1 /* 2 ----------------------------------------------------------------------------- 3 This source file is part of OGRE 4 (Object-oriented Graphics Rendering Engine) 5 For the latest info, see http://www.ogre3d.org/ 6 7 Copyright (c) 2000-2013 Torus Knot Software Ltd 8 9 Permission is hereby granted, free of charge, to any person obtaining a copy 10 of this software and associated documentation files (the "Software"), to deal 11 in the Software without restriction, including without limitation the rights 12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 13 copies of the Software, and to permit persons to whom the Software is 14 furnished to do so, subject to the following conditions: 15 16 The above copyright notice and this permission notice shall be included in 17 all copies or substantial portions of the Software. 18 19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 THE SOFTWARE. 26 ----------------------------------------------------------------------------- 27 OgreCapsule.h - 3D Line-Swept-Sphere class for intersection testing in Ogre3D 28 Some algorithms based off code from the Wild Magic library by Dave Eberly 29 ----------------------------------------------------------------------------- 30 begin : Mon Apr 02 2007 31 author : Eric Cha 32 email : ericc@xenopi.com 33 Code Style Update : 34 ----------------------------------------------------------------------------- 35 */ 36 37 #ifndef CAPSULE_H 38 #define CAPSULE_H 39 40 #include "OgreSegment.h" 41 42 namespace Ogre 43 { 44 45 class Capsule 46 { 47 public: 48 // construction 49 Capsule (); // uninitialized 50 Capsule (const Segment&, Real); 51 52 // set values 53 void set(const Vector3& newOrigin, const Vector3& newEnd, Real newRadius); 54 void setOrigin(const Vector3& newOrigin); 55 void setEndPoint(const Vector3& newEndpoint); 56 void setRadius(Real newRadius); 57 58 // intersection tests 59 bool intersects(const Capsule&) const; 60 bool intersects(const Segment&) const; 61 62 // defining members 63 Segment mSegment; 64 Real mRadius; 65 }; 66 } 67 68 #endif //CAPSULE3_H 69