1 /* 2 Open Asset Import Library (assimp) 3 ---------------------------------------------------------------------- 4 5 Copyright (c) 2006-2017, assimp team 6 7 All rights reserved. 8 9 Redistribution and use of this software in source and binary forms, 10 with or without modification, are permitted provided that the 11 following conditions are met: 12 13 * Redistributions of source code must retain the above 14 copyright notice, this list of conditions and the 15 following disclaimer. 16 17 * Redistributions in binary form must reproduce the above 18 copyright notice, this list of conditions and the 19 following disclaimer in the documentation and/or other 20 materials provided with the distribution. 21 22 * Neither the name of the assimp team, nor the names of its 23 contributors may be used to endorse or promote products 24 derived from this software without specific prior 25 written permission of the assimp team. 26 27 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 28 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 29 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 30 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 31 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 32 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 33 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 34 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 35 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 36 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 37 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 38 39 ---------------------------------------------------------------------- 40 */ 41 #pragma once 42 43 #include <memory> 44 #include <sstream> 45 #include <vector> 46 #include <assimp/vector3.h> 47 48 struct aiScene; 49 struct aiNode; 50 struct aiMaterial; 51 struct aiMesh; 52 53 struct zip_t; 54 55 namespace Assimp { 56 57 class IOStream; 58 59 namespace D3MF { 60 61 #ifndef ASSIMP_BUILD_NO_EXPORT 62 #ifndef ASSIMP_BUILD_NO3MF_EXPORTER 63 64 struct OpcPackageRelationship; 65 66 class D3MFExporter { 67 public: 68 D3MFExporter( const char* pFile, const aiScene* pScene ); 69 ~D3MFExporter(); 70 bool validate(); 71 bool exportArchive( const char *file ); 72 bool exportContentTypes(); 73 bool exportRelations(); 74 bool export3DModel(); 75 76 protected: 77 void writeHeader(); 78 void writeObjects(); 79 void writeMesh( aiMesh *mesh ); 80 void writeVertex( const aiVector3D &pos ); 81 void writeFaces( aiMesh *mesh ); 82 void writeBuild(); 83 void exportContentTyp( const std::string &filename ); 84 void writeModelToArchive( const std::string &folder, const std::string &modelName ); 85 void writeRelInfoToFile( const std::string &folder, const std::string &relName ); 86 87 private: 88 std::string mArchiveName; 89 zip_t *m_zipArchive; 90 const aiScene *mScene; 91 std::ostringstream mModelOutput; 92 std::ostringstream mRelOutput; 93 std::ostringstream mContentOutput; 94 std::vector<unsigned int> mBuildItems; 95 std::vector<OpcPackageRelationship*> mRelations; 96 }; 97 98 #endif // ASSIMP_BUILD_NO3MF_EXPORTER 99 #endif // ASSIMP_BUILD_NO_EXPORT 100 101 } // Namespace D3MF 102 } // Namespace Assimp 103 104