1[require]
2GL >= 3.3
3GLSL >= 3.30
4GL_ARB_bindless_texture
5GL_ARB_shader_image_load_store
6
7[fragment shader]
8#version 330
9#extension GL_ARB_bindless_texture: require
10
11layout(bound_sampler) uniform;
12
13void foo();
14
15void main()
16{
17	foo();
18}
19
20[fragment shader]
21#version 330
22#extension GL_ARB_bindless_texture: require
23#extension GL_ARB_shader_image_load_store: enable
24
25layout(bound_image) uniform;
26
27void foo()
28{
29}
30
31[test]
32link success
33