1 /*
2     Copyright (c) 2008-2009 NetAllied Systems GmbH
3 
4 	This file is part of COLLADASaxFrameworkLoader.
5 
6     Licensed under the MIT Open Source License,
7     for details please see LICENSE file or the website
8     http://www.opensource.org/licenses/mit-license.php
9 */
10 
11 #ifndef __COLLADASAXFWL_INPUTLIST_H__
12 #define __COLLADASAXFWL_INPUTLIST_H__
13 
14 #include "COLLADASaxFWLPrimitiveBase.h"
15 #include "COLLADASaxFWLInputShared.h"
16 
17 #include "COLLADAFWMeshPrimitive.h"
18 
19 
20 namespace COLLADASaxFWL
21 {
22 
23     class MeshLoader;
24 	class Vertices;
25 
26 
27     /**
28     Geometric primitives, which assemble values from the inputs into vertex attribute data.
29     Can be any combination of any primitive types in any order.
30 
31     To describe geometric primitives that are formed from the vertex data, the <mesh> element may
32     contain zero or more of the primitive elements <lines>, <linestrips>, <polygons>, <polylist>,
33     <triangles>, <trifans>, and <tristrips>.
34     The <vertices> element under <mesh> is used to describe mesh-vertices. Polygons, triangles, and
35     so forth index mesh-vertices, not positions directly. Mesh-vertices must have at least one
36     <input> (unshared) element with a semantic attribute whose value is POSITION.
37     For texture coordinates, COLLADA's right-handed coordinate system applies; therefore, an ST
38     texture coordinate of [0,0] maps to the lower-left texel of a texture image, when loaded in a
39     professional 2-D texture viewer/editor.
40     */
41     class MeshPrimitiveInputList
42     {
43 
44     private:
45         /**
46         * The input element may occur any number of times. This input is a local
47         * input with the  offset and set attributes.
48         */
49         InputSharedArray mInputArray;
50 
51         /**
52          * The maximal offset value in the input element.
53          */
54         unsigned long long mInputArrayMaxOffset;
55 
56         /**
57          * To convert the vertex input elements.
58          */
59 		Vertices& mVertices;
60 
61     public:
62 
63 		/**
64         * Constructor
65         */
MeshPrimitiveInputList(Vertices & vertices)66        MeshPrimitiveInputList ( Vertices& vertices )
67             : mInputArray(InputSharedArray::OWNER)
68             , mInputArrayMaxOffset (0)
69 			, mVertices(vertices)
70         {}
71 
72         /**
73         * Destructor
74         */
~MeshPrimitiveInputList()75         virtual ~MeshPrimitiveInputList()
76 		{
77 			clearInputs();
78 		}
79 
80 		/** Clears the inputs related contents but keeps the vertices.*/
81 		void clearInputs();
82 
83         /**
84          * The input element may occur any number of times. This input is a
85          * local input with the  offset and set attributes.
86          * @return const InputArray The array with the input elements.
87          */
getInputArray()88         const InputSharedArray& getInputArray () const
89         {
90             return mInputArray;
91         }
92 
93         /**
94          * Appends an input element in the list of input elements.
95          * Handle with care, new memory will be allocated!
96          */
97         const InputShared* appendInputElement ( InputShared* inputShared );
98 
99         /**
100         * The input element may occur any number of times. This input is a
101         * local input with the  offset and set attributes.
102         * @return const InputArray The array with the input elements.
103         */
getInputArrayMaxOffset()104         const unsigned long long getInputArrayMaxOffset () const
105         {
106             return mInputArrayMaxOffset;
107         }
108 
109 
110         /**
111         * Returns the input element with the given semantic or 0 if it not exist.
112         * @param semantic The semantic of the searched input element.
113         * @param parent True, if the vertex element of the parent mesh should also searched.
114         * @return InputShared* Pointer to the searched input element or 0 if it not exist.
115         */
116         const InputShared* getInputBySemantic ( const InputSemantic::Semantic& semantic ) const;
117 
118         /**
119         * Returns the positions input element or 0 if it not exist.
120         * @param parent True, if the vertex element of the parent mesh should also searched.
121         * @return InputShared* Pointer to the searched input element or 0 if it not exist.
122         */
getPositionInput()123         const InputShared* getPositionInput () const
124         {
125             return getInputBySemantic ( InputSemantic::POSITION );
126         }
127 
128         /**
129         * Returns the normals input element or 0 if it not exist.
130         * @param parent True, if the vertex element of the parent mesh should also searched.
131         * @return InputShared* Pointer to the searched input element or 0 if it not exist.
132         */
getNormalInput()133         const InputShared* getNormalInput () const
134         {
135             return getInputBySemantic ( InputSemantic::NORMAL );
136         }
137 
getTangentInput()138         const InputShared* getTangentInput () const
139         {
140             return getInputBySemantic ( InputSemantic::TEXTANGENT );
141         }
142 
getBinormalInput()143         const InputShared* getBinormalInput () const
144         {
145             return getInputBySemantic ( InputSemantic::TEXBINORMAL );
146         }
147 
148     };
149 
150 
151     typedef COLLADAFW::ArrayPrimitiveType<MeshPrimitiveInputList*> PolyBaseArray;
152 
153 }
154 
155 #endif // __COLLADASAXFWL_INPUTLIST_H__
156