1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "svga_cmd.h"
27 
28 #include "pipe/p_state.h"
29 #include "pipe/p_defines.h"
30 #include "util/u_inlines.h"
31 #include "os/os_thread.h"
32 #include "util/u_bitmask.h"
33 #include "util/format/u_format.h"
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 
37 #include "svga_format.h"
38 #include "svga_screen.h"
39 #include "svga_context.h"
40 #include "svga_sampler_view.h"
41 #include "svga_resource_texture.h"
42 #include "svga_surface.h"
43 #include "svga_debug.h"
44 
45 static void svga_mark_surface_dirty(struct pipe_surface *surf);
46 
47 void
svga_texture_copy_region(struct svga_context * svga,struct svga_winsys_surface * src_handle,unsigned srcSubResource,unsigned src_x,unsigned src_y,unsigned src_z,struct svga_winsys_surface * dst_handle,unsigned dstSubResource,unsigned dst_x,unsigned dst_y,unsigned dst_z,unsigned width,unsigned height,unsigned depth)48 svga_texture_copy_region(struct svga_context *svga,
49                          struct svga_winsys_surface *src_handle,
50                          unsigned srcSubResource,
51                          unsigned src_x, unsigned src_y, unsigned src_z,
52                          struct svga_winsys_surface *dst_handle,
53                          unsigned dstSubResource,
54                          unsigned dst_x, unsigned dst_y, unsigned dst_z,
55                          unsigned width, unsigned height, unsigned depth)
56 {
57    SVGA3dCopyBox box;
58 
59    assert(svga_have_vgpu10(svga));
60 
61    box.x = dst_x;
62    box.y = dst_y;
63    box.z = dst_z;
64    box.w = width;
65    box.h = height;
66    box.d = depth;
67    box.srcx = src_x;
68    box.srcy = src_y;
69    box.srcz = src_z;
70 
71    SVGA_RETRY(svga, SVGA3D_vgpu10_PredCopyRegion
72               (svga->swc, dst_handle, dstSubResource,
73                src_handle, srcSubResource, &box));
74 }
75 
76 
77 void
svga_texture_copy_handle(struct svga_context * svga,struct svga_winsys_surface * src_handle,unsigned src_x,unsigned src_y,unsigned src_z,unsigned src_level,unsigned src_layer,struct svga_winsys_surface * dst_handle,unsigned dst_x,unsigned dst_y,unsigned dst_z,unsigned dst_level,unsigned dst_layer,unsigned width,unsigned height,unsigned depth)78 svga_texture_copy_handle(struct svga_context *svga,
79                          struct svga_winsys_surface *src_handle,
80                          unsigned src_x, unsigned src_y, unsigned src_z,
81                          unsigned src_level, unsigned src_layer,
82                          struct svga_winsys_surface *dst_handle,
83                          unsigned dst_x, unsigned dst_y, unsigned dst_z,
84                          unsigned dst_level, unsigned dst_layer,
85                          unsigned width, unsigned height, unsigned depth)
86 {
87    struct svga_surface dst, src;
88    SVGA3dCopyBox box, *boxes;
89 
90    assert(svga);
91 
92    src.handle = src_handle;
93    src.real_level = src_level;
94    src.real_layer = src_layer;
95    src.real_zslice = 0;
96 
97    dst.handle = dst_handle;
98    dst.real_level = dst_level;
99    dst.real_layer = dst_layer;
100    dst.real_zslice = 0;
101 
102    box.x = dst_x;
103    box.y = dst_y;
104    box.z = dst_z;
105    box.w = width;
106    box.h = height;
107    box.d = depth;
108    box.srcx = src_x;
109    box.srcy = src_y;
110    box.srcz = src_z;
111 
112 /*
113    SVGA_DBG(DEBUG_VIEWS, "mipcopy src: %p %u (%ux%ux%u), dst: %p %u (%ux%ux%u)\n",
114             src_handle, src_level, src_x, src_y, src_z,
115             dst_handle, dst_level, dst_x, dst_y, dst_z);
116 */
117 
118    SVGA_RETRY(svga, SVGA3D_BeginSurfaceCopy(svga->swc,
119                                             &src.base,
120                                             &dst.base,
121                                             &boxes, 1));
122 
123    *boxes = box;
124    SVGA_FIFOCommitAll(svga->swc);
125 }
126 
127 
128 /* A helper function to sync up the two surface handles.
129  */
130 static void
svga_texture_copy_handle_resource(struct svga_context * svga,struct svga_texture * src_tex,struct svga_winsys_surface * dst,unsigned int numMipLevels,unsigned int numLayers,int zslice_pick,unsigned int mipoffset,unsigned int layeroffset)131 svga_texture_copy_handle_resource(struct svga_context *svga,
132                                   struct svga_texture *src_tex,
133                                   struct svga_winsys_surface *dst,
134                                   unsigned int numMipLevels,
135                                   unsigned int numLayers,
136                                   int zslice_pick,
137                                   unsigned int mipoffset,
138                                   unsigned int layeroffset)
139 {
140    unsigned int i, j;
141    unsigned int zoffset = 0;
142 
143    /* A negative zslice_pick implies zoffset at 0, and depth to copy is
144     * from the depth of the texture at the particular mipmap level.
145     */
146    if (zslice_pick >= 0)
147       zoffset = zslice_pick;
148 
149    for (i = 0; i < numMipLevels; i++) {
150       unsigned int miplevel = i + mipoffset;
151 
152       for (j = 0; j < numLayers; j++) {
153          if (svga_is_texture_level_defined(src_tex, j+layeroffset, miplevel)) {
154             unsigned depth = (zslice_pick < 0 ?
155                               u_minify(src_tex->b.depth0, miplevel) : 1);
156 
157             if (src_tex->b.nr_samples > 1) {
158                unsigned subResource = j * numMipLevels + i;
159                svga_texture_copy_region(svga, src_tex->handle,
160                                         subResource, 0, 0, zoffset,
161                                         dst, subResource, 0, 0, 0,
162                                         src_tex->b.width0, src_tex->b.height0, depth);
163             }
164             else {
165                svga_texture_copy_handle(svga,
166                                         src_tex->handle,
167                                         0, 0, zoffset,
168                                         miplevel,
169                                         j + layeroffset,
170                                         dst, 0, 0, 0, i, j,
171                                         u_minify(src_tex->b.width0, miplevel),
172                                         u_minify(src_tex->b.height0, miplevel),
173                                         depth);
174             }
175          }
176       }
177    }
178 }
179 
180 
181 struct svga_winsys_surface *
svga_texture_view_surface(struct svga_context * svga,struct svga_texture * tex,unsigned bind_flags,SVGA3dSurfaceAllFlags flags,SVGA3dSurfaceFormat format,unsigned start_mip,unsigned num_mip,int layer_pick,unsigned num_layers,int zslice_pick,boolean cacheable,struct svga_host_surface_cache_key * key)182 svga_texture_view_surface(struct svga_context *svga,
183                           struct svga_texture *tex,
184                           unsigned bind_flags,
185                           SVGA3dSurfaceAllFlags flags,
186                           SVGA3dSurfaceFormat format,
187                           unsigned start_mip,
188                           unsigned num_mip,
189                           int layer_pick,
190                           unsigned num_layers,
191                           int zslice_pick,
192                           boolean cacheable,
193                           struct svga_host_surface_cache_key *key) /* OUT */
194 {
195    struct svga_screen *ss = svga_screen(svga->pipe.screen);
196    struct svga_winsys_surface *handle = NULL;
197    boolean validated;
198    boolean needCopyResource;
199 
200    SVGA_DBG(DEBUG_PERF,
201             "svga: Create surface view: layer %d zslice %d mips %d..%d\n",
202             layer_pick, zslice_pick, start_mip, start_mip+num_mip-1);
203 
204    SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_EMULATESURFACEVIEW);
205 
206    key->flags = flags;
207    key->format = format;
208    key->numMipLevels = num_mip;
209    key->size.width = u_minify(tex->b.width0, start_mip);
210    key->size.height = u_minify(tex->b.height0, start_mip);
211    key->size.depth = zslice_pick < 0 ? u_minify(tex->b.depth0, start_mip) : 1;
212    key->cachable = 1;
213    key->arraySize = 1;
214    key->numFaces = 1;
215 
216    /* single sample surface can be treated as non-multisamples surface */
217    key->sampleCount = tex->b.nr_samples > 1 ? tex->b.nr_samples : 0;
218 
219    if (key->sampleCount > 1) {
220       assert(ss->sws->have_sm4_1);
221       key->flags |= SVGA3D_SURFACE_MULTISAMPLE;
222    }
223 
224    if (tex->b.target == PIPE_TEXTURE_CUBE && layer_pick < 0) {
225       key->flags |= SVGA3D_SURFACE_CUBEMAP;
226       key->numFaces = 6;
227    } else if (tex->b.target == PIPE_TEXTURE_1D_ARRAY ||
228               tex->b.target == PIPE_TEXTURE_2D_ARRAY) {
229       key->arraySize = num_layers;
230    }
231 
232    if (key->format == SVGA3D_FORMAT_INVALID) {
233       key->cachable = 0;
234       goto done;
235    }
236 
237    if (cacheable && tex->backed_handle &&
238        memcmp(key, &tex->backed_key, sizeof *key) == 0) {
239       handle = tex->backed_handle;
240       needCopyResource = tex->backed_age < tex->age;
241    } else {
242       SVGA_DBG(DEBUG_DMA, "surface_create for texture view\n");
243       handle = svga_screen_surface_create(ss, bind_flags, PIPE_USAGE_DEFAULT,
244                                           &validated, key);
245       needCopyResource = TRUE;
246 
247       if (cacheable && !tex->backed_handle) {
248          tex->backed_handle = handle;
249          memcpy(&tex->backed_key, key, sizeof *key);
250       }
251    }
252 
253    if (!handle) {
254       key->cachable = 0;
255       goto done;
256    }
257 
258    SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture view)\n", handle);
259 
260    if (layer_pick < 0)
261       layer_pick = 0;
262 
263    if (needCopyResource) {
264       svga_texture_copy_handle_resource(svga, tex, handle,
265                                         key->numMipLevels,
266                                         key->numFaces * key->arraySize,
267                                         zslice_pick, start_mip, layer_pick);
268       tex->backed_age = tex->age;
269    }
270 
271 done:
272    SVGA_STATS_TIME_POP(ss->sws);
273 
274    return handle;
275 }
276 
277 
278 /**
279  * A helper function to create a surface view.
280  * The clone_resource boolean flag specifies whether to clone the resource
281  * for the surface view.
282  */
283 static struct pipe_surface *
svga_create_surface_view(struct pipe_context * pipe,struct pipe_resource * pt,const struct pipe_surface * surf_tmpl,boolean clone_resource)284 svga_create_surface_view(struct pipe_context *pipe,
285                          struct pipe_resource *pt,
286                          const struct pipe_surface *surf_tmpl,
287                          boolean clone_resource)
288 {
289    struct svga_context *svga = svga_context(pipe);
290    struct svga_texture *tex = svga_texture(pt);
291    struct pipe_screen *screen = pipe->screen;
292    struct svga_screen *ss = svga_screen(screen);
293    struct svga_surface *s;
294    unsigned layer, zslice, bind;
295    unsigned nlayers = 1;
296    SVGA3dSurfaceAllFlags flags = 0;
297    SVGA3dSurfaceFormat format;
298    struct pipe_surface *retVal = NULL;
299 
300    s = CALLOC_STRUCT(svga_surface);
301    if (!s)
302       return NULL;
303 
304    SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_CREATESURFACEVIEW);
305 
306    if (pt->target == PIPE_TEXTURE_CUBE) {
307       layer = surf_tmpl->u.tex.first_layer;
308       zslice = 0;
309    }
310    else if (pt->target == PIPE_TEXTURE_1D_ARRAY ||
311             pt->target == PIPE_TEXTURE_2D_ARRAY ||
312             pt->target == PIPE_TEXTURE_CUBE_ARRAY) {
313       layer = surf_tmpl->u.tex.first_layer;
314       zslice = 0;
315       nlayers = surf_tmpl->u.tex.last_layer - surf_tmpl->u.tex.first_layer + 1;
316    }
317    else {
318       layer = 0;
319       zslice = surf_tmpl->u.tex.first_layer;
320    }
321 
322    pipe_reference_init(&s->base.reference, 1);
323    pipe_resource_reference(&s->base.texture, pt);
324    s->base.context = pipe;
325    s->base.format = surf_tmpl->format;
326    s->base.width = u_minify(pt->width0, surf_tmpl->u.tex.level);
327    s->base.height = u_minify(pt->height0, surf_tmpl->u.tex.level);
328    s->base.u.tex.level = surf_tmpl->u.tex.level;
329    s->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
330    s->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
331    s->view_id = SVGA3D_INVALID_ID;
332 
333    s->backed = NULL;
334 
335    if (util_format_is_depth_or_stencil(surf_tmpl->format)) {
336       flags = SVGA3D_SURFACE_HINT_DEPTHSTENCIL |
337               SVGA3D_SURFACE_BIND_DEPTH_STENCIL;
338       bind = PIPE_BIND_DEPTH_STENCIL;
339    }
340    else {
341       flags = SVGA3D_SURFACE_HINT_RENDERTARGET |
342               SVGA3D_SURFACE_BIND_RENDER_TARGET;
343       bind = PIPE_BIND_RENDER_TARGET;
344    }
345 
346    if (tex->imported) {
347       /* imported resource (a window) */
348       format = tex->key.format;
349       if (util_format_is_srgb(surf_tmpl->format)) {
350          /* sRGB rendering to window */
351          format = svga_linear_to_srgb(format);
352       }
353    }
354    else {
355       format = svga_translate_format(ss, surf_tmpl->format, bind);
356    }
357 
358    assert(format != SVGA3D_FORMAT_INVALID);
359 
360    if (clone_resource) {
361       SVGA_DBG(DEBUG_VIEWS,
362                "New backed surface view: resource %p, level %u layer %u z %u, %p\n",
363                pt, surf_tmpl->u.tex.level, layer, zslice, s);
364 
365       if (svga_have_vgpu10(svga)) {
366          switch (pt->target) {
367          case PIPE_TEXTURE_1D:
368             flags |= SVGA3D_SURFACE_1D;
369             break;
370          case PIPE_TEXTURE_1D_ARRAY:
371             flags |= SVGA3D_SURFACE_1D | SVGA3D_SURFACE_ARRAY;
372             break;
373          case PIPE_TEXTURE_2D_ARRAY:
374             flags |= SVGA3D_SURFACE_ARRAY;
375             break;
376          case PIPE_TEXTURE_3D:
377             flags |= SVGA3D_SURFACE_VOLUME;
378             break;
379          case PIPE_TEXTURE_CUBE:
380             if (nlayers == 6)
381                flags |= SVGA3D_SURFACE_CUBEMAP;
382             break;
383          case PIPE_TEXTURE_CUBE_ARRAY:
384             if (nlayers % 6 == 0)
385                flags |= SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_ARRAY;
386             break;
387          default:
388             break;
389          }
390       }
391 
392       /* When we clone the surface view resource, use the format used in
393        * the creation of the original resource.
394        */
395       s->handle = svga_texture_view_surface(svga, tex, bind, flags,
396                                             tex->key.format,
397                                             surf_tmpl->u.tex.level, 1,
398                                             layer, nlayers, zslice,
399                                             TRUE, &s->key);
400       if (!s->handle) {
401          FREE(s);
402          goto done;
403       }
404 
405       s->key.format = format;
406       s->real_layer = 0;
407       s->real_level = 0;
408       s->real_zslice = 0;
409    } else {
410       SVGA_DBG(DEBUG_VIEWS,
411                "New surface view: resource %p, level %u, layer %u, z %u, %p\n",
412                pt, surf_tmpl->u.tex.level, layer, zslice, s);
413 
414       memset(&s->key, 0, sizeof s->key);
415       s->key.format = format;
416       s->handle = tex->handle;
417       s->real_layer = layer;
418       s->real_zslice = zslice;
419       s->real_level = surf_tmpl->u.tex.level;
420    }
421 
422    svga->hud.num_surface_views++;
423    retVal = &s->base;
424 
425 done:
426    SVGA_STATS_TIME_POP(ss->sws);
427    return retVal;
428 }
429 
430 
431 static struct pipe_surface *
svga_create_surface(struct pipe_context * pipe,struct pipe_resource * pt,const struct pipe_surface * surf_tmpl)432 svga_create_surface(struct pipe_context *pipe,
433                     struct pipe_resource *pt,
434                     const struct pipe_surface *surf_tmpl)
435 {
436    struct svga_context *svga = svga_context(pipe);
437    struct pipe_screen *screen = pipe->screen;
438    struct pipe_surface *surf = NULL;
439    boolean view = FALSE;
440 
441    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATESURFACE);
442 
443    if (svga_screen(screen)->debug.force_surface_view)
444       view = TRUE;
445 
446    if (surf_tmpl->u.tex.level != 0 &&
447        svga_screen(screen)->debug.force_level_surface_view)
448       view = TRUE;
449 
450    if (pt->target == PIPE_TEXTURE_3D)
451       view = TRUE;
452 
453    if (svga_have_vgpu10(svga) || svga_screen(screen)->debug.no_surface_view)
454       view = FALSE;
455 
456    surf = svga_create_surface_view(pipe, pt, surf_tmpl, view);
457 
458    SVGA_STATS_TIME_POP(svga_sws(svga));
459 
460    return surf;
461 }
462 
463 
464 /**
465  * Create an alternate surface view and clone the resource if specified
466  */
467 static struct svga_surface *
create_backed_surface_view(struct svga_context * svga,struct svga_surface * s,boolean clone_resource)468 create_backed_surface_view(struct svga_context *svga, struct svga_surface *s,
469                            boolean clone_resource)
470 {
471    struct svga_texture *tex = svga_texture(s->base.texture);
472 
473    if (!s->backed) {
474       struct pipe_surface *backed_view;
475 
476       SVGA_STATS_TIME_PUSH(svga_sws(svga),
477                            SVGA_STATS_TIME_CREATEBACKEDSURFACEVIEW);
478 
479       backed_view = svga_create_surface_view(&svga->pipe,
480                                              &tex->b,
481                                              &s->base,
482                                              clone_resource);
483       if (!backed_view)
484          goto done;
485 
486       s->backed = svga_surface(backed_view);
487 
488       SVGA_STATS_TIME_POP(svga_sws(svga));
489    }
490    else if (s->backed->handle != tex->handle &&
491             s->backed->age < tex->age) {
492       /*
493        * There is already an existing backing surface, but we still need to
494        * sync the backing resource if the original resource has been modified
495        * since the last copy.
496        */
497       struct svga_surface *bs = s->backed;
498       unsigned int layer, zslice;
499 
500       assert(bs->handle);
501 
502       switch (tex->b.target) {
503       case PIPE_TEXTURE_CUBE:
504       case PIPE_TEXTURE_CUBE_ARRAY:
505       case PIPE_TEXTURE_1D_ARRAY:
506       case PIPE_TEXTURE_2D_ARRAY:
507          layer = s->base.u.tex.first_layer;
508          zslice = 0;
509          break;
510       default:
511          layer = 0;
512          zslice = s->base.u.tex.first_layer;
513       }
514 
515       svga_texture_copy_handle_resource(svga, tex, bs->handle,
516                                         bs->key.numMipLevels,
517                                         bs->key.numFaces * bs->key.arraySize,
518                                         zslice, s->base.u.tex.level, layer);
519    }
520 
521    svga_mark_surface_dirty(&s->backed->base);
522    s->backed->age = tex->age;
523 
524    assert(s->backed->base.context == &svga->pipe);
525 
526 done:
527    return s->backed;
528 }
529 
530 /**
531  * Create a DX RenderTarget/DepthStencil View for the given surface,
532  * if needed.
533  */
534 struct pipe_surface *
svga_validate_surface_view(struct svga_context * svga,struct svga_surface * s)535 svga_validate_surface_view(struct svga_context *svga, struct svga_surface *s)
536 {
537    enum pipe_error ret = PIPE_OK;
538    enum pipe_shader_type shader;
539 
540    assert(svga_have_vgpu10(svga));
541    assert(s);
542 
543    SVGA_STATS_TIME_PUSH(svga_sws(svga),
544                         SVGA_STATS_TIME_VALIDATESURFACEVIEW);
545 
546    /**
547     * DX spec explicitly specifies that no resource can be bound to a render
548     * target view and a shader resource view simultaneously.
549     * So first check if the resource bound to this surface view collides with
550     * a sampler view. If so, then we will clone this surface view and its
551     * associated resource. We will then use the cloned surface view for
552     * render target.
553     */
554    for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_TESS_EVAL; shader++) {
555       if (svga_check_sampler_view_resource_collision(svga, s->handle, shader)) {
556          SVGA_DBG(DEBUG_VIEWS,
557                   "same resource used in shaderResource and renderTarget 0x%x\n",
558                   s->handle);
559          s = create_backed_surface_view(svga, s, TRUE);
560 
561          if (s)
562             svga->state.hw_draw.has_backed_views = TRUE;
563 
564          /* s may be null here if the function failed */
565          break;
566       }
567    }
568 
569    /**
570     * Create an alternate surface view for the specified context if the
571     * view was created for another context.
572     */
573    if (s && s->base.context != &svga->pipe) {
574       s = create_backed_surface_view(svga, s, FALSE);
575 
576       if (s)
577          svga->state.hw_draw.has_backed_views = TRUE;
578    }
579 
580    if (s && s->view_id == SVGA3D_INVALID_ID) {
581       SVGA3dResourceType resType;
582       SVGA3dRenderTargetViewDesc desc;
583       struct svga_texture *stex = svga_texture(s->base.texture);
584 
585       if (stex->validated == FALSE) {
586          assert(stex->handle);
587 
588          /* We are about to render into a surface that has not been validated.
589           * First invalidate the surface so that the device does not
590           * need to update the host-side copy with the invalid
591           * content when the associated mob is first bound to the surface.
592           */
593          SVGA_RETRY(svga, SVGA3D_InvalidateGBSurface(svga->swc, stex->handle));
594          stex->validated = TRUE;
595       }
596 
597       desc.tex.mipSlice = s->real_level;
598       desc.tex.firstArraySlice = s->real_layer + s->real_zslice;
599       desc.tex.arraySize =
600          s->base.u.tex.last_layer - s->base.u.tex.first_layer + 1;
601 
602       s->view_id = util_bitmask_add(svga->surface_view_id_bm);
603 
604       resType = svga_resource_type(s->base.texture->target);
605 
606       if (util_format_is_depth_or_stencil(s->base.format)) {
607          ret = SVGA3D_vgpu10_DefineDepthStencilView(svga->swc,
608                                                     s->view_id,
609                                                     s->handle,
610                                                     s->key.format,
611                                                     resType,
612                                                     &desc);
613       }
614       else {
615          SVGA3dSurfaceFormat view_format = s->key.format;
616          const struct svga_texture *stex = svga_texture(s->base.texture);
617 
618          /* Can't create RGBA render target view of a RGBX surface so adjust
619           * the view format.  We do something similar for texture samplers in
620           * svga_validate_pipe_sampler_view().
621           */
622          if (view_format == SVGA3D_B8G8R8A8_UNORM &&
623              (stex->key.format == SVGA3D_B8G8R8X8_UNORM ||
624               stex->key.format == SVGA3D_B8G8R8X8_TYPELESS)) {
625             view_format = SVGA3D_B8G8R8X8_UNORM;
626          }
627 
628          ret = SVGA3D_vgpu10_DefineRenderTargetView(svga->swc,
629                                                     s->view_id,
630                                                     s->handle,
631                                                     view_format,
632                                                     resType,
633                                                     &desc);
634       }
635 
636       if (ret != PIPE_OK) {
637          util_bitmask_clear(svga->surface_view_id_bm, s->view_id);
638          s->view_id = SVGA3D_INVALID_ID;
639          s = NULL;
640       }
641    }
642 
643    SVGA_STATS_TIME_POP(svga_sws(svga));
644 
645    return s ? &s->base : NULL;
646 }
647 
648 
649 
650 static void
svga_surface_destroy(struct pipe_context * pipe,struct pipe_surface * surf)651 svga_surface_destroy(struct pipe_context *pipe,
652                      struct pipe_surface *surf)
653 {
654    struct svga_context *svga = svga_context(pipe);
655    struct svga_surface *s = svga_surface(surf);
656    struct svga_texture *t = svga_texture(surf->texture);
657    struct svga_screen *ss = svga_screen(surf->texture->screen);
658 
659    SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_DESTROYSURFACE);
660 
661    /* Destroy the backed view surface if it exists */
662    if (s->backed) {
663       svga_surface_destroy(pipe, &s->backed->base);
664       s->backed = NULL;
665    }
666 
667    /* Destroy the surface handle if this is a backed handle and
668     * it is not being cached in the texture.
669     */
670    if (s->handle != t->handle && s->handle != t->backed_handle) {
671       SVGA_DBG(DEBUG_DMA, "unref sid %p (tex surface)\n", s->handle);
672       svga_screen_surface_destroy(ss, &s->key, &s->handle);
673    }
674 
675    if (s->view_id != SVGA3D_INVALID_ID) {
676       /* The SVGA3D device will generate a device error if the
677        * render target view or depth stencil view is destroyed from
678        * a context other than the one it was created with.
679        * Similar to shader resource view, in this case, we will skip
680        * the destroy for now.
681        */
682       if (surf->context != pipe) {
683          _debug_printf("context mismatch in %s\n", __func__);
684       }
685       else {
686          assert(svga_have_vgpu10(svga));
687          if (util_format_is_depth_or_stencil(s->base.format)) {
688             SVGA_RETRY(svga, SVGA3D_vgpu10_DestroyDepthStencilView(svga->swc,
689                                                                    s->view_id));
690          }
691          else {
692             SVGA_RETRY(svga, SVGA3D_vgpu10_DestroyRenderTargetView(svga->swc,
693                                                                    s->view_id));
694          }
695          util_bitmask_clear(svga->surface_view_id_bm, s->view_id);
696       }
697    }
698 
699    pipe_resource_reference(&surf->texture, NULL);
700    FREE(surf);
701 
702    svga->hud.num_surface_views--;
703    SVGA_STATS_TIME_POP(ss->sws);
704 }
705 
706 
707 static void
svga_mark_surface_dirty(struct pipe_surface * surf)708 svga_mark_surface_dirty(struct pipe_surface *surf)
709 {
710    struct svga_surface *s = svga_surface(surf);
711    struct svga_texture *tex = svga_texture(surf->texture);
712 
713    if (!s->dirty) {
714       s->dirty = TRUE;
715 
716       if (s->handle == tex->handle) {
717          /* hmm so 3d textures always have all their slices marked ? */
718          svga_define_texture_level(tex, surf->u.tex.first_layer,
719                                    surf->u.tex.level);
720       }
721       else {
722          /* this will happen later in svga_propagate_surface */
723       }
724    }
725 
726    /* Increment the view_age and texture age for this surface's mipmap
727     * level so that any sampler views into the texture are re-validated too.
728     * Note: we age the texture for backed surface view only when the
729     *       backed surface is propagated to the original surface.
730     */
731    if (s->handle == tex->handle)
732       svga_age_texture_view(tex, surf->u.tex.level);
733 }
734 
735 
736 void
svga_mark_surfaces_dirty(struct svga_context * svga)737 svga_mark_surfaces_dirty(struct svga_context *svga)
738 {
739    unsigned i;
740    struct svga_hw_clear_state *hw = &svga->state.hw_clear;
741 
742    if (svga_have_vgpu10(svga)) {
743 
744       /* For VGPU10, mark the dirty bit in the rendertarget/depth stencil view surface.
745        * This surface can be the backed surface.
746        */
747       for (i = 0; i < hw->num_rendertargets; i++) {
748          if (hw->rtv[i])
749             svga_mark_surface_dirty(hw->rtv[i]);
750       }
751       if (hw->dsv)
752          svga_mark_surface_dirty(hw->dsv);
753    } else {
754       for (i = 0; i < svga->curr.framebuffer.nr_cbufs; i++) {
755          if (svga->curr.framebuffer.cbufs[i])
756             svga_mark_surface_dirty(svga->curr.framebuffer.cbufs[i]);
757       }
758       if (svga->curr.framebuffer.zsbuf)
759          svga_mark_surface_dirty(svga->curr.framebuffer.zsbuf);
760    }
761 }
762 
763 
764 /**
765  * Progagate any changes from surfaces to texture.
766  * pipe is optional context to inline the blit command in.
767  */
768 void
svga_propagate_surface(struct svga_context * svga,struct pipe_surface * surf,boolean reset)769 svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf,
770                        boolean reset)
771 {
772    struct svga_surface *s = svga_surface(surf);
773    struct svga_texture *tex = svga_texture(surf->texture);
774    struct svga_screen *ss = svga_screen(surf->texture->screen);
775 
776    if (!s->dirty)
777       return;
778 
779    SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_PROPAGATESURFACE);
780 
781    /* Reset the dirty flag if specified. This is to ensure that
782     * the dirty flag will not be reset and stay unset when the backing
783     * surface is still being bound and rendered to.
784     * The reset flag will be set to TRUE when the surface is propagated
785     * and will be unbound.
786     */
787    s->dirty = !reset;
788 
789    ss->texture_timestamp++;
790    svga_age_texture_view(tex, surf->u.tex.level);
791 
792    if (s->handle != tex->handle) {
793       unsigned zslice, layer;
794       unsigned nlayers = 1;
795       unsigned i;
796       unsigned numMipLevels = tex->b.last_level + 1;
797       unsigned srcLevel = s->real_level;
798       unsigned dstLevel = surf->u.tex.level;
799       unsigned width = u_minify(tex->b.width0, dstLevel);
800       unsigned height = u_minify(tex->b.height0, dstLevel);
801 
802       if (surf->texture->target == PIPE_TEXTURE_CUBE) {
803          zslice = 0;
804          layer = surf->u.tex.first_layer;
805       }
806       else if (surf->texture->target == PIPE_TEXTURE_1D_ARRAY ||
807                surf->texture->target == PIPE_TEXTURE_2D_ARRAY ||
808                surf->texture->target == PIPE_TEXTURE_CUBE_ARRAY) {
809          zslice = 0;
810          layer = surf->u.tex.first_layer;
811          nlayers = surf->u.tex.last_layer - surf->u.tex.first_layer + 1;
812       }
813       else {
814          zslice = surf->u.tex.first_layer;
815          layer = 0;
816       }
817 
818       SVGA_DBG(DEBUG_VIEWS,
819                "Propagate surface %p to resource %p, level %u\n",
820                surf, tex, surf->u.tex.level);
821 
822       if (svga_have_vgpu10(svga)) {
823          unsigned srcSubResource, dstSubResource;
824 
825          for (i = 0; i < nlayers; i++) {
826             srcSubResource = (s->real_layer + i) * numMipLevels + srcLevel;
827             dstSubResource = (layer + i) * numMipLevels + dstLevel;
828 
829             svga_texture_copy_region(svga,
830                                      s->handle, srcSubResource, 0, 0, 0,
831                                      tex->handle, dstSubResource, 0, 0, zslice,
832                                      width, height, 1);
833             svga_define_texture_level(tex, layer + i, dstLevel);
834          }
835       }
836       else {
837          for (i = 0; i < nlayers; i++) {
838             svga_texture_copy_handle(svga,
839                                      s->handle, 0, 0, 0, srcLevel,
840                                      s->real_layer + i,
841                                      tex->handle, 0, 0, zslice, dstLevel,
842                                      layer + i,
843                                      width, height, 1);
844 
845             svga_define_texture_level(tex, layer + i, dstLevel);
846          }
847       }
848 
849       /* Sync the surface view age with the texture age */
850       s->age = tex->age;
851 
852       /* If this backed surface is cached in the texture,
853        * update the backed age as well.
854        */
855       if (tex->backed_handle == s->handle) {
856          tex->backed_age = tex->age;
857       }
858    }
859 
860    SVGA_STATS_TIME_POP(ss->sws);
861 }
862 
863 
864 /**
865  * If any of the render targets are in backing texture views, propagate any
866  * changes to them back to the original texture.
867  */
868 void
svga_propagate_rendertargets(struct svga_context * svga)869 svga_propagate_rendertargets(struct svga_context *svga)
870 {
871    unsigned i;
872 
873    /* Early exit if there is no backing texture views in use */
874    if (!svga->state.hw_draw.has_backed_views)
875       return;
876 
877    /* Note that we examine the svga->state.hw_draw.framebuffer surfaces,
878     * not the svga->curr.framebuffer surfaces, because it's the former
879     * surfaces which may be backing surface views (the actual render targets).
880     */
881    for (i = 0; i < svga->state.hw_clear.num_rendertargets; i++) {
882       struct pipe_surface *s = svga->state.hw_clear.rtv[i];
883       if (s) {
884          svga_propagate_surface(svga, s, FALSE);
885       }
886    }
887 
888    if (svga->state.hw_clear.dsv) {
889       svga_propagate_surface(svga, svga->state.hw_clear.dsv, FALSE);
890    }
891 }
892 
893 
894 /**
895  * Check if we should call svga_propagate_surface on the surface.
896  */
897 boolean
svga_surface_needs_propagation(const struct pipe_surface * surf)898 svga_surface_needs_propagation(const struct pipe_surface *surf)
899 {
900    const struct svga_surface *s = svga_surface_const(surf);
901    struct svga_texture *tex = svga_texture(surf->texture);
902 
903    return s->dirty && s->handle != tex->handle;
904 }
905 
906 
907 static void
svga_get_sample_position(struct pipe_context * context,unsigned sample_count,unsigned sample_index,float * pos_out)908 svga_get_sample_position(struct pipe_context *context,
909                          unsigned sample_count, unsigned sample_index,
910                          float *pos_out)
911 {
912    /* We can't actually query the device to learn the sample positions.
913     * These were grabbed from nvidia's driver.
914     */
915    static const float pos1[1][2] = {
916       { 0.5, 0.5 }
917    };
918    static const float pos2[2][2] = {
919       { 0.75, 0.75 },
920       { 0.25, 0.25 }
921    };
922    static const float pos4[4][2] = {
923       { 0.375000, 0.125000 },
924       { 0.875000, 0.375000 },
925       { 0.125000, 0.625000 },
926       { 0.625000, 0.875000 }
927    };
928    static const float pos8[8][2] = {
929       { 0.562500, 0.312500 },
930       { 0.437500, 0.687500 },
931       { 0.812500, 0.562500 },
932       { 0.312500, 0.187500 },
933       { 0.187500, 0.812500 },
934       { 0.062500, 0.437500 },
935       { 0.687500, 0.937500 },
936       { 0.937500, 0.062500 }
937    };
938    static const float pos16[16][2] = {
939       { 0.187500, 0.062500 },
940       { 0.437500, 0.187500 },
941       { 0.062500, 0.312500 },
942       { 0.312500, 0.437500 },
943       { 0.687500, 0.062500 },
944       { 0.937500, 0.187500 },
945       { 0.562500, 0.312500 },
946       { 0.812500, 0.437500 },
947       { 0.187500, 0.562500 },
948       { 0.437500, 0.687500 },
949       { 0.062500, 0.812500 },
950       { 0.312500, 0.937500 },
951       { 0.687500, 0.562500 },
952       { 0.937500, 0.687500 },
953       { 0.562500, 0.812500 },
954       { 0.812500, 0.937500 }
955    };
956    const float (*positions)[2];
957 
958    switch (sample_count) {
959    case 2:
960       positions = pos2;
961       break;
962    case 4:
963       positions = pos4;
964       break;
965    case 8:
966       positions = pos8;
967       break;
968    case 16:
969       positions = pos16;
970       break;
971    default:
972       positions = pos1;
973    }
974 
975    pos_out[0] = positions[sample_index][0];
976    pos_out[1] = positions[sample_index][1];
977 }
978 
979 
980 void
svga_init_surface_functions(struct svga_context * svga)981 svga_init_surface_functions(struct svga_context *svga)
982 {
983    svga->pipe.create_surface = svga_create_surface;
984    svga->pipe.surface_destroy = svga_surface_destroy;
985    svga->pipe.get_sample_position = svga_get_sample_position;
986 }
987