1'''Autogenerated by xml_generate script, do not edit!''' 2from OpenGL import platform as _p, arrays 3# Code generation uses this 4from OpenGL.raw.GL import _types as _cs 5# End users want this... 6from OpenGL.raw.GL._types import * 7from OpenGL.raw.GL import _errors 8from OpenGL.constant import Constant as _C 9 10import ctypes 11_EXTENSION_NAME = 'GL_ATI_vertex_attrib_array_object' 12def _f( function ): 13 return _p.createFunction( function,_p.PLATFORM.GL,'GL_ATI_vertex_attrib_array_object',error_checker=_errors._error_checker) 14 15@_f 16@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) 17def glGetVertexAttribArrayObjectfvATI(index,pname,params):pass 18@_f 19@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) 20def glGetVertexAttribArrayObjectivATI(index,pname,params):pass 21@_f 22@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLboolean,_cs.GLsizei,_cs.GLuint,_cs.GLuint) 23def glVertexAttribArrayObjectATI(index,size,type,normalized,stride,buffer,offset):pass 24