
767 		for (int i = 0; i < 3; i++) {
768 			rctx->cs_block_grid_sizes[i] = info->block[i];
769 			rctx->cs_block_grid_sizes[i + 4] = info->indirect ? indirect_grid[i] : info->grid[i];
770 		}
771 		rctx->cs_block_grid_sizes[3] = rctx->cs_block_grid_sizes[7] = 0;
772 		rctx->driver_consts[PIPE_SHADER_COMPUTE].cs_block_grid_size_dirty = true;
773 
774 		evergreen_emit_atomic_buffer_setup_count(rctx, current, combined_atomics, &atomic_used_mask);
775 		r600_need_cs_space(rctx, 0, true, util_bitcount(atomic_used_mask));
776 
777 		if (need_buf_const) {
778 			eg_setup_buffer_constants(rctx, PIPE_SHADER_COMPUTE);
779 		}
780 		r600_update_driver_const_buffers(rctx, true);
781 
782 		evergreen_emit_atomic_buffer_setup(rctx, true, combined_atomics, atomic_used_mask);
783 		if (atomic_used_mask) {
784 			radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
785 			radeon_emit(cs, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
786 		}
787 	} else
788 		r600_need_cs_space(rctx, 0, true, 0);
789 
790 	/* Initialize all the compute-related registers.
791 	 *
792 	 * See evergreen_init_atom_start_compute_cs() in this file for the list
793 	 * of registers initialized by the start_compute_cs_cmd atom.
794 	 */
795 	r600_emit_command_buffer(cs, &rctx->start_compute_cs_cmd);
796 
797 	/* emit config state */
798 	if (rctx->b.chip_class == EVERGREEN) {
799 		if (rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_TGSI||
800 		    rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_NIR) {
801 			radeon_set_config_reg_seq(cs, R_008C04_SQ_GPR_RESOURCE_MGMT_1, 3);
802 			radeon_emit(cs, S_008C04_NUM_CLAUSE_TEMP_GPRS(rctx->r6xx_num_clause_temp_gprs));
803 			radeon_emit(cs, 0);
804 			radeon_emit(cs, 0);
805 			radeon_set_config_reg(cs, R_008D8C_SQ_DYN_GPR_CNTL_PS_FLUSH_REQ, (1 << 8));
806 		} else
807 			r600_emit_atom(rctx, &rctx->config_state.atom);
808 	}
809 
810 	rctx->b.flags |= R600_CONTEXT_WAIT_3D_IDLE | R600_CONTEXT_FLUSH_AND_INV;
811 	r600_flush_emit(rctx);
812 
813 	if (rctx->cs_shader_state.shader->ir_type != PIPE_SHADER_IR_TGSI &&
814 	    rctx->cs_shader_state.shader->ir_type != PIPE_SHADER_IR_NIR) {
815 
816 		compute_setup_cbs(rctx);
817 
818 		/* Emit vertex buffer state */
819 		rctx->cs_vertex_buffer_state.atom.num_dw = 12 * util_bitcount(rctx->cs_vertex_buffer_state.dirty_mask);
820 		r600_emit_atom(rctx, &rctx->cs_vertex_buffer_state.atom);
821 	} else {
822 		uint32_t rat_mask;
823 
824 		rat_mask = evergreen_construct_rat_mask(rctx, &rctx->cb_misc_state, 0);
825 		radeon_compute_set_context_reg(cs, R_028238_CB_TARGET_MASK,
826 					       rat_mask);
827 	}
828 
829 	r600_emit_atom(rctx, &rctx->b.render_cond_atom);
830 
831 	/* Emit constant buffer state */
832 	r600_emit_atom(rctx, &rctx->constbuf_state[PIPE_SHADER_COMPUTE].atom);
833 
834 	/* Emit sampler state */
835 	r600_emit_atom(rctx, &rctx->samplers[PIPE_SHADER_COMPUTE].states.atom);
836 
837 	/* Emit sampler view (texture resource) state */
838 	r600_emit_atom(rctx, &rctx->samplers[PIPE_SHADER_COMPUTE].views.atom);
839 
840 	/* Emit images state */
841 	r600_emit_atom(rctx, &rctx->compute_images.atom);
842 
843 	/* Emit buffers state */
844 	r600_emit_atom(rctx, &rctx->compute_buffers.atom);
845 
846 	/* Emit shader state */
847 	r600_emit_atom(rctx, &rctx->cs_shader_state.atom);
848 
849 	/* Emit dispatch state and dispatch packet */
850 	evergreen_emit_dispatch(rctx, info, indirect_grid);
851 
852 	/* XXX evergreen_flush_emit() hardcodes the CP_COHER_SIZE to 0xffffffff
853 	 */
854 	rctx->b.flags |= R600_CONTEXT_INV_CONST_CACHE |
855 		      R600_CONTEXT_INV_VERTEX_CACHE |
856 	              R600_CONTEXT_INV_TEX_CACHE;
857 	r600_flush_emit(rctx);
858 	rctx->b.flags = 0;
859 
860 	if (rctx->b.chip_class >= CAYMAN) {
861 		radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
862 		radeon_emit(cs, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
863 		/* DEALLOC_STATE prevents the GPU from hanging when a
864 		 * SURFACE_SYNC packet is emitted some time after a DISPATCH_DIRECT
865 		 * with any of the CB*_DEST_BASE_ENA or DB_DEST_BASE_ENA bits set.
866 		 */
867 		radeon_emit(cs, PKT3C(PKT3_DEALLOC_STATE, 0, 0));
868 		radeon_emit(cs, 0);
869 	}
870 	if (rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_TGSI ||
871 	    rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_NIR)
872 		evergreen_emit_atomic_buffer_save(rctx, true, combined_atomics, &atomic_used_mask);
873 
874 #if 0
875 	COMPUTE_DBG(rctx->screen, "cdw: %i\n", cs->cdw);
876 	for (i = 0; i < cs->cdw; i++) {
877 		COMPUTE_DBG(rctx->screen, "%4i : 0x%08X\n", i, cs->buf[i]);
878 	}
879 #endif
880 
881 }
882 
883 
884 /**
885  * Emit function for r600_cs_shader_state atom
886  */
evergreen_emit_cs_shader(struct r600_context * rctx,struct r600_atom * atom)887 void evergreen_emit_cs_shader(struct r600_context *rctx,
888 			      struct r600_atom *atom)
889 {
890 	struct r600_cs_shader_state *state =
891 					(struct r600_cs_shader_state*)atom;
892 	struct r600_pipe_compute *shader = state->shader;
893 	struct radeon_cmdbuf *cs = &rctx->b.gfx.cs;
894 	uint64_t va;
895 	struct r600_resource *code_bo;
896 	unsigned ngpr, nstack;
897 
898 	if (shader->ir_type == PIPE_SHADER_IR_TGSI ||
899 	    shader->ir_type == PIPE_SHADER_IR_NIR) {
900 		code_bo = shader->sel->current->bo;
901 		va = shader->sel->current->bo->gpu_address;
902 		ngpr = shader->sel->current->shader.bc.ngpr;
903 		nstack = shader->sel->current->shader.bc.nstack;
904 	} else {
905 		code_bo = shader->code_bo;
906 		va = shader->code_bo->gpu_address + state->pc;
907 		ngpr = shader->bc.ngpr;
908 		nstack = shader->bc.nstack;
909 	}
910 
911 	radeon_compute_set_context_reg_seq(cs, R_0288D0_SQ_PGM_START_LS, 3);
912 	radeon_emit(cs, va >> 8); /* R_0288D0_SQ_PGM_START_LS */
913 	radeon_emit(cs,           /* R_0288D4_SQ_PGM_RESOURCES_LS */
914 			S_0288D4_NUM_GPRS(ngpr) |
915 			S_0288D4_DX10_CLAMP(1) |
916 			S_0288D4_STACK_SIZE(nstack));
917 	radeon_emit(cs, 0);	/* R_0288D8_SQ_PGM_RESOURCES_LS_2 */
918 
919 	radeon_emit(cs, PKT3C(PKT3_NOP, 0, 0));
920 	radeon_emit(cs, radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx,
921 					      code_bo, RADEON_USAGE_READ,
922 					      RADEON_PRIO_SHADER_BINARY));
923 }
924 
evergreen_launch_grid(struct pipe_context * ctx,const struct pipe_grid_info * info)925 static void evergreen_launch_grid(struct pipe_context *ctx,
926 				  const struct pipe_grid_info *info)
927 {
928 	struct r600_context *rctx = (struct r600_context *)ctx;
929 #ifdef HAVE_OPENCL
930 	struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
931 	boolean use_kill;
932 
933 	if (shader->ir_type != PIPE_SHADER_IR_TGSI &&
934 	    shader->ir_type != PIPE_SHADER_IR_NIR) {
935 		rctx->cs_shader_state.pc = info->pc;
936 		/* Get the config information for this kernel. */
937 		r600_shader_binary_read_config(&shader->binary, &shader->bc,
938 					       info->pc, &use_kill);
939 	} else {
940 		use_kill = false;
941 		rctx->cs_shader_state.pc = 0;
942 	}
943 #endif
944 
945 	COMPUTE_DBG(rctx->screen, "*** evergreen_launch_grid: pc = %u\n", info->pc);
946 
947 
948 	evergreen_compute_upload_input(ctx, info);
949 	compute_emit_cs(rctx, info);
950 }
951 
evergreen_set_compute_resources(struct pipe_context * ctx,unsigned start,unsigned count,struct pipe_surface ** surfaces)952 static void evergreen_set_compute_resources(struct pipe_context *ctx,
953 					    unsigned start, unsigned count,
954 					    struct pipe_surface **surfaces)
955 {
956 	struct r600_context *rctx = (struct r600_context *)ctx;
957 	struct r600_surface **resources = (struct r600_surface **)surfaces;
958 
959 	COMPUTE_DBG(rctx->screen, "*** evergreen_set_compute_resources: start = %u count = %u\n",
960 			start, count);
961 
962 	for (unsigned i = 0; i < count; i++) {
963 		/* The First four vertex buffers are reserved for parameters and
964 		 * global buffers. */
965 		unsigned vtx_id = 4 + i;
966 		if (resources[i]) {
967 			struct r600_resource_global *buffer =
968 				(struct r600_resource_global*)
969 				resources[i]->base.texture;
970 			if (resources[i]->base.writable) {
971 				assert(i+1 < 12);
972 
973 				evergreen_set_rat(rctx->cs_shader_state.shader, i+1,
974 				(struct r600_resource *)resources[i]->base.texture,
975 				buffer->chunk->start_in_dw*4,
976 				resources[i]->base.texture->width0);
977 			}
978 
979 			evergreen_cs_set_vertex_buffer(rctx, vtx_id,
980 					buffer->chunk->start_in_dw * 4,
981 					resources[i]->base.texture);
982 		}
983 	}
984 }
985 
evergreen_set_global_binding(struct pipe_context * ctx,unsigned first,unsigned n,struct pipe_resource ** resources,uint32_t ** handles)986 static void evergreen_set_global_binding(struct pipe_context *ctx,
987 					 unsigned first, unsigned n,
988 					 struct pipe_resource **resources,
989 					 uint32_t **handles)
990 {
991 	struct r600_context *rctx = (struct r600_context *)ctx;
992 	struct compute_memory_pool *pool = rctx->screen->global_pool;
993 	struct r600_resource_global **buffers =
994 		(struct r600_resource_global **)resources;
995 	unsigned i;
996 
997 	COMPUTE_DBG(rctx->screen, "*** evergreen_set_global_binding first = %u n = %u\n",
998 			first, n);
999 
1000 	if (!resources) {
1001 		/* XXX: Unset */
1002 		return;
1003 	}
1004 
1005 	/* We mark these items for promotion to the pool if they
1006 	 * aren't already there */
1007 	for (i = first; i < first + n; i++) {
1008 		struct compute_memory_item *item = buffers[i]->chunk;
1009 
1010 		if (!is_item_in_pool(item))
1011 			buffers[i]->chunk->status |= ITEM_FOR_PROMOTING;
1012 	}
1013 
1014 	if (compute_memory_finalize_pending(pool, ctx) == -1) {
1015 		/* XXX: Unset */
1016 		return;
1017 	}
1018 
1019 	for (i = first; i < first + n; i++)
1020 	{
1021 		uint32_t buffer_offset;
1022 		uint32_t handle;
1023 		assert(resources[i]->target == PIPE_BUFFER);
1024 		assert(resources[i]->bind & PIPE_BIND_GLOBAL);
1025 
1026 		buffer_offset = util_le32_to_cpu(*(handles[i]));
1027 		handle = buffer_offset + buffers[i]->chunk->start_in_dw * 4;
1028 
1029 		*(handles[i]) = util_cpu_to_le32(handle);
1030 	}
1031 
1032 	/* globals for writing */
1033 	evergreen_set_rat(rctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4);
1034 	/* globals for reading */
1035 	evergreen_cs_set_vertex_buffer(rctx, 1, 0,
1036 				(struct pipe_resource*)pool->bo);
1037 
1038 	/* constants for reading, LLVM puts them in text segment */
1039 	evergreen_cs_set_vertex_buffer(rctx, 2, 0,
1040 				(struct pipe_resource*)rctx->cs_shader_state.shader->code_bo);
1041 }
1042 
1043 /**
1044  * This function initializes all the compute specific registers that need to
1045  * be initialized for each compute command stream.  Registers that are common
1046  * to both compute and 3D will be initialized at the beginning of each compute
1047  * command stream by the start_cs_cmd atom.  However, since the SET_CONTEXT_REG
1048  * packet requires that the shader type bit be set, we must initialize all
1049  * context registers needed for compute in this function.  The registers
1050  * initialized by the start_cs_cmd atom can be found in evergreen_state.c in the
1051  * functions evergreen_init_atom_start_cs or cayman_init_atom_start_cs depending
1052  * on the GPU family.
1053  */
evergreen_init_atom_start_compute_cs(struct r600_context * rctx)1054 void evergreen_init_atom_start_compute_cs(struct r600_context *rctx)
1055 {
1056 	struct r600_command_buffer *cb = &rctx->start_compute_cs_cmd;
1057 	int num_threads;
1058 	int num_stack_entries;
1059 
1060 	/* since all required registers are initialized in the
1061 	 * start_compute_cs_cmd atom, we can EMIT_EARLY here.
1062 	 */
1063 	r600_init_command_buffer(cb, 256);
1064 	cb->pkt_flags = RADEON_CP_PACKET3_COMPUTE_MODE;
1065 
1066 	/* We're setting config registers here. */
1067 	r600_store_value(cb, PKT3(PKT3_EVENT_WRITE, 0, 0));
1068 	r600_store_value(cb, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
1069 
1070 	switch (rctx->b.family) {
1071 	case CHIP_CEDAR:
1072 	default:
1073 		num_threads = 128;
1074 		num_stack_entries = 256;
1075 		break;
1076 	case CHIP_REDWOOD:
1077 		num_threads = 128;
1078 		num_stack_entries = 256;
1079 		break;
1080 	case CHIP_JUNIPER:
1081 		num_threads = 128;
1082 		num_stack_entries = 512;
1083 		break;
1084 	case CHIP_CYPRESS:
1085 	case CHIP_HEMLOCK:
1086 		num_threads = 128;
1087 		num_stack_entries = 512;
1088 		break;
1089 	case CHIP_PALM:
1090 		num_threads = 128;
1091 		num_stack_entries = 256;
1092 		break;
1093 	case CHIP_SUMO:
1094 		num_threads = 128;
1095 		num_stack_entries = 256;
1096 		break;
1097 	case CHIP_SUMO2:
1098 		num_threads = 128;
1099 		num_stack_entries = 512;
1100 		break;
1101 	case CHIP_BARTS:
1102 		num_threads = 128;
1103 		num_stack_entries = 512;
1104 		break;
1105 	case CHIP_TURKS:
1106 		num_threads = 128;
1107 		num_stack_entries = 256;
1108 		break;
1109 	case CHIP_CAICOS:
1110 		num_threads = 128;
1111 		num_stack_entries = 256;
1112 		break;
1113 	}
1114 
1115 	/* The primitive type always needs to be POINTLIST for compute. */
1116 	r600_store_config_reg(cb, R_008958_VGT_PRIMITIVE_TYPE,
1117 						V_008958_DI_PT_POINTLIST);
1118 
1119 	if (rctx->b.chip_class < CAYMAN) {
1120 
1121 		/* These registers control which simds can be used by each stage.
1122 		 * The default for these registers is 0xffffffff, which means
1123 		 * all simds are available for each stage.  It's possible we may
1124 		 * want to play around with these in the future, but for now
1125 		 * the default value is fine.
1126 		 *
1127 		 * R_008E20_SQ_STATIC_THREAD_MGMT1
1128 		 * R_008E24_SQ_STATIC_THREAD_MGMT2
1129 		 * R_008E28_SQ_STATIC_THREAD_MGMT3
1130 		 */
1131 
1132 		/* XXX: We may need to adjust the thread and stack resource
1133 		 * values for 3D/compute interop */
1134 
1135 		r600_store_config_reg_seq(cb, R_008C18_SQ_THREAD_RESOURCE_MGMT_1, 5);
1136 
1137 		/* R_008C18_SQ_THREAD_RESOURCE_MGMT_1
1138 		 * Set the number of threads used by the PS/VS/GS/ES stage to
1139 		 * 0.
1140 		 */
1141 		r600_store_value(cb, 0);
1142 
1143 		/* R_008C1C_SQ_THREAD_RESOURCE_MGMT_2
1144 		 * Set the number of threads used by the CS (aka LS) stage to
1145 		 * the maximum number of threads and set the number of threads
1146 		 * for the HS stage to 0. */
1147 		r600_store_value(cb, S_008C1C_NUM_LS_THREADS(num_threads));
1148 
1149 		/* R_008C20_SQ_STACK_RESOURCE_MGMT_1
1150 		 * Set the Control Flow stack entries to 0 for PS/VS stages */
1151 		r600_store_value(cb, 0);
1152 
1153 		/* R_008C24_SQ_STACK_RESOURCE_MGMT_2
1154 		 * Set the Control Flow stack entries to 0 for GS/ES stages */
1155 		r600_store_value(cb, 0);
1156 
1157 		/* R_008C28_SQ_STACK_RESOURCE_MGMT_3
1158 		 * Set the Contol Flow stack entries to 0 for the HS stage, and
1159 		 * set it to the maximum value for the CS (aka LS) stage. */
1160 		r600_store_value(cb,
1161 			S_008C28_NUM_LS_STACK_ENTRIES(num_stack_entries));
1162 	}
1163 	/* Give the compute shader all the available LDS space.
1164 	 * NOTE: This only sets the maximum number of dwords that a compute
1165 	 * shader can allocate.  When a shader is executed, we still need to
1166 	 * allocate the appropriate amount of LDS dwords using the
1167 	 * CM_R_0288E8_SQ_LDS_ALLOC register.
1168 	 */
1169 	if (rctx->b.chip_class < CAYMAN) {
1170 		r600_store_config_reg(cb, R_008E2C_SQ_LDS_RESOURCE_MGMT,
1171 			S_008E2C_NUM_PS_LDS(0x0000) | S_008E2C_NUM_LS_LDS(8192));
1172 	} else {
1173 		r600_store_context_reg(cb, CM_R_0286FC_SPI_LDS_MGMT,
1174 			S_0286FC_NUM_PS_LDS(0) |
1175 			S_0286FC_NUM_LS_LDS(255)); /* 255 * 32 = 8160 dwords */
1176 	}
1177 
1178 	/* Context Registers */
1179 
1180 	if (rctx->b.chip_class < CAYMAN) {
1181 		/* workaround for hw issues with dyn gpr - must set all limits
1182 		 * to 240 instead of 0, 0x1e == 240 / 8
1183 		 */
1184 		r600_store_context_reg(cb, R_028838_SQ_DYN_GPR_RESOURCE_LIMIT_1,
1185 				S_028838_PS_GPRS(0x1e) |
1186 				S_028838_VS_GPRS(0x1e) |
1187 				S_028838_GS_GPRS(0x1e) |
1188 				S_028838_ES_GPRS(0x1e) |
1189 				S_028838_HS_GPRS(0x1e) |
1190 				S_028838_LS_GPRS(0x1e));
1191 	}
1192 
1193 	/* XXX: Investigate setting bit 15, which is FAST_COMPUTE_MODE */
1194 	r600_store_context_reg(cb, R_028A40_VGT_GS_MODE,
1195 		S_028A40_COMPUTE_MODE(1) | S_028A40_PARTIAL_THD_AT_EOI(1));
1196 
1197 	r600_store_context_reg(cb, R_028B54_VGT_SHADER_STAGES_EN, 2/*CS_ON*/);
1198 
1199 	r600_store_context_reg(cb, R_0286E8_SPI_COMPUTE_INPUT_CNTL,
1200 			       S_0286E8_TID_IN_GROUP_ENA(1) |
1201 			       S_0286E8_TGID_ENA(1) |
1202 			       S_0286E8_DISABLE_INDEX_PACK(1));
1203 
1204 	/* The LOOP_CONST registers are an optimizations for loops that allows
1205 	 * you to store the initial counter, increment value, and maximum
1206 	 * counter value in a register so that hardware can calculate the
1207 	 * correct number of iterations for the loop, so that you don't need
1208 	 * to have the loop counter in your shader code.  We don't currently use
1209 	 * this optimization, so we must keep track of the counter in the
1210 	 * shader and use a break instruction to exit loops.  However, the
1211 	 * hardware will still uses this register to determine when to exit a
1212 	 * loop, so we need to initialize the counter to 0, set the increment
1213 	 * value to 1 and the maximum counter value to the 4095 (0xfff) which
1214 	 * is the maximum value allowed.  This gives us a maximum of 4096
1215 	 * iterations for our loops, but hopefully our break instruction will
1216 	 * execute before some time before the 4096th iteration.
1217 	 */
1218 	eg_store_loop_const(cb, R_03A200_SQ_LOOP_CONST_0 + (160 * 4), 0x1000FFF);
1219 }
1220 
evergreen_init_compute_state_functions(struct r600_context * rctx)1221 void evergreen_init_compute_state_functions(struct r600_context *rctx)
1222 {
1223 	rctx->b.b.create_compute_state = evergreen_create_compute_state;
1224 	rctx->b.b.delete_compute_state = evergreen_delete_compute_state;
1225 	rctx->b.b.bind_compute_state = evergreen_bind_compute_state;
1226 //	 rctx->context.create_sampler_view = evergreen_compute_create_sampler_view;
1227 	rctx->b.b.set_compute_resources = evergreen_set_compute_resources;
1228 	rctx->b.b.set_global_binding = evergreen_set_global_binding;
1229 	rctx->b.b.launch_grid = evergreen_launch_grid;
1230 
1231 }
1232 
r600_compute_global_transfer_map(struct pipe_context * ctx,struct pipe_resource * resource,unsigned level,unsigned usage,const struct pipe_box * box,struct pipe_transfer ** ptransfer)1233 void *r600_compute_global_transfer_map(struct pipe_context *ctx,
1234 				      struct pipe_resource *resource,
1235 				      unsigned level,
1236 				      unsigned usage,
1237 				      const struct pipe_box *box,
1238 				      struct pipe_transfer **ptransfer)
1239 {
1240 	struct r600_context *rctx = (struct r600_context*)ctx;
1241 	struct compute_memory_pool *pool = rctx->screen->global_pool;
1242 	struct r600_resource_global* buffer =
1243 		(struct r600_resource_global*)resource;
1244 
1245 	struct compute_memory_item *item = buffer->chunk;
1246 	struct pipe_resource *dst = NULL;
1247 	unsigned offset = box->x;
1248 
1249 	if (is_item_in_pool(item)) {
1250 		compute_memory_demote_item(pool, item, ctx);
1251 	}
1252 	else {
1253 		if (item->real_buffer == NULL) {
1254 			item->real_buffer =
1255 					r600_compute_buffer_alloc_vram(pool->screen, item->size_in_dw * 4);
1256 		}
1257 	}
1258 
1259 	dst = (struct pipe_resource*)item->real_buffer;
1260 
1261 	if (usage & PIPE_MAP_READ)
1262 		buffer->chunk->status |= ITEM_MAPPED_FOR_READING;
1263 
1264 	COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()\n"
1265 			"level = %u, usage = %u, box(x = %u, y = %u, z = %u "
1266 			"width = %u, height = %u, depth = %u)\n", level, usage,
1267 			box->x, box->y, box->z, box->width, box->height,
1268 			box->depth);
1269 	COMPUTE_DBG(rctx->screen, "Buffer id = %"PRIi64" offset = "
1270 		"%u (box.x)\n", item->id, box->x);
1271 
1272 
1273 	assert(resource->target == PIPE_BUFFER);
1274 	assert(resource->bind & PIPE_BIND_GLOBAL);
1275 	assert(box->x >= 0);
1276 	assert(box->y == 0);
1277 	assert(box->z == 0);
1278 
1279 	///TODO: do it better, mapping is not possible if the pool is too big
1280 	return pipe_buffer_map_range(ctx, dst,
1281 			offset, box->width, usage, ptransfer);
1282 }
1283 
r600_compute_global_transfer_unmap(struct pipe_context * ctx,struct pipe_transfer * transfer)1284 void r600_compute_global_transfer_unmap(struct pipe_context *ctx,
1285 					struct pipe_transfer *transfer)
1286 {
1287 	/* struct r600_resource_global are not real resources, they just map
1288 	 * to an offset within the compute memory pool.  The function
1289 	 * r600_compute_global_transfer_map() maps the memory pool
1290 	 * resource rather than the struct r600_resource_global passed to
1291 	 * it as an argument and then initializes ptransfer->resource with
1292 	 * the memory pool resource (via pipe_buffer_map_range).
1293 	 * When transfer_unmap is called it uses the memory pool's
1294 	 * vtable which calls r600_buffer_transfer_map() rather than
1295 	 * this function.
1296 	 */
1297 	assert (!"This function should not be called");
1298 }
1299 
r600_compute_global_buffer_destroy(struct pipe_screen * screen,struct pipe_resource * res)1300 void r600_compute_global_buffer_destroy(struct pipe_screen *screen,
1301 					struct pipe_resource *res)
1302 {
1303 	struct r600_resource_global* buffer = NULL;
1304 	struct r600_screen* rscreen = NULL;
1305 
1306 	assert(res->target == PIPE_BUFFER);
1307 	assert(res->bind & PIPE_BIND_GLOBAL);
1308 
1309 	buffer = (struct r600_resource_global*)res;
1310 	rscreen = (struct r600_screen*)screen;
1311 
1312 	compute_memory_free(rscreen->global_pool, buffer->chunk->id);
1313 
1314 	buffer->chunk = NULL;
1315 	free(res);
1316 }
1317 
r600_compute_global_buffer_create(struct pipe_screen * screen,const struct pipe_resource * templ)1318 struct pipe_resource *r600_compute_global_buffer_create(struct pipe_screen *screen,
1319 							const struct pipe_resource *templ)
1320 {
1321 	struct r600_resource_global* result = NULL;
1322 	struct r600_screen* rscreen = NULL;
1323 	int size_in_dw = 0;
1324 
1325 	assert(templ->target == PIPE_BUFFER);
1326 	assert(templ->bind & PIPE_BIND_GLOBAL);
1327 	assert(templ->array_size == 1 || templ->array_size == 0);
1328 	assert(templ->depth0 == 1 || templ->depth0 == 0);
1329 	assert(templ->height0 == 1 || templ->height0 == 0);
1330 
1331 	result = (struct r600_resource_global*)
1332 	CALLOC(sizeof(struct r600_resource_global), 1);
1333 	rscreen = (struct r600_screen*)screen;
1334 
1335 	COMPUTE_DBG(rscreen, "*** r600_compute_global_buffer_create\n");
1336 	COMPUTE_DBG(rscreen, "width = %u array_size = %u\n", templ->width0,
1337 			templ->array_size);
1338 
1339 	result->base.b.b = *templ;
1340 	result->base.b.b.screen = screen;
1341 	result->base.compute_global_bo = true;
1342 	pipe_reference_init(&result->base.b.b.reference, 1);
1343 
1344 	size_in_dw = (templ->width0+3) / 4;
1345 
1346 	result->chunk = compute_memory_alloc(rscreen->global_pool, size_in_dw);
1347 
1348 	if (result->chunk == NULL)
1349 	{
1350 		free(result);
1351 		return NULL;
1352 	}
1353 
1354 	return &result->base.b.b;
1355 }
1356