1 #include <osg/Shape> 2 #include <osgDB/ObjectWrapper> 3 #include <osgDB/InputStream> 4 #include <osgDB/OutputStream> 5 6 REGISTER_OBJECT_WRAPPER( Sphere, 7 new osg::Sphere, 8 osg::Sphere, 9 "osg::Object osg::Shape osg::Sphere" ) 10 { 11 ADD_VEC3_SERIALIZER( Center, osg::Vec3() ); // _center 12 ADD_FLOAT_SERIALIZER( Radius, 0.0f ); // _radius 13 } 14