1'''Autogenerated by xml_generate script, do not edit!''' 2from OpenGL import platform as _p, arrays 3# Code generation uses this 4from OpenGL.raw.GL import _types as _cs 5# End users want this... 6from OpenGL.raw.GL._types import * 7from OpenGL.raw.GL import _errors 8from OpenGL.constant import Constant as _C 9 10import ctypes 11_EXTENSION_NAME = 'GL_ARB_draw_elements_base_vertex' 12def _f( function ): 13 return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_draw_elements_base_vertex',error_checker=_errors._error_checker) 14 15@_f 16@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLint) 17def glDrawElementsBaseVertex(mode,count,type,indices,basevertex):pass 18@_f 19@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei,_cs.GLint) 20def glDrawElementsInstancedBaseVertex(mode,count,type,indices,instancecount,basevertex):pass 21@_f 22@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLint) 23def glDrawRangeElementsBaseVertex(mode,start,end,count,type,indices,basevertex):pass 24@_f 25@_p.types(None,_cs.GLenum,arrays.GLsizeiArray,_cs.GLenum,arrays.GLvoidpArray,_cs.GLsizei,arrays.GLintArray) 26def glMultiDrawElementsBaseVertex(mode,count,type,indices,drawcount,basevertex):pass 27