1 /*
2  * Copyright © 2016 Intel Corporation
3  *
4  * Based on blending-in-shader.c, by Marek Olšák
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23  * IN THE SOFTWARE.
24  *
25  */
26 
27 /** @file blending-in-shader-arb.c
28  *
29  * Test programmable blending with GL_ARB_texture_barrier.
30  *
31  * This test is equivalent to blending-in-shader.c, but:
32  *
33  * * Tests GL_ARB_texture_barrier instead of GL_NV_texture_barrier,
34  *   that are totally equivalent.
35  *
36  * * Uses GL_ARB_framebuffer_object instead of
37  *   GL_EXT_framebuffer_object. Those are slightly different, and
38  *   several drivers doesn't support the EXT one.
39  *
40  * * This tests switches to use an integer texture, because that would
41  *   allow us to do actual vs reference comparisons without the need
42  *   of a tolerance.
43  *
44  * * Allows to parametrize several aspects: resolution, number of
45  *   blending passes, number of drawing passes, square granularity
46  *   (triangle count) and number of textures.
47  */
48 
49 #include "piglit-util-gl.h"
50 
51 PIGLIT_GL_TEST_CONFIG_BEGIN
52 
53         config.supports_gl_compat_version = 31;
54         config.supports_gl_core_version = 31;
55         config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
56 	config.khr_no_error_support = PIGLIT_NO_ERRORS;
57 
58 PIGLIT_GL_TEST_CONFIG_END
59 
60 #define BUFFER_OFFSET(i) ((char *)NULL + (i))
61 
62 /* Texture stuff */
63 static GLuint fbo, prog;
64 static GLuint *tex;
65 static GLuint *texloc;
66 
67 static GLuint **tex_data;
68 static GLuint **reference_data;
69 
70 /* vertex data */
71 typedef struct {
72         float data[4];
73 }Vertex;
74 
75 unsigned int total_indices;
76 GLuint buf = 0;
77 GLuint vao = 0;
78 GLuint buf_index = 0;
79 
80 #define MAX_NUM_TEXTURES 8
81 /* Command line parameters */
82 static int width = 0;
83 static int height = 0;
84 static int num_textures = 0;
85 static int blend_passes = 0;
86 static int granularity = 0;
87 static int draw_passes = 0;
88 
89 static const char *vs_text = {
90         "#version 130\n"
91         "in vec4 piglit_vertex;"
92         "void main() {\n"
93         "  gl_Position = piglit_vertex;\n"
94         "}\n"
95 };
96 
97 static const char *texel_fetch_template = {
98           "  color[%u] = texelFetch(fb[%u], ivec2(gl_FragCoord.xy), 0);\n"
99 };
100 
101 static const char *fs_text_template = {
102         "#version 130\n"
103         "#define NUM_TEXTURES %i\n"
104         "uniform usampler2D fb[NUM_TEXTURES];\n"
105         "out uvec4 color[NUM_TEXTURES];\n"
106         "void main() {\n"
107         "%s"
108         "  for (int t = 0; t < NUM_TEXTURES; t++){\n"
109         "    color[t]++;\n"
110         "  }\n"
111         "}\n"
112 };
113 
114 static void
allocate_data()115 allocate_data()
116 {
117         unsigned int t;
118 
119         tex_data = malloc(sizeof(GLuint *) * num_textures);
120         reference_data = malloc(sizeof(GLuint *) * num_textures);
121 
122         for (t = 0; t < num_textures; t++) {
123                 tex_data[t] = malloc(sizeof(GLuint) * width * height);
124                 reference_data[t] = malloc(sizeof(GLuint) * width * height);
125         }
126 }
127 
128 static bool
compare_with_reference()129 compare_with_reference()
130 {
131         bool outcome = true;
132         unsigned int t;
133         GLuint *actual;
134 
135         actual = malloc(sizeof(GLuint) * width * height);
136 
137         for (t = 0; t < num_textures; t++) {
138                 unsigned int count = 0;
139                 unsigned int i;
140 
141                 glActiveTexture(GL_TEXTURE0 + t);
142                 glGetTexImage(GL_TEXTURE_2D, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, actual);
143 
144                 for (i = 0; i < width * height; i++) {
145                         if (reference_data[t][i] != actual[i]) {
146                                 count++;
147                                 outcome = false;
148                         }
149                 }
150 
151                 if (count > 0) {
152                         fprintf(stderr, "Error on texture %u: %u texels out of "
153                                 "%u are different.\n", t, count, width * height);
154                 }
155         }
156 
157         free(actual);
158 
159         return outcome;
160 }
161 
162 static void
initialize_data()163 initialize_data()
164 {
165         unsigned int i,j;
166         unsigned int t;
167 
168         allocate_data();
169 
170         for (t = 0; t < num_textures; t++) {
171                 for (i = 0; i < width * height; i++) {
172                         tex_data[t][i] = reference_data[t][i] = rand();
173                         for (j = 0; j < blend_passes; j++)
174                                 reference_data[t][i] = reference_data[t][i] + 1;
175                 }
176 
177                 glActiveTexture(GL_TEXTURE0 + t);
178                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED_INTEGER,
179                                 GL_UNSIGNED_INT, tex_data[t]);
180                 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + t, tex[t], 0);
181         }
182         assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
183 }
184 
185 static void
interpolate_square(const Vertex square[4],unsigned int granularity,Vertex * result)186 interpolate_square(const Vertex square[4],
187                    unsigned int granularity,
188                    Vertex *result)
189 {
190         unsigned int x;
191         unsigned int y;
192         unsigned int b = granularity - 1;
193         unsigned int k = 0;
194 
195         for (y = 0; y < granularity; y++) {
196                 for (x = 0; x < granularity; x++) {
197                         result[k].data[0] = (square[0].data[0] * (b - x) + square[2].data[0] * x)/b;
198                         result[k].data[1] = (square[0].data[1] * (b - y) + square[1].data[1] * y)/b;
199                         result[k].data[2] = 0;
200                         result[k].data[3] = 1;
201 
202                         k++;
203                 }
204         }
205 }
206 
207 /*
208  * Tesselates @square_pos, returning a set of vertex information and
209  * indices compatible to draw with glDrawElements at (@tesselated_pos,
210  * @indices). @granularity is the number of vertexes per side. So the
211  * minimum should be 2.
212  *
213  * Is assumed that the vertex at @square_pos are in the order
214  * (bottom-left, top-left, top-right, bottom-right)
215  *
216  * Probably not the most optimal code to do this, but it works
217  *
218  * Returns: newly allocated memory at @tesselated_pos, and @indices.
219  */
220 static void
util_tesselate_square(const Vertex square_pos[4],unsigned int granularity,Vertex ** tesselated_pos,unsigned int ** indices)221 util_tesselate_square(const Vertex square_pos[4],
222                       unsigned int granularity,
223                       Vertex **tesselated_pos,
224                       unsigned int **indices)
225 {
226         unsigned int x;
227         unsigned int y;
228         unsigned int k;
229         Vertex *result_pos;
230         unsigned int *result_indices;
231 
232         if (granularity < 2) {
233                 fprintf(stderr, "Granularity should be equal or greater to 2"
234                         " in order to tesselate a square. Setting it to 2.\n");
235                 granularity = 2;
236         }
237 
238         result_pos = (Vertex*) malloc(sizeof(Vertex) * granularity * granularity);
239         total_indices = (granularity - 1) * (granularity - 1) * 6;
240         result_indices = (unsigned int*) malloc(sizeof(unsigned int) * total_indices);
241 
242         interpolate_square(square_pos, granularity, result_pos);
243 
244         k = 0;
245         for (y = 0; y < granularity - 1; y++) {
246                 for (x = 0; x < granularity - 1; x++) {
247                         result_indices[k++] = y * granularity + x;
248                         result_indices[k++] = y * granularity + x + 1;
249                         result_indices[k++] = (y + 1) * granularity + x;
250 
251                         result_indices[k++] = y * granularity + x + 1;
252                         result_indices[k++] = (y + 1) * granularity + x +1;
253                         result_indices[k++] = (y + 1) * granularity + x;
254                 }
255         }
256 
257         *tesselated_pos = result_pos;
258         *indices = result_indices;
259 }
260 
261 static GLvoid
initialize_vertex_data(float x,float y,float w,float h)262 initialize_vertex_data(float x, float y, float w, float h)
263 {
264         Vertex verts[4];
265         Vertex *tesselated_pos;
266         unsigned int *indices;
267 
268         verts[0].data[0] = x;
269         verts[0].data[1] = y;
270         verts[1].data[0] = x;
271         verts[1].data[1] = y + h;
272         verts[2].data[0] = x + w;
273         verts[2].data[1] = y + h;
274         verts[3].data[0] = x + w;
275         verts[3].data[1] = y;
276 
277         util_tesselate_square(verts, granularity,
278                               &tesselated_pos,
279                               &indices);
280 
281         glGenVertexArrays(1, &vao);
282         glBindVertexArray(vao);
283 
284         glGenBuffers(1, &buf);
285         glBindBuffer(GL_ARRAY_BUFFER, buf);
286 
287         glBufferData(GL_ARRAY_BUFFER,
288                      (sizeof(GLfloat) * 4 * granularity * granularity),
289                      tesselated_pos,
290                      GL_STATIC_DRAW);
291 
292         glVertexAttribPointer(PIGLIT_ATTRIB_POS, 4, GL_FLOAT,
293                               GL_FALSE, 0,
294                               0);
295         glEnableVertexAttribArray(PIGLIT_ATTRIB_POS);
296 
297         glGenBuffers(1, &buf_index);
298         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf_index);
299         glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint) * total_indices,
300                      indices, GL_STATIC_DRAW);
301 
302         free(tesselated_pos);
303         free(indices);
304 }
305 
306 static void
clean_resources()307 clean_resources()
308 {
309         unsigned int t;
310 
311         glDeleteTextures(num_textures, tex);
312         glDeleteProgram(prog);
313         glDeleteFramebuffers(1, &fbo);
314         glDeleteVertexArrays(1, &vao);
315         glDeleteBuffers(1, &buf);
316         glDeleteBuffers(1, &buf_index);
317 
318         for (t = 0; t < num_textures; t++) {
319                 free(tex_data[t]);
320                 free(reference_data[t]);
321         }
322 
323         free(tex_data);
324         free(reference_data);
325         free(texloc);
326         free(tex);
327 }
328 
329 static GLvoid
draw_rect_tex()330 draw_rect_tex()
331 {
332         /* This multiply and divide by three is a trick to ensure that
333          * basic_count is a multiple of three */
334         unsigned int basic_count = 3 * (total_indices / (3 * draw_passes));
335         unsigned int first = 0;
336 
337         while (first < total_indices) {
338                 unsigned int count = MIN2(total_indices - first, basic_count);
339 
340                 glDrawRangeElements(GL_TRIANGLES, first, first + count, count,
341                                     GL_UNSIGNED_INT, BUFFER_OFFSET(first * sizeof(GLuint)));
342                 first += count;
343         }
344 }
345 
346 enum piglit_result
piglit_display(void)347 piglit_display(void)
348 {
349         unsigned int i;
350         bool outcome = false;
351 
352         glViewport(0, 0, width, height);
353 
354         for (i = 0; i < blend_passes; i++) {
355                 if (i != 0)
356                         glTextureBarrier();
357                 draw_rect_tex();
358         }
359 
360         outcome = compare_with_reference() ? PIGLIT_PASS : PIGLIT_FAIL;
361 
362         clean_resources();
363 
364         return outcome;
365 }
366 
367 static void
initialize_textures()368 initialize_textures()
369 {
370         unsigned int t;
371 
372         tex = malloc(sizeof(GLuint) * num_textures);
373         glGenTextures(num_textures, tex);
374         for (t = 0; t < num_textures; t++) {
375                 glActiveTexture(GL_TEXTURE0 + t);
376                 glBindTexture(GL_TEXTURE_2D, tex[t]);
377                 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, width, height);
378                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
379                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
380                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
381                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
382         }
383 }
384 
385 static void
initialize_fbo()386 initialize_fbo()
387 {
388         unsigned int t;
389         GLenum draw_buffers[MAX_NUM_TEXTURES];
390 
391         glGenFramebuffers(1, &fbo);
392         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
393         for (t = 0; t < num_textures; t++) {
394                 draw_buffers[t] = GL_COLOR_ATTACHMENT0 + t;
395         }
396         glDrawBuffers(num_textures, draw_buffers);
397 }
398 
399 static void
initialize_program()400 initialize_program()
401 {
402         char *whole_fetch_string = NULL;
403         char *fs_text;
404         int result;
405         unsigned int t;
406 
407         for (t = 0; t < num_textures; t++) {
408                 char *one_fetch_string;
409 
410                 result = asprintf(&one_fetch_string, texel_fetch_template, t, t);
411                 if (result == -1) {
412                         fprintf(stderr, "Error creating fetch string from template.\n");
413                         piglit_report_result(PIGLIT_FAIL);
414                 }
415                 if (whole_fetch_string != NULL) {
416                         char *tmp;
417                         result = asprintf(&tmp, "%s%s", whole_fetch_string,
418                                           one_fetch_string);
419                         if (result == -1) {
420                                 fprintf(stderr, "Error concatenating fetch string "
421                                         "from template.\n");
422                                 piglit_report_result(PIGLIT_FAIL);
423                         }
424                         free(whole_fetch_string);
425                         free(one_fetch_string);
426                         whole_fetch_string = tmp;
427                 } else {
428                         whole_fetch_string = one_fetch_string;
429                 }
430         }
431 
432         result = asprintf(&fs_text, fs_text_template, num_textures,
433                           whole_fetch_string);
434         if (result == -1) {
435                 fprintf(stderr, "Error creating shader from template.\n");
436                 piglit_report_result(PIGLIT_FAIL);
437         }
438         prog = piglit_build_simple_program(vs_text, fs_text);
439         piglit_check_gl_error(GL_NO_ERROR);
440 
441         texloc = malloc(sizeof(GLuint) * num_textures);
442         glUseProgram(prog);
443         for (t = 0; t < num_textures; t++) {
444                 const char name_template[] = "fb[%u]";
445                 char *name;
446 
447                 result = asprintf(&name, name_template, t);
448                 if (result == -1) {
449                         fprintf(stderr, "Error creating uniform name from template.\n");
450                         piglit_report_result(PIGLIT_FAIL);
451                 }
452                 texloc[t] = glGetUniformLocation(prog, name);
453                 if (texloc[t] == -1) {
454                         fprintf(stderr, "Error getting uniform %s.\n", name);
455                         piglit_report_result(PIGLIT_FAIL);
456                 }
457                 glUniform1i(texloc[t], t);
458                 free(name);
459         }
460 
461         free(fs_text);
462         free(whole_fetch_string);
463 }
464 
465 static void
print_usage()466 print_usage()
467 {
468         printf("Usage: arb_texture_barrier-blending-in-shader ");
469         printf("<resolution> <blend_passes> <num_textures> <granularity> <common piglit args>\n");
470         printf("\tresolution valid range is [1, 1024]\n");
471         printf("\tblend_passes valid range is [1,42]\n");
472         printf("\tnum_textures valid range is [1, %i]\n", MAX_NUM_TEXTURES);
473         printf("\tgranularity (the number of vertices per side) valid range is [2, 256]\n");
474         printf("\tdraw_passes valid range is [1, 10]\n");
475 }
476 
477 static void
parse_args(int argc,char ** argv)478 parse_args(int argc, char **argv)
479 {
480         if (argc != 6) {
481                 print_usage();
482                 piglit_report_result(PIGLIT_FAIL);
483         }
484 
485         width = height = atoi(argv[1]);
486         if (width < 1 || width > 1024) {
487                 fprintf(stderr, "Wrong value for resolution: %s\n", argv[1]);
488                 print_usage();
489                 piglit_report_result(PIGLIT_FAIL);
490         }
491 
492         blend_passes = atoi(argv[2]);
493         if (blend_passes < 1 || blend_passes > 42) {
494                 fprintf(stderr, "Wrong value for blend_passes: %s\n", argv[2]);
495                 print_usage();
496                 piglit_report_result(PIGLIT_FAIL);
497         }
498 
499         num_textures = atoi(argv[3]);
500         if (num_textures < 1 || num_textures > MAX_NUM_TEXTURES) {
501                 fprintf(stderr, "Wrong value for num_textures: %s\n", argv[3]);
502                 print_usage();
503                 piglit_report_result(PIGLIT_FAIL);
504         }
505 
506         granularity = atoi(argv[4]);
507         if (granularity < 2 || granularity > 256) {
508                 fprintf(stderr, "Wrong value for granularity: %s\n", argv[4]);
509                 print_usage();
510                 piglit_report_result(PIGLIT_FAIL);
511         }
512 
513         draw_passes = atoi(argv[5]);
514         if (draw_passes < 1 || draw_passes > 10) {
515                 fprintf(stderr, "Wrong value for draw_passes: %s\n", argv[5]);
516                 print_usage();
517                 piglit_report_result(PIGLIT_FAIL);
518         }
519 
520         fprintf(stdout, "Executing test with the following parameters:\n"
521                 "resolution = %i\n"
522                 "blend_passes = %i\n"
523                 "num_textures = %i\n"
524                 "granularity = %i\n"
525                 "draw_passes = %i\n",
526                 width, blend_passes, num_textures, granularity, draw_passes);
527 }
528 
529 void
piglit_init(int argc,char ** argv)530 piglit_init(int argc, char **argv)
531 {
532         piglit_require_extension("GL_ARB_framebuffer_object");
533         piglit_require_extension("GL_ARB_texture_barrier");
534         piglit_require_GLSL_version(130);
535 
536         parse_args(argc, argv);
537 
538         srand(0);
539 
540         initialize_program();
541         initialize_textures();
542         initialize_fbo();
543         initialize_data();
544         initialize_vertex_data(-1, -1, 2, 2);
545 }
546