1#property description Overlay the second input on top of the first
2#property inputCount 2
3void main() {
4 vec4 l = texture(iInputs[0], uv);
5 vec4 r = texture(iInputs[1], uv);
6 fragColor = composite(l, r * iIntensity * pow(defaultPulse, 2.));
7}
8