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36 
37 #include "qt3dquick3dscene2d_p.h"
38 #include <Qt3DCore/qentity.h>
39 
40 QT_BEGIN_NAMESPACE
41 
42 namespace Qt3DRender {
43 namespace Render {
44 namespace Quick {
45 
QQuick3DScene2D(QObject * parent)46 QQuick3DScene2D::QQuick3DScene2D(QObject *parent)
47     : QObject(parent)
48 {
49 }
50 
entities()51 QQmlListProperty<Qt3DCore::QEntity> QQuick3DScene2D::entities()
52 {
53     return QQmlListProperty<Qt3DCore::QEntity>(this, 0,
54                                                &QQuick3DScene2D::appendEntity,
55                                                &QQuick3DScene2D::entityCount,
56                                                &QQuick3DScene2D::entityAt,
57                                                &QQuick3DScene2D::clearEntities);
58 }
59 
appendEntity(QQmlListProperty<Qt3DCore::QEntity> * list,Qt3DCore::QEntity * entity)60 void QQuick3DScene2D::appendEntity(QQmlListProperty<Qt3DCore::QEntity> *list,
61                                    Qt3DCore::QEntity *entity)
62 {
63     QQuick3DScene2D *scene2d = qobject_cast<QQuick3DScene2D *>(list->object);
64     if (scene2d)
65         scene2d->parentScene2D()->addEntity(entity);
66 }
67 
entityCount(QQmlListProperty<Qt3DCore::QEntity> * list)68 int QQuick3DScene2D::entityCount(QQmlListProperty<Qt3DCore::QEntity> *list)
69 {
70     QQuick3DScene2D *scene2d = qobject_cast<QQuick3DScene2D *>(list->object);
71     if (scene2d)
72         return scene2d->parentScene2D()->entities().count();
73     return 0;
74 }
75 
entityAt(QQmlListProperty<Qt3DCore::QEntity> * list,int index)76 Qt3DCore::QEntity *QQuick3DScene2D::entityAt(QQmlListProperty<Qt3DCore::QEntity> *list, int index)
77 {
78     QQuick3DScene2D *scene2d = qobject_cast<QQuick3DScene2D *>(list->object);
79     if (scene2d) {
80         return qobject_cast<Qt3DCore::QEntity *>(
81                     scene2d->parentScene2D()->entities().at(index));
82     }
83     return nullptr;
84 }
85 
clearEntities(QQmlListProperty<Qt3DCore::QEntity> * list)86 void QQuick3DScene2D::clearEntities(QQmlListProperty<Qt3DCore::QEntity> *list)
87 {
88     QQuick3DScene2D *scene2d = qobject_cast<QQuick3DScene2D *>(list->object);
89     if (scene2d) {
90         QVector<Qt3DCore::QEntity*> entities = scene2d->parentScene2D()->entities();
91         for (Qt3DCore::QEntity *e : entities)
92             scene2d->parentScene2D()->removeEntity(e);
93     }
94 }
95 
96 } // namespace Quick
97 } // namespace Render
98 } // namespace Qt3DRender
99 
100 QT_END_NAMESPACE
101