1 /*  -*-c++-*-
2  *  Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software
16  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17  *
18  * Authors:
19  *
20  * Cedric Pinson <mornifle@plopbyte.net>
21  *
22  */
23 
24 #include "AnimtkViewerKeyHandler"
25 
AnimtkKeyEventHandler()26 AnimtkKeyEventHandler::AnimtkKeyEventHandler()
27 {
28     _actionKeys[List] = 'l';
29     _actionKeys[Help] = 'h';
30     _actionKeys[Play] = 'p';
31     _actionKeys[Next] = ']';
32     _actionKeys[Prev] = '[';
33 }
34 
printUsage() const35 void AnimtkKeyEventHandler::printUsage() const
36 {
37     std::cout << (char) _actionKeys.find(Help)->second << " for Help" << std::endl;
38     std::cout << (char) _actionKeys.find(List)->second << " for List" << std::endl;
39     std::cout << (char) _actionKeys.find(Play)->second << " for Play" << std::endl;
40     std::cout << (char) _actionKeys.find(Next)->second << " for select Next item" << std::endl;
41     std::cout << (char) _actionKeys.find(Prev)->second << " for select Previous item" << std::endl;
42 }
43 
44 
handle(const osgGA::GUIEventAdapter & ea,osgGA::GUIActionAdapter &,osg::Object *,osg::NodeVisitor *)45 bool AnimtkKeyEventHandler::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter&,
46                                    osg::Object*, osg::NodeVisitor*)
47 {
48     AnimtkViewerModelController& mc = AnimtkViewerModelController::instance();
49     if(ea.getEventType() == osgGA::GUIEventAdapter::KEYDOWN)
50     {
51         if (ea.getKey() == _actionKeys[List]) return mc.list();
52         else if (ea.getKey() == _actionKeys[Play]) return mc.play();
53         else if (ea.getKey() == _actionKeys[Next]) return mc.next();
54         else if (ea.getKey() == _actionKeys[Prev]) return mc.previous();
55         else if (ea.getKey() == _actionKeys[Help])
56         {
57             printUsage();
58             return true;
59         }
60     }
61 
62     return false;
63 }
64