1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * Copyright (c) 2008 VMware, Inc.
5  * All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  *
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  *
27  **************************************************************************/
28 
29 #include "compiler/nir/nir.h"
30 
31 
32 #include "main/context.h"
33 #include "main/macros.h"
34 #include "main/spirv_extensions.h"
35 #include "main/version.h"
36 
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
39 #include "pipe/p_screen.h"
40 #include "tgsi/tgsi_from_mesa.h"
41 #include "util/u_math.h"
42 #include "util/u_memory.h"
43 
44 #include "st_context.h"
45 #include "st_debug.h"
46 #include "st_extensions.h"
47 #include "st_format.h"
48 
49 
50 /*
51  * Note: we use these function rather than the MIN2, MAX2, CLAMP macros to
52  * avoid evaluating arguments (which are often function calls) more than once.
53  */
54 
_min(unsigned a,unsigned b)55 static unsigned _min(unsigned a, unsigned b)
56 {
57    return (a < b) ? a : b;
58 }
59 
_maxf(float a,float b)60 static float _maxf(float a, float b)
61 {
62    return (a > b) ? a : b;
63 }
64 
_clamp(int a,int min,int max)65 static int _clamp(int a, int min, int max)
66 {
67    if (a < min)
68       return min;
69    else if (a > max)
70       return max;
71    else
72       return a;
73 }
74 
75 
76 /**
77  * Query driver to get implementation limits.
78  * Note that we have to limit/clamp against Mesa's internal limits too.
79  */
st_init_limits(struct pipe_screen * screen,struct gl_constants * c,struct gl_extensions * extensions)80 void st_init_limits(struct pipe_screen *screen,
81                     struct gl_constants *c, struct gl_extensions *extensions)
82 {
83    int supported_irs;
84    unsigned sh;
85    bool can_ubo = true;
86    int temp;
87 
88    c->MaxTextureSize = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_SIZE);
89    c->MaxTextureSize = MIN2(c->MaxTextureSize, 1 << (MAX_TEXTURE_LEVELS - 1));
90    c->MaxTextureMbytes = MAX2(c->MaxTextureMbytes,
91                               screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_MB));
92 
93    c->Max3DTextureLevels
94       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
95             MAX_TEXTURE_LEVELS);
96 
97    c->MaxCubeTextureLevels
98       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
99             MAX_TEXTURE_LEVELS);
100 
101    c->MaxTextureRectSize = _min(c->MaxTextureSize, MAX_TEXTURE_RECT_SIZE);
102 
103    c->MaxArrayTextureLayers
104       = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
105 
106    /* Define max viewport size and max renderbuffer size in terms of
107     * max texture size (note: max tex RECT size = max tex 2D size).
108     * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
109     */
110    c->MaxViewportWidth =
111    c->MaxViewportHeight =
112    c->MaxRenderbufferSize = c->MaxTextureRectSize;
113 
114    c->SubPixelBits =
115       screen->get_param(screen, PIPE_CAP_RASTERIZER_SUBPIXEL_BITS);
116    c->ViewportSubpixelBits =
117       screen->get_param(screen, PIPE_CAP_VIEWPORT_SUBPIXEL_BITS);
118 
119    c->MaxDrawBuffers = c->MaxColorAttachments =
120       _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
121              1, MAX_DRAW_BUFFERS);
122 
123    c->MaxDualSourceDrawBuffers =
124       _clamp(screen->get_param(screen,
125                                PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS),
126              0, MAX_DRAW_BUFFERS);
127 
128    c->MaxLineWidth =
129       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH));
130    c->MaxLineWidthAA =
131       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA));
132 
133    c->MaxPointSize =
134       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH));
135    c->MaxPointSizeAA =
136       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH_AA));
137 
138    c->MinPointSize = 1.0f;
139    c->MinPointSizeAA = 1.0f;
140 
141    c->MaxTextureMaxAnisotropy =
142       _maxf(2.0f,
143             screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
144 
145    c->MaxTextureLodBias =
146       screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
147 
148    c->QuadsFollowProvokingVertexConvention =
149       screen->get_param(screen,
150                         PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
151 
152    c->MaxUniformBlockSize =
153       screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
154                                PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE);
155    /* GL45-CTS.enhanced_layouts.ssb_member_invalid_offset_alignment fails if
156     * this is larger than INT_MAX - 100. Use a nicely aligned limit.
157     */
158    c->MaxUniformBlockSize = MIN2(c->MaxUniformBlockSize, INT_MAX - 127);
159 
160    if (c->MaxUniformBlockSize < 16384) {
161       can_ubo = false;
162    }
163 
164    for (sh = 0; sh < PIPE_SHADER_TYPES; ++sh) {
165       struct gl_shader_compiler_options *options;
166       struct gl_program_constants *pc;
167       const nir_shader_compiler_options *nir_options = NULL;
168 
169       bool prefer_nir = PIPE_SHADER_IR_NIR ==
170          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_PREFERRED_IR);
171 
172       if (screen->get_compiler_options && prefer_nir) {
173          nir_options = (const nir_shader_compiler_options *)
174             screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR, sh);
175       }
176 
177       const gl_shader_stage stage = tgsi_processor_to_shader_stage(sh);
178       pc = &c->Program[stage];
179       options = &c->ShaderCompilerOptions[stage];
180       c->ShaderCompilerOptions[stage].NirOptions = nir_options;
181 
182       if (sh == PIPE_SHADER_COMPUTE) {
183          if (!screen->get_param(screen, PIPE_CAP_COMPUTE))
184             continue;
185          supported_irs =
186             screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUPPORTED_IRS);
187          if (!(supported_irs & ((1 << PIPE_SHADER_IR_TGSI) |
188                                 (1 << PIPE_SHADER_IR_NIR))))
189             continue;
190       }
191 
192       pc->MaxTextureImageUnits =
193          _min(screen->get_shader_param(screen, sh,
194                                        PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
195               MAX_TEXTURE_IMAGE_UNITS);
196 
197       pc->MaxInstructions =
198       pc->MaxNativeInstructions =
199          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
200       pc->MaxAluInstructions =
201       pc->MaxNativeAluInstructions =
202          screen->get_shader_param(screen, sh,
203                                   PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
204       pc->MaxTexInstructions =
205       pc->MaxNativeTexInstructions =
206          screen->get_shader_param(screen, sh,
207                                   PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
208       pc->MaxTexIndirections =
209       pc->MaxNativeTexIndirections =
210          screen->get_shader_param(screen, sh,
211                                   PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
212       pc->MaxAttribs =
213       pc->MaxNativeAttribs =
214          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
215       pc->MaxTemps =
216       pc->MaxNativeTemps =
217          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
218       pc->MaxAddressRegs =
219       pc->MaxNativeAddressRegs = sh == PIPE_SHADER_VERTEX ? 1 : 0;
220 
221       pc->MaxUniformComponents =
222          screen->get_shader_param(screen, sh,
223                                   PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / 4;
224 
225       /* reserve space in the default-uniform for lowered state */
226       if (sh == PIPE_SHADER_VERTEX ||
227           sh == PIPE_SHADER_TESS_EVAL ||
228           sh == PIPE_SHADER_GEOMETRY) {
229 
230          if (!screen->get_param(screen, PIPE_CAP_CLIP_PLANES))
231             pc->MaxUniformComponents -= 4 * MAX_CLIP_PLANES;
232 
233          if (!screen->get_param(screen, PIPE_CAP_POINT_SIZE_FIXED))
234             pc->MaxUniformComponents -= 4;
235 
236          if (screen->get_param(screen, PIPE_CAP_DEPTH_CLIP_DISABLE) == 2)
237             pc->MaxUniformComponents -= 4;
238 
239       } else if (sh == PIPE_SHADER_FRAGMENT) {
240          if (screen->get_param(screen, PIPE_CAP_DEPTH_CLIP_DISABLE) == 2)
241             pc->MaxUniformComponents -= 4;
242 
243          if (!screen->get_param(screen, PIPE_CAP_ALPHA_TEST))
244             pc->MaxUniformComponents -= 4;
245       }
246 
247 
248       pc->MaxUniformComponents = MIN2(pc->MaxUniformComponents,
249                                       MAX_UNIFORMS * 4);
250 
251       /* For ARB programs, prog_src_register::Index is a signed 13-bit number.
252        * This gives us a limit of 4096 values - but we may need to generate
253        * internal values in addition to what the source program uses.  So, we
254        * drop the limit one step lower, to 2048, to be safe.
255        */
256       pc->MaxParameters =
257       pc->MaxNativeParameters = MIN2(pc->MaxUniformComponents / 4, 2048);
258       pc->MaxInputComponents =
259          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS) * 4;
260       pc->MaxOutputComponents =
261          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_OUTPUTS) * 4;
262 
263 
264       pc->MaxUniformBlocks =
265          screen->get_shader_param(screen, sh,
266                                   PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
267       if (pc->MaxUniformBlocks)
268          pc->MaxUniformBlocks -= 1; /* The first one is for ordinary uniforms. */
269       pc->MaxUniformBlocks = _min(pc->MaxUniformBlocks, MAX_UNIFORM_BUFFERS);
270 
271       pc->MaxCombinedUniformComponents =
272          pc->MaxUniformComponents +
273          (uint64_t)c->MaxUniformBlockSize / 4 * pc->MaxUniformBlocks;
274 
275       pc->MaxShaderStorageBlocks =
276          screen->get_shader_param(screen, sh,
277                                   PIPE_SHADER_CAP_MAX_SHADER_BUFFERS);
278 
279       temp = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS);
280       if (temp) {
281          /*
282           * for separate atomic counters get the actual hw limits
283           * per stage on atomic counters and buffers
284           */
285          pc->MaxAtomicCounters = temp;
286          pc->MaxAtomicBuffers = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS);
287       } else if (pc->MaxShaderStorageBlocks) {
288          pc->MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
289          /*
290           * without separate atomic counters, reserve half of the available
291           * SSBOs for atomic buffers, and the other half for normal SSBOs.
292           */
293          pc->MaxAtomicBuffers = pc->MaxShaderStorageBlocks / 2;
294          pc->MaxShaderStorageBlocks -= pc->MaxAtomicBuffers;
295       }
296       pc->MaxImageUniforms = screen->get_shader_param(
297             screen, sh, PIPE_SHADER_CAP_MAX_SHADER_IMAGES);
298 
299       /* Gallium doesn't really care about local vs. env parameters so use the
300        * same limits.
301        */
302       pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
303       pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
304 
305       if (screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INTEGERS)) {
306          pc->LowInt.RangeMin = 31;
307          pc->LowInt.RangeMax = 30;
308          pc->LowInt.Precision = 0;
309          pc->MediumInt = pc->HighInt = pc->LowInt;
310 
311          if (screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INT16)) {
312             pc->LowInt.RangeMin = 15;
313             pc->LowInt.RangeMax = 14;
314             pc->MediumInt = pc->LowInt;
315          }
316       }
317 
318       if (screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16)) {
319          pc->LowFloat.RangeMin = 15;
320          pc->LowFloat.RangeMax = 15;
321          pc->LowFloat.Precision = 10;
322          pc->MediumFloat = pc->LowFloat;
323       }
324 
325       /* TODO: make these more fine-grained if anyone needs it */
326       options->MaxIfDepth =
327          screen->get_shader_param(screen, sh,
328                                   PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
329 
330       /* If we're using NIR, then leave GLSL loop handling to NIR.  If we set
331        * this flag, then GLSL jump lowering will turn the breaks into something
332        * that GLSL loop unrolling can't handle, and then you get linker failures
333        * about samplers with non-const indexes in loops that should be unrollable.
334        */
335       options->EmitNoLoops = !prefer_nir &&
336          !screen->get_shader_param(screen, sh,
337                                    PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
338 
339       options->EmitNoMainReturn =
340          !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
341 
342       options->EmitNoCont =
343          !screen->get_shader_param(screen, sh,
344                                    PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
345 
346       options->EmitNoIndirectInput =
347          !screen->get_shader_param(screen, sh,
348                                    PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
349       options->EmitNoIndirectOutput =
350          !screen->get_shader_param(screen, sh,
351                                    PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
352       options->EmitNoIndirectTemp =
353          !screen->get_shader_param(screen, sh,
354                                    PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
355       options->EmitNoIndirectUniform =
356          !screen->get_shader_param(screen, sh,
357                                    PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
358 
359       if (pc->MaxNativeInstructions &&
360           (options->EmitNoIndirectUniform || pc->MaxUniformBlocks < 12)) {
361          can_ubo = false;
362       }
363 
364       if (options->EmitNoLoops)
365          options->MaxUnrollIterations =
366             MIN2(screen->get_shader_param(screen, sh,
367                                           PIPE_SHADER_CAP_MAX_INSTRUCTIONS),
368                  65536);
369       else
370          options->MaxUnrollIterations =
371             screen->get_shader_param(screen, sh,
372                                   PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT);
373 
374       if (!screen->get_param(screen, PIPE_CAP_NIR_COMPACT_ARRAYS))
375          options->LowerCombinedClipCullDistance = true;
376 
377       /* NIR can do the lowering on our behalf and we'll get better results
378        * because it can actually optimize SSBO access.
379        */
380       options->LowerBufferInterfaceBlocks = !prefer_nir;
381 
382       if (sh == PIPE_SHADER_VERTEX || sh == PIPE_SHADER_GEOMETRY) {
383          if (screen->get_param(screen, PIPE_CAP_VIEWPORT_TRANSFORM_LOWERED))
384             options->LowerBuiltinVariablesXfb |= VARYING_BIT_POS;
385          if (screen->get_param(screen, PIPE_CAP_PSIZ_CLAMPED))
386             options->LowerBuiltinVariablesXfb |= VARYING_BIT_PSIZ;
387       }
388 
389       if (prefer_nir) {
390          options->LowerPrecisionFloat16 =
391             screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16);
392          options->LowerPrecisionDerivatives =
393             screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16_DERIVATIVES);
394          options->LowerPrecisionInt16 =
395             screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INT16);
396          options->LowerPrecisionConstants =
397             screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_GLSL_16BIT_CONSTS);
398          options->LowerPrecisionFloat16Uniforms =
399             screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16_CONST_BUFFERS);
400       }
401    }
402 
403    c->MaxUserAssignableUniformLocations =
404       c->Program[MESA_SHADER_VERTEX].MaxUniformComponents +
405       c->Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents +
406       c->Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents +
407       c->Program[MESA_SHADER_GEOMETRY].MaxUniformComponents +
408       c->Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
409 
410    c->GLSLOptimizeConservatively =
411       screen->get_param(screen, PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY);
412    c->GLSLLowerConstArrays =
413       screen->get_param(screen, PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF);
414    c->GLSLTessLevelsAsInputs =
415       screen->get_param(screen, PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS);
416    c->LowerTessLevel =
417       !screen->get_param(screen, PIPE_CAP_NIR_COMPACT_ARRAYS);
418    c->LowerCsDerivedVariables =
419       !screen->get_param(screen, PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED);
420    c->PrimitiveRestartForPatches = false;
421 
422    c->MaxCombinedTextureImageUnits =
423          _min(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
424               c->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits +
425               c->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits +
426               c->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
427               c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
428               c->Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits,
429               MAX_COMBINED_TEXTURE_IMAGE_UNITS);
430 
431    /* This depends on program constants. */
432    c->MaxTextureCoordUnits
433       = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
434              MAX_TEXTURE_COORD_UNITS);
435 
436    c->MaxTextureUnits =
437       _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
438            c->MaxTextureCoordUnits);
439 
440    c->Program[MESA_SHADER_VERTEX].MaxAttribs =
441       MIN2(c->Program[MESA_SHADER_VERTEX].MaxAttribs, 16);
442 
443    c->MaxVarying = screen->get_param(screen, PIPE_CAP_MAX_VARYINGS);
444    c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
445    c->MaxGeometryOutputVertices =
446       screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES);
447    c->MaxGeometryTotalOutputComponents =
448       screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS);
449    c->MaxGeometryShaderInvocations =
450       screen->get_param(screen, PIPE_CAP_MAX_GS_INVOCATIONS);
451    c->MaxTessPatchComponents =
452       MIN2(screen->get_param(screen, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS),
453            MAX_VARYING) * 4;
454 
455    c->MinProgramTexelOffset =
456       screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
457    c->MaxProgramTexelOffset =
458       screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
459 
460    c->MaxProgramTextureGatherComponents =
461       screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS);
462    c->MinProgramTextureGatherOffset =
463       screen->get_param(screen, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET);
464    c->MaxProgramTextureGatherOffset =
465       screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET);
466 
467    c->MaxTransformFeedbackBuffers =
468       screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS);
469    c->MaxTransformFeedbackBuffers = MIN2(c->MaxTransformFeedbackBuffers,
470                                          MAX_FEEDBACK_BUFFERS);
471    c->MaxTransformFeedbackSeparateComponents =
472       screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS);
473    c->MaxTransformFeedbackInterleavedComponents =
474       screen->get_param(screen,
475                         PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS);
476    c->MaxVertexStreams =
477       MAX2(1, screen->get_param(screen, PIPE_CAP_MAX_VERTEX_STREAMS));
478 
479    /* The vertex stream must fit into pipe_stream_output_info::stream */
480    assert(c->MaxVertexStreams <= 4);
481 
482    c->MaxVertexAttribStride
483       = screen->get_param(screen, PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
484 
485    /* The value cannot be larger than that since pipe_vertex_buffer::src_offset
486     * is only 16 bits.
487     */
488    temp = screen->get_param(screen, PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET);
489    c->MaxVertexAttribRelativeOffset = MIN2(0xffff, temp);
490 
491    c->StripTextureBorder = GL_TRUE;
492 
493    c->GLSLSkipStrictMaxUniformLimitCheck =
494       screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS);
495 
496    c->UniformBufferOffsetAlignment =
497       screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
498 
499    if (can_ubo) {
500       extensions->ARB_uniform_buffer_object = GL_TRUE;
501       c->MaxCombinedUniformBlocks = c->MaxUniformBufferBindings =
502          c->Program[MESA_SHADER_VERTEX].MaxUniformBlocks +
503          c->Program[MESA_SHADER_TESS_CTRL].MaxUniformBlocks +
504          c->Program[MESA_SHADER_TESS_EVAL].MaxUniformBlocks +
505          c->Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks +
506          c->Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks +
507          c->Program[MESA_SHADER_COMPUTE].MaxUniformBlocks;
508       assert(c->MaxCombinedUniformBlocks <= MAX_COMBINED_UNIFORM_BUFFERS);
509    }
510 
511    c->GLSLFragCoordIsSysVal =
512       screen->get_param(screen, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL);
513    c->GLSLPointCoordIsSysVal =
514       screen->get_param(screen, PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL);
515    c->GLSLFrontFacingIsSysVal =
516       screen->get_param(screen, PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL);
517 
518    /* GL_ARB_get_program_binary */
519    if (screen->get_disk_shader_cache && screen->get_disk_shader_cache(screen))
520       c->NumProgramBinaryFormats = 1;
521 
522    c->MaxAtomicBufferBindings =
523       MAX2(c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers,
524            c->Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers);
525    c->MaxAtomicBufferSize = ATOMIC_COUNTER_SIZE *
526       MAX2(c->Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters,
527            c->Program[MESA_SHADER_COMPUTE].MaxAtomicCounters);
528 
529    c->MaxCombinedAtomicBuffers =
530       MIN2(screen->get_param(screen,
531                              PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS),
532            MAX_COMBINED_ATOMIC_BUFFERS);
533    if (!c->MaxCombinedAtomicBuffers) {
534       c->MaxCombinedAtomicBuffers = MAX2(
535          c->Program[MESA_SHADER_VERTEX].MaxAtomicBuffers +
536          c->Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers +
537          c->Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers +
538          c->Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers +
539          c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers,
540          c->Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers);
541       assert(c->MaxCombinedAtomicBuffers <= MAX_COMBINED_ATOMIC_BUFFERS);
542    }
543 
544    c->MaxCombinedAtomicCounters =
545       screen->get_param(screen, PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS);
546    if (!c->MaxCombinedAtomicCounters)
547       c->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
548 
549    if (c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers) {
550       extensions->ARB_shader_atomic_counters = GL_TRUE;
551       extensions->ARB_shader_atomic_counter_ops = GL_TRUE;
552    }
553 
554    c->MaxCombinedShaderOutputResources = c->MaxDrawBuffers;
555    c->ShaderStorageBufferOffsetAlignment =
556       screen->get_param(screen, PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT);
557    if (c->ShaderStorageBufferOffsetAlignment) {
558       c->MaxCombinedShaderStorageBlocks =
559          MIN2(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS),
560               MAX_COMBINED_SHADER_STORAGE_BUFFERS);
561       if (!c->MaxCombinedShaderStorageBlocks) {
562          c->MaxCombinedShaderStorageBlocks = MAX2(
563             c->Program[MESA_SHADER_VERTEX].MaxShaderStorageBlocks +
564             c->Program[MESA_SHADER_TESS_CTRL].MaxShaderStorageBlocks +
565             c->Program[MESA_SHADER_TESS_EVAL].MaxShaderStorageBlocks +
566             c->Program[MESA_SHADER_GEOMETRY].MaxShaderStorageBlocks +
567             c->Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks,
568             c->Program[MESA_SHADER_COMPUTE].MaxShaderStorageBlocks);
569          assert(c->MaxCombinedShaderStorageBlocks < MAX_COMBINED_SHADER_STORAGE_BUFFERS);
570       }
571       c->MaxShaderStorageBufferBindings = c->MaxCombinedShaderStorageBlocks;
572 
573       c->MaxCombinedShaderOutputResources +=
574          c->MaxCombinedShaderStorageBlocks;
575       c->MaxShaderStorageBlockSize =
576          screen->get_param(screen, PIPE_CAP_MAX_SHADER_BUFFER_SIZE);
577       if (c->Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks)
578          extensions->ARB_shader_storage_buffer_object = GL_TRUE;
579    }
580 
581    c->MaxCombinedImageUniforms =
582          c->Program[MESA_SHADER_VERTEX].MaxImageUniforms +
583          c->Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms +
584          c->Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms +
585          c->Program[MESA_SHADER_GEOMETRY].MaxImageUniforms +
586          c->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms +
587          c->Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
588    c->MaxCombinedShaderOutputResources += c->MaxCombinedImageUniforms;
589    c->MaxImageUnits = MAX_IMAGE_UNITS;
590    if (c->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms) {
591       extensions->ARB_shader_image_load_store = GL_TRUE;
592       extensions->ARB_shader_image_size = GL_TRUE;
593    }
594 
595    /* ARB_framebuffer_no_attachments */
596    c->MaxFramebufferWidth   = c->MaxViewportWidth;
597    c->MaxFramebufferHeight  = c->MaxViewportHeight;
598    /* NOTE: we cheat here a little by assuming that
599     * PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS has the same
600     * number of layers as we need, although we technically
601     * could have more the generality is not really useful
602     * in practicality.
603     */
604    c->MaxFramebufferLayers =
605       screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
606 
607    c->MaxWindowRectangles =
608       screen->get_param(screen, PIPE_CAP_MAX_WINDOW_RECTANGLES);
609 
610    c->SparseBufferPageSize =
611       screen->get_param(screen, PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE);
612 
613    c->AllowMappedBuffersDuringExecution =
614       screen->get_param(screen, PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION);
615 
616    c->BufferCreateMapUnsynchronizedThreadSafe =
617       screen->get_param(screen, PIPE_CAP_MAP_UNSYNCHRONIZED_THREAD_SAFE);
618 
619    c->UseSTD430AsDefaultPacking =
620       screen->get_param(screen, PIPE_CAP_LOAD_CONSTBUF);
621 
622    c->MaxSubpixelPrecisionBiasBits =
623       screen->get_param(screen, PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS);
624 
625    c->ConservativeRasterDilateRange[0] =
626       screen->get_paramf(screen, PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE);
627    c->ConservativeRasterDilateRange[1] =
628       screen->get_paramf(screen, PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE);
629    c->ConservativeRasterDilateGranularity =
630       screen->get_paramf(screen, PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY);
631 
632    /* limit the max combined shader output resources to a driver limit */
633    temp = screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES);
634    if (temp > 0 && c->MaxCombinedShaderOutputResources > temp)
635       c->MaxCombinedShaderOutputResources = temp;
636 
637    c->VertexBufferOffsetIsInt32 =
638       screen->get_param(screen, PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET);
639 
640    c->MultiDrawWithUserIndices = true;
641    c->AllowDynamicVAOFastPath =
642          screen->get_param(screen, PIPE_CAP_ALLOW_DYNAMIC_VAO_FASTPATH);
643 
644    c->glBeginEndBufferSize =
645       screen->get_param(screen, PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE);
646 }
647 
648 
649 /**
650  * Given a member \c x of struct gl_extensions, return offset of
651  * \c x in bytes.
652  */
653 #define o(x) offsetof(struct gl_extensions, x)
654 
655 
656 struct st_extension_cap_mapping {
657    int extension_offset;
658    int cap;
659 };
660 
661 struct st_extension_format_mapping {
662    int extension_offset[2];
663    enum pipe_format format[32];
664 
665    /* If TRUE, at least one format must be supported for the extensions to be
666     * advertised. If FALSE, all the formats must be supported. */
667    GLboolean need_at_least_one;
668 };
669 
670 /**
671  * Enable extensions if certain pipe formats are supported by the driver.
672  * What extensions will be enabled and what formats must be supported is
673  * described by the array of st_extension_format_mapping.
674  *
675  * target and bind_flags are passed to is_format_supported.
676  */
677 static void
init_format_extensions(struct pipe_screen * screen,struct gl_extensions * extensions,const struct st_extension_format_mapping * mapping,unsigned num_mappings,enum pipe_texture_target target,unsigned bind_flags)678 init_format_extensions(struct pipe_screen *screen,
679                        struct gl_extensions *extensions,
680                        const struct st_extension_format_mapping *mapping,
681                        unsigned num_mappings,
682                        enum pipe_texture_target target,
683                        unsigned bind_flags)
684 {
685    GLboolean *extension_table = (GLboolean *) extensions;
686    unsigned i;
687    int j;
688    int num_formats = ARRAY_SIZE(mapping->format);
689    int num_ext = ARRAY_SIZE(mapping->extension_offset);
690 
691    for (i = 0; i < num_mappings; i++) {
692       int num_supported = 0;
693 
694       /* Examine each format in the list. */
695       for (j = 0; j < num_formats && mapping[i].format[j]; j++) {
696          if (screen->is_format_supported(screen, mapping[i].format[j],
697                                          target, 0, 0, bind_flags)) {
698             num_supported++;
699          }
700       }
701 
702       if (!num_supported ||
703           (!mapping[i].need_at_least_one && num_supported != j)) {
704          continue;
705       }
706 
707       /* Enable all extensions in the list. */
708       for (j = 0; j < num_ext && mapping[i].extension_offset[j]; j++)
709          extension_table[mapping[i].extension_offset[j]] = GL_TRUE;
710    }
711 }
712 
713 
714 /**
715  * Given a list of formats and bind flags, return the maximum number
716  * of samples supported by any of those formats.
717  */
718 static unsigned
get_max_samples_for_formats(struct pipe_screen * screen,unsigned num_formats,const enum pipe_format * formats,unsigned max_samples,unsigned bind)719 get_max_samples_for_formats(struct pipe_screen *screen,
720                             unsigned num_formats,
721                             const enum pipe_format *formats,
722                             unsigned max_samples,
723                             unsigned bind)
724 {
725    unsigned i, f;
726 
727    for (i = max_samples; i > 0; --i) {
728       for (f = 0; f < num_formats; f++) {
729          if (screen->is_format_supported(screen, formats[f],
730                                          PIPE_TEXTURE_2D, i, i, bind)) {
731             return i;
732          }
733       }
734    }
735    return 0;
736 }
737 
738 static unsigned
get_max_samples_for_formats_advanced(struct pipe_screen * screen,unsigned num_formats,const enum pipe_format * formats,unsigned max_samples,unsigned num_storage_samples,unsigned bind)739 get_max_samples_for_formats_advanced(struct pipe_screen *screen,
740                                      unsigned num_formats,
741                                      const enum pipe_format *formats,
742                                      unsigned max_samples,
743                                      unsigned num_storage_samples,
744                                      unsigned bind)
745 {
746    unsigned i, f;
747 
748    for (i = max_samples; i > 0; --i) {
749       for (f = 0; f < num_formats; f++) {
750          if (screen->is_format_supported(screen, formats[f], PIPE_TEXTURE_2D,
751                                          i, num_storage_samples, bind)) {
752             return i;
753          }
754       }
755    }
756    return 0;
757 }
758 
759 /**
760  * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
761  * which GL extensions are supported.
762  * Quite a few extensions are always supported because they are standard
763  * features or can be built on top of other gallium features.
764  * Some fine tuning may still be needed.
765  */
st_init_extensions(struct pipe_screen * screen,struct gl_constants * consts,struct gl_extensions * extensions,struct st_config_options * options,gl_api api)766 void st_init_extensions(struct pipe_screen *screen,
767                         struct gl_constants *consts,
768                         struct gl_extensions *extensions,
769                         struct st_config_options *options,
770                         gl_api api)
771 {
772    unsigned i;
773    GLboolean *extension_table = (GLboolean *) extensions;
774 
775    static const struct st_extension_cap_mapping cap_mapping[] = {
776       { o(ARB_base_instance),                PIPE_CAP_START_INSTANCE                   },
777       { o(ARB_bindless_texture),             PIPE_CAP_BINDLESS_TEXTURE                 },
778       { o(ARB_buffer_storage),               PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT   },
779       { o(ARB_clear_texture),                PIPE_CAP_CLEAR_TEXTURE                    },
780       { o(ARB_clip_control),                 PIPE_CAP_CLIP_HALFZ                       },
781       { o(ARB_color_buffer_float),           PIPE_CAP_VERTEX_COLOR_UNCLAMPED           },
782       { o(ARB_conditional_render_inverted),  PIPE_CAP_CONDITIONAL_RENDER_INVERTED      },
783       { o(ARB_copy_image),                   PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
784       { o(OES_copy_image),                   PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
785       { o(ARB_cull_distance),                PIPE_CAP_CULL_DISTANCE                    },
786       { o(ARB_depth_clamp),                  PIPE_CAP_DEPTH_CLIP_DISABLE               },
787       { o(ARB_derivative_control),           PIPE_CAP_TGSI_FS_FINE_DERIVATIVE          },
788       { o(ARB_draw_buffers_blend),           PIPE_CAP_INDEP_BLEND_FUNC                 },
789       { o(ARB_draw_indirect),                PIPE_CAP_DRAW_INDIRECT                    },
790       { o(ARB_draw_instanced),               PIPE_CAP_TGSI_INSTANCEID                  },
791       { o(ARB_fragment_program_shadow),      PIPE_CAP_TEXTURE_SHADOW_MAP               },
792       { o(ARB_framebuffer_object),           PIPE_CAP_MIXED_FRAMEBUFFER_SIZES          },
793       { o(ARB_gpu_shader_int64),             PIPE_CAP_INT64                            },
794       { o(ARB_gl_spirv),                     PIPE_CAP_GL_SPIRV                         },
795       { o(ARB_indirect_parameters),          PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS       },
796       { o(ARB_instanced_arrays),             PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR  },
797       { o(ARB_occlusion_query),              PIPE_CAP_OCCLUSION_QUERY                  },
798       { o(ARB_occlusion_query2),             PIPE_CAP_OCCLUSION_QUERY                  },
799       { o(ARB_pipeline_statistics_query),    PIPE_CAP_QUERY_PIPELINE_STATISTICS        },
800       { o(ARB_pipeline_statistics_query),    PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE },
801       { o(ARB_point_sprite),                 PIPE_CAP_POINT_SPRITE                     },
802       { o(ARB_polygon_offset_clamp),         PIPE_CAP_POLYGON_OFFSET_CLAMP             },
803       { o(ARB_post_depth_coverage),          PIPE_CAP_POST_DEPTH_COVERAGE              },
804       { o(ARB_query_buffer_object),          PIPE_CAP_QUERY_BUFFER_OBJECT              },
805       { o(ARB_robust_buffer_access_behavior), PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR   },
806       { o(ARB_sample_shading),               PIPE_CAP_SAMPLE_SHADING                   },
807       { o(ARB_sample_locations),             PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS    },
808       { o(ARB_seamless_cube_map),            PIPE_CAP_SEAMLESS_CUBE_MAP                },
809       { o(ARB_shader_ballot),                PIPE_CAP_TGSI_BALLOT                      },
810       { o(ARB_shader_clock),                 PIPE_CAP_TGSI_CLOCK                       },
811       { o(ARB_shader_draw_parameters),       PIPE_CAP_DRAW_PARAMETERS                  },
812       { o(ARB_shader_group_vote),            PIPE_CAP_TGSI_VOTE                        },
813       { o(EXT_shader_image_load_formatted),  PIPE_CAP_IMAGE_LOAD_FORMATTED             },
814       { o(EXT_shader_image_load_store),      PIPE_CAP_TGSI_ATOMINC_WRAP                },
815       { o(ARB_shader_stencil_export),        PIPE_CAP_SHADER_STENCIL_EXPORT            },
816       { o(ARB_shader_texture_image_samples), PIPE_CAP_TGSI_TXQS                        },
817       { o(ARB_shader_texture_lod),           PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD      },
818       { o(ARB_shadow),                       PIPE_CAP_TEXTURE_SHADOW_MAP               },
819       { o(ARB_sparse_buffer),                PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE          },
820       { o(ARB_spirv_extensions),             PIPE_CAP_GL_SPIRV                         },
821       { o(ARB_texture_buffer_object),        PIPE_CAP_TEXTURE_BUFFER_OBJECTS           },
822       { o(ARB_texture_cube_map_array),       PIPE_CAP_CUBE_MAP_ARRAY                   },
823       { o(ARB_texture_filter_minmax),        PIPE_CAP_SAMPLER_REDUCTION_MINMAX_ARB     },
824       { o(ARB_texture_gather),               PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS    },
825       { o(ARB_texture_mirror_clamp_to_edge), PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE     },
826       { o(ARB_texture_multisample),          PIPE_CAP_TEXTURE_MULTISAMPLE              },
827       { o(ARB_texture_non_power_of_two),     PIPE_CAP_NPOT_TEXTURES                    },
828       { o(ARB_texture_query_lod),            PIPE_CAP_TEXTURE_QUERY_LOD                },
829       { o(ARB_texture_view),                 PIPE_CAP_SAMPLER_VIEW_TARGET              },
830       { o(ARB_timer_query),                  PIPE_CAP_QUERY_TIMESTAMP                  },
831       { o(ARB_transform_feedback2),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
832       { o(ARB_transform_feedback3),          PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS },
833       { o(ARB_transform_feedback_overflow_query), PIPE_CAP_QUERY_SO_OVERFLOW           },
834       { o(ARB_fragment_shader_interlock),    PIPE_CAP_FRAGMENT_SHADER_INTERLOCK        },
835 
836       { o(EXT_blend_equation_separate),      PIPE_CAP_BLEND_EQUATION_SEPARATE          },
837       { o(EXT_demote_to_helper_invocation),  PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION      },
838       { o(EXT_depth_bounds_test),            PIPE_CAP_DEPTH_BOUNDS_TEST                },
839       { o(EXT_disjoint_timer_query),         PIPE_CAP_QUERY_TIMESTAMP                  },
840       { o(EXT_draw_buffers2),                PIPE_CAP_INDEP_BLEND_ENABLE               },
841       { o(EXT_memory_object),                PIPE_CAP_MEMOBJ                           },
842       { o(EXT_memory_object_fd),             PIPE_CAP_MEMOBJ                           },
843       { o(EXT_multisampled_render_to_texture), PIPE_CAP_SURFACE_SAMPLE_COUNT           },
844       { o(EXT_semaphore),                    PIPE_CAP_FENCE_SIGNAL                     },
845       { o(EXT_semaphore_fd),                 PIPE_CAP_FENCE_SIGNAL                     },
846       { o(EXT_shader_samples_identical),     PIPE_CAP_SHADER_SAMPLES_IDENTICAL         },
847       { o(EXT_texture_array),                PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },
848       { o(EXT_texture_filter_anisotropic),   PIPE_CAP_ANISOTROPIC_FILTER               },
849       { o(EXT_texture_filter_minmax),        PIPE_CAP_SAMPLER_REDUCTION_MINMAX         },
850       { o(EXT_texture_mirror_clamp),         PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
851       { o(EXT_texture_shadow_lod),           PIPE_CAP_TEXTURE_SHADOW_LOD               },
852       { o(EXT_texture_swizzle),              PIPE_CAP_TEXTURE_SWIZZLE                  },
853       { o(EXT_transform_feedback),           PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS        },
854       { o(EXT_window_rectangles),            PIPE_CAP_MAX_WINDOW_RECTANGLES            },
855 
856       { o(AMD_depth_clamp_separate),         PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE      },
857       { o(AMD_framebuffer_multisample_advanced), PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS },
858       { o(AMD_pinned_memory),                PIPE_CAP_RESOURCE_FROM_USER_MEMORY        },
859       { o(ATI_meminfo),                      PIPE_CAP_QUERY_MEMORY_INFO                },
860       { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE    },
861       { o(ATI_texture_mirror_once),          PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
862       { o(INTEL_conservative_rasterization), PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE },
863       { o(INTEL_shader_atomic_float_minmax), PIPE_CAP_ATOMIC_FLOAT_MINMAX              },
864       { o(MESA_tile_raster_order),           PIPE_CAP_TILE_RASTER_ORDER                },
865       { o(NV_alpha_to_coverage_dither_control), PIPE_CAP_ALPHA_TO_COVERAGE_DITHER_CONTROL },
866       { o(NV_compute_shader_derivatives),    PIPE_CAP_COMPUTE_SHADER_DERIVATIVES       },
867       { o(NV_conditional_render),            PIPE_CAP_CONDITIONAL_RENDER               },
868       { o(NV_fill_rectangle),                PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE      },
869       { o(NV_primitive_restart),             PIPE_CAP_PRIMITIVE_RESTART                },
870       { o(NV_shader_atomic_float),           PIPE_CAP_TGSI_ATOMFADD                    },
871       { o(NV_shader_atomic_int64),           PIPE_CAP_SHADER_ATOMIC_INT64              },
872       { o(NV_texture_barrier),               PIPE_CAP_TEXTURE_BARRIER                  },
873       { o(NV_viewport_array2),               PIPE_CAP_VIEWPORT_MASK                    },
874       { o(NV_viewport_swizzle),              PIPE_CAP_VIEWPORT_SWIZZLE                 },
875       { o(NVX_gpu_memory_info),              PIPE_CAP_QUERY_MEMORY_INFO                },
876 
877       { o(OES_standard_derivatives),         PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES      },
878       { o(OES_texture_float_linear),         PIPE_CAP_TEXTURE_FLOAT_LINEAR             },
879       { o(OES_texture_half_float_linear),    PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR        },
880       { o(OES_texture_view),                 PIPE_CAP_SAMPLER_VIEW_TARGET              },
881       { o(INTEL_blackhole_render),           PIPE_CAP_FRONTEND_NOOP,                   },
882    };
883 
884    /* Required: render target and sampler support */
885    static const struct st_extension_format_mapping rendertarget_mapping[] = {
886       { { o(OES_texture_float) },
887         { PIPE_FORMAT_R32G32B32A32_FLOAT } },
888 
889       { { o(OES_texture_half_float) },
890         { PIPE_FORMAT_R16G16B16A16_FLOAT } },
891 
892       { { o(ARB_texture_rgb10_a2ui) },
893         { PIPE_FORMAT_R10G10B10A2_UINT,
894           PIPE_FORMAT_B10G10R10A2_UINT },
895          GL_TRUE }, /* at least one format must be supported */
896 
897       { { o(EXT_sRGB) },
898         { PIPE_FORMAT_A8B8G8R8_SRGB,
899           PIPE_FORMAT_B8G8R8A8_SRGB,
900           PIPE_FORMAT_R8G8B8A8_SRGB },
901          GL_TRUE }, /* at least one format must be supported */
902 
903       { { o(EXT_packed_float) },
904         { PIPE_FORMAT_R11G11B10_FLOAT } },
905 
906       { { o(EXT_texture_integer) },
907         { PIPE_FORMAT_R32G32B32A32_UINT,
908           PIPE_FORMAT_R32G32B32A32_SINT } },
909 
910       { { o(ARB_texture_rg) },
911         { PIPE_FORMAT_R8_UNORM,
912           PIPE_FORMAT_R8G8_UNORM } },
913 
914       { { o(EXT_texture_norm16) },
915         { PIPE_FORMAT_R16_UNORM,
916           PIPE_FORMAT_R16G16_UNORM,
917           PIPE_FORMAT_R16G16B16A16_UNORM } },
918 
919       { { o(EXT_render_snorm) },
920         { PIPE_FORMAT_R8_SNORM,
921           PIPE_FORMAT_R8G8_SNORM,
922           PIPE_FORMAT_R8G8B8A8_SNORM,
923           PIPE_FORMAT_R16_SNORM,
924           PIPE_FORMAT_R16G16_SNORM,
925           PIPE_FORMAT_R16G16B16A16_SNORM } },
926 
927       { { o(EXT_color_buffer_half_float) },
928         { PIPE_FORMAT_R16_FLOAT,
929           PIPE_FORMAT_R16G16_FLOAT,
930           PIPE_FORMAT_R16G16B16X16_FLOAT,
931           PIPE_FORMAT_R16G16B16A16_FLOAT } },
932    };
933 
934    /* Required: render target, sampler, and blending */
935    static const struct st_extension_format_mapping rt_blendable[] = {
936       { { o(EXT_float_blend) },
937         { PIPE_FORMAT_R32G32B32A32_FLOAT } },
938    };
939 
940    /* Required: depth stencil and sampler support */
941    static const struct st_extension_format_mapping depthstencil_mapping[] = {
942       { { o(ARB_depth_buffer_float) },
943         { PIPE_FORMAT_Z32_FLOAT,
944           PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } },
945    };
946 
947    /* Required: sampler support */
948    static const struct st_extension_format_mapping texture_mapping[] = {
949       { { o(ARB_texture_compression_rgtc) },
950         { PIPE_FORMAT_RGTC1_UNORM,
951           PIPE_FORMAT_RGTC1_SNORM,
952           PIPE_FORMAT_RGTC2_UNORM,
953           PIPE_FORMAT_RGTC2_SNORM } },
954 
955       { { o(EXT_texture_compression_latc) },
956         { PIPE_FORMAT_LATC1_UNORM,
957           PIPE_FORMAT_LATC1_SNORM,
958           PIPE_FORMAT_LATC2_UNORM,
959           PIPE_FORMAT_LATC2_SNORM } },
960 
961       { { o(EXT_texture_compression_s3tc),
962           o(ANGLE_texture_compression_dxt) },
963         { PIPE_FORMAT_DXT1_RGB,
964           PIPE_FORMAT_DXT1_RGBA,
965           PIPE_FORMAT_DXT3_RGBA,
966           PIPE_FORMAT_DXT5_RGBA } },
967 
968       { { o(EXT_texture_compression_s3tc_srgb) },
969         { PIPE_FORMAT_DXT1_SRGB,
970           PIPE_FORMAT_DXT1_SRGBA,
971           PIPE_FORMAT_DXT3_SRGBA,
972           PIPE_FORMAT_DXT5_SRGBA } },
973 
974       { { o(ARB_texture_compression_bptc) },
975         { PIPE_FORMAT_BPTC_RGBA_UNORM,
976           PIPE_FORMAT_BPTC_SRGBA,
977           PIPE_FORMAT_BPTC_RGB_FLOAT,
978           PIPE_FORMAT_BPTC_RGB_UFLOAT } },
979 
980       { { o(TDFX_texture_compression_FXT1) },
981         { PIPE_FORMAT_FXT1_RGB,
982           PIPE_FORMAT_FXT1_RGBA } },
983 
984       { { o(KHR_texture_compression_astc_ldr),
985           o(KHR_texture_compression_astc_sliced_3d) },
986         { PIPE_FORMAT_ASTC_4x4,
987           PIPE_FORMAT_ASTC_5x4,
988           PIPE_FORMAT_ASTC_5x5,
989           PIPE_FORMAT_ASTC_6x5,
990           PIPE_FORMAT_ASTC_6x6,
991           PIPE_FORMAT_ASTC_8x5,
992           PIPE_FORMAT_ASTC_8x6,
993           PIPE_FORMAT_ASTC_8x8,
994           PIPE_FORMAT_ASTC_10x5,
995           PIPE_FORMAT_ASTC_10x6,
996           PIPE_FORMAT_ASTC_10x8,
997           PIPE_FORMAT_ASTC_10x10,
998           PIPE_FORMAT_ASTC_12x10,
999           PIPE_FORMAT_ASTC_12x12,
1000           PIPE_FORMAT_ASTC_4x4_SRGB,
1001           PIPE_FORMAT_ASTC_5x4_SRGB,
1002           PIPE_FORMAT_ASTC_5x5_SRGB,
1003           PIPE_FORMAT_ASTC_6x5_SRGB,
1004           PIPE_FORMAT_ASTC_6x6_SRGB,
1005           PIPE_FORMAT_ASTC_8x5_SRGB,
1006           PIPE_FORMAT_ASTC_8x6_SRGB,
1007           PIPE_FORMAT_ASTC_8x8_SRGB,
1008           PIPE_FORMAT_ASTC_10x5_SRGB,
1009           PIPE_FORMAT_ASTC_10x6_SRGB,
1010           PIPE_FORMAT_ASTC_10x8_SRGB,
1011           PIPE_FORMAT_ASTC_10x10_SRGB,
1012           PIPE_FORMAT_ASTC_12x10_SRGB,
1013           PIPE_FORMAT_ASTC_12x12_SRGB } },
1014 
1015       /* ASTC software fallback support. */
1016       { { o(KHR_texture_compression_astc_ldr),
1017           o(KHR_texture_compression_astc_sliced_3d) },
1018         { PIPE_FORMAT_R8G8B8A8_UNORM,
1019           PIPE_FORMAT_R8G8B8A8_SRGB } },
1020 
1021       { { o(EXT_texture_shared_exponent) },
1022         { PIPE_FORMAT_R9G9B9E5_FLOAT } },
1023 
1024       { { o(EXT_texture_snorm) },
1025         { PIPE_FORMAT_R8G8B8A8_SNORM } },
1026 
1027       { { o(EXT_texture_sRGB),
1028           o(EXT_texture_sRGB_decode) },
1029         { PIPE_FORMAT_A8B8G8R8_SRGB,
1030 	  PIPE_FORMAT_B8G8R8A8_SRGB,
1031 	  PIPE_FORMAT_A8R8G8B8_SRGB,
1032 	  PIPE_FORMAT_R8G8B8A8_SRGB},
1033         GL_TRUE }, /* at least one format must be supported */
1034 
1035       { { o(EXT_texture_sRGB_R8) },
1036         { PIPE_FORMAT_R8_SRGB }, },
1037 
1038       { { o(EXT_texture_sRGB_RG8) },
1039         { PIPE_FORMAT_R8G8_SRGB }, },
1040 
1041       { { o(EXT_texture_type_2_10_10_10_REV) },
1042         { PIPE_FORMAT_R10G10B10A2_UNORM,
1043           PIPE_FORMAT_B10G10R10A2_UNORM },
1044          GL_TRUE }, /* at least one format must be supported */
1045 
1046       { { o(ATI_texture_compression_3dc) },
1047         { PIPE_FORMAT_LATC2_UNORM } },
1048 
1049       { { o(MESA_ycbcr_texture) },
1050         { PIPE_FORMAT_UYVY,
1051           PIPE_FORMAT_YUYV },
1052         GL_TRUE }, /* at least one format must be supported */
1053 
1054       { { o(OES_compressed_ETC1_RGB8_texture) },
1055         { PIPE_FORMAT_ETC1_RGB8,
1056           PIPE_FORMAT_R8G8B8A8_UNORM },
1057         GL_TRUE }, /* at least one format must be supported */
1058 
1059       { { o(ARB_stencil_texturing),
1060           o(ARB_texture_stencil8) },
1061         { PIPE_FORMAT_X24S8_UINT,
1062           PIPE_FORMAT_S8X24_UINT },
1063         GL_TRUE }, /* at least one format must be supported */
1064 
1065       { { o(AMD_compressed_ATC_texture) },
1066         { PIPE_FORMAT_ATC_RGB,
1067           PIPE_FORMAT_ATC_RGBA_EXPLICIT,
1068           PIPE_FORMAT_ATC_RGBA_INTERPOLATED } },
1069    };
1070 
1071    /* Required: vertex fetch support. */
1072    static const struct st_extension_format_mapping vertex_mapping[] = {
1073       { { o(EXT_vertex_array_bgra) },
1074         { PIPE_FORMAT_B8G8R8A8_UNORM } },
1075       { { o(ARB_vertex_type_2_10_10_10_rev) },
1076         { PIPE_FORMAT_R10G10B10A2_UNORM,
1077           PIPE_FORMAT_B10G10R10A2_UNORM,
1078           PIPE_FORMAT_R10G10B10A2_SNORM,
1079           PIPE_FORMAT_B10G10R10A2_SNORM,
1080           PIPE_FORMAT_R10G10B10A2_USCALED,
1081           PIPE_FORMAT_B10G10R10A2_USCALED,
1082           PIPE_FORMAT_R10G10B10A2_SSCALED,
1083           PIPE_FORMAT_B10G10R10A2_SSCALED } },
1084       { { o(ARB_vertex_type_10f_11f_11f_rev) },
1085         { PIPE_FORMAT_R11G11B10_FLOAT } },
1086    };
1087 
1088    static const struct st_extension_format_mapping tbo_rgb32[] = {
1089       { {o(ARB_texture_buffer_object_rgb32) },
1090         { PIPE_FORMAT_R32G32B32_FLOAT,
1091           PIPE_FORMAT_R32G32B32_UINT,
1092           PIPE_FORMAT_R32G32B32_SINT,
1093         } },
1094    };
1095 
1096    /*
1097     * Extensions that are supported by all Gallium drivers:
1098     */
1099    extensions->ARB_ES2_compatibility = GL_TRUE;
1100    extensions->ARB_depth_texture = GL_TRUE;
1101    extensions->ARB_draw_elements_base_vertex = GL_TRUE;
1102    extensions->ARB_explicit_attrib_location = GL_TRUE;
1103    extensions->ARB_explicit_uniform_location = GL_TRUE;
1104    extensions->ARB_fragment_coord_conventions = GL_TRUE;
1105    extensions->ARB_fragment_program = GL_TRUE;
1106    extensions->ARB_fragment_shader = GL_TRUE;
1107    extensions->ARB_half_float_vertex = GL_TRUE;
1108    extensions->ARB_internalformat_query = GL_TRUE;
1109    extensions->ARB_internalformat_query2 = GL_TRUE;
1110    extensions->ARB_map_buffer_range = GL_TRUE;
1111    extensions->ARB_sync = GL_TRUE;
1112    extensions->ARB_texture_border_clamp = GL_TRUE;
1113    extensions->ARB_texture_cube_map = GL_TRUE;
1114    extensions->ARB_texture_env_combine = GL_TRUE;
1115    extensions->ARB_texture_env_crossbar = GL_TRUE;
1116    extensions->ARB_texture_env_dot3 = GL_TRUE;
1117    extensions->ARB_vertex_program = GL_TRUE;
1118    extensions->ARB_vertex_shader = GL_TRUE;
1119 
1120    extensions->EXT_blend_color = GL_TRUE;
1121    extensions->EXT_blend_func_separate = GL_TRUE;
1122    extensions->EXT_blend_minmax = GL_TRUE;
1123    extensions->EXT_EGL_image_storage = GL_TRUE;
1124    extensions->EXT_gpu_program_parameters = GL_TRUE;
1125    extensions->EXT_pixel_buffer_object = GL_TRUE;
1126    extensions->EXT_point_parameters = GL_TRUE;
1127    extensions->EXT_provoking_vertex = GL_TRUE;
1128    extensions->EXT_stencil_two_side = GL_TRUE;
1129    extensions->EXT_texture_env_dot3 = GL_TRUE;
1130 
1131    extensions->ATI_fragment_shader = GL_TRUE;
1132    extensions->ATI_texture_env_combine3 = GL_TRUE;
1133 
1134    extensions->MESA_framebuffer_flip_y = GL_TRUE;
1135 
1136    extensions->NV_copy_image = GL_TRUE;
1137    extensions->NV_fog_distance = GL_TRUE;
1138    extensions->NV_texture_env_combine4 = GL_TRUE;
1139    extensions->NV_texture_rectangle = GL_TRUE;
1140 
1141    extensions->OES_EGL_image = GL_TRUE;
1142    extensions->OES_EGL_image_external = GL_TRUE;
1143    extensions->OES_draw_texture = GL_TRUE;
1144 
1145    /* Expose the extensions which directly correspond to gallium caps. */
1146    for (i = 0; i < ARRAY_SIZE(cap_mapping); i++) {
1147       if (screen->get_param(screen, cap_mapping[i].cap)) {
1148          extension_table[cap_mapping[i].extension_offset] = GL_TRUE;
1149       }
1150    }
1151 
1152    /* EXT implies ARB here */
1153    if (extensions->EXT_texture_filter_minmax)
1154       extensions->ARB_texture_filter_minmax = GL_TRUE;
1155 
1156    /* Expose the extensions which directly correspond to gallium formats. */
1157    init_format_extensions(screen, extensions, rendertarget_mapping,
1158                           ARRAY_SIZE(rendertarget_mapping), PIPE_TEXTURE_2D,
1159                           PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW);
1160    init_format_extensions(screen, extensions, rt_blendable,
1161                           ARRAY_SIZE(rt_blendable), PIPE_TEXTURE_2D,
1162                           PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW |
1163                           PIPE_BIND_BLENDABLE);
1164    init_format_extensions(screen, extensions, depthstencil_mapping,
1165                           ARRAY_SIZE(depthstencil_mapping), PIPE_TEXTURE_2D,
1166                           PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW);
1167    init_format_extensions(screen, extensions, texture_mapping,
1168                           ARRAY_SIZE(texture_mapping), PIPE_TEXTURE_2D,
1169                           PIPE_BIND_SAMPLER_VIEW);
1170    init_format_extensions(screen, extensions, vertex_mapping,
1171                           ARRAY_SIZE(vertex_mapping), PIPE_BUFFER,
1172                           PIPE_BIND_VERTEX_BUFFER);
1173 
1174    /* Figure out GLSL support and set GLSLVersion to it. */
1175    consts->GLSLVersion = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
1176    consts->GLSLVersionCompat =
1177       screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY);
1178 
1179    const unsigned ESSLVersion =
1180       screen->get_param(screen, PIPE_CAP_ESSL_FEATURE_LEVEL);
1181    const unsigned GLSLVersion =
1182       api == API_OPENGL_COMPAT ? consts->GLSLVersionCompat :
1183                                  consts->GLSLVersion;
1184 
1185    _mesa_override_glsl_version(consts);
1186 
1187    if (options->force_glsl_version > 0 &&
1188        options->force_glsl_version <= GLSLVersion) {
1189       consts->ForceGLSLVersion = options->force_glsl_version;
1190    }
1191 
1192    consts->AllowExtraPPTokens = options->allow_extra_pp_tokens;
1193 
1194    consts->AllowHigherCompatVersion = options->allow_higher_compat_version;
1195 
1196    consts->ForceGLSLAbsSqrt = options->force_glsl_abs_sqrt;
1197 
1198    consts->AllowGLSLBuiltinVariableRedeclaration = options->allow_glsl_builtin_variable_redeclaration;
1199 
1200    consts->dri_config_options_sha1 = options->config_options_sha1;
1201 
1202    consts->AllowGLSLCrossStageInterpolationMismatch = options->allow_glsl_cross_stage_interpolation_mismatch;
1203 
1204    consts->GLSLIgnoreWriteToReadonlyVar = options->glsl_ignore_write_to_readonly_var;
1205 
1206    consts->PrimitiveRestartFixedIndex =
1207       screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX);
1208 
1209    /* Technically we are turning on the EXT_gpu_shader5 extension,
1210     * ARB_gpu_shader5 does not exist in GLES, but this flag is what
1211     * switches on EXT_gpu_shader5:
1212     */
1213    if (api == API_OPENGLES2 && ESSLVersion >= 320)
1214       extensions->ARB_gpu_shader5 = GL_TRUE;
1215 
1216    if (GLSLVersion >= 400 && !options->disable_arb_gpu_shader5)
1217       extensions->ARB_gpu_shader5 = GL_TRUE;
1218    if (GLSLVersion >= 410)
1219       extensions->ARB_shader_precision = GL_TRUE;
1220 
1221    /* This extension needs full OpenGL 3.2, but we don't know if that's
1222     * supported at this point. Only check the GLSL version. */
1223    if (GLSLVersion >= 150 &&
1224        screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT)) {
1225       extensions->AMD_vertex_shader_layer = GL_TRUE;
1226    }
1227 
1228    if (GLSLVersion >= 140) {
1229       /* Since GLSL 1.40 has support for all of the features of gpu_shader4,
1230        * we can always expose it if the driver can do 140. Supporting
1231        * gpu_shader4 on drivers without GLSL 1.40 is left for a future
1232        * pipe cap.
1233        */
1234       extensions->EXT_gpu_shader4 = GL_TRUE;
1235       extensions->EXT_texture_buffer_object = GL_TRUE;
1236 
1237       if (screen->get_param(screen, PIPE_CAP_TGSI_ARRAY_COMPONENTS))
1238          extensions->ARB_enhanced_layouts = GL_TRUE;
1239    }
1240 
1241    if (GLSLVersion >= 130) {
1242       consts->NativeIntegers = GL_TRUE;
1243       consts->MaxClipPlanes = 8;
1244 
1245       if (screen->get_param(screen, PIPE_CAP_VERTEXID_NOBASE)) {
1246          consts->VertexID_is_zero_based = GL_TRUE;
1247       }
1248 
1249       /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
1250       extensions->ARB_conservative_depth = GL_TRUE;
1251       extensions->ARB_shading_language_packing = GL_TRUE;
1252       extensions->OES_depth_texture_cube_map = GL_TRUE;
1253       extensions->ARB_shading_language_420pack = GL_TRUE;
1254       extensions->ARB_texture_query_levels = GL_TRUE;
1255 
1256       extensions->ARB_shader_bit_encoding = GL_TRUE;
1257 
1258       extensions->EXT_shader_integer_mix = GL_TRUE;
1259       extensions->ARB_arrays_of_arrays = GL_TRUE;
1260       extensions->MESA_shader_integer_functions = GL_TRUE;
1261 
1262       if (screen->get_param(screen, PIPE_CAP_OPENCL_INTEGER_FUNCTIONS) &&
1263           screen->get_param(screen, PIPE_CAP_INTEGER_MULTIPLY_32X16)) {
1264          extensions->INTEL_shader_integer_functions2 = GL_TRUE;
1265       }
1266    } else {
1267       /* Optional integer support for GLSL 1.2. */
1268       if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
1269                                    PIPE_SHADER_CAP_INTEGERS) &&
1270           screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
1271                                    PIPE_SHADER_CAP_INTEGERS)) {
1272          consts->NativeIntegers = GL_TRUE;
1273 
1274          extensions->EXT_shader_integer_mix = GL_TRUE;
1275       }
1276 
1277       /* Integer textures make no sense before GLSL 1.30 */
1278       extensions->EXT_texture_integer = GL_FALSE;
1279       extensions->ARB_texture_rgb10_a2ui = GL_FALSE;
1280    }
1281 
1282    if (options->glsl_zero_init) {
1283       consts->GLSLZeroInit = 1;
1284    } else {
1285       consts->GLSLZeroInit = screen->get_param(screen, PIPE_CAP_GLSL_ZERO_INIT);
1286    }
1287 
1288    consts->ForceGLNamesReuse = options->force_gl_names_reuse;
1289 
1290    consts->ForceIntegerTexNearest = options->force_integer_tex_nearest;
1291 
1292    consts->VendorOverride = options->force_gl_vendor;
1293    consts->RendererOverride = options->force_gl_renderer;
1294 
1295    consts->UniformBooleanTrue = consts->NativeIntegers ? ~0U : fui(1.0f);
1296 
1297    /* Below are the cases which cannot be moved into tables easily. */
1298 
1299    /* The compatibility profile also requires GLSLVersionCompat >= 400. */
1300    if (screen->get_shader_param(screen, PIPE_SHADER_TESS_CTRL,
1301                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0 &&
1302        (api != API_OPENGL_COMPAT || consts->GLSLVersionCompat >= 400)) {
1303       extensions->ARB_tessellation_shader = GL_TRUE;
1304    }
1305 
1306    /* OES_geometry_shader requires instancing */
1307    if ((GLSLVersion >= 400 || ESSLVersion >= 310) &&
1308        screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
1309                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0 &&
1310        consts->MaxGeometryShaderInvocations >= 32) {
1311       extensions->OES_geometry_shader = GL_TRUE;
1312    }
1313 
1314    /* Some hardware may not support indirect draws, but still wants ES
1315     * 3.1. This allows the extension to be enabled only in ES contexts to
1316     * avoid claiming hw support when there is none, and using a software
1317     * fallback for ES.
1318     */
1319    if (api == API_OPENGLES2 && ESSLVersion >= 310) {
1320       extensions->ARB_draw_indirect = GL_TRUE;
1321    }
1322 
1323    /* Needs PIPE_CAP_SAMPLE_SHADING + all the sample-related bits of
1324     * ARB_gpu_shader5. This enables all the per-sample shading ES extensions.
1325     */
1326    extensions->OES_sample_variables = extensions->ARB_sample_shading &&
1327       extensions->ARB_gpu_shader5;
1328 
1329    /* Maximum sample count. */
1330    {
1331       static const enum pipe_format color_formats[] = {
1332          PIPE_FORMAT_R8G8B8A8_UNORM,
1333          PIPE_FORMAT_B8G8R8A8_UNORM,
1334          PIPE_FORMAT_A8R8G8B8_UNORM,
1335          PIPE_FORMAT_A8B8G8R8_UNORM,
1336       };
1337       static const enum pipe_format depth_formats[] = {
1338          PIPE_FORMAT_Z16_UNORM,
1339          PIPE_FORMAT_Z24X8_UNORM,
1340          PIPE_FORMAT_X8Z24_UNORM,
1341          PIPE_FORMAT_Z32_UNORM,
1342          PIPE_FORMAT_Z32_FLOAT
1343       };
1344       static const enum pipe_format int_formats[] = {
1345          PIPE_FORMAT_R8G8B8A8_SINT
1346       };
1347       static const enum pipe_format void_formats[] = {
1348          PIPE_FORMAT_NONE
1349       };
1350 
1351       consts->MaxSamples =
1352          get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1353                                      color_formats, 16,
1354                                      PIPE_BIND_RENDER_TARGET);
1355 
1356       consts->MaxImageSamples =
1357          get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1358                                      color_formats, 16,
1359                                      PIPE_BIND_SHADER_IMAGE);
1360 
1361       consts->MaxColorTextureSamples =
1362          get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1363                                      color_formats, consts->MaxSamples,
1364                                      PIPE_BIND_SAMPLER_VIEW);
1365 
1366       consts->MaxDepthTextureSamples =
1367          get_max_samples_for_formats(screen, ARRAY_SIZE(depth_formats),
1368                                      depth_formats, consts->MaxSamples,
1369                                      PIPE_BIND_SAMPLER_VIEW);
1370 
1371       consts->MaxIntegerSamples =
1372          get_max_samples_for_formats(screen, ARRAY_SIZE(int_formats),
1373                                      int_formats, consts->MaxSamples,
1374                                      PIPE_BIND_SAMPLER_VIEW);
1375 
1376       /* ARB_framebuffer_no_attachments, assume max no. of samples 32 */
1377       consts->MaxFramebufferSamples =
1378          get_max_samples_for_formats(screen, ARRAY_SIZE(void_formats),
1379                                      void_formats, 32,
1380                                      PIPE_BIND_RENDER_TARGET);
1381 
1382       if (extensions->AMD_framebuffer_multisample_advanced) {
1383          /* AMD_framebuffer_multisample_advanced */
1384          /* This can be greater than storage samples. */
1385          consts->MaxColorFramebufferSamples =
1386             get_max_samples_for_formats_advanced(screen,
1387                                                 ARRAY_SIZE(color_formats),
1388                                                 color_formats, 16,
1389                                                 consts->MaxSamples,
1390                                                 PIPE_BIND_RENDER_TARGET);
1391 
1392          /* If the driver supports N color samples, it means it supports
1393           * N samples and N storage samples. N samples >= N storage
1394           * samples.
1395           */
1396          consts->MaxColorFramebufferStorageSamples = consts->MaxSamples;
1397          consts->MaxDepthStencilFramebufferSamples =
1398             consts->MaxDepthTextureSamples;
1399 
1400          assert(consts->MaxColorFramebufferSamples >=
1401                 consts->MaxDepthStencilFramebufferSamples);
1402          assert(consts->MaxDepthStencilFramebufferSamples >=
1403                 consts->MaxColorFramebufferStorageSamples);
1404 
1405          consts->NumSupportedMultisampleModes = 0;
1406 
1407          unsigned depth_samples_supported = 0;
1408 
1409          for (unsigned samples = 2;
1410               samples <= consts->MaxDepthStencilFramebufferSamples;
1411               samples++) {
1412             if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT,
1413                                             PIPE_TEXTURE_2D, samples, samples,
1414                                             PIPE_BIND_DEPTH_STENCIL))
1415                depth_samples_supported |= 1 << samples;
1416          }
1417 
1418          for (unsigned samples = 2;
1419               samples <= consts->MaxColorFramebufferSamples;
1420               samples++) {
1421             for (unsigned depth_samples = 2;
1422                  depth_samples <= samples; depth_samples++) {
1423                if (!(depth_samples_supported & (1 << depth_samples)))
1424                   continue;
1425 
1426                for (unsigned storage_samples = 2;
1427                     storage_samples <= depth_samples; storage_samples++) {
1428                   if (screen->is_format_supported(screen,
1429                                                   PIPE_FORMAT_R8G8B8A8_UNORM,
1430                                                   PIPE_TEXTURE_2D,
1431                                                   samples,
1432                                                   storage_samples,
1433                                                   PIPE_BIND_RENDER_TARGET)) {
1434                      unsigned i = consts->NumSupportedMultisampleModes;
1435 
1436                      assert(i < ARRAY_SIZE(consts->SupportedMultisampleModes));
1437                      consts->SupportedMultisampleModes[i].NumColorSamples =
1438                         samples;
1439                      consts->SupportedMultisampleModes[i].NumColorStorageSamples =
1440                         storage_samples;
1441                      consts->SupportedMultisampleModes[i].NumDepthStencilSamples =
1442                         depth_samples;
1443                      consts->NumSupportedMultisampleModes++;
1444                   }
1445                }
1446             }
1447          }
1448       }
1449    }
1450 
1451    if (consts->MaxSamples >= 2) {
1452       /* Real MSAA support */
1453       extensions->EXT_framebuffer_multisample = GL_TRUE;
1454       extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
1455    }
1456    else if (consts->MaxSamples > 0 &&
1457             screen->get_param(screen, PIPE_CAP_FAKE_SW_MSAA)) {
1458       /* fake MSAA support */
1459       consts->FakeSWMSAA = GL_TRUE;
1460       extensions->EXT_framebuffer_multisample = GL_TRUE;
1461       extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
1462       extensions->ARB_texture_multisample = GL_TRUE;
1463    }
1464 
1465    if (consts->MaxDualSourceDrawBuffers > 0 &&
1466        !options->disable_blend_func_extended)
1467       extensions->ARB_blend_func_extended = GL_TRUE;
1468 
1469    if (screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED) ||
1470        extensions->ARB_timer_query) {
1471       extensions->EXT_timer_query = GL_TRUE;
1472    }
1473 
1474    if (extensions->ARB_transform_feedback2 &&
1475        extensions->ARB_draw_instanced) {
1476       extensions->ARB_transform_feedback_instanced = GL_TRUE;
1477    }
1478    if (options->force_glsl_extensions_warn)
1479       consts->ForceGLSLExtensionsWarn = 1;
1480 
1481    if (options->disable_glsl_line_continuations)
1482       consts->DisableGLSLLineContinuations = 1;
1483 
1484    if (options->allow_glsl_extension_directive_midshader)
1485       consts->AllowGLSLExtensionDirectiveMidShader = GL_TRUE;
1486 
1487    if (options->allow_glsl_120_subset_in_110)
1488       consts->AllowGLSL120SubsetIn110 = GL_TRUE;
1489 
1490    if (options->allow_glsl_builtin_const_expression)
1491       consts->AllowGLSLBuiltinConstantExpression = GL_TRUE;
1492 
1493    if (options->allow_glsl_relaxed_es)
1494       consts->AllowGLSLRelaxedES = GL_TRUE;
1495 
1496    consts->MinMapBufferAlignment =
1497       screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
1498 
1499    /* The OpenGL Compatibility profile requires arbitrary buffer swizzling. */
1500    if (api == API_OPENGL_COMPAT &&
1501        screen->get_param(screen, PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY))
1502       extensions->ARB_texture_buffer_object = GL_FALSE;
1503 
1504    if (extensions->ARB_texture_buffer_object) {
1505       consts->MaxTextureBufferSize =
1506          _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE),
1507               (1u << 31) - 1);
1508       consts->TextureBufferOffsetAlignment =
1509          screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT);
1510 
1511       if (consts->TextureBufferOffsetAlignment)
1512          extensions->ARB_texture_buffer_range = GL_TRUE;
1513 
1514       init_format_extensions(screen, extensions, tbo_rgb32,
1515                              ARRAY_SIZE(tbo_rgb32), PIPE_BUFFER,
1516                              PIPE_BIND_SAMPLER_VIEW);
1517    }
1518 
1519    extensions->OES_texture_buffer =
1520       extensions->ARB_texture_buffer_object &&
1521       extensions->ARB_texture_buffer_range &&
1522       extensions->ARB_texture_buffer_object_rgb32 &&
1523       extensions->ARB_shader_image_load_store;
1524 
1525    extensions->EXT_framebuffer_sRGB =
1526          screen->get_param(screen, PIPE_CAP_DEST_SURFACE_SRGB_CONTROL) &&
1527          extensions->EXT_sRGB;
1528 
1529    /* Unpacking a varying in the fragment shader costs 1 texture indirection.
1530     * If the number of available texture indirections is very limited, then we
1531     * prefer to disable varying packing rather than run the risk of varying
1532     * packing preventing a shader from running.
1533     */
1534    if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
1535                                 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS) <= 8) {
1536       /* We can't disable varying packing if transform feedback is available,
1537        * because transform feedback code assumes a packed varying layout.
1538        */
1539       if (!extensions->EXT_transform_feedback)
1540          consts->DisableVaryingPacking = GL_TRUE;
1541    }
1542 
1543    if (!screen->get_param(screen, PIPE_CAP_PACKED_STREAM_OUTPUT))
1544       consts->DisableTransformFeedbackPacking = GL_TRUE;
1545 
1546    unsigned max_fb_fetch_rts = screen->get_param(screen, PIPE_CAP_FBFETCH);
1547    bool coherent_fb_fetch =
1548       screen->get_param(screen, PIPE_CAP_FBFETCH_COHERENT);
1549 
1550    if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_ADVANCED))
1551       extensions->KHR_blend_equation_advanced = true;
1552 
1553    if (max_fb_fetch_rts > 0) {
1554       extensions->KHR_blend_equation_advanced = true;
1555       extensions->KHR_blend_equation_advanced_coherent = coherent_fb_fetch;
1556 
1557       if (max_fb_fetch_rts >=
1558           screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS)) {
1559          extensions->EXT_shader_framebuffer_fetch_non_coherent = true;
1560          extensions->EXT_shader_framebuffer_fetch = coherent_fb_fetch;
1561       }
1562    }
1563 
1564    consts->MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS);
1565    if (consts->MaxViewports >= 16) {
1566       if (GLSLVersion >= 400) {
1567          consts->ViewportBounds.Min = -32768.0;
1568          consts->ViewportBounds.Max = 32767.0;
1569       } else {
1570          consts->ViewportBounds.Min = -16384.0;
1571          consts->ViewportBounds.Max = 16383.0;
1572       }
1573       extensions->ARB_viewport_array = GL_TRUE;
1574       extensions->ARB_fragment_layer_viewport = GL_TRUE;
1575       if (extensions->AMD_vertex_shader_layer)
1576          extensions->AMD_vertex_shader_viewport_index = GL_TRUE;
1577    }
1578 
1579    if (extensions->AMD_vertex_shader_layer &&
1580        extensions->AMD_vertex_shader_viewport_index &&
1581        screen->get_param(screen, PIPE_CAP_TGSI_TES_LAYER_VIEWPORT))
1582       extensions->ARB_shader_viewport_layer_array = GL_TRUE;
1583 
1584    /* ARB_framebuffer_no_attachments */
1585    if (screen->get_param(screen, PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT) &&
1586        ((consts->MaxSamples >= 4 && consts->MaxFramebufferLayers >= 2048) ||
1587         (consts->MaxFramebufferSamples >= consts->MaxSamples &&
1588          consts->MaxFramebufferLayers >= consts->MaxArrayTextureLayers)))
1589       extensions->ARB_framebuffer_no_attachments = GL_TRUE;
1590 
1591    /* GL_ARB_ES3_compatibility.
1592     * Check requirements for GLSL ES 3.00.
1593     */
1594    if (GLSLVersion >= 130 &&
1595        extensions->ARB_uniform_buffer_object &&
1596        (extensions->NV_primitive_restart ||
1597         consts->PrimitiveRestartFixedIndex) &&
1598        screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
1599                                 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) >= 16 &&
1600        /* Requirements for ETC2 emulation. */
1601        screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_UNORM,
1602                                    PIPE_TEXTURE_2D, 0, 0,
1603                                    PIPE_BIND_SAMPLER_VIEW) &&
1604        screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SRGB,
1605                                    PIPE_TEXTURE_2D, 0, 0,
1606                                    PIPE_BIND_SAMPLER_VIEW) &&
1607        screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM,
1608                                    PIPE_TEXTURE_2D, 0, 0,
1609                                    PIPE_BIND_SAMPLER_VIEW) &&
1610        screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM,
1611                                    PIPE_TEXTURE_2D, 0, 0,
1612                                    PIPE_BIND_SAMPLER_VIEW) &&
1613        screen->is_format_supported(screen, PIPE_FORMAT_R16_SNORM,
1614                                    PIPE_TEXTURE_2D, 0, 0,
1615                                    PIPE_BIND_SAMPLER_VIEW) &&
1616        screen->is_format_supported(screen, PIPE_FORMAT_R16G16_SNORM,
1617                                    PIPE_TEXTURE_2D, 0, 0,
1618                                    PIPE_BIND_SAMPLER_VIEW)) {
1619       extensions->ARB_ES3_compatibility = GL_TRUE;
1620    }
1621 
1622 #ifdef HAVE_ST_VDPAU
1623    if (screen->get_video_param &&
1624        screen->get_video_param(screen, PIPE_VIDEO_PROFILE_UNKNOWN,
1625                                PIPE_VIDEO_ENTRYPOINT_BITSTREAM,
1626                                PIPE_VIDEO_CAP_SUPPORTS_INTERLACED)) {
1627       extensions->NV_vdpau_interop = GL_TRUE;
1628    }
1629 #endif
1630 
1631    if (screen->get_param(screen, PIPE_CAP_DOUBLES)) {
1632       extensions->ARB_gpu_shader_fp64 = GL_TRUE;
1633       extensions->ARB_vertex_attrib_64bit = GL_TRUE;
1634    }
1635 
1636    if ((ST_DEBUG & DEBUG_GREMEDY) &&
1637        screen->get_param(screen, PIPE_CAP_STRING_MARKER))
1638       extensions->GREMEDY_string_marker = GL_TRUE;
1639 
1640    if (screen->get_param(screen, PIPE_CAP_COMPUTE)) {
1641       int compute_supported_irs =
1642          screen->get_shader_param(screen, PIPE_SHADER_COMPUTE,
1643                                   PIPE_SHADER_CAP_SUPPORTED_IRS);
1644       if (compute_supported_irs & ((1 << PIPE_SHADER_IR_TGSI) |
1645                                    (1 << PIPE_SHADER_IR_NIR))) {
1646          enum pipe_shader_ir ir =
1647             (compute_supported_irs & PIPE_SHADER_IR_NIR) ?
1648             PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI;
1649          uint64_t grid_size[3], block_size[3];
1650          uint64_t max_local_size, max_threads_per_block;
1651 
1652          screen->get_compute_param(screen, ir,
1653                                    PIPE_COMPUTE_CAP_MAX_GRID_SIZE, grid_size);
1654          screen->get_compute_param(screen, ir,
1655                                    PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE, block_size);
1656          screen->get_compute_param(screen, ir,
1657                                    PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
1658                                    &max_threads_per_block);
1659          screen->get_compute_param(screen, ir,
1660                                    PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
1661                                    &max_local_size);
1662 
1663          consts->MaxComputeWorkGroupInvocations = max_threads_per_block;
1664          consts->MaxComputeSharedMemorySize = max_local_size;
1665 
1666          for (i = 0; i < 3; i++) {
1667             consts->MaxComputeWorkGroupCount[i] = grid_size[i];
1668             consts->MaxComputeWorkGroupSize[i] = block_size[i];
1669          }
1670 
1671          extensions->ARB_compute_shader =
1672             max_threads_per_block >= 1024 &&
1673             extensions->ARB_shader_image_load_store &&
1674             extensions->ARB_shader_atomic_counters;
1675 
1676          if (extensions->ARB_compute_shader) {
1677             uint64_t max_variable_threads_per_block = 0;
1678 
1679             screen->get_compute_param(screen, ir,
1680                                       PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
1681                                       &max_variable_threads_per_block);
1682 
1683             for (i = 0; i < 3; i++) {
1684                /* Clamp the values to avoid having a local work group size
1685                 * greater than the maximum number of invocations.
1686                 */
1687                consts->MaxComputeVariableGroupSize[i] =
1688                   MIN2(consts->MaxComputeWorkGroupSize[i],
1689                        max_variable_threads_per_block);
1690             }
1691             consts->MaxComputeVariableGroupInvocations =
1692                max_variable_threads_per_block;
1693 
1694             extensions->ARB_compute_variable_group_size =
1695                max_variable_threads_per_block > 0;
1696          }
1697       }
1698    }
1699 
1700    extensions->ARB_texture_float =
1701       extensions->OES_texture_half_float &&
1702       extensions->OES_texture_float;
1703 
1704    if (extensions->EXT_texture_filter_anisotropic &&
1705        screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY) >= 16.0)
1706       extensions->ARB_texture_filter_anisotropic = GL_TRUE;
1707 
1708    extensions->KHR_robustness = extensions->ARB_robust_buffer_access_behavior;
1709 
1710    /* If we support ES 3.1, we support the ES3_1_compatibility ext. However
1711     * there's no clean way of telling whether we would support ES 3.1 from
1712     * here, so copy the condition from compute_version_es2 here. A lot of
1713     * these are redunant, but simpler to just have a (near-)exact copy here.
1714     */
1715    extensions->ARB_ES3_1_compatibility =
1716       extensions->ARB_ES3_compatibility &&
1717       extensions->ARB_arrays_of_arrays &&
1718       extensions->ARB_compute_shader &&
1719       extensions->ARB_draw_indirect &&
1720       extensions->ARB_explicit_uniform_location &&
1721       extensions->ARB_framebuffer_no_attachments &&
1722       extensions->ARB_shader_atomic_counters &&
1723       extensions->ARB_shader_image_load_store &&
1724       extensions->ARB_shader_image_size &&
1725       extensions->ARB_shader_storage_buffer_object &&
1726       extensions->ARB_shading_language_packing &&
1727       extensions->ARB_stencil_texturing &&
1728       extensions->ARB_texture_multisample &&
1729       extensions->ARB_gpu_shader5 &&
1730       extensions->EXT_shader_integer_mix;
1731 
1732    extensions->OES_texture_cube_map_array =
1733       (extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310) &&
1734       extensions->OES_geometry_shader &&
1735       extensions->ARB_texture_cube_map_array;
1736 
1737    extensions->OES_viewport_array =
1738       (extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310) &&
1739       extensions->OES_geometry_shader &&
1740       extensions->ARB_viewport_array;
1741 
1742    extensions->OES_primitive_bounding_box =
1743       extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310;
1744 
1745    consts->NoPrimitiveBoundingBoxOutput = true;
1746 
1747    extensions->ANDROID_extension_pack_es31a =
1748       extensions->KHR_texture_compression_astc_ldr &&
1749       extensions->KHR_blend_equation_advanced &&
1750       extensions->OES_sample_variables &&
1751       extensions->ARB_shader_image_load_store &&
1752       extensions->ARB_texture_stencil8 &&
1753       extensions->ARB_texture_multisample &&
1754       extensions->OES_copy_image &&
1755       extensions->ARB_draw_buffers_blend &&
1756       extensions->OES_geometry_shader &&
1757       extensions->ARB_gpu_shader5 &&
1758       extensions->OES_primitive_bounding_box &&
1759       extensions->ARB_tessellation_shader &&
1760       extensions->ARB_texture_border_clamp &&
1761       extensions->OES_texture_buffer &&
1762       extensions->OES_texture_cube_map_array &&
1763       extensions->EXT_texture_sRGB_decode;
1764 
1765    /* Same deal as for ARB_ES3_1_compatibility - this has to be computed
1766     * before overall versions are selected. Also it's actually a subset of ES
1767     * 3.2, since it doesn't require ASTC or advanced blending.
1768     */
1769    extensions->ARB_ES3_2_compatibility =
1770       extensions->ARB_ES3_1_compatibility &&
1771       extensions->KHR_robustness &&
1772       extensions->ARB_copy_image &&
1773       extensions->ARB_draw_buffers_blend &&
1774       extensions->ARB_draw_elements_base_vertex &&
1775       extensions->OES_geometry_shader &&
1776       extensions->ARB_gpu_shader5 &&
1777       extensions->ARB_sample_shading &&
1778       extensions->ARB_tessellation_shader &&
1779       extensions->ARB_texture_border_clamp &&
1780       extensions->OES_texture_buffer &&
1781       extensions->ARB_texture_cube_map_array &&
1782       extensions->ARB_texture_stencil8 &&
1783       extensions->ARB_texture_multisample;
1784 
1785    if (screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES) &&
1786        screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES) &&
1787        screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE)) {
1788       float max_dilate;
1789       bool pre_snap_triangles, pre_snap_points_lines;
1790 
1791       max_dilate = screen->get_paramf(screen, PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE);
1792 
1793       pre_snap_triangles =
1794          screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES);
1795       pre_snap_points_lines =
1796          screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES);
1797 
1798       extensions->NV_conservative_raster =
1799          screen->get_param(screen, PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS) > 1;
1800 
1801       if (extensions->NV_conservative_raster) {
1802          extensions->NV_conservative_raster_dilate = max_dilate >= 0.75;
1803          extensions->NV_conservative_raster_pre_snap_triangles = pre_snap_triangles;
1804          extensions->NV_conservative_raster_pre_snap =
1805             pre_snap_triangles && pre_snap_points_lines;
1806       }
1807    }
1808 
1809    if (extensions->ARB_gl_spirv) {
1810       struct spirv_supported_capabilities *spirv_caps = &consts->SpirVCapabilities;
1811 
1812       spirv_caps->atomic_storage             = extensions->ARB_shader_atomic_counters;
1813       spirv_caps->demote_to_helper_invocation = extensions->EXT_demote_to_helper_invocation;
1814       spirv_caps->draw_parameters            = extensions->ARB_shader_draw_parameters;
1815       spirv_caps->derivative_group           = extensions->NV_compute_shader_derivatives;
1816       spirv_caps->float64                    = extensions->ARB_gpu_shader_fp64;
1817       spirv_caps->geometry_streams           = extensions->ARB_gpu_shader5;
1818       spirv_caps->image_ms_array             = extensions->ARB_shader_image_load_store &&
1819                                                consts->MaxImageSamples > 1;
1820       spirv_caps->image_read_without_format  = extensions->EXT_shader_image_load_formatted;
1821       spirv_caps->image_write_without_format = extensions->ARB_shader_image_load_store;
1822       spirv_caps->int64                      = extensions->ARB_gpu_shader_int64;
1823       spirv_caps->int64_atomics              = extensions->NV_shader_atomic_int64;
1824       spirv_caps->post_depth_coverage        = extensions->ARB_post_depth_coverage;
1825       spirv_caps->shader_clock               = extensions->ARB_shader_clock;
1826       spirv_caps->shader_viewport_index_layer = extensions->ARB_shader_viewport_layer_array;
1827       spirv_caps->stencil_export             = extensions->ARB_shader_stencil_export;
1828       spirv_caps->storage_image_ms           = extensions->ARB_shader_image_load_store &&
1829                                                consts->MaxImageSamples > 1;
1830       spirv_caps->subgroup_ballot            = extensions->ARB_shader_ballot;
1831       spirv_caps->subgroup_vote              = extensions->ARB_shader_group_vote;
1832       spirv_caps->tessellation               = extensions->ARB_tessellation_shader;
1833       spirv_caps->transform_feedback         = extensions->ARB_transform_feedback3;
1834       spirv_caps->variable_pointers          =
1835          screen->get_param(screen, PIPE_CAP_GL_SPIRV_VARIABLE_POINTERS);
1836       spirv_caps->integer_functions2         = extensions->INTEL_shader_integer_functions2;
1837 
1838       consts->SpirVExtensions = CALLOC_STRUCT(spirv_supported_extensions);
1839       _mesa_fill_supported_spirv_extensions(consts->SpirVExtensions, spirv_caps);
1840    }
1841 
1842    consts->AllowDrawOutOfOrder = options->allow_draw_out_of_order;
1843 
1844    bool prefer_nir = PIPE_SHADER_IR_NIR ==
1845          screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_PREFERRED_IR);
1846    const struct nir_shader_compiler_options *nir_options =
1847       consts->ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions;
1848 
1849    if (prefer_nir &&
1850        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS) &&
1851        extensions->ARB_stencil_texturing &&
1852        screen->get_param(screen, PIPE_CAP_DOUBLES) &&
1853        !(nir_options->lower_doubles_options & nir_lower_fp64_full_software))
1854       extensions->NV_copy_depth_to_color = TRUE;
1855 
1856    if (prefer_nir)
1857          extensions->ARB_point_sprite = GL_TRUE;
1858 }
1859