1Group { 2 name "db" 3 nodeMask 0xffffffff 4 cullingActive TRUE 5 num_children 1 6 Group { 7 name "Default" 8 nodeMask 0xffffffff 9 cullingActive TRUE 10 num_children 2 11 Geode { 12 DataVariance STATIC 13 name "p21" 14 nodeMask 0xffffffff 15 cullingActive TRUE 16 StateSet { 17 DataVariance STATIC 18 rendering_hint DEFAULT_BIN 19 renderBinMode INHERIT 20 GL_CULL_FACE ON 21 CullFace { 22 mode BACK 23 } 24 } 25 num_drawables 1 26 Geometry { 27 DataVariance STATIC 28 supportsDisplayList FALSE 29 useDisplayList FALSE 30 useVertexBufferObjects TRUE 31 PrimitiveSets 1 32 { 33 DrawElementsUShort TRIANGLES 66 34 { 35 0 1 2 0 2 3 4 5 6 4 36 6 7 8 9 10 8 10 11 12 13 37 14 12 14 15 16 17 18 16 18 19 38 20 21 22 20 22 23 24 25 26 24 39 26 27 28 29 30 28 30 31 32 33 40 34 32 34 35 32 35 36 32 36 37 41 32 37 38 32 38 39 42 } 43 } 44 VertexArray Vec3Array 40 45 { 46 -0.0353553 -0.0353553 0 47 -0.0353553 -0.0353553 1 48 -0.05 0 1 49 -0.05 0 0 50 -3.06152e-018 -0.05 0 51 -3.06152e-018 -0.05 1 52 -0.0353553 -0.0353553 1 53 -0.0353553 -0.0353553 0 54 0.0353553 -0.0353553 0 55 0.0353553 -0.0353553 1 56 -3.06152e-018 -0.05 1 57 -3.06152e-018 -0.05 0 58 0.05 -6.12303e-018 0 59 0.05 -6.12303e-018 1 60 0.0353553 -0.0353553 1 61 0.0353553 -0.0353553 0 62 0.0353553 0.0353553 0 63 0.0353553 0.0353553 1 64 0.05 -6.12303e-018 1 65 0.05 -6.12303e-018 0 66 9.18455e-018 0.05 0 67 9.18455e-018 0.05 1 68 0.0353553 0.0353553 1 69 0.0353553 0.0353553 0 70 -0.0353553 0.0353553 0 71 -0.0353553 0.0353553 1 72 9.18455e-018 0.05 1 73 9.18455e-018 0.05 0 74 -0.05 0 0 75 -0.05 0 1 76 -0.0353553 0.0353553 1 77 -0.0353553 0.0353553 0 78 -0.05 0 1 79 -0.0353553 -0.0353553 1 80 -3.06152e-018 -0.05 1 81 0.0353553 -0.0353553 1 82 0.05 -6.12303e-018 1 83 0.0353553 0.0353553 1 84 9.18455e-018 0.05 1 85 -0.0353553 0.0353553 1 86 } 87 NormalBinding PER_VERTEX 88 NormalArray Vec3Array 40 89 { 90 -0.92388 -0.382683 -0 91 -0.92388 -0.382683 -0 92 -0.92388 -0.382683 -0 93 -0.92388 -0.382683 -0 94 -0.382683 -0.92388 -0 95 -0.382683 -0.92388 -0 96 -0.382683 -0.92388 -0 97 -0.382683 -0.92388 -0 98 0.382683 -0.92388 0 99 0.382683 -0.92388 0 100 0.382683 -0.92388 0 101 0.382683 -0.92388 0 102 0.92388 -0.382683 0 103 0.92388 -0.382683 0 104 0.92388 -0.382683 0 105 0.92388 -0.382683 0 106 0.92388 0.382683 0 107 0.92388 0.382683 0 108 0.92388 0.382683 0 109 0.92388 0.382683 0 110 0.382683 0.92388 0 111 0.382683 0.92388 0 112 0.382683 0.92388 0 113 0.382683 0.92388 0 114 -0.382683 0.92388 0 115 -0.382683 0.92388 0 116 -0.382683 0.92388 0 117 -0.382683 0.92388 0 118 -0.92388 0.382683 0 119 -0.92388 0.382683 0 120 -0.92388 0.382683 0 121 -0.92388 0.382683 0 122 0 -0 1 123 0 -0 1 124 0 -0 1 125 0 -0 1 126 0 -0 1 127 0 -0 1 128 0 -0 1 129 0 -0 1 130 } 131 ColorBinding OVERALL 132 ColorArray Vec4Array 1 133 { 134 1 1 1 1 135 } 136 } 137 } 138 Geode { 139 DataVariance STATIC 140 name "p31" 141 nodeMask 0xffffffff 142 cullingActive TRUE 143 StateSet { 144 DataVariance STATIC 145 rendering_hint DEFAULT_BIN 146 renderBinMode INHERIT 147 GL_CULL_FACE OFF 148 } 149 num_drawables 1 150 Geometry { 151 DataVariance STATIC 152 supportsDisplayList FALSE 153 useDisplayList FALSE 154 useVertexBufferObjects TRUE 155 PrimitiveSets 1 156 { 157 DrawElementsUShort TRIANGLES 3 158 { 159 0 1 2 160 } 161 } 162 VertexArray Vec3Array 3 163 { 164 0.05 -6.12303e-018 0.80159 165 0.3 0 0.9 166 0.05 -6.12303e-018 1 167 } 168 NormalBinding PER_VERTEX 169 NormalArray Vec3Array 3 170 { 171 2.44921e-017 -1 0 172 2.44921e-017 -1 0 173 2.44921e-017 -1 0 174 } 175 ColorBinding OVERALL 176 ColorArray Vec4Array 1 177 { 178 1 0 0 1 179 } 180 } 181 } 182 } 183} 184