1 /*
2  * Copyright 2010 Christoph Bumiller
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  */
22 
23 #include "pipe/p_context.h"
24 #include "pipe/p_state.h"
25 #include "util/u_draw.h"
26 #include "util/u_inlines.h"
27 #include "util/u_prim.h"
28 #include "util/format/u_format.h"
29 #include "translate/translate.h"
30 
31 #include "nv50/nv50_context.h"
32 #include "nv50/nv50_query_hw.h"
33 #include "nv50/nv50_resource.h"
34 
35 #include "nv50/nv50_3d.xml.h"
36 
37 void
nv50_vertex_state_delete(struct pipe_context * pipe,void * hwcso)38 nv50_vertex_state_delete(struct pipe_context *pipe,
39                          void *hwcso)
40 {
41    struct nv50_vertex_stateobj *so = hwcso;
42 
43    if (so->translate)
44       so->translate->release(so->translate);
45    FREE(hwcso);
46 }
47 
48 void *
nv50_vertex_state_create(struct pipe_context * pipe,unsigned num_elements,const struct pipe_vertex_element * elements)49 nv50_vertex_state_create(struct pipe_context *pipe,
50                          unsigned num_elements,
51                          const struct pipe_vertex_element *elements)
52 {
53     struct nv50_vertex_stateobj *so;
54     struct translate_key transkey;
55     unsigned i;
56 
57     so = MALLOC(sizeof(*so) +
58                 num_elements * sizeof(struct nv50_vertex_element));
59     if (!so)
60         return NULL;
61     so->num_elements = num_elements;
62     so->instance_elts = 0;
63     so->instance_bufs = 0;
64     so->need_conversion = false;
65 
66     memset(so->vb_access_size, 0, sizeof(so->vb_access_size));
67 
68     for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
69        so->min_instance_div[i] = 0xffffffff;
70 
71     transkey.nr_elements = 0;
72     transkey.output_stride = 0;
73 
74     for (i = 0; i < num_elements; ++i) {
75         const struct pipe_vertex_element *ve = &elements[i];
76         const unsigned vbi = ve->vertex_buffer_index;
77         unsigned size;
78         enum pipe_format fmt = ve->src_format;
79 
80         so->element[i].pipe = elements[i];
81         so->element[i].state = nv50_vertex_format[fmt].vtx;
82 
83         if (!so->element[i].state) {
84             switch (util_format_get_nr_components(fmt)) {
85             case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
86             case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
87             case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
88             case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
89             default:
90                 assert(0);
91                 FREE(so);
92                 return NULL;
93             }
94             so->element[i].state = nv50_vertex_format[fmt].vtx;
95             so->need_conversion = true;
96             pipe_debug_message(&nouveau_context(pipe)->debug, FALLBACK,
97                                "Converting vertex element %d, no hw format %s",
98                                i, util_format_name(ve->src_format));
99         }
100         so->element[i].state |= i;
101 
102         size = util_format_get_blocksize(fmt);
103         if (so->vb_access_size[vbi] < (ve->src_offset + size))
104            so->vb_access_size[vbi] = ve->src_offset + size;
105 
106         if (1) {
107             unsigned j = transkey.nr_elements++;
108 
109             transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
110             transkey.element[j].input_format = ve->src_format;
111             transkey.element[j].input_buffer = vbi;
112             transkey.element[j].input_offset = ve->src_offset;
113             transkey.element[j].instance_divisor = ve->instance_divisor;
114 
115             transkey.element[j].output_format = fmt;
116             transkey.element[j].output_offset = transkey.output_stride;
117             transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3;
118 
119             if (unlikely(ve->instance_divisor)) {
120                so->instance_elts |= 1 << i;
121                so->instance_bufs |= 1 << vbi;
122                if (ve->instance_divisor < so->min_instance_div[vbi])
123                   so->min_instance_div[vbi] = ve->instance_divisor;
124             }
125         }
126     }
127 
128     so->translate = translate_create(&transkey);
129     so->vertex_size = transkey.output_stride / 4;
130     so->packet_vertex_limit = NV04_PFIFO_MAX_PACKET_LEN /
131        MAX2(so->vertex_size, 1);
132 
133     return so;
134 }
135 
136 #define NV50_3D_VERTEX_ATTRIB_INACTIVE              \
137    NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT |         \
138    NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32 | \
139    NV50_3D_VERTEX_ARRAY_ATTRIB_CONST
140 
141 static void
nv50_emit_vtxattr(struct nv50_context * nv50,struct pipe_vertex_buffer * vb,struct pipe_vertex_element * ve,unsigned attr)142 nv50_emit_vtxattr(struct nv50_context *nv50, struct pipe_vertex_buffer *vb,
143                   struct pipe_vertex_element *ve, unsigned attr)
144 {
145    struct nouveau_pushbuf *push = nv50->base.pushbuf;
146    const void *data = (const uint8_t *)vb->buffer.user + ve->src_offset;
147    float v[4];
148    const unsigned nc = util_format_get_nr_components(ve->src_format);
149 
150    assert(vb->is_user_buffer);
151 
152    util_format_unpack_rgba(ve->src_format, v, data, 1);
153 
154    switch (nc) {
155    case 4:
156       BEGIN_NV04(push, NV50_3D(VTX_ATTR_4F_X(attr)), 4);
157       PUSH_DATAf(push, v[0]);
158       PUSH_DATAf(push, v[1]);
159       PUSH_DATAf(push, v[2]);
160       PUSH_DATAf(push, v[3]);
161       break;
162    case 3:
163       BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(attr)), 3);
164       PUSH_DATAf(push, v[0]);
165       PUSH_DATAf(push, v[1]);
166       PUSH_DATAf(push, v[2]);
167       break;
168    case 2:
169       BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(attr)), 2);
170       PUSH_DATAf(push, v[0]);
171       PUSH_DATAf(push, v[1]);
172       break;
173    case 1:
174       if (attr == nv50->vertprog->vp.edgeflag) {
175          BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1);
176          PUSH_DATA (push, v[0] ? 1 : 0);
177       }
178       BEGIN_NV04(push, NV50_3D(VTX_ATTR_1F(attr)), 1);
179       PUSH_DATAf(push, v[0]);
180       break;
181    default:
182       assert(0);
183       break;
184    }
185 }
186 
187 static inline void
nv50_user_vbuf_range(struct nv50_context * nv50,unsigned vbi,uint32_t * base,uint32_t * size)188 nv50_user_vbuf_range(struct nv50_context *nv50, unsigned vbi,
189                      uint32_t *base, uint32_t *size)
190 {
191    assert(vbi < PIPE_MAX_ATTRIBS);
192    if (unlikely(nv50->vertex->instance_bufs & (1 << vbi))) {
193       const uint32_t div = nv50->vertex->min_instance_div[vbi];
194       *base = nv50->instance_off * nv50->vtxbuf[vbi].stride;
195       *size = (nv50->instance_max / div) * nv50->vtxbuf[vbi].stride +
196          nv50->vertex->vb_access_size[vbi];
197    } else {
198       /* NOTE: if there are user buffers, we *must* have index bounds */
199       assert(nv50->vb_elt_limit != ~0);
200       *base = nv50->vb_elt_first * nv50->vtxbuf[vbi].stride;
201       *size = nv50->vb_elt_limit * nv50->vtxbuf[vbi].stride +
202          nv50->vertex->vb_access_size[vbi];
203    }
204 }
205 
206 static void
nv50_upload_user_buffers(struct nv50_context * nv50,uint64_t addrs[],uint32_t limits[])207 nv50_upload_user_buffers(struct nv50_context *nv50,
208                          uint64_t addrs[], uint32_t limits[])
209 {
210    unsigned b;
211 
212    assert(nv50->num_vtxbufs <= PIPE_MAX_ATTRIBS);
213    for (b = 0; b < nv50->num_vtxbufs; ++b) {
214       struct nouveau_bo *bo;
215       const struct pipe_vertex_buffer *vb = &nv50->vtxbuf[b];
216       uint32_t base, size;
217 
218       if (!(nv50->vbo_user & (1 << b)) || !vb->stride)
219          continue;
220       nv50_user_vbuf_range(nv50, b, &base, &size);
221 
222       limits[b] = base + size - 1;
223       addrs[b] = nouveau_scratch_data(&nv50->base, vb->buffer.user, base, size,
224                                       &bo);
225       if (addrs[b])
226          BCTX_REFN_bo(nv50->bufctx_3d, 3D_VERTEX_TMP, NOUVEAU_BO_GART |
227                       NOUVEAU_BO_RD, bo);
228    }
229    nv50->base.vbo_dirty = true;
230 }
231 
232 static void
nv50_update_user_vbufs(struct nv50_context * nv50)233 nv50_update_user_vbufs(struct nv50_context *nv50)
234 {
235    uint64_t address[PIPE_MAX_ATTRIBS];
236    struct nouveau_pushbuf *push = nv50->base.pushbuf;
237    unsigned i;
238    uint32_t written = 0;
239 
240    for (i = 0; i < nv50->vertex->num_elements; ++i) {
241       struct pipe_vertex_element *ve = &nv50->vertex->element[i].pipe;
242       const unsigned b = ve->vertex_buffer_index;
243       struct pipe_vertex_buffer *vb;
244       uint32_t base, size;
245 
246       assert(b < PIPE_MAX_ATTRIBS);
247       vb = &nv50->vtxbuf[b];
248 
249       if (!(nv50->vbo_user & (1 << b)))
250          continue;
251 
252       if (!vb->stride) {
253          nv50_emit_vtxattr(nv50, vb, ve, i);
254          continue;
255       }
256       nv50_user_vbuf_range(nv50, b, &base, &size);
257 
258       if (!(written & (1 << b))) {
259          struct nouveau_bo *bo;
260          const uint32_t bo_flags = NOUVEAU_BO_GART | NOUVEAU_BO_RD;
261          written |= 1 << b;
262          address[b] = nouveau_scratch_data(&nv50->base, vb->buffer.user,
263                                            base, size, &bo);
264          if (address[b])
265             BCTX_REFN_bo(nv50->bufctx_3d, 3D_VERTEX_TMP, bo_flags, bo);
266       }
267 
268       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
269       PUSH_DATAh(push, address[b] + base + size - 1);
270       PUSH_DATA (push, address[b] + base + size - 1);
271       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_START_HIGH(i)), 2);
272       PUSH_DATAh(push, address[b] + ve->src_offset);
273       PUSH_DATA (push, address[b] + ve->src_offset);
274    }
275    nv50->base.vbo_dirty = true;
276 }
277 
278 static inline void
nv50_release_user_vbufs(struct nv50_context * nv50)279 nv50_release_user_vbufs(struct nv50_context *nv50)
280 {
281    if (nv50->vbo_user) {
282       nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_VERTEX_TMP);
283       nouveau_scratch_done(&nv50->base);
284    }
285 }
286 
287 void
nv50_vertex_arrays_validate(struct nv50_context * nv50)288 nv50_vertex_arrays_validate(struct nv50_context *nv50)
289 {
290    uint64_t addrs[PIPE_MAX_ATTRIBS];
291    uint32_t limits[PIPE_MAX_ATTRIBS];
292    struct nouveau_pushbuf *push = nv50->base.pushbuf;
293    struct nv50_vertex_stateobj *vertex = nv50->vertex;
294    struct pipe_vertex_buffer *vb;
295    struct nv50_vertex_element *ve;
296    uint32_t mask;
297    uint32_t refd = 0;
298    unsigned i;
299    const unsigned n = MAX2(vertex->num_elements, nv50->state.num_vtxelts);
300 
301    if (unlikely(vertex->need_conversion))
302       nv50->vbo_fifo = ~0;
303    else
304    if (nv50->vbo_user & ~nv50->vbo_constant)
305       nv50->vbo_fifo = nv50->vbo_push_hint ? ~0 : 0;
306    else
307       nv50->vbo_fifo = 0;
308 
309    if (!nv50->vbo_fifo) {
310       /* if vertex buffer was written by GPU - flush VBO cache */
311       assert(nv50->num_vtxbufs <= PIPE_MAX_ATTRIBS);
312       for (i = 0; i < nv50->num_vtxbufs; ++i) {
313          struct nv04_resource *buf = nv04_resource(nv50->vtxbuf[i].buffer.resource);
314          if (!nv50->vtxbuf[i].is_user_buffer &&
315              buf && buf->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
316             buf->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
317             nv50->base.vbo_dirty = true;
318          }
319       }
320    }
321 
322    /* update vertex format state */
323    BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_ATTRIB(0)), n);
324    if (nv50->vbo_fifo) {
325       nv50->state.num_vtxelts = vertex->num_elements;
326       for (i = 0; i < vertex->num_elements; ++i)
327          PUSH_DATA (push, vertex->element[i].state);
328       for (; i < n; ++i)
329          PUSH_DATA (push, NV50_3D_VERTEX_ATTRIB_INACTIVE);
330       for (i = 0; i < n; ++i) {
331          BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
332          PUSH_DATA (push, 0);
333       }
334       return;
335    }
336    for (i = 0; i < vertex->num_elements; ++i) {
337       const unsigned b = vertex->element[i].pipe.vertex_buffer_index;
338 
339       assert(b < PIPE_MAX_ATTRIBS);
340       ve = &vertex->element[i];
341       vb = &nv50->vtxbuf[b];
342 
343       if (likely(vb->stride) || !(nv50->vbo_user & (1 << b)))
344          PUSH_DATA(push, ve->state);
345       else
346          PUSH_DATA(push, ve->state | NV50_3D_VERTEX_ARRAY_ATTRIB_CONST);
347    }
348    for (; i < n; ++i)
349       PUSH_DATA(push, NV50_3D_VERTEX_ATTRIB_INACTIVE);
350 
351    /* update per-instance enables */
352    mask = vertex->instance_elts ^ nv50->state.instance_elts;
353    while (mask) {
354       const int i = ffs(mask) - 1;
355       mask &= ~(1 << i);
356       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1);
357       PUSH_DATA (push, (vertex->instance_elts >> i) & 1);
358    }
359    nv50->state.instance_elts = vertex->instance_elts;
360 
361    if (nv50->vbo_user & ~nv50->vbo_constant)
362       nv50_upload_user_buffers(nv50, addrs, limits);
363 
364    /* update buffers and set constant attributes */
365    for (i = 0; i < vertex->num_elements; ++i) {
366       uint64_t address, limit;
367       const unsigned b = vertex->element[i].pipe.vertex_buffer_index;
368 
369       assert(b < PIPE_MAX_ATTRIBS);
370       ve = &vertex->element[i];
371       vb = &nv50->vtxbuf[b];
372 
373       if (unlikely(nv50->vbo_constant & (1 << b))) {
374          BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
375          PUSH_DATA (push, 0);
376          nv50_emit_vtxattr(nv50, vb, &ve->pipe, i);
377          continue;
378       } else
379       if (nv50->vbo_user & (1 << b)) {
380          address = addrs[b] + ve->pipe.src_offset;
381          limit = addrs[b] + limits[b];
382       } else
383       if (!vb->buffer.resource) {
384          BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
385          PUSH_DATA (push, 0);
386          continue;
387       } else {
388          struct nv04_resource *buf = nv04_resource(vb->buffer.resource);
389          if (!(refd & (1 << b))) {
390             refd |= 1 << b;
391             BCTX_REFN(nv50->bufctx_3d, 3D_VERTEX, buf, RD);
392          }
393          address = buf->address + vb->buffer_offset + ve->pipe.src_offset;
394          limit = buf->address + buf->base.width0 - 1;
395       }
396 
397       if (unlikely(ve->pipe.instance_divisor)) {
398          BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 4);
399          PUSH_DATA (push, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
400          PUSH_DATAh(push, address);
401          PUSH_DATA (push, address);
402          PUSH_DATA (push, ve->pipe.instance_divisor);
403       } else {
404          BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 3);
405          PUSH_DATA (push, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
406          PUSH_DATAh(push, address);
407          PUSH_DATA (push, address);
408       }
409       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
410       PUSH_DATAh(push, limit);
411       PUSH_DATA (push, limit);
412    }
413    for (; i < nv50->state.num_vtxelts; ++i) {
414       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
415       PUSH_DATA (push, 0);
416    }
417    nv50->state.num_vtxelts = vertex->num_elements;
418 }
419 
420 #define NV50_PRIM_GL_CASE(n) \
421    case PIPE_PRIM_##n: return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
422 
423 static inline unsigned
nv50_prim_gl(unsigned prim)424 nv50_prim_gl(unsigned prim)
425 {
426    switch (prim) {
427    NV50_PRIM_GL_CASE(POINTS);
428    NV50_PRIM_GL_CASE(LINES);
429    NV50_PRIM_GL_CASE(LINE_LOOP);
430    NV50_PRIM_GL_CASE(LINE_STRIP);
431    NV50_PRIM_GL_CASE(TRIANGLES);
432    NV50_PRIM_GL_CASE(TRIANGLE_STRIP);
433    NV50_PRIM_GL_CASE(TRIANGLE_FAN);
434    NV50_PRIM_GL_CASE(QUADS);
435    NV50_PRIM_GL_CASE(QUAD_STRIP);
436    NV50_PRIM_GL_CASE(POLYGON);
437    NV50_PRIM_GL_CASE(LINES_ADJACENCY);
438    NV50_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
439    NV50_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
440    NV50_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
441    default:
442       return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
443       break;
444    }
445 }
446 
447 /* For pre-nva0 transform feedback. */
448 static const uint8_t nv50_pipe_prim_to_prim_size[PIPE_PRIM_MAX + 1] =
449 {
450    [PIPE_PRIM_POINTS] = 1,
451    [PIPE_PRIM_LINES] = 2,
452    [PIPE_PRIM_LINE_LOOP] = 2,
453    [PIPE_PRIM_LINE_STRIP] = 2,
454    [PIPE_PRIM_TRIANGLES] = 3,
455    [PIPE_PRIM_TRIANGLE_STRIP] = 3,
456    [PIPE_PRIM_TRIANGLE_FAN] = 3,
457    [PIPE_PRIM_QUADS] = 3,
458    [PIPE_PRIM_QUAD_STRIP] = 3,
459    [PIPE_PRIM_POLYGON] = 3,
460    [PIPE_PRIM_LINES_ADJACENCY] = 2,
461    [PIPE_PRIM_LINE_STRIP_ADJACENCY] = 2,
462    [PIPE_PRIM_TRIANGLES_ADJACENCY] = 3,
463    [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = 3
464 };
465 
466 static void
nv50_draw_arrays(struct nv50_context * nv50,unsigned mode,unsigned start,unsigned count,unsigned instance_count)467 nv50_draw_arrays(struct nv50_context *nv50,
468                  unsigned mode, unsigned start, unsigned count,
469                  unsigned instance_count)
470 {
471    struct nouveau_pushbuf *push = nv50->base.pushbuf;
472    unsigned prim;
473 
474    if (nv50->state.index_bias) {
475       BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
476       PUSH_DATA (push, 0);
477       if (nv50->screen->base.class_3d >= NV84_3D_CLASS) {
478          BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1);
479          PUSH_DATA (push, 0);
480       }
481       nv50->state.index_bias = 0;
482    }
483 
484    prim = nv50_prim_gl(mode);
485 
486    while (instance_count--) {
487       BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
488       PUSH_DATA (push, prim);
489       BEGIN_NV04(push, NV50_3D(VERTEX_BUFFER_FIRST), 2);
490       PUSH_DATA (push, start);
491       PUSH_DATA (push, count);
492       BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
493       PUSH_DATA (push, 0);
494 
495       prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
496    }
497 }
498 
499 static void
nv50_draw_elements_inline_u08(struct nouveau_pushbuf * push,const uint8_t * map,unsigned start,unsigned count)500 nv50_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
501                               unsigned start, unsigned count)
502 {
503    map += start;
504 
505    if (count & 3) {
506       unsigned i;
507       BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U32), count & 3);
508       for (i = 0; i < (count & 3); ++i)
509          PUSH_DATA(push, *map++);
510       count &= ~3;
511    }
512    while (count) {
513       unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4;
514 
515       BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U8), nr);
516       for (i = 0; i < nr; ++i) {
517          PUSH_DATA(push,
518                    (map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]);
519          map += 4;
520       }
521       count -= nr * 4;
522    }
523 }
524 
525 static void
nv50_draw_elements_inline_u16(struct nouveau_pushbuf * push,const uint16_t * map,unsigned start,unsigned count)526 nv50_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
527                               unsigned start, unsigned count)
528 {
529    map += start;
530 
531    if (count & 1) {
532       count &= ~1;
533       BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U32), 1);
534       PUSH_DATA (push, *map++);
535    }
536    while (count) {
537       unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
538 
539       BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U16), nr);
540       for (i = 0; i < nr; ++i) {
541          PUSH_DATA(push, (map[1] << 16) | map[0]);
542          map += 2;
543       }
544       count -= nr * 2;
545    }
546 }
547 
548 static void
nv50_draw_elements_inline_u32(struct nouveau_pushbuf * push,const uint32_t * map,unsigned start,unsigned count)549 nv50_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
550                               unsigned start, unsigned count)
551 {
552    map += start;
553 
554    while (count) {
555       const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
556 
557       BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U32), nr);
558       PUSH_DATAp(push, map, nr);
559 
560       map += nr;
561       count -= nr;
562    }
563 }
564 
565 static void
nv50_draw_elements_inline_u32_short(struct nouveau_pushbuf * push,const uint32_t * map,unsigned start,unsigned count)566 nv50_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
567                                     const uint32_t *map,
568                                     unsigned start, unsigned count)
569 {
570    map += start;
571 
572    if (count & 1) {
573       count--;
574       BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U32), 1);
575       PUSH_DATA (push, *map++);
576    }
577    while (count) {
578       unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
579 
580       BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U16), nr);
581       for (i = 0; i < nr; ++i) {
582          PUSH_DATA(push, (map[1] << 16) | map[0]);
583          map += 2;
584       }
585       count -= nr * 2;
586    }
587 }
588 
589 static void
nv50_draw_elements(struct nv50_context * nv50,bool shorten,const struct pipe_draw_info * info,unsigned mode,unsigned start,unsigned count,unsigned instance_count,int32_t index_bias,unsigned index_size)590 nv50_draw_elements(struct nv50_context *nv50, bool shorten,
591                    const struct pipe_draw_info *info,
592                    unsigned mode, unsigned start, unsigned count,
593                    unsigned instance_count, int32_t index_bias,
594 		   unsigned index_size)
595 {
596    struct nouveau_pushbuf *push = nv50->base.pushbuf;
597    unsigned prim;
598 
599    prim = nv50_prim_gl(mode);
600 
601    if (index_bias != nv50->state.index_bias) {
602       BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
603       PUSH_DATA (push, index_bias);
604       if (nv50->screen->base.class_3d >= NV84_3D_CLASS) {
605          BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1);
606          PUSH_DATA (push, index_bias);
607       }
608       nv50->state.index_bias = index_bias;
609    }
610 
611    if (!info->has_user_indices) {
612       struct nv04_resource *buf = nv04_resource(info->index.resource);
613       unsigned pb_start;
614       unsigned pb_bytes;
615       const unsigned base = buf->offset & ~3;
616 
617       start += (buf->offset & 3) >> (index_size >> 1);
618 
619       assert(nouveau_resource_mapped_by_gpu(info->index.resource));
620 
621       /* This shouldn't have to be here. The going theory is that the buffer
622        * is being filled in by PGRAPH, and it's not done yet by the time it
623        * gets submitted to PFIFO, which in turn starts immediately prefetching
624        * the not-yet-written data. Ideally this wait would only happen on
625        * pushbuf submit, but it's probably not a big performance difference.
626        */
627       if (buf->fence_wr && !nouveau_fence_signalled(buf->fence_wr))
628          nouveau_fence_wait(buf->fence_wr, &nv50->base.debug);
629 
630       while (instance_count--) {
631          BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
632          PUSH_DATA (push, prim);
633 
634          nouveau_pushbuf_space(push, 16, 0, 1);
635          PUSH_REFN(push, buf->bo, NOUVEAU_BO_RD | buf->domain);
636 
637          switch (index_size) {
638          case 4:
639             BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U32), count);
640             nouveau_pushbuf_data(push, buf->bo, base + start * 4, count * 4);
641             break;
642          case 2:
643             pb_start = (start & ~1) * 2;
644             pb_bytes = ((start + count + 1) & ~1) * 2 - pb_start;
645 
646             BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U16_SETUP), 1);
647             PUSH_DATA (push, (start << 31) | count);
648             BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U16), pb_bytes / 4);
649             nouveau_pushbuf_data(push, buf->bo, base + pb_start, pb_bytes);
650             BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U16_SETUP), 1);
651             PUSH_DATA (push, 0);
652             break;
653          default:
654             assert(index_size == 1);
655             pb_start = start & ~3;
656             pb_bytes = ((start + count + 3) & ~3) - pb_start;
657 
658             BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U8_SETUP), 1);
659             PUSH_DATA (push, (start << 30) | count);
660             BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U8), pb_bytes / 4);
661             nouveau_pushbuf_data(push, buf->bo, base + pb_start, pb_bytes);
662             BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U8_SETUP), 1);
663             PUSH_DATA (push, 0);
664             break;
665          }
666          BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
667          PUSH_DATA (push, 0);
668 
669          prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
670       }
671    } else {
672       const void *data = info->index.user;
673 
674       while (instance_count--) {
675          BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
676          PUSH_DATA (push, prim);
677          switch (index_size) {
678          case 1:
679             nv50_draw_elements_inline_u08(push, data, start, count);
680             break;
681          case 2:
682             nv50_draw_elements_inline_u16(push, data, start, count);
683             break;
684          case 4:
685             if (shorten)
686                nv50_draw_elements_inline_u32_short(push, data, start, count);
687             else
688                nv50_draw_elements_inline_u32(push, data, start, count);
689             break;
690          default:
691             assert(0);
692             return;
693          }
694          BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
695          PUSH_DATA (push, 0);
696 
697          prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
698       }
699    }
700    NOUVEAU_DRV_STAT(&nv50->screen->base, draw_calls_indexed, 1);
701 }
702 
703 static void
nva0_draw_stream_output(struct nv50_context * nv50,const struct pipe_draw_info * info,const struct pipe_draw_indirect_info * indirect)704 nva0_draw_stream_output(struct nv50_context *nv50,
705                         const struct pipe_draw_info *info,
706                         const struct pipe_draw_indirect_info *indirect)
707 {
708    struct nouveau_pushbuf *push = nv50->base.pushbuf;
709    struct nv50_so_target *so = nv50_so_target(indirect->count_from_stream_output);
710    struct nv04_resource *res = nv04_resource(so->pipe.buffer);
711    unsigned num_instances = info->instance_count;
712    unsigned mode = nv50_prim_gl(info->mode);
713 
714    if (unlikely(nv50->screen->base.class_3d < NVA0_3D_CLASS)) {
715       /* A proper implementation without waiting doesn't seem possible,
716        * so don't bother.
717        */
718       NOUVEAU_ERR("draw_stream_output not supported on pre-NVA0 cards\n");
719       return;
720    }
721 
722    if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
723       res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
724       PUSH_SPACE(push, 4);
725       BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
726       PUSH_DATA (push, 0);
727       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FLUSH), 1);
728       PUSH_DATA (push, 0);
729    }
730 
731    assert(num_instances);
732    do {
733       PUSH_SPACE(push, 8);
734       BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
735       PUSH_DATA (push, mode);
736       BEGIN_NV04(push, NVA0_3D(DRAW_TFB_BASE), 1);
737       PUSH_DATA (push, 0);
738       BEGIN_NV04(push, NVA0_3D(DRAW_TFB_STRIDE), 1);
739       PUSH_DATA (push, so->stride);
740       nv50_hw_query_pushbuf_submit(push, NVA0_3D_DRAW_TFB_BYTES,
741                                    nv50_query(so->pq), 0x4);
742       BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
743       PUSH_DATA (push, 0);
744 
745       mode |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
746    } while (--num_instances);
747 }
748 
749 static void
nv50_draw_vbo_kick_notify(struct nouveau_pushbuf * chan)750 nv50_draw_vbo_kick_notify(struct nouveau_pushbuf *chan)
751 {
752    struct nv50_screen *screen = chan->user_priv;
753 
754    nouveau_fence_update(&screen->base, true);
755 
756    nv50_bufctx_fence(screen->cur_ctx->bufctx_3d, true);
757 }
758 
759 void
nv50_draw_vbo(struct pipe_context * pipe,const struct pipe_draw_info * info,unsigned drawid_offset,const struct pipe_draw_indirect_info * indirect,const struct pipe_draw_start_count_bias * draws,unsigned num_draws)760 nv50_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info,
761               unsigned drawid_offset,
762               const struct pipe_draw_indirect_info *indirect,
763               const struct pipe_draw_start_count_bias *draws,
764               unsigned num_draws)
765 {
766    if (num_draws > 1) {
767       util_draw_multi(pipe, info, drawid_offset, indirect, draws, num_draws);
768       return;
769    }
770 
771    if (!indirect && (!draws[0].count || !info->instance_count))
772       return;
773 
774    /* We don't actually support indirect draws, so add a fallback for ES 3.1's
775     * benefit.
776     */
777    if (indirect && indirect->buffer) {
778       util_draw_indirect(pipe, info, indirect);
779       return;
780    }
781 
782    struct nv50_context *nv50 = nv50_context(pipe);
783    struct nouveau_pushbuf *push = nv50->base.pushbuf;
784    bool tex_dirty = false;
785    int s;
786 
787    if (info->index_size && !info->has_user_indices)
788       BCTX_REFN(nv50->bufctx_3d, 3D_INDEX, nv04_resource(info->index.resource), RD);
789 
790    /* NOTE: caller must ensure that (min_index + index_bias) is >= 0 */
791    if (info->index_bounds_valid) {
792       nv50->vb_elt_first = info->min_index + (info->index_size ? draws->index_bias : 0);
793       nv50->vb_elt_limit = info->max_index - info->min_index;
794    } else {
795       nv50->vb_elt_first = 0;
796       nv50->vb_elt_limit = ~0;
797    }
798    nv50->instance_off = info->start_instance;
799    nv50->instance_max = info->instance_count - 1;
800 
801    /* For picking only a few vertices from a large user buffer, push is better,
802     * if index count is larger and we expect repeated vertices, suggest upload.
803     */
804    nv50->vbo_push_hint = /* the 64 is heuristic */
805       !(info->index_size && ((nv50->vb_elt_limit + 64) < draws[0].count));
806 
807    if (nv50->vbo_user && !(nv50->dirty_3d & (NV50_NEW_3D_ARRAYS | NV50_NEW_3D_VERTEX))) {
808       if (!!nv50->vbo_fifo != nv50->vbo_push_hint)
809          nv50->dirty_3d |= NV50_NEW_3D_ARRAYS;
810       else
811       if (!nv50->vbo_fifo)
812          nv50_update_user_vbufs(nv50);
813    }
814 
815    if (unlikely(nv50->num_so_targets && !nv50->gmtyprog))
816       nv50->state.prim_size = nv50_pipe_prim_to_prim_size[info->mode];
817 
818    nv50_state_validate_3d(nv50, ~0);
819 
820    push->kick_notify = nv50_draw_vbo_kick_notify;
821 
822    for (s = 0; s < NV50_MAX_3D_SHADER_STAGES && !nv50->cb_dirty; ++s) {
823       if (nv50->constbuf_coherent[s])
824          nv50->cb_dirty = true;
825    }
826 
827    /* If there are any coherent constbufs, flush the cache */
828    if (nv50->cb_dirty) {
829       BEGIN_NV04(push, NV50_3D(CODE_CB_FLUSH), 1);
830       PUSH_DATA (push, 0);
831       nv50->cb_dirty = false;
832    }
833 
834    for (s = 0; s < NV50_MAX_3D_SHADER_STAGES && !tex_dirty; ++s) {
835       if (nv50->textures_coherent[s])
836          tex_dirty = true;
837    }
838 
839    if (tex_dirty) {
840       BEGIN_NV04(push, NV50_3D(TEX_CACHE_CTL), 1);
841       PUSH_DATA (push, 0x20);
842    }
843 
844    if (nv50->screen->base.class_3d >= NVA0_3D_CLASS &&
845        nv50->seamless_cube_map != nv50->state.seamless_cube_map) {
846       nv50->state.seamless_cube_map = nv50->seamless_cube_map;
847       BEGIN_NV04(push, SUBC_3D(NVA0_3D_TEX_MISC), 1);
848       PUSH_DATA (push, nv50->seamless_cube_map ? NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP : 0);
849    }
850 
851    if (nv50->vertprog->mul_zero_wins != nv50->state.mul_zero_wins) {
852       nv50->state.mul_zero_wins = nv50->vertprog->mul_zero_wins;
853       BEGIN_NV04(push, NV50_3D(UNK1690), 1);
854       PUSH_DATA (push, 0x00010000 * !!nv50->state.mul_zero_wins);
855    }
856 
857    /* Make starting/pausing streamout work pre-NVA0 enough for ES3.0. This
858     * means counting vertices in a vertex shader when it has so outputs.
859     */
860    if (nv50->screen->base.class_3d < NVA0_3D_CLASS &&
861        nv50->vertprog->pipe.stream_output.num_outputs) {
862       for (int i = 0; i < nv50->num_so_targets; i++) {
863          nv50->so_used[i] += info->instance_count *
864             u_stream_outputs_for_vertices(info->mode, draws[0].count) *
865             nv50->vertprog->pipe.stream_output.stride[i] * 4;
866       }
867    }
868 
869    if (nv50->vbo_fifo) {
870       nv50_push_vbo(nv50, info, indirect, &draws[0]);
871       goto cleanup;
872    }
873 
874    if (nv50->state.instance_base != info->start_instance) {
875       nv50->state.instance_base = info->start_instance;
876       /* NOTE: this does not affect the shader input, should it ? */
877       BEGIN_NV04(push, NV50_3D(VB_INSTANCE_BASE), 1);
878       PUSH_DATA (push, info->start_instance);
879    }
880 
881    nv50->base.vbo_dirty |= !!nv50->vtxbufs_coherent;
882 
883    if (nv50->base.vbo_dirty) {
884       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FLUSH), 1);
885       PUSH_DATA (push, 0);
886       nv50->base.vbo_dirty = false;
887    }
888 
889    if (info->index_size) {
890       bool shorten = info->index_bounds_valid && info->max_index <= 65535;
891 
892       if (info->primitive_restart != nv50->state.prim_restart) {
893          if (info->primitive_restart) {
894             BEGIN_NV04(push, NV50_3D(PRIM_RESTART_ENABLE), 2);
895             PUSH_DATA (push, 1);
896             PUSH_DATA (push, info->restart_index);
897 
898             if (info->restart_index > 65535)
899                shorten = false;
900          } else {
901             BEGIN_NV04(push, NV50_3D(PRIM_RESTART_ENABLE), 1);
902             PUSH_DATA (push, 0);
903          }
904          nv50->state.prim_restart = info->primitive_restart;
905       } else
906       if (info->primitive_restart) {
907          BEGIN_NV04(push, NV50_3D(PRIM_RESTART_INDEX), 1);
908          PUSH_DATA (push, info->restart_index);
909 
910          if (info->restart_index > 65535)
911             shorten = false;
912       }
913 
914       nv50_draw_elements(nv50, shorten, info,
915                          info->mode, draws[0].start, draws[0].count,
916                          info->instance_count, draws->index_bias, info->index_size);
917    } else
918    if (unlikely(indirect && indirect->count_from_stream_output)) {
919       nva0_draw_stream_output(nv50, info, indirect);
920    } else {
921       nv50_draw_arrays(nv50,
922                        info->mode, draws[0].start, draws[0].count,
923                        info->instance_count);
924    }
925 
926 cleanup:
927    push->kick_notify = nv50_default_kick_notify;
928 
929    nv50_release_user_vbufs(nv50);
930 
931    nouveau_pushbuf_bufctx(push, NULL);
932 
933    nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_INDEX);
934 }
935