1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org
6 
7 Copyright (c) 2000-2013 Torus Knot Software Ltd
8 Permission is hereby granted, free of charge, to any person obtaining a copy
9 of this software and associated documentation files (the "Software"), to deal
10 in the Software without restriction, including without limitation the rights
11 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12 copies of the Software, and to permit persons to whom the Software is
13 furnished to do so, subject to the following conditions:
14 
15 The above copyright notice and this permission notice shall be included in
16 all copies or substantial portions of the Software.
17 
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 THE SOFTWARE.
25 -----------------------------------------------------------------------------
26 */
27 #ifndef _ShaderProgram_
28 #define _ShaderProgram_
29 
30 #include "OgreShaderPrerequisites.h"
31 #include "OgreGpuProgram.h"
32 #include "OgreSingleton.h"
33 #include "OgreShaderParameter.h"
34 #include "OgreShaderFunction.h"
35 #include "OgreShaderFunctionAtom.h"
36 #include "OgreStringVector.h"
37 
38 namespace Ogre {
39 namespace RTShader {
40 
41 /** \addtogroup Core
42 *  @{
43 */
44 /** \addtogroup RTShader
45 *  @{
46 */
47 
48 /** A class that represents a shader based program.
49 */
50 class _OgreRTSSExport Program : public RTShaderSystemAlloc
51 {
52 
53 // Interface.
54 public:
55 	/** Get the type of this program. */
56 	GpuProgramType getType() const;
57 
58 	/** Resolve uniform auto constant parameter with associated real data of this program.
59 	@param autoType The auto type of the desired parameter.
60 	@param data The data to associate with the auto parameter.
61 	@param size number of elements in the parameter.
62 	Return parameter instance in case of that resolve operation succeeded.
63 	*/
64 	UniformParameterPtr resolveAutoParameterReal(GpuProgramParameters::AutoConstantType autoType, Real data, size_t size = 0);
65 
66 	/** Resolve uniform auto constant parameter with associated real data of this program.
67 	@param autoType The auto type of the desired parameter.
68 	@param type The desired data type of the auto parameter.
69 	@param data The data to associate with the auto parameter.
70 	@param size number of elements in the parameter.
71 	Return parameter instance in case of that resolve operation succeeded.
72 	*/
73 	UniformParameterPtr resolveAutoParameterReal(GpuProgramParameters::AutoConstantType autoType, GpuConstantType type, Real data, size_t size = 0);
74 
75 	/** Resolve uniform auto constant parameter with associated int data of this program.
76 	@param autoType The auto type of the desired parameter.
77 	@param data The data to associate with the auto parameter.
78 	@param size number of elements in the parameter.
79 	Return parameter instance in case of that resolve operation succeeded.
80 	*/
81 	UniformParameterPtr resolveAutoParameterInt(GpuProgramParameters::AutoConstantType autoType, size_t data, size_t size = 0);
82 
83 	/** Resolve uniform auto constant parameter with associated int data of this program.
84 	@param autoType The auto type of the desired parameter.
85 	@param type The desired data type of the auto parameter.
86 	@param data The data to associate with the auto parameter.
87 	@param size number of elements in the parameter.
88 	Return parameter instance in case of that resolve operation succeeded.
89 	*/
90 	UniformParameterPtr resolveAutoParameterInt(GpuProgramParameters::AutoConstantType autoType, GpuConstantType type, size_t data, size_t size = 0);
91 
92 	/** Resolve uniform parameter of this program.
93 	@param type The type of the desired parameter.
94 	@param index The index of the desired parameter.
95 	@param suggestedName The suggested name for the parameter in case new one should be create.
96 	@param variability How this parameter varies (bitwise combination of GpuProgramVariability).
97 	@param size number of elements in the parameter.
98 	Return parameter instance in case of that resolve operation succeeded.
99 	@remarks Pass -1 as index parameter to create a new parameter with the desired type and index.
100 	*/
101 	UniformParameterPtr resolveParameter(GpuConstantType type, int index, uint16 variability, const String& suggestedName, size_t size = 0);
102 
103 	/** Get parameter by a given name.
104 	@param name The name of the parameter to search for.
105 	@remarks Return NULL if no matching parameter found.
106 	*/
107 	UniformParameterPtr getParameterByName(const String& name);
108 
109 	/** Get parameter by a given auto constant type.
110 	@param autoType The auto type of the parameter to search for.
111 	@remarks Return NULL if no matching parameter found.
112 	*/
113 	UniformParameterPtr getParameterByAutoType(GpuProgramParameters::AutoConstantType autoType);
114 
115 	/** Get parameter by a given type and index.
116 	@param type The type of the parameter to search for.
117 	@param index The index of the parameter to search for.
118 	@remarks Return NULL if no matching parameter found.
119 	*/
120 	UniformParameterPtr getParameterByType(GpuConstantType type, int index);
121 
122 	/** Get the list of uniform parameters of this program.
123 	*/
getParameters()124 	const UniformParameterList& getParameters() const { return mParameters; };
125 
126 	/** Create new function in this program. Return the newly created function instance.
127 	@param name The name of the function to create.
128 	@param desc The description of the function.
129 	*/
130 	Function* createFunction(const String& name, const String& desc, const Function::FunctionType functionType);
131 
132 	/** Get a function by a given name. Return NULL if no matching function found.
133 	@param name The name of the function to search for.
134 	*/
135 	Function* getFunctionByName(const String& name);
136 
137 	/** Get the function list of this program.
138 	*/
getFunctions()139 	const ShaderFunctionList& getFunctions() const { return mFunctions; };
140 
141 	/** Set the entry point function.
142 	@param function The function that will use as entry point of this program.
143 	*/
setEntryPointFunction(Function * function)144 	void setEntryPointFunction(Function* function) { mEntryPointFunction = function; }
145 
146 	/** Get the entry point function of this program.*/
getEntryPointFunction()147 	Function* getEntryPointFunction()					 { return mEntryPointFunction; }
148 
149 	/** Add dependency for this program. Basically a filename that will be included in this
150 	program and provide predefined shader functions code.
151 	One should verify that the given library file he provides can be reached by the resource manager.
152 	This step can be achieved using the ResourceGroupManager::addResourceLocation method.
153 	*/
154 	void addDependency(const String& libFileName);
155 
156 	/** Get the number of external libs this program depends on */
157 	size_t getDependencyCount() const;
158 
159 	/** Get the library name of the given index dependency.
160 	@param index The index of the dependecy.
161 	*/
162 	const String& getDependency(unsigned int index) const;
163 
164 
165 	/** Sets whether a vertex program includes the required instructions
166         to perform skeletal animation.
167     */
setSkeletalAnimationIncluded(bool value)168  	void setSkeletalAnimationIncluded(bool value) { mSkeletalAnimation = value; }
169 
170 	/** Returns whether a vertex program includes the required instructions
171         to perform skeletal animation.
172     */
getSkeletalAnimationIncluded()173     bool getSkeletalAnimationIncluded() const { return mSkeletalAnimation; }
174 
175 	/** Tells Ogre whether auto-bound matrices should be sent in column or row-major order.
176 	@remarks
177 		This method has the same effect as column_major_matrices option used when declaring manually written hlsl program.
178 		You want to use this method only when you use float3x4 type in a shader, e.g. for bone matrices.
179 		In mentioned case you should call this method with false as parameter.
180 	@par
181 		For more detail see OGRE Manual, section <b>3.1.6 DirectX9 HLSL</b>.
182 	@note
183 		This setting has any effect only when the target language is HLSL.
184 	@param value Should Ogre pass auto-bound matrices as column-major? The default is true.
185 	*/
setUseColumnMajorMatrices(bool value)186 	void setUseColumnMajorMatrices(bool value) { mColumnMajorMatrices = value; }
187 
188 	/** Returns whether Ogre will pass auto-bound matrices as column-major.
189 	@return
190 	true, when the matrices will be passed in column-major order, false, when they will be passed as row-major.
191 	*/
getUseColumnMajorMatrices()192 	bool getUseColumnMajorMatrices() const { return mColumnMajorMatrices; }
193 
194 // Protected methods.
195 protected:
196 
197 	/** Class constructor.
198 	@param type The type of this program.
199 	*/
200 	Program(GpuProgramType type);
201 
202 	/** Class destructor */
203 	~Program();
204 
205 	/** Destroy all parameters of this program. */
206 	void destroyParameters();
207 
208 	/** Destroy all functions of this program. */
209 	void destroyFunctions();
210 
211 	/** Add parameter to this program. */
212 	void addParameter(UniformParameterPtr parameter);
213 
214 	/** Remove parameter from this program. */
215 	void removeParameter(UniformParameterPtr parameter);
216 
217 
218 // Attributes.
219 protected:
220 	// Program type. (Vertex, Fragment, Geometry).
221 	GpuProgramType mType;
222 	// Program uniform parameters.
223 	UniformParameterList mParameters;
224 	// Function list.
225 	ShaderFunctionList mFunctions;
226 	// Entry point function for this program.
227 	Function* mEntryPointFunction;
228 	// Program dependencies.
229 	StringVector mDependencies;
230 	// Skeletal animation calculation
231 	bool mSkeletalAnimation;
232 	// Whether to pass matrices as column-major.
233 	bool mColumnMajorMatrices;
234 private:
235 	friend class ProgramManager;
236 };
237 
238 /** @} */
239 /** @} */
240 
241 }
242 }
243 
244 #endif
245 
246