1[require] 2GL >= 3.3 3GLSL >= 3.30 4GL_ARB_bindless_texture 5GL_ARB_shader_image_load_store 6 7[fragment shader] 8#version 330 9#extension GL_ARB_bindless_texture: require 10 11layout(bound_sampler) uniform; 12 13void foo(); 14 15void main() 16{ 17 foo(); 18} 19 20[fragment shader] 21#version 330 22#extension GL_ARB_bindless_texture: require 23#extension GL_ARB_shader_image_load_store: enable 24 25layout(bound_image) uniform; 26 27void foo() 28{ 29} 30 31[test] 32link success 33