1'''Autogenerated by xml_generate script, do not edit!'''
2from OpenGL import platform as _p, arrays
3# Code generation uses this
4from OpenGL.raw.GL import _types as _cs
5# End users want this...
6from OpenGL.raw.GL._types import *
7from OpenGL.raw.GL import _errors
8from OpenGL.constant import Constant as _C
9
10import ctypes
11_EXTENSION_NAME = 'GL_ARB_draw_elements_base_vertex'
12def _f( function ):
13    return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_draw_elements_base_vertex',error_checker=_errors._error_checker)
14
15@_f
16@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLint)
17def glDrawElementsBaseVertex(mode,count,type,indices,basevertex):pass
18@_f
19@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei,_cs.GLint)
20def glDrawElementsInstancedBaseVertex(mode,count,type,indices,instancecount,basevertex):pass
21@_f
22@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLint)
23def glDrawRangeElementsBaseVertex(mode,start,end,count,type,indices,basevertex):pass
24@_f
25@_p.types(None,_cs.GLenum,arrays.GLsizeiArray,_cs.GLenum,arrays.GLvoidpArray,_cs.GLsizei,arrays.GLintArray)
26def glMultiDrawElementsBaseVertex(mode,count,type,indices,drawcount,basevertex):pass
27