1 /****************************************************************************
2 **
3 ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
4 ** Contact: https://www.qt.io/licensing/
5 **
6 ** This file is part of the Qt3D module of the Qt Toolkit.
7 **
8 ** $QT_BEGIN_LICENSE:LGPL$
9 ** Commercial License Usage
10 ** Licensees holding valid commercial Qt licenses may use this file in
11 ** accordance with the commercial license agreement provided with the
12 ** Software or, alternatively, in accordance with the terms contained in
13 ** a written agreement between you and The Qt Company. For licensing terms
14 ** and conditions see https://www.qt.io/terms-conditions. For further
15 ** information use the contact form at https://www.qt.io/contact-us.
16 **
17 ** GNU Lesser General Public License Usage
18 ** Alternatively, this file may be used under the terms of the GNU Lesser
19 ** General Public License version 3 as published by the Free Software
20 ** Foundation and appearing in the file LICENSE.LGPL3 included in the
21 ** packaging of this file. Please review the following information to
22 ** ensure the GNU Lesser General Public License version 3 requirements
23 ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
24 **
25 ** GNU General Public License Usage
26 ** Alternatively, this file may be used under the terms of the GNU
27 ** General Public License version 2.0 or (at your option) the GNU General
28 ** Public license version 3 or any later version approved by the KDE Free
29 ** Qt Foundation. The licenses are as published by the Free Software
30 ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
31 ** included in the packaging of this file. Please review the following
32 ** information to ensure the GNU General Public License requirements will
33 ** be met: https://www.gnu.org/licenses/gpl-2.0.html and
34 ** https://www.gnu.org/licenses/gpl-3.0.html.
35 **
36 ** $QT_END_LICENSE$
37 **
38 ****************************************************************************/
39 
40 #include "updateworldtransformjob_p.h"
41 
42 #include <Qt3DCore/qtransform.h>
43 #include <Qt3DCore/private/qtransform_p.h>
44 #include <Qt3DCore/private/qaspectmanager_p.h>
45 #include <Qt3DRender/private/entity_p.h>
46 #include <Qt3DRender/private/transform_p.h>
47 #include <Qt3DRender/private/renderlogging_p.h>
48 #include <Qt3DRender/private/job_common_p.h>
49 #include <Qt3DRender/private/managers_p.h>
50 #include <Qt3DRender/private/nodemanagers_p.h>
51 
52 #include <QThread>
53 
54 QT_BEGIN_NAMESPACE
55 
56 namespace Qt3DRender {
57 namespace Render {
58 
59 namespace {
60 
61 struct TransformUpdate
62 {
63     Qt3DCore::QNodeId peerId;
64     QMatrix4x4 worldTransformMatrix;
65 };
66 
updateWorldTransformAndBounds(NodeManagers * manager,Entity * node,const Matrix4x4 & parentTransform,QVector<TransformUpdate> & updatedTransforms)67 void updateWorldTransformAndBounds(NodeManagers *manager, Entity *node, const Matrix4x4 &parentTransform, QVector<TransformUpdate> &updatedTransforms)
68 {
69     if (!node->isEnabled())
70         return;
71 
72     Matrix4x4 worldTransform(parentTransform);
73     Transform *nodeTransform = node->renderComponent<Transform>();
74 
75     const bool hasTransformComponent = nodeTransform != nullptr && nodeTransform->isEnabled();
76     if (hasTransformComponent)
77         worldTransform = worldTransform * nodeTransform->transformMatrix();
78 
79     if (*(node->worldTransform()) != worldTransform) {
80         *(node->worldTransform()) = worldTransform;
81         if (hasTransformComponent)
82             updatedTransforms.push_back({nodeTransform->peerId(), convertToQMatrix4x4(worldTransform)});
83     }
84 
85     const auto childrenHandles = node->childrenHandles();
86     for (const HEntity &handle : childrenHandles) {
87         Entity *child = manager->renderNodesManager()->data(handle);
88         if (child)
89             updateWorldTransformAndBounds(manager, child, worldTransform, updatedTransforms);
90     }
91 }
92 
93 }
94 
95 class Q_3DRENDERSHARED_PRIVATE_EXPORT UpdateWorldTransformJobPrivate : public Qt3DCore::QAspectJobPrivate
96 {
97 public:
UpdateWorldTransformJobPrivate()98     UpdateWorldTransformJobPrivate() {}
~UpdateWorldTransformJobPrivate()99     ~UpdateWorldTransformJobPrivate() override {}
100 
101     void postFrame(Qt3DCore::QAspectManager *manager) override;
102 
103     QVector<TransformUpdate> m_updatedTransforms;
104 };
105 
UpdateWorldTransformJob()106 UpdateWorldTransformJob::UpdateWorldTransformJob()
107     : Qt3DCore::QAspectJob(*new UpdateWorldTransformJobPrivate())
108     , m_node(nullptr)
109     , m_manager(nullptr)
110 {
111     SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateTransform, 0)
112 }
113 
setRoot(Entity * root)114 void UpdateWorldTransformJob::setRoot(Entity *root)
115 {
116     m_node = root;
117 }
118 
setManagers(NodeManagers * manager)119 void UpdateWorldTransformJob::setManagers(NodeManagers *manager)
120 {
121     m_manager = manager;
122 }
123 
run()124 void UpdateWorldTransformJob::run()
125 {
126     // Iterate over each level of hierarchy in our scene
127     // and update each node's world transform from its
128     // local transform and its parent's world transform
129 
130     // TODO: Parallelise this on each level using a parallel_for
131     // implementation.
132 
133     Q_D(UpdateWorldTransformJob);
134     qCDebug(Jobs) << "Entering" << Q_FUNC_INFO << QThread::currentThread();
135 
136     Matrix4x4 parentTransform;
137     Entity *parent = m_node->parent();
138     if (parent != nullptr)
139         parentTransform = *(parent->worldTransform());
140     updateWorldTransformAndBounds(m_manager, m_node, parentTransform, d->m_updatedTransforms);
141 
142     qCDebug(Jobs) << "Exiting" << Q_FUNC_INFO << QThread::currentThread();
143 }
144 
postFrame(Qt3DCore::QAspectManager * manager)145 void UpdateWorldTransformJobPrivate::postFrame(Qt3DCore::QAspectManager *manager)
146 {
147     const QVector<TransformUpdate> updatedTransforms = std::move(m_updatedTransforms);
148     for (const TransformUpdate &t : updatedTransforms) {
149         Qt3DCore::QTransform *node =
150                 qobject_cast<Qt3DCore::QTransform *>(manager->lookupNode(t.peerId));
151         if (!node)
152             continue;
153         Qt3DCore::QTransformPrivate *dNode =
154                 static_cast<Qt3DCore::QTransformPrivate *>(Qt3DCore::QNodePrivate::get(node));
155         dNode->setWorldMatrix(t.worldTransformMatrix);
156     }
157 }
158 
159 } // namespace Render
160 } // namespace Qt3DRender
161 
162 QT_END_NAMESPACE
163