1 #include <osgSim/Sector> 2 #include <osgDB/ObjectWrapper> 3 #include <osgDB/InputStream> 4 #include <osgDB/OutputStream> 5 6 REGISTER_OBJECT_WRAPPER( osgSim_DirectionalSector, 7 new osgSim::DirectionalSector, 8 osgSim::DirectionalSector, 9 "osg::Object osgSim::Sector osgSim::DirectionalSector" ) 10 { 11 ADD_VEC3_SERIALIZER( Direction, osg::Vec3() ); // _direction 12 ADD_FLOAT_SERIALIZER( LobeRollAngle, 0.0f ); // _rollAngle 13 ADD_FLOAT_SERIALIZER( HorizLobeAngle, -1.0f ); // _cosHorizAngle 14 ADD_FLOAT_SERIALIZER( VertLobeAngle, -1.0f ); // _cosVertAngle 15 ADD_FLOAT_SERIALIZER( FadeAngle, -1.0f ); // FadeAngle 16 } 17