1 /*
2 Open Asset Import Library (assimp)
3 ----------------------------------------------------------------------
4 
5 Copyright (c) 2006-2017, assimp team
6 
7 All rights reserved.
8 
9 Redistribution and use of this software in source and binary forms,
10 with or without modification, are permitted provided that the
11 following conditions are met:
12 
13 * Redistributions of source code must retain the above
14   copyright notice, this list of conditions and the
15   following disclaimer.
16 
17 * Redistributions in binary form must reproduce the above
18   copyright notice, this list of conditions and the
19   following disclaimer in the documentation and/or other
20   materials provided with the distribution.
21 
22 * Neither the name of the assimp team, nor the names of its
23   contributors may be used to endorse or promote products
24   derived from this software without specific prior
25   written permission of the assimp team.
26 
27 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
28 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
29 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
30 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
31 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
32 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
33 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
34 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
35 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
36 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
37 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
38 
39 ----------------------------------------------------------------------
40 */
41 
42 /** @file  Q3DLoader.h
43  *  @brief Declaration of the Q3D importer class.
44  */
45 #ifndef AI_Q3DLOADER_H_INCLUDED
46 #define AI_Q3DLOADER_H_INCLUDED
47 
48 #include "BaseImporter.h"
49 #include <assimp/types.h>
50 #include <vector>
51 #include <stdint.h>
52 
53 namespace Assimp    {
54 
55 // ---------------------------------------------------------------------------
56 /** Importer class for the Quick3D Object and Scene formats.
57 */
58 class Q3DImporter : public BaseImporter
59 {
60 public:
61     Q3DImporter();
62     ~Q3DImporter();
63 
64 
65 public:
66 
67     // -------------------------------------------------------------------
68     /** Returns whether the class can handle the format of the given file.
69     * See BaseImporter::CanRead() for details.  */
70     bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
71         bool checkSig) const;
72 
73 protected:
74 
75     // -------------------------------------------------------------------
76     /** Return importer meta information.
77      * See #BaseImporter::GetInfo for the details
78      */
79     const aiImporterDesc* GetInfo () const;
80 
81     // -------------------------------------------------------------------
82     /** Imports the given file into the given scene structure.
83     * See BaseImporter::InternReadFile() for details
84     */
85     void InternReadFile( const std::string& pFile, aiScene* pScene,
86         IOSystem* pIOHandler);
87 
88 private:
89 
90     struct Material
91     {
MaterialMaterial92         Material()
93             :   diffuse         (0.6f,0.6f,0.6f)
94             ,   transparency    (0.f)
95             ,   texIdx          (UINT_MAX)
96         {}
97 
98         aiString name;
99         aiColor3D ambient, diffuse, specular;
100         float transparency;
101 
102         unsigned int texIdx;
103     };
104 
105     struct Face
106     {
FaceFace107         explicit Face(unsigned int s)
108             :   indices   (s)
109             ,   uvindices (s)
110             ,   mat       (0)
111         {
112         }
113 
114         std::vector<unsigned int> indices;
115         std::vector<unsigned int> uvindices;
116         unsigned int mat;
117     };
118 
119     struct Mesh
120     {
121 
122         std::vector<aiVector3D> verts;
123         std::vector<aiVector3D> normals;
124         std::vector<aiVector3D> uv;
125         std::vector<Face>       faces;
126 
127         uint32_t prevUVIdx;
128     };
129 };
130 
131 } // end of namespace Assimp
132 
133 #endif // AI_Q3DIMPORTER_H_IN
134