1 #include <osgSim/Sector>
2 #include <osgDB/ObjectWrapper>
3 #include <osgDB/InputStream>
4 #include <osgDB/OutputStream>
5 
6 REGISTER_OBJECT_WRAPPER( osgSim_DirectionalSector,
7                          new osgSim::DirectionalSector,
8                          osgSim::DirectionalSector,
9                          "osg::Object osgSim::Sector osgSim::DirectionalSector" )
10 {
11     ADD_VEC3_SERIALIZER( Direction, osg::Vec3() );  // _direction
12     ADD_FLOAT_SERIALIZER( LobeRollAngle, 0.0f );  // _rollAngle
13     ADD_FLOAT_SERIALIZER( HorizLobeAngle, -1.0f );  // _cosHorizAngle
14     ADD_FLOAT_SERIALIZER( VertLobeAngle, -1.0f );  // _cosVertAngle
15     ADD_FLOAT_SERIALIZER( FadeAngle, -1.0f );  // FadeAngle
16 }
17