1#version 450 2struct T1 3{ 4 vec3 a; 5 float b; 6}; 7 8layout(std430, binding = 1) buffer Buffer0 { T1 buf0[]; }; 9layout(std430, binding = 2) buffer Buffer1 { float buf1[]; }; 10 11layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in; 12void main() 13{ 14 float x = buf0[0].b; 15 buf1[gl_GlobalInvocationID.x] = x; 16} 17