1 /* 2 Open Asset Import Library (assimp) 3 ---------------------------------------------------------------------- 4 5 Copyright (c) 2006-2017, assimp team 6 7 All rights reserved. 8 9 Redistribution and use of this software in source and binary forms, 10 with or without modification, are permitted provided that the 11 following conditions are met: 12 13 * Redistributions of source code must retain the above 14 copyright notice, this list of conditions and the 15 following disclaimer. 16 17 * Redistributions in binary form must reproduce the above 18 copyright notice, this list of conditions and the 19 following disclaimer in the documentation and/or other 20 materials provided with the distribution. 21 22 * Neither the name of the assimp team, nor the names of its 23 contributors may be used to endorse or promote products 24 derived from this software without specific prior 25 written permission of the assimp team. 26 27 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 28 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 29 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 30 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 31 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 32 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 33 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 34 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 35 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 36 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 37 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 38 39 ---------------------------------------------------------------------- 40 */ 41 42 /** @file Q3DLoader.h 43 * @brief Declaration of the Q3D importer class. 44 */ 45 #ifndef AI_Q3DLOADER_H_INCLUDED 46 #define AI_Q3DLOADER_H_INCLUDED 47 48 #include "BaseImporter.h" 49 #include <assimp/types.h> 50 #include <vector> 51 #include <stdint.h> 52 53 namespace Assimp { 54 55 // --------------------------------------------------------------------------- 56 /** Importer class for the Quick3D Object and Scene formats. 57 */ 58 class Q3DImporter : public BaseImporter 59 { 60 public: 61 Q3DImporter(); 62 ~Q3DImporter(); 63 64 65 public: 66 67 // ------------------------------------------------------------------- 68 /** Returns whether the class can handle the format of the given file. 69 * See BaseImporter::CanRead() for details. */ 70 bool CanRead( const std::string& pFile, IOSystem* pIOHandler, 71 bool checkSig) const; 72 73 protected: 74 75 // ------------------------------------------------------------------- 76 /** Return importer meta information. 77 * See #BaseImporter::GetInfo for the details 78 */ 79 const aiImporterDesc* GetInfo () const; 80 81 // ------------------------------------------------------------------- 82 /** Imports the given file into the given scene structure. 83 * See BaseImporter::InternReadFile() for details 84 */ 85 void InternReadFile( const std::string& pFile, aiScene* pScene, 86 IOSystem* pIOHandler); 87 88 private: 89 90 struct Material 91 { MaterialMaterial92 Material() 93 : diffuse (0.6f,0.6f,0.6f) 94 , transparency (0.f) 95 , texIdx (UINT_MAX) 96 {} 97 98 aiString name; 99 aiColor3D ambient, diffuse, specular; 100 float transparency; 101 102 unsigned int texIdx; 103 }; 104 105 struct Face 106 { FaceFace107 explicit Face(unsigned int s) 108 : indices (s) 109 , uvindices (s) 110 , mat (0) 111 { 112 } 113 114 std::vector<unsigned int> indices; 115 std::vector<unsigned int> uvindices; 116 unsigned int mat; 117 }; 118 119 struct Mesh 120 { 121 122 std::vector<aiVector3D> verts; 123 std::vector<aiVector3D> normals; 124 std::vector<aiVector3D> uv; 125 std::vector<Face> faces; 126 127 uint32_t prevUVIdx; 128 }; 129 }; 130 131 } // end of namespace Assimp 132 133 #endif // AI_Q3DIMPORTER_H_IN 134