1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #if SDL_VIDEO_DRIVER_HAIKU
24 #include "../SDL_sysvideo.h"
25 
26 #include "SDL_BWin.h"
27 #include <new>
28 
29 /* Define a path to window's BWIN data */
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
33 
_ToBeWin(SDL_Window * window)34 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
35 	return ((SDL_BWin*)(window->driverdata));
36 }
37 
_GetBeApp()38 static SDL_INLINE SDL_BApp *_GetBeApp() {
39 	return ((SDL_BApp*)be_app);
40 }
41 
_InitWindow(_THIS,SDL_Window * window)42 static int _InitWindow(_THIS, SDL_Window *window) {
43 	uint32 flags = 0;
44 	window_look look = B_TITLED_WINDOW_LOOK;
45 
46 	BRect bounds(
47         window->x,
48         window->y,
49         window->x + window->w - 1,	//BeWindows have an off-by-one px w/h thing
50         window->y + window->h - 1
51     );
52 
53     if(window->flags & SDL_WINDOW_FULLSCREEN) {
54     	/* TODO: Add support for this flag */
55     	printf(__FILE__": %d!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n",__LINE__);
56     }
57     if(window->flags & SDL_WINDOW_OPENGL) {
58     	/* TODO: Add support for this flag */
59     }
60     if(!(window->flags & SDL_WINDOW_RESIZABLE)) {
61     	flags |= B_NOT_RESIZABLE | B_NOT_ZOOMABLE;
62     }
63     if(window->flags & SDL_WINDOW_BORDERLESS) {
64     	look = B_NO_BORDER_WINDOW_LOOK;
65     }
66 
67     SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags);
68     if(bwin == NULL)
69         return -1;
70 
71     window->driverdata = bwin;
72     int32 winID = _GetBeApp()->GetID(window);
73     bwin->SetID(winID);
74 
75     return 0;
76 }
77 
BE_CreateWindow(_THIS,SDL_Window * window)78 int BE_CreateWindow(_THIS, SDL_Window *window) {
79     if (_InitWindow(_this, window) < 0) {
80         return -1;
81     }
82 
83 	/* Start window loop */
84     _ToBeWin(window)->Show();
85     return 0;
86 }
87 
BE_CreateWindowFrom(_THIS,SDL_Window * window,const void * data)88 int BE_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) {
89 
90 	SDL_BWin *otherBWin = (SDL_BWin*)data;
91 	if(!otherBWin->LockLooper())
92 		return -1;
93 
94 	/* Create the new window and initialize its members */
95 	window->x = (int)otherBWin->Frame().left;
96 	window->y = (int)otherBWin->Frame().top;
97 	window->w = (int)otherBWin->Frame().Width();
98 	window->h = (int)otherBWin->Frame().Height();
99 
100 	/* Set SDL flags */
101 	if(!(otherBWin->Flags() & B_NOT_RESIZABLE)) {
102 		window->flags |= SDL_WINDOW_RESIZABLE;
103 	}
104 
105 	/* If we are out of memory, return the error code */
106     if (_InitWindow(_this, window) < 0) {
107         return -1;
108     }
109 
110 	/* TODO: Add any other SDL-supported window attributes here */
111     _ToBeWin(window)->SetTitle(otherBWin->Title());
112 
113     /* Start window loop and unlock the other window */
114     _ToBeWin(window)->Show();
115 
116     otherBWin->UnlockLooper();
117     return 0;
118 }
119 
BE_SetWindowTitle(_THIS,SDL_Window * window)120 void BE_SetWindowTitle(_THIS, SDL_Window * window) {
121 	BMessage msg(BWIN_SET_TITLE);
122 	msg.AddString("window-title", window->title);
123 	_ToBeWin(window)->PostMessage(&msg);
124 }
125 
BE_SetWindowIcon(_THIS,SDL_Window * window,SDL_Surface * icon)126 void BE_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) {
127 	/* FIXME: Icons not supported by Haiku */
128 }
129 
BE_SetWindowPosition(_THIS,SDL_Window * window)130 void BE_SetWindowPosition(_THIS, SDL_Window * window) {
131 	BMessage msg(BWIN_MOVE_WINDOW);
132 	msg.AddInt32("window-x", window->x);
133 	msg.AddInt32("window-y", window->y);
134 	_ToBeWin(window)->PostMessage(&msg);
135 }
136 
BE_SetWindowSize(_THIS,SDL_Window * window)137 void BE_SetWindowSize(_THIS, SDL_Window * window) {
138 	BMessage msg(BWIN_RESIZE_WINDOW);
139 	msg.AddInt32("window-w", window->w - 1);
140 	msg.AddInt32("window-h", window->h - 1);
141 	_ToBeWin(window)->PostMessage(&msg);
142 }
143 
BE_SetWindowBordered(_THIS,SDL_Window * window,SDL_bool bordered)144 void BE_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) {
145 	BMessage msg(BWIN_SET_BORDERED);
146 	msg.AddBool("window-border", bordered != SDL_FALSE);
147 	_ToBeWin(window)->PostMessage(&msg);
148 }
149 
BE_SetWindowResizable(_THIS,SDL_Window * window,SDL_bool resizable)150 void BE_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable) {
151 	BMessage msg(BWIN_SET_RESIZABLE);
152 	msg.AddBool("window-resizable", resizable != SDL_FALSE);
153 	_ToBeWin(window)->PostMessage(&msg);
154 }
155 
BE_ShowWindow(_THIS,SDL_Window * window)156 void BE_ShowWindow(_THIS, SDL_Window * window) {
157 	BMessage msg(BWIN_SHOW_WINDOW);
158 	_ToBeWin(window)->PostMessage(&msg);
159 }
160 
BE_HideWindow(_THIS,SDL_Window * window)161 void BE_HideWindow(_THIS, SDL_Window * window) {
162 	BMessage msg(BWIN_HIDE_WINDOW);
163 	_ToBeWin(window)->PostMessage(&msg);
164 }
165 
BE_RaiseWindow(_THIS,SDL_Window * window)166 void BE_RaiseWindow(_THIS, SDL_Window * window) {
167 	BMessage msg(BWIN_SHOW_WINDOW);	/* Activate this window and move to front */
168 	_ToBeWin(window)->PostMessage(&msg);
169 }
170 
BE_MaximizeWindow(_THIS,SDL_Window * window)171 void BE_MaximizeWindow(_THIS, SDL_Window * window) {
172 	BMessage msg(BWIN_MAXIMIZE_WINDOW);
173 	_ToBeWin(window)->PostMessage(&msg);
174 }
175 
BE_MinimizeWindow(_THIS,SDL_Window * window)176 void BE_MinimizeWindow(_THIS, SDL_Window * window) {
177 	BMessage msg(BWIN_MINIMIZE_WINDOW);
178 	_ToBeWin(window)->PostMessage(&msg);
179 }
180 
BE_RestoreWindow(_THIS,SDL_Window * window)181 void BE_RestoreWindow(_THIS, SDL_Window * window) {
182 	BMessage msg(BWIN_RESTORE_WINDOW);
183 	_ToBeWin(window)->PostMessage(&msg);
184 }
185 
BE_SetWindowFullscreen(_THIS,SDL_Window * window,SDL_VideoDisplay * display,SDL_bool fullscreen)186 void BE_SetWindowFullscreen(_THIS, SDL_Window * window,
187 		SDL_VideoDisplay * display, SDL_bool fullscreen) {
188 	/* Haiku tracks all video display information */
189 	BMessage msg(BWIN_FULLSCREEN);
190 	msg.AddBool("fullscreen", fullscreen);
191 	_ToBeWin(window)->PostMessage(&msg);
192 
193 }
194 
BE_SetWindowGammaRamp(_THIS,SDL_Window * window,const Uint16 * ramp)195 int BE_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp) {
196 	/* FIXME: Not Haiku supported */
197 	return -1;
198 }
199 
BE_GetWindowGammaRamp(_THIS,SDL_Window * window,Uint16 * ramp)200 int BE_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp) {
201 	/* FIXME: Not Haiku supported */
202 	return -1;
203 }
204 
205 
BE_SetWindowGrab(_THIS,SDL_Window * window,SDL_bool grabbed)206 void BE_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed) {
207 	/* TODO: Implement this! */
208 }
209 
BE_DestroyWindow(_THIS,SDL_Window * window)210 void BE_DestroyWindow(_THIS, SDL_Window * window) {
211 	_ToBeWin(window)->LockLooper();	/* This MUST be locked */
212 	_GetBeApp()->ClearID(_ToBeWin(window));
213 	_ToBeWin(window)->Quit();
214 	window->driverdata = NULL;
215 }
216 
BE_GetWindowWMInfo(_THIS,SDL_Window * window,struct SDL_SysWMinfo * info)217 SDL_bool BE_GetWindowWMInfo(_THIS, SDL_Window * window,
218                                     struct SDL_SysWMinfo *info) {
219 	/* FIXME: What is the point of this? What information should be included? */
220 	return SDL_FALSE;
221 }
222 
223 
224 
225 
226 
227 #ifdef __cplusplus
228 }
229 #endif
230 
231 #endif /* SDL_VIDEO_DRIVER_HAIKU */
232 
233 /* vi: set ts=4 sw=4 expandtab: */
234