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39
40 #include "qabstractlight.h"
41 #include "qabstractlight_p.h"
42
43 QT_BEGIN_NAMESPACE
44
45 namespace Qt3DRender
46 {
47
48 /*!
49 * \qmltype Light
50 * \inqmlmodule Qt3D.Render
51 * \instantiates Qt3DRender::QAbstractLight
52 * \brief Encapsulate a QAbstractLight object in a Qt 3D scene.
53 * \since 5.6
54 */
55
QAbstractLightPrivate(QAbstractLight::Type type)56 QAbstractLightPrivate::QAbstractLightPrivate(QAbstractLight::Type type)
57 : m_type(type)
58 , m_shaderData(new QShaderData)
59 {
60 m_shaderData->setProperty("type", type);
61 m_shaderData->setProperty("color", QColor(Qt::white));
62 m_shaderData->setProperty("intensity", 0.5f);
63 }
64
~QAbstractLightPrivate()65 QAbstractLightPrivate::~QAbstractLightPrivate()
66 {
67 }
68
69 /*!
70 \qmlproperty enumeration Qt3D.Render::Light::type
71 \readonly
72
73 Holds the particular type of light.
74
75 \value Light.PointLight
76 A point light
77 \value Light.DirectionalLight
78 A directional light
79 \value Light.SpotLight
80 a spot light
81 */
82 /*!
83 \property Qt3DRender::QAbstractLight::type
84
85 The type of light.
86 */
87 /*!
88 \enum Qt3DRender::QAbstractLight::Type
89
90 Identifies the particular type of light.
91
92 \value PointLight
93 \value DirectionalLight
94 \value SpotLight
95 */
createNodeCreationChange() const96 Qt3DCore::QNodeCreatedChangeBasePtr QAbstractLight::createNodeCreationChange() const
97 {
98 auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QAbstractLightData>::create(this);
99 auto &data = creationChange->data;
100 Q_D(const QAbstractLight);
101 data.shaderDataId = qIdForNode(d->m_shaderData);
102 return creationChange;
103 }
104
105 /*!
106 \class Qt3DRender::QAbstractLight
107 \inmodule Qt3DRender
108 \brief Encapsulate a QAbstractLight object in a Qt 3D scene.
109 \since 5.6
110 */
111
112 /*! \internal */
QAbstractLight(QAbstractLightPrivate & dd,QNode * parent)113 QAbstractLight::QAbstractLight(QAbstractLightPrivate &dd, QNode *parent)
114 : QComponent(dd, parent)
115 {
116 Q_D(QAbstractLight);
117 d->m_shaderData->setParent(this);
118 }
119
~QAbstractLight()120 QAbstractLight::~QAbstractLight()
121 {
122 }
123
124 /*!
125 Holds the current QAbstractLight type.
126 */
type() const127 QAbstractLight::Type QAbstractLight::type() const
128 {
129 Q_D(const QAbstractLight);
130 return d->m_type;
131 }
132
133 /*!
134 * \qmlproperty QColor Qt3D.Render.Light::color
135 *
136 * Holds the current Light color.
137 */
138 /*!
139 * \property Qt3DRender::QAbstractLight::color
140 *
141 * Holds the current QAbstractLight color.
142 */
color() const143 QColor QAbstractLight::color() const
144 {
145 Q_D(const QAbstractLight);
146 return d->m_shaderData->property("color").value<QColor>();
147 }
148
setColor(const QColor & c)149 void QAbstractLight::setColor(const QColor &c)
150 {
151 Q_D(QAbstractLight);
152 if (color() != c) {
153 d->m_shaderData->setProperty("color", c);
154 emit colorChanged(c);
155 }
156 }
157
158 /*!
159 \qmlproperty float Qt3D.Render.Light::intensity
160
161 Holds the current Light intensity.
162 */
163 /*!
164 \property Qt3DRender::QAbstractLight::intensity
165
166 Holds the current QAbstractLight intensity.
167 */
intensity() const168 float QAbstractLight::intensity() const
169 {
170 Q_D(const QAbstractLight);
171 return d->m_shaderData->property("intensity").toFloat();
172 }
173
setIntensity(float value)174 void QAbstractLight::setIntensity(float value)
175 {
176 Q_D(QAbstractLight);
177 if (intensity() != value) {
178 d->m_shaderData->setProperty("intensity", value);
179 emit intensityChanged(value);
180 }
181 }
182
183 } // namespace Qt3DRender
184
185 QT_END_NAMESPACE
186