1 /*
2  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  * Authors:
24  *    Rob Clark <robclark@freedesktop.org>
25  */
26 
27 #include "pipe/p_state.h"
28 #include "util/format/u_format.h"
29 #include "util/u_draw.h"
30 #include "util/u_helpers.h"
31 #include "util/u_memory.h"
32 #include "util/u_prim.h"
33 #include "util/u_string.h"
34 
35 #include "freedreno_blitter.h"
36 #include "freedreno_context.h"
37 #include "freedreno_draw.h"
38 #include "freedreno_fence.h"
39 #include "freedreno_query_acc.h"
40 #include "freedreno_query_hw.h"
41 #include "freedreno_resource.h"
42 #include "freedreno_state.h"
43 #include "freedreno_util.h"
44 
45 static void
resource_read(struct fd_batch * batch,struct pipe_resource * prsc)46 resource_read(struct fd_batch *batch, struct pipe_resource *prsc) assert_dt
47 {
48    if (!prsc)
49       return;
50    fd_batch_resource_read(batch, fd_resource(prsc));
51 }
52 
53 static void
resource_written(struct fd_batch * batch,struct pipe_resource * prsc)54 resource_written(struct fd_batch *batch, struct pipe_resource *prsc) assert_dt
55 {
56    if (!prsc)
57       return;
58    fd_batch_resource_write(batch, fd_resource(prsc));
59 }
60 
61 static void
batch_draw_tracking_for_dirty_bits(struct fd_batch * batch)62 batch_draw_tracking_for_dirty_bits(struct fd_batch *batch) assert_dt
63 {
64    struct fd_context *ctx = batch->ctx;
65    struct pipe_framebuffer_state *pfb = &batch->framebuffer;
66    unsigned buffers = 0, restore_buffers = 0;
67 
68    if (ctx->dirty & (FD_DIRTY_FRAMEBUFFER | FD_DIRTY_ZSA)) {
69       if (fd_depth_enabled(ctx)) {
70          if (fd_resource(pfb->zsbuf->texture)->valid) {
71             restore_buffers |= FD_BUFFER_DEPTH;
72             /* storing packed d/s depth also stores stencil, so we need
73              * the stencil restored too to avoid invalidating it.
74              */
75             if (pfb->zsbuf->texture->format == PIPE_FORMAT_Z24_UNORM_S8_UINT)
76                restore_buffers |= FD_BUFFER_STENCIL;
77          } else {
78             batch->invalidated |= FD_BUFFER_DEPTH;
79          }
80          batch->gmem_reason |= FD_GMEM_DEPTH_ENABLED;
81          if (fd_depth_write_enabled(ctx)) {
82             buffers |= FD_BUFFER_DEPTH;
83             resource_written(batch, pfb->zsbuf->texture);
84          } else {
85             resource_read(batch, pfb->zsbuf->texture);
86          }
87       }
88 
89       if (fd_stencil_enabled(ctx)) {
90          if (fd_resource(pfb->zsbuf->texture)->valid) {
91             restore_buffers |= FD_BUFFER_STENCIL;
92             /* storing packed d/s stencil also stores depth, so we need
93              * the depth restored too to avoid invalidating it.
94              */
95             if (pfb->zsbuf->texture->format == PIPE_FORMAT_Z24_UNORM_S8_UINT)
96                restore_buffers |= FD_BUFFER_DEPTH;
97          } else {
98             batch->invalidated |= FD_BUFFER_STENCIL;
99          }
100          batch->gmem_reason |= FD_GMEM_STENCIL_ENABLED;
101          buffers |= FD_BUFFER_STENCIL;
102          resource_written(batch, pfb->zsbuf->texture);
103       }
104    }
105 
106    if (ctx->dirty & FD_DIRTY_FRAMEBUFFER) {
107       for (unsigned i = 0; i < pfb->nr_cbufs; i++) {
108          struct pipe_resource *surf;
109 
110          if (!pfb->cbufs[i])
111             continue;
112 
113          surf = pfb->cbufs[i]->texture;
114 
115          if (fd_resource(surf)->valid) {
116             restore_buffers |= PIPE_CLEAR_COLOR0 << i;
117          } else {
118             batch->invalidated |= PIPE_CLEAR_COLOR0 << i;
119          }
120 
121          buffers |= PIPE_CLEAR_COLOR0 << i;
122 
123          if (ctx->dirty & FD_DIRTY_FRAMEBUFFER)
124             resource_written(batch, pfb->cbufs[i]->texture);
125       }
126    }
127 
128    if (ctx->dirty & FD_DIRTY_BLEND) {
129       if (ctx->blend->logicop_enable)
130          batch->gmem_reason |= FD_GMEM_LOGICOP_ENABLED;
131       for (unsigned i = 0; i < pfb->nr_cbufs; i++) {
132          if (ctx->blend->rt[i].blend_enable)
133             batch->gmem_reason |= FD_GMEM_BLEND_ENABLED;
134       }
135    }
136 
137    /* Mark SSBOs */
138    if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_SSBO) {
139       const struct fd_shaderbuf_stateobj *so =
140          &ctx->shaderbuf[PIPE_SHADER_FRAGMENT];
141 
142       u_foreach_bit (i, so->enabled_mask & so->writable_mask)
143          resource_written(batch, so->sb[i].buffer);
144 
145       u_foreach_bit (i, so->enabled_mask & ~so->writable_mask)
146          resource_read(batch, so->sb[i].buffer);
147    }
148 
149    if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_IMAGE) {
150       u_foreach_bit (i, ctx->shaderimg[PIPE_SHADER_FRAGMENT].enabled_mask) {
151          struct pipe_image_view *img =
152             &ctx->shaderimg[PIPE_SHADER_FRAGMENT].si[i];
153          if (img->access & PIPE_IMAGE_ACCESS_WRITE)
154             resource_written(batch, img->resource);
155          else
156             resource_read(batch, img->resource);
157       }
158    }
159 
160    u_foreach_bit (s, ctx->bound_shader_stages) {
161       /* Mark constbuf as being read: */
162       if (ctx->dirty_shader[s] & FD_DIRTY_SHADER_CONST) {
163          u_foreach_bit (i, ctx->constbuf[s].enabled_mask)
164             resource_read(batch, ctx->constbuf[s].cb[i].buffer);
165       }
166 
167       /* Mark textures as being read */
168       if (ctx->dirty_shader[s] & FD_DIRTY_SHADER_TEX) {
169          u_foreach_bit (i, ctx->tex[s].valid_textures)
170             resource_read(batch, ctx->tex[s].textures[i]->texture);
171       }
172    }
173 
174    /* Mark VBOs as being read */
175    if (ctx->dirty & FD_DIRTY_VTXBUF) {
176       u_foreach_bit (i, ctx->vtx.vertexbuf.enabled_mask) {
177          assert(!ctx->vtx.vertexbuf.vb[i].is_user_buffer);
178          resource_read(batch, ctx->vtx.vertexbuf.vb[i].buffer.resource);
179       }
180    }
181 
182    /* Mark streamout buffers as being written.. */
183    if (ctx->dirty & FD_DIRTY_STREAMOUT) {
184       for (unsigned i = 0; i < ctx->streamout.num_targets; i++)
185          if (ctx->streamout.targets[i])
186             resource_written(batch, ctx->streamout.targets[i]->buffer);
187    }
188 
189    /* any buffers that haven't been cleared yet, we need to restore: */
190    batch->restore |= restore_buffers & (FD_BUFFER_ALL & ~batch->invalidated);
191    /* and any buffers used, need to be resolved: */
192    batch->resolve |= buffers;
193 }
194 
195 static void
batch_draw_tracking(struct fd_batch * batch,const struct pipe_draw_info * info,const struct pipe_draw_indirect_info * indirect)196 batch_draw_tracking(struct fd_batch *batch, const struct pipe_draw_info *info,
197                     const struct pipe_draw_indirect_info *indirect) assert_dt
198 {
199    struct fd_context *ctx = batch->ctx;
200 
201    /* NOTE: needs to be before resource_written(batch->query_buf), otherwise
202     * query_buf may not be created yet.
203     */
204    fd_batch_update_queries(batch);
205 
206    /*
207     * Figure out the buffers/features we need:
208     */
209 
210    fd_screen_lock(ctx->screen);
211 
212    if (ctx->dirty & FD_DIRTY_RESOURCE)
213       batch_draw_tracking_for_dirty_bits(batch);
214 
215    /* Mark index buffer as being read */
216    if (info->index_size)
217       resource_read(batch, info->index.resource);
218 
219    /* Mark indirect draw buffer as being read */
220    if (indirect) {
221       if (indirect->buffer)
222          resource_read(batch, indirect->buffer);
223       if (indirect->count_from_stream_output)
224          resource_read(
225             batch, fd_stream_output_target(indirect->count_from_stream_output)
226                       ->offset_buf);
227    }
228 
229    resource_written(batch, batch->query_buf);
230 
231    list_for_each_entry (struct fd_acc_query, aq, &ctx->acc_active_queries, node)
232       resource_written(batch, aq->prsc);
233 
234    fd_screen_unlock(ctx->screen);
235 }
236 
237 static void
update_draw_stats(struct fd_context * ctx,const struct pipe_draw_info * info,const struct pipe_draw_start_count_bias * draws,unsigned num_draws)238 update_draw_stats(struct fd_context *ctx, const struct pipe_draw_info *info,
239                   const struct pipe_draw_start_count_bias *draws,
240                   unsigned num_draws) assert_dt
241 {
242    ctx->stats.draw_calls++;
243 
244    if (ctx->screen->gen < 6) {
245       /* Counting prims in sw doesn't work for GS and tesselation. For older
246        * gens we don't have those stages and don't have the hw counters enabled,
247        * so keep the count accurate for non-patch geometry.
248        */
249       unsigned prims = 0;
250       if ((info->mode != PIPE_PRIM_PATCHES) && (info->mode != PIPE_PRIM_MAX)) {
251          for (unsigned i = 0; i < num_draws; i++) {
252             prims += u_reduced_prims_for_vertices(info->mode, draws[i].count);
253          }
254       }
255 
256       ctx->stats.prims_generated += prims;
257 
258       if (ctx->streamout.num_targets > 0) {
259          /* Clip the prims we're writing to the size of the SO buffers. */
260          enum pipe_prim_type tf_prim = u_decomposed_prim(info->mode);
261          unsigned verts_written = u_vertices_for_prims(tf_prim, prims);
262          unsigned remaining_vert_space =
263             ctx->streamout.max_tf_vtx - ctx->streamout.verts_written;
264          if (verts_written > remaining_vert_space) {
265             verts_written = remaining_vert_space;
266             u_trim_pipe_prim(tf_prim, &remaining_vert_space);
267          }
268          ctx->streamout.verts_written += verts_written;
269 
270          ctx->stats.prims_emitted +=
271             u_reduced_prims_for_vertices(tf_prim, verts_written);
272       }
273    }
274 }
275 
276 static void
fd_draw_vbo(struct pipe_context * pctx,const struct pipe_draw_info * info,unsigned drawid_offset,const struct pipe_draw_indirect_info * indirect,const struct pipe_draw_start_count_bias * draws,unsigned num_draws)277 fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info,
278 		unsigned drawid_offset,
279             const struct pipe_draw_indirect_info *indirect,
280             const struct pipe_draw_start_count_bias *draws, unsigned num_draws) in_dt
281 {
282    struct fd_context *ctx = fd_context(pctx);
283 
284    /* for debugging problems with indirect draw, it is convenient
285     * to be able to emulate it, to determine if game is feeding us
286     * bogus data:
287     */
288    if (indirect && indirect->buffer && FD_DBG(NOINDR)) {
289       /* num_draws is only applicable for direct draws: */
290       assert(num_draws == 1);
291       util_draw_indirect(pctx, info, indirect);
292       return;
293    }
294 
295    /* TODO: push down the region versions into the tiles */
296    if (!fd_render_condition_check(pctx))
297       return;
298 
299    /* Upload a user index buffer. */
300    struct pipe_resource *indexbuf = NULL;
301    unsigned index_offset = 0;
302    struct pipe_draw_info new_info;
303    if (info->index_size) {
304       if (info->has_user_indices) {
305          if (num_draws > 1) {
306             util_draw_multi(pctx, info, drawid_offset, indirect, draws, num_draws);
307             return;
308          }
309          if (!util_upload_index_buffer(pctx, info, &draws[0], &indexbuf,
310                                        &index_offset, 4))
311             return;
312          new_info = *info;
313          new_info.index.resource = indexbuf;
314          new_info.has_user_indices = false;
315          info = &new_info;
316       } else {
317          indexbuf = info->index.resource;
318       }
319    }
320 
321    if ((ctx->streamout.num_targets > 0) && (num_draws > 1)) {
322       util_draw_multi(pctx, info, drawid_offset, indirect, draws, num_draws);
323       return;
324    }
325 
326    struct fd_batch *batch = fd_context_batch(ctx);
327 
328    batch_draw_tracking(batch, info, indirect);
329 
330    while (unlikely(!fd_batch_lock_submit(batch))) {
331       /* The current batch was flushed in batch_draw_tracking()
332        * so start anew.  We know this won't happen a second time
333        * since we are dealing with a fresh batch:
334        */
335       fd_batch_reference(&batch, NULL);
336       batch = fd_context_batch(ctx);
337       batch_draw_tracking(batch, info, indirect);
338       assert(ctx->batch == batch);
339    }
340 
341    batch->num_draws++;
342 
343    /* Marking the batch as needing flush must come after the batch
344     * dependency tracking (resource_read()/resource_write()), as that
345     * can trigger a flush
346     */
347    fd_batch_needs_flush(batch);
348 
349    struct pipe_framebuffer_state *pfb = &batch->framebuffer;
350    DBG("%p: %ux%u num_draws=%u (%s/%s)", batch, pfb->width, pfb->height,
351        batch->num_draws,
352        util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
353        util_format_short_name(pipe_surface_format(pfb->zsbuf)));
354 
355    batch->cost += ctx->draw_cost;
356 
357    for (unsigned i = 0; i < num_draws; i++) {
358       ctx->draw_vbo(ctx, info, drawid_offset, indirect, &draws[i], index_offset);
359 
360       batch->num_vertices += draws[i].count * info->instance_count;
361    }
362 
363    if (unlikely(ctx->stats_users > 0))
364       update_draw_stats(ctx, info, draws, num_draws);
365 
366    for (unsigned i = 0; i < ctx->streamout.num_targets; i++) {
367       assert(num_draws == 1);
368       ctx->streamout.offsets[i] += draws[0].count;
369    }
370 
371    if (FD_DBG(DDRAW))
372       fd_context_all_dirty(ctx);
373 
374    debug_assert(!batch->flushed);
375 
376    fd_batch_unlock_submit(batch);
377    fd_batch_check_size(batch);
378    fd_batch_reference(&batch, NULL);
379 
380    if (info == &new_info)
381       pipe_resource_reference(&indexbuf, NULL);
382 }
383 
384 static void
batch_clear_tracking(struct fd_batch * batch,unsigned buffers)385 batch_clear_tracking(struct fd_batch *batch, unsigned buffers) assert_dt
386 {
387    struct fd_context *ctx = batch->ctx;
388    struct pipe_framebuffer_state *pfb = &batch->framebuffer;
389    unsigned cleared_buffers;
390 
391    /* pctx->clear() is only for full-surface clears, so scissor is
392     * equivalent to having GL_SCISSOR_TEST disabled:
393     */
394    batch->max_scissor.minx = 0;
395    batch->max_scissor.miny = 0;
396    batch->max_scissor.maxx = pfb->width;
397    batch->max_scissor.maxy = pfb->height;
398 
399    /* for bookkeeping about which buffers have been cleared (and thus
400     * can fully or partially skip mem2gmem) we need to ignore buffers
401     * that have already had a draw, in case apps do silly things like
402     * clear after draw (ie. if you only clear the color buffer, but
403     * something like alpha-test causes side effects from the draw in
404     * the depth buffer, etc)
405     */
406    cleared_buffers = buffers & (FD_BUFFER_ALL & ~batch->restore);
407    batch->cleared |= buffers;
408    batch->invalidated |= cleared_buffers;
409 
410    batch->resolve |= buffers;
411 
412    fd_screen_lock(ctx->screen);
413 
414    if (buffers & PIPE_CLEAR_COLOR)
415       for (unsigned i = 0; i < pfb->nr_cbufs; i++)
416          if (buffers & (PIPE_CLEAR_COLOR0 << i))
417             resource_written(batch, pfb->cbufs[i]->texture);
418 
419    if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
420       resource_written(batch, pfb->zsbuf->texture);
421       batch->gmem_reason |= FD_GMEM_CLEARS_DEPTH_STENCIL;
422    }
423 
424    resource_written(batch, batch->query_buf);
425 
426    list_for_each_entry (struct fd_acc_query, aq, &ctx->acc_active_queries, node)
427       resource_written(batch, aq->prsc);
428 
429    fd_screen_unlock(ctx->screen);
430 }
431 
432 static void
fd_clear(struct pipe_context * pctx,unsigned buffers,const struct pipe_scissor_state * scissor_state,const union pipe_color_union * color,double depth,unsigned stencil)433 fd_clear(struct pipe_context *pctx, unsigned buffers,
434          const struct pipe_scissor_state *scissor_state,
435          const union pipe_color_union *color, double depth,
436          unsigned stencil) in_dt
437 {
438    struct fd_context *ctx = fd_context(pctx);
439 
440    /* TODO: push down the region versions into the tiles */
441    if (!fd_render_condition_check(pctx))
442       return;
443 
444    struct fd_batch *batch = fd_context_batch(ctx);
445 
446    batch_clear_tracking(batch, buffers);
447 
448    while (unlikely(!fd_batch_lock_submit(batch))) {
449       /* The current batch was flushed in batch_clear_tracking()
450        * so start anew.  We know this won't happen a second time
451        * since we are dealing with a fresh batch:
452        */
453       fd_batch_reference(&batch, NULL);
454       batch = fd_context_batch(ctx);
455       batch_clear_tracking(batch, buffers);
456       assert(ctx->batch == batch);
457    }
458 
459    /* Marking the batch as needing flush must come after the batch
460     * dependency tracking (resource_read()/resource_write()), as that
461     * can trigger a flush
462     */
463    fd_batch_needs_flush(batch);
464 
465    struct pipe_framebuffer_state *pfb = &batch->framebuffer;
466    DBG("%p: %x %ux%u depth=%f, stencil=%u (%s/%s)", batch, buffers, pfb->width,
467        pfb->height, depth, stencil,
468        util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
469        util_format_short_name(pipe_surface_format(pfb->zsbuf)));
470 
471    /* if per-gen backend doesn't implement ctx->clear() generic
472     * blitter clear:
473     */
474    bool fallback = true;
475 
476    if (ctx->clear) {
477       fd_batch_update_queries(batch);
478 
479       if (ctx->clear(ctx, buffers, color, depth, stencil)) {
480          if (FD_DBG(DCLEAR))
481             fd_context_all_dirty(ctx);
482 
483          fallback = false;
484       }
485    }
486 
487    debug_assert(!batch->flushed);
488 
489    fd_batch_unlock_submit(batch);
490    fd_batch_check_size(batch);
491 
492    if (fallback) {
493       fd_blitter_clear(pctx, buffers, color, depth, stencil);
494    }
495 
496    fd_batch_reference(&batch, NULL);
497 }
498 
499 static void
fd_clear_render_target(struct pipe_context * pctx,struct pipe_surface * ps,const union pipe_color_union * color,unsigned x,unsigned y,unsigned w,unsigned h,bool render_condition_enabled)500 fd_clear_render_target(struct pipe_context *pctx, struct pipe_surface *ps,
501                        const union pipe_color_union *color, unsigned x,
502                        unsigned y, unsigned w, unsigned h,
503                        bool render_condition_enabled)
504 {
505    DBG("TODO: x=%u, y=%u, w=%u, h=%u", x, y, w, h);
506 }
507 
508 static void
fd_clear_depth_stencil(struct pipe_context * pctx,struct pipe_surface * ps,unsigned buffers,double depth,unsigned stencil,unsigned x,unsigned y,unsigned w,unsigned h,bool render_condition_enabled)509 fd_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *ps,
510                        unsigned buffers, double depth, unsigned stencil,
511                        unsigned x, unsigned y, unsigned w, unsigned h,
512                        bool render_condition_enabled)
513 {
514    DBG("TODO: buffers=%u, depth=%f, stencil=%u, x=%u, y=%u, w=%u, h=%u",
515        buffers, depth, stencil, x, y, w, h);
516 }
517 
518 static void
fd_launch_grid(struct pipe_context * pctx,const struct pipe_grid_info * info)519 fd_launch_grid(struct pipe_context *pctx,
520                const struct pipe_grid_info *info) in_dt
521 {
522    struct fd_context *ctx = fd_context(pctx);
523    const struct fd_shaderbuf_stateobj *so =
524       &ctx->shaderbuf[PIPE_SHADER_COMPUTE];
525    struct fd_batch *batch, *save_batch = NULL;
526 
527    batch = fd_bc_alloc_batch(ctx, true);
528    fd_batch_reference(&save_batch, ctx->batch);
529    fd_batch_reference(&ctx->batch, batch);
530    fd_context_all_dirty(ctx);
531 
532    fd_screen_lock(ctx->screen);
533 
534    /* Mark SSBOs */
535    u_foreach_bit (i, so->enabled_mask & so->writable_mask)
536       resource_written(batch, so->sb[i].buffer);
537 
538    u_foreach_bit (i, so->enabled_mask & ~so->writable_mask)
539       resource_read(batch, so->sb[i].buffer);
540 
541    u_foreach_bit (i, ctx->shaderimg[PIPE_SHADER_COMPUTE].enabled_mask) {
542       struct pipe_image_view *img = &ctx->shaderimg[PIPE_SHADER_COMPUTE].si[i];
543       if (img->access & PIPE_IMAGE_ACCESS_WRITE)
544          resource_written(batch, img->resource);
545       else
546          resource_read(batch, img->resource);
547    }
548 
549    /* UBO's are read */
550    u_foreach_bit (i, ctx->constbuf[PIPE_SHADER_COMPUTE].enabled_mask)
551       resource_read(batch, ctx->constbuf[PIPE_SHADER_COMPUTE].cb[i].buffer);
552 
553    /* Mark textures as being read */
554    u_foreach_bit (i, ctx->tex[PIPE_SHADER_COMPUTE].valid_textures)
555       resource_read(batch, ctx->tex[PIPE_SHADER_COMPUTE].textures[i]->texture);
556 
557    /* For global buffers, we don't really know if read or written, so assume
558     * the worst:
559     */
560    u_foreach_bit (i, ctx->global_bindings.enabled_mask)
561       resource_written(batch, ctx->global_bindings.buf[i]);
562 
563    if (info->indirect)
564       resource_read(batch, info->indirect);
565 
566    fd_screen_unlock(ctx->screen);
567 
568    DBG("%p: work_dim=%u, block=%ux%ux%u, grid=%ux%ux%u",
569        batch, info->work_dim,
570        info->block[0], info->block[1], info->block[2],
571        info->grid[0], info->grid[1], info->grid[2]);
572 
573    fd_batch_needs_flush(batch);
574    ctx->launch_grid(ctx, info);
575 
576    fd_batch_flush(batch);
577 
578    fd_batch_reference(&ctx->batch, save_batch);
579    fd_context_all_dirty(ctx);
580    fd_batch_reference(&save_batch, NULL);
581    fd_batch_reference(&batch, NULL);
582 }
583 
584 void
fd_draw_init(struct pipe_context * pctx)585 fd_draw_init(struct pipe_context *pctx)
586 {
587    pctx->draw_vbo = fd_draw_vbo;
588    pctx->clear = fd_clear;
589    pctx->clear_render_target = fd_clear_render_target;
590    pctx->clear_depth_stencil = fd_clear_depth_stencil;
591 
592    if (has_compute(fd_screen(pctx->screen))) {
593       pctx->launch_grid = fd_launch_grid;
594    }
595 }
596