1 /*
2  * Copyright 2017 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 /**
25  * Test GL_EXT_frag_depth support in GLSL ES 1.0
26  * We draw overlapping red and green quads.  The red quad is at Z=0
27  * while the green quad's fragment depths vary from left to right.
28  * Should see intersecting quads.
29  */
30 
31 
32 #include "piglit-util-gl.h"
33 
34 PIGLIT_GL_TEST_CONFIG_BEGIN
35 	config.supports_gl_es_version = 20;
36 	config.window_visual = (PIGLIT_GL_VISUAL_RGBA |
37 				PIGLIT_GL_VISUAL_DEPTH |
38 				PIGLIT_GL_VISUAL_DOUBLE);
39 PIGLIT_GL_TEST_CONFIG_END
40 
41 
42 static const char *vs_source =
43 	"#version 100 \n"
44 	"attribute vec4 piglit_vertex;\n"
45 	"varying float z; \n"
46 	"void main() { \n"
47 	"   gl_Position = piglit_vertex; \n"
48 	"   // Convert z from [-1, 1] to [0, 1] \n"
49 	"   z = piglit_vertex.x * 0.5 + 0.5; \n"
50 	"}\n";
51 static const char *fs_source =
52 	"#version 100 \n"
53 	"#extension GL_EXT_frag_depth : enable \n"
54 	"precision mediump float; \n"
55 	"varying float z; \n"
56 	"uniform vec4 color;\n"
57 	"void main() { \n"
58 	"   if (color.g == 1.0) \n"
59 	"         gl_FragDepthEXT = z; \n"
60 	"   else \n"
61 	"         gl_FragDepthEXT = 0.5; \n"
62 	"   gl_FragColor = color; \n"
63 	"}\n";
64 
65 static GLuint program;
66 
67 
68 enum piglit_result
piglit_display(void)69 piglit_display(void)
70 {
71 	static const float red[4] = {1.0, 0.0, 0.0, 1.0};
72 	static const float green[4] = {0.0, 1.0, 0.0, 1.0};
73 	int x = piglit_width / 2;
74 	int y = piglit_height / 2;
75 	bool pass = true;
76 	int color_loc;
77 
78 	glViewport(0, 0, piglit_width, piglit_height);
79 	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
80 	glUseProgram(program);
81 	color_loc = glGetUniformLocation(program, "color");
82 
83 	glUniform4fv(color_loc, 1, red);
84 	/* Draw a red rect at z = 0 (will be 0.5 in depth range [0,1]) */
85 	piglit_draw_rect(-0.5, -0.5, 1.0, 1.0);
86 
87 	/* Draw green rect with variable z = piglit_vertex.x * 0.5 + 0.5 */
88 	glUniform4fv(color_loc, 1, green);
89 	piglit_draw_rect(-0.75, -0.25, 1.5, 0.5);
90 
91 	pass = piglit_probe_pixel_rgba(x-10, y, green) && pass;
92 	pass = piglit_probe_pixel_rgba(x+10, y, red) && pass;
93 
94 	piglit_present_results();
95 	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
96 }
97 
98 
99 void
piglit_init(int argc,char ** argv)100 piglit_init(int argc, char **argv)
101 {
102 	piglit_require_extension("GL_EXT_frag_depth");
103 	program = piglit_build_simple_program(vs_source, fs_source);
104 	glClearColor(0.25f, 0.25f, 0.25f, 1.0f);
105 	glEnable(GL_DEPTH_TEST);
106 }
107