1'''Autogenerated by xml_generate script, do not edit!'''
2from OpenGL import platform as _p, arrays
3# Code generation uses this
4from OpenGL.raw.GL import _types as _cs
5# End users want this...
6from OpenGL.raw.GL._types import *
7from OpenGL.raw.GL import _errors
8from OpenGL.constant import Constant as _C
9
10import ctypes
11_EXTENSION_NAME = 'GL_ATI_vertex_attrib_array_object'
12def _f( function ):
13    return _p.createFunction( function,_p.PLATFORM.GL,'GL_ATI_vertex_attrib_array_object',error_checker=_errors._error_checker)
14
15@_f
16@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray)
17def glGetVertexAttribArrayObjectfvATI(index,pname,params):pass
18@_f
19@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
20def glGetVertexAttribArrayObjectivATI(index,pname,params):pass
21@_f
22@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLboolean,_cs.GLsizei,_cs.GLuint,_cs.GLuint)
23def glVertexAttribArrayObjectATI(index,size,type,normalized,stride,buffer,offset):pass
24