1Xlib Software Driver
2====================
3
4Mesa's Xlib driver provides an emulation of the GLX interface so that
5OpenGL programs which use the GLX API can render to any X display, even
6those that don't support the GLX extension. Effectively, the Xlib driver
7converts all OpenGL rendering into Xlib calls.
8
9The Xlib driver is the oldest Mesa driver and the most mature of Mesa's
10software-only drivers.
11
12Since the Xlib driver *emulates* the GLX extension, it's not totally
13conformant with a true GLX implementation. The differences are fairly
14obscure, however.
15
16The unique features of the Xlib driver follows.
17
18X Visual Selection
19------------------
20
21Mesa supports RGB(A) rendering into almost any X visual type and depth.
22
23The glXChooseVisual function tries to choose the best X visual for the
24given attribute list. However, if this doesn't suit your needs you can
25force Mesa to use any X visual you want (any supported by your X server
26that is) by setting the **MESA_RGB_VISUAL** environment variable. When
27a visual is requested, glXChooseVisual will first look if the
28MESA_RGB_VISUAL variable is defined. If so, it will try to use the
29specified visual.
30
31The format of accepted values is: ``visual-class depth``
32
33Here are some examples:
34
35::
36
37   using csh:
38       % setenv MESA_RGB_VISUAL "TrueColor 8"      // 8-bit TrueColor
39       % setenv MESA_RGB_VISUAL "PseudoColor 8"    // 8-bit PseudoColor
40
41   using bash:
42       $ export MESA_RGB_VISUAL="TrueColor 8"
43       $ export MESA_RGB_VISUAL="PseudoColor 8"
44
45Double Buffering
46----------------
47
48Mesa can use either an X Pixmap or XImage as the back color buffer when
49in double-buffer mode. The default is to use an XImage. The
50**MESA_BACK_BUFFER** environment variable can override this. The valid
51values for **MESA_BACK_BUFFER** are: **Pixmap** and **XImage** (only the
52first letter is checked, case doesn't matter).
53
54Using XImage is almost always faster than a Pixmap since it resides in
55the application's address space. When glXSwapBuffers() is called,
56XPutImage() or XShmPutImage() is used to transfer the XImage to the
57on-screen window.
58
59A Pixmap may be faster when doing remote rendering of a simple scene.
60Some OpenGL features will be very slow with a Pixmap (for example,
61blending will require a round-trip message for pixel readback.)
62
63Experiment with the MESA_BACK_BUFFER variable to see which is faster for
64your application.
65
66Colormaps
67---------
68
69When using Mesa directly or with GLX, it's up to the application writer
70to create a window with an appropriate colormap. The GLUT toolkit tries
71to minimize colormap *flashing* by sharing colormaps when possible.
72Specifically, if the visual and depth of the window matches that of the
73root window, the root window's colormap will be shared by the Mesa
74window. Otherwise, a new, private colormap will be allocated.
75
76When sharing the root colormap, Mesa may be unable to allocate the
77colors it needs, resulting in poor color quality. This can happen when a
78large number of colorcells in the root colormap are already allocated.
79
80Gamma Correction
81----------------
82
83To compensate for the nonlinear relationship between pixel values and
84displayed intensities, there is a gamma correction feature in Mesa. Some
85systems, such as Silicon Graphics, support gamma correction in hardware
86(man gamma) so you won't need to use Mesa's gamma facility. Other
87systems, however, may need gamma adjustment to produce images which look
88correct. If you believe that Mesa's images are too dim, read on.
89
90Gamma correction is controlled with the **MESA_GAMMA** environment
91variable. Its value is of the form **Gr Gg Gb** or just **G** where Gr
92is the red gamma value, Gg is the green gamma value, Gb is the blue
93gamma value and G is one gamma value to use for all three channels. Each
94value is a positive real number typically in the range 1.0 to 2.5. The
95defaults are all 1.0, effectively disabling gamma correction. Examples:
96
97.. code-block:: console
98
99   % export MESA_GAMMA="2.3 2.2 2.4"  # separate R,G,B values
100   % export MESA_GAMMA="2.0"          # same gamma for R,G,B
101
102The ``demos/gamma.c`` program in mesa/demos repository may help you to
103determine reasonable gamma value for your display. With correct gamma
104values, the color intensities displayed in the top row (drawn by
105dithering) should nearly match those in the bottom row (drawn as grays).
106
107Alex De Bruyn reports that gamma values of 1.6, 1.6 and 1.9 work well on
108HP displays using the HP-ColorRecovery technology.
109
110Mesa implements gamma correction with a lookup table which translates a
111"linear" pixel value to a gamma-corrected pixel value. There is a small
112performance penalty. Gamma correction only works in RGB mode. Also be
113aware that pixel values read back from the frame buffer will not be
114"un-corrected" so glReadPixels may not return the same data drawn with
115glDrawPixels.
116
117For more information about gamma correction, see the `Wikipedia
118article <https://en.wikipedia.org/wiki/Gamma_correction>`__
119
120Overlay Planes
121--------------
122
123Hardware overlay planes are supported by the Xlib driver. To determine
124if your X server has overlay support you can test for the
125SERVER_OVERLAY_VISUALS property:
126
127.. code-block:: console
128
129   xprop -root | grep SERVER_OVERLAY_VISUALS
130
131
132Extensions
133----------
134
135The following Mesa-specific extensions are implemented in the Xlib
136driver.
137
138GLX_MESA_pixmap_colormap
139~~~~~~~~~~~~~~~~~~~~~~~~
140
141This extension adds the GLX function:
142
143.. code-block:: c
144
145   GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
146                                     Pixmap pixmap, Colormap cmap )
147
148It is an alternative to the standard glXCreateGLXPixmap() function.
149Since Mesa supports RGB rendering into any X visual, not just True-
150Color or DirectColor, Mesa needs colormap information to convert RGB
151values into pixel values. An X window carries this information but a
152pixmap does not. This function associates a colormap to a GLX pixmap.
153See the xdemos/glxpixmap.c file for an example of how to use this
154extension.
155
156`GLX_MESA_pixmap_colormap
157specification <specs/MESA_pixmap_colormap.spec>`__
158
159GLX_MESA_release_buffers
160~~~~~~~~~~~~~~~~~~~~~~~~
161
162Mesa associates a set of ancillary (depth, accumulation, stencil and
163alpha) buffers with each X window it draws into. These ancillary buffers
164are allocated for each X window the first time the X window is passed to
165glXMakeCurrent(). Mesa, however, can't detect when an X window has been
166destroyed in order to free the ancillary buffers.
167
168The best it can do is to check for recently destroyed windows whenever
169the client calls the glXCreateContext() or glXDestroyContext()
170functions. This may not be sufficient in all situations though.
171
172The GLX_MESA_release_buffers extension allows a client to explicitly
173deallocate the ancillary buffers by calling glxReleaseBuffersMESA() just
174before an X window is destroyed. For example:
175
176.. code-block:: c
177
178   #ifdef GLX_MESA_release_buffers
179      glXReleaseBuffersMESA( dpy, window );
180   #endif
181   XDestroyWindow( dpy, window );
182
183`GLX_MESA_release_buffers
184specification <specs/MESA_release_buffers.spec>`__
185
186This extension was added in Mesa 2.0.
187
188GLX_MESA_copy_sub_buffer
189~~~~~~~~~~~~~~~~~~~~~~~~
190
191This extension adds the glXCopySubBufferMESA() function. It works like
192glXSwapBuffers() but only copies a sub-region of the window instead of
193the whole window.
194
195`GLX_MESA_copy_sub_buffer
196specification <specs/MESA_copy_sub_buffer.spec>`__
197
198This extension was added in Mesa 2.6
199
200Summary of X-related environment variables
201------------------------------------------
202
203+-----------------------------+--------------------------------------+
204| Environment variable        | Description                          |
205+=============================+======================================+
206| :envvar:`MESA_RGB_VISUAL`   | specifies the X visual and depth for |
207|                             | RGB mode (X only)                    |
208+-----------------------------+--------------------------------------+
209| :envvar:`MESA_BACK_BUFFER`  | specifies how to implement the back  |
210|                             | color buffer (X only)                |
211+-----------------------------+--------------------------------------+
212| :envvar:`MESA_GAMMA`        | gamma correction coefficients        |
213|                             | (X only)                             |
214+-----------------------------+--------------------------------------+
215