1import pyglet 2import random 3from . import asteroid, resources, util 4 5 6def player_lives(num_icons, batch=None): 7 """Generate sprites for player life icons""" 8 player_lives = [] 9 for i in range(num_icons): 10 new_sprite = pyglet.sprite.Sprite(img=resources.player_image, 11 x=785 - i * 30, y=585, 12 batch=batch) 13 new_sprite.scale = 0.5 14 player_lives.append(new_sprite) 15 return player_lives 16 17 18def asteroids(num_asteroids, player_position, batch=None): 19 """Generate asteroid objects with random positions and velocities, not close to the player""" 20 asteroids = [] 21 for i in range(num_asteroids): 22 asteroid_x, asteroid_y = player_position 23 while util.distance((asteroid_x, asteroid_y), player_position) < 100: 24 asteroid_x = random.randint(0, 800) 25 asteroid_y = random.randint(0, 600) 26 new_asteroid = asteroid.Asteroid(x=asteroid_x, y=asteroid_y, batch=batch) 27 new_asteroid.rotation = random.randint(0, 360) 28 new_asteroid.velocity_x, new_asteroid.velocity_y = random.random() * 40, random.random() * 40 29 asteroids.append(new_asteroid) 30 return asteroids 31