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3  <name>Synfig Studio: Tool: Show Guide Line Icon</name>
4  <desc>Placed in the Public Domain in 2013 by Yu Chen (jcome) and Carlos López (genete)</desc>
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763                  <vector>
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765                    <y>0.0000000000</y>
766                  </vector>
767                </param>
768                <param name="invert">
769                  <bool value="false"/>
770                </param>
771                <param name="antialias">
772                  <bool value="true"/>
773                </param>
774                <param name="feather">
775                  <real value="0.0000000000"/>
776                </param>
777                <param name="blurtype">
778                  <integer value="1"/>
779                </param>
780                <param name="winding_style">
781                  <integer value="0"/>
782                </param>
783                <param name="bline">
784                  <bline type="bline_point" loop="false">
785                    <entry>
786                      <composite type="bline_point">
787                        <point>
788                          <vector>
789                            <x>-1.0898396969</x>
790                            <y>0.5706929564</y>
791                          </vector>
792                        </point>
793                        <width>
794                          <real value="1.0000000000"/>
795                        </width>
796                        <origin>
797                          <real value="0.5000000000"/>
798                        </origin>
799                        <split>
800                          <bool value="false"/>
801                        </split>
802                        <t1>
803                          <radial_composite type="vector">
804                            <radius>
805                              <real value="0.0000000000"/>
806                            </radius>
807                            <theta>
808                              <angle value="0.000000"/>
809                            </theta>
810                          </radial_composite>
811                        </t1>
812                        <t2>
813                          <radial_composite type="vector">
814                            <radius>
815                              <real value="0.0000000000"/>
816                            </radius>
817                            <theta>
818                              <angle value="0.000000"/>
819                            </theta>
820                          </radial_composite>
821                        </t2>
822                        <split_radius>
823                          <bool value="false"/>
824                        </split_radius>
825                        <split_angle>
826                          <bool value="false"/>
827                        </split_angle>
828                      </composite>
829                    </entry>
830                    <entry>
831                      <composite type="bline_point">
832                        <point>
833                          <vector>
834                            <x>1.1101604700</x>
835                            <y>0.5711229444</y>
836                          </vector>
837                        </point>
838                        <width>
839                          <real value="1.0000000000"/>
840                        </width>
841                        <origin>
842                          <real value="0.5000000000"/>
843                        </origin>
844                        <split>
845                          <bool value="false"/>
846                        </split>
847                        <t1>
848                          <radial_composite type="vector">
849                            <radius>
850                              <real value="0.0000000000"/>
851                            </radius>
852                            <theta>
853                              <angle value="0.000000"/>
854                            </theta>
855                          </radial_composite>
856                        </t1>
857                        <t2>
858                          <radial_composite type="vector">
859                            <radius>
860                              <real value="0.0000000000"/>
861                            </radius>
862                            <theta>
863                              <angle value="0.000000"/>
864                            </theta>
865                          </radial_composite>
866                        </t2>
867                        <split_radius>
868                          <bool value="false"/>
869                        </split_radius>
870                        <split_angle>
871                          <bool value="false"/>
872                        </split_angle>
873                      </composite>
874                    </entry>
875                  </bline>
876                </param>
877                <param name="width">
878                  <real value="0.2000000030"/>
879                </param>
880                <param name="expand">
881                  <real value="0.0000000000"/>
882                </param>
883                <param name="sharp_cusps">
884                  <bool value="true"/>
885                </param>
886                <param name="round_tip[0]">
887                  <bool value="true"/>
888                </param>
889                <param name="round_tip[1]">
890                  <bool value="true"/>
891                </param>
892                <param name="loopyness">
893                  <real value="1.0000000000"/>
894                </param>
895                <param name="homogeneous_width">
896                  <bool value="true"/>
897                </param>
898              </layer>
899            </canvas>
900          </param>
901          <param name="zoom">
902            <real value="0.0000000000"/>
903          </param>
904          <param name="time_offset">
905            <time value="0s"/>
906          </param>
907          <param name="children_lock">
908            <bool value="false" static="true"/>
909          </param>
910          <param name="focus">
911            <vector>
912              <x>0.0000000000</x>
913              <y>0.0000000000</y>
914            </vector>
915          </param>
916          <param name="outline_grow">
917            <real value="0.0000000000"/>
918          </param>
919          <param name="z_range">
920            <bool value="false" static="true"/>
921          </param>
922          <param name="z_range_position">
923            <real value="0.0000000000"/>
924          </param>
925          <param name="z_range_depth">
926            <real value="0.0000000000"/>
927          </param>
928          <param name="z_range_blur">
929            <real value="0.0000000000"/>
930          </param>
931        </layer>
932      </canvas>
933    </param>
934    <param name="zoom">
935      <real value="0.0000000000"/>
936    </param>
937    <param name="time_offset">
938      <time value="0s"/>
939    </param>
940    <param name="children_lock">
941      <bool value="false" static="true"/>
942    </param>
943    <param name="focus">
944      <vector>
945        <x>0.0000000000</x>
946        <y>0.0000000000</y>
947      </vector>
948    </param>
949    <param name="outline_grow">
950      <real value="0.0000000000"/>
951    </param>
952    <param name="z_range">
953      <bool value="false" static="true"/>
954    </param>
955    <param name="z_range_position">
956      <real value="0.0000000000"/>
957    </param>
958    <param name="z_range_depth">
959      <real value="0.0000000000"/>
960    </param>
961    <param name="z_range_blur">
962      <real value="0.0000000000"/>
963    </param>
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965  <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="Rectangle">
966    <param name="z_depth">
967      <real value="0.0000000000"/>
968    </param>
969    <param name="amount">
970      <real value="1.0000000000"/>
971    </param>
972    <param name="blend_method">
973      <integer value="19"/>
974    </param>
975    <param name="color">
976      <color>
977        <r>0.250840</r>
978        <g>0.259027</g>
979        <b>0.238828</b>
980        <a>1.000000</a>
981      </color>
982    </param>
983    <param name="origin">
984      <vector>
985        <x>0.0000000000</x>
986        <y>0.0000000000</y>
987      </vector>
988    </param>
989    <param name="invert">
990      <bool value="true"/>
991    </param>
992    <param name="antialias">
993      <bool value="true"/>
994    </param>
995    <param name="feather">
996      <real value="0.0000000000"/>
997    </param>
998    <param name="blurtype">
999      <integer value="1"/>
1000    </param>
1001    <param name="winding_style">
1002      <integer value="0"/>
1003    </param>
1004    <param name="bline">
1005      <bline type="bline_point" loop="true">
1006        <entry>
1007          <composite type="bline_point">
1008            <point>
1009              <vector>
1010                <x>-1.1000000238</x>
1011                <y>-1.1000000238</y>
1012              </vector>
1013            </point>
1014            <width>
1015              <real value="1.0000000000"/>
1016            </width>
1017            <origin>
1018              <real value="0.5000000000"/>
1019            </origin>
1020            <split>
1021              <bool value="false"/>
1022            </split>
1023            <t1>
1024              <radial_composite type="vector">
1025                <radius>
1026                  <real value="0.0000000000"/>
1027                </radius>
1028                <theta>
1029                  <angle value="0.000000"/>
1030                </theta>
1031              </radial_composite>
1032            </t1>
1033            <t2>
1034              <radial_composite type="vector">
1035                <radius>
1036                  <real value="0.0000000000"/>
1037                </radius>
1038                <theta>
1039                  <angle value="0.000000"/>
1040                </theta>
1041              </radial_composite>
1042            </t2>
1043            <split_radius>
1044              <bool value="false"/>
1045            </split_radius>
1046            <split_angle>
1047              <bool value="false"/>
1048            </split_angle>
1049          </composite>
1050        </entry>
1051        <entry>
1052          <composite type="bline_point">
1053            <point>
1054              <vector>
1055                <x>1.1000000238</x>
1056                <y>-1.1000000238</y>
1057              </vector>
1058            </point>
1059            <width>
1060              <real value="1.0000000000"/>
1061            </width>
1062            <origin>
1063              <real value="0.5000000000"/>
1064            </origin>
1065            <split>
1066              <bool value="false"/>
1067            </split>
1068            <t1>
1069              <radial_composite type="vector">
1070                <radius>
1071                  <real value="0.0000000000"/>
1072                </radius>
1073                <theta>
1074                  <angle value="0.000000"/>
1075                </theta>
1076              </radial_composite>
1077            </t1>
1078            <t2>
1079              <radial_composite type="vector">
1080                <radius>
1081                  <real value="0.0000000000"/>
1082                </radius>
1083                <theta>
1084                  <angle value="0.000000"/>
1085                </theta>
1086              </radial_composite>
1087            </t2>
1088            <split_radius>
1089              <bool value="false"/>
1090            </split_radius>
1091            <split_angle>
1092              <bool value="false"/>
1093            </split_angle>
1094          </composite>
1095        </entry>
1096        <entry>
1097          <composite type="bline_point">
1098            <point>
1099              <vector>
1100                <x>1.1000000238</x>
1101                <y>1.1000000238</y>
1102              </vector>
1103            </point>
1104            <width>
1105              <real value="1.0000000000"/>
1106            </width>
1107            <origin>
1108              <real value="0.5000000000"/>
1109            </origin>
1110            <split>
1111              <bool value="false"/>
1112            </split>
1113            <t1>
1114              <radial_composite type="vector">
1115                <radius>
1116                  <real value="0.0000000000"/>
1117                </radius>
1118                <theta>
1119                  <angle value="0.000000"/>
1120                </theta>
1121              </radial_composite>
1122            </t1>
1123            <t2>
1124              <radial_composite type="vector">
1125                <radius>
1126                  <real value="0.0000000000"/>
1127                </radius>
1128                <theta>
1129                  <angle value="0.000000"/>
1130                </theta>
1131              </radial_composite>
1132            </t2>
1133            <split_radius>
1134              <bool value="false"/>
1135            </split_radius>
1136            <split_angle>
1137              <bool value="false"/>
1138            </split_angle>
1139          </composite>
1140        </entry>
1141        <entry>
1142          <composite type="bline_point">
1143            <point>
1144              <vector>
1145                <x>-1.1000000238</x>
1146                <y>1.1000000238</y>
1147              </vector>
1148            </point>
1149            <width>
1150              <real value="1.0000000000"/>
1151            </width>
1152            <origin>
1153              <real value="0.5000000000"/>
1154            </origin>
1155            <split>
1156              <bool value="false"/>
1157            </split>
1158            <t1>
1159              <radial_composite type="vector">
1160                <radius>
1161                  <real value="0.0000000000"/>
1162                </radius>
1163                <theta>
1164                  <angle value="0.000000"/>
1165                </theta>
1166              </radial_composite>
1167            </t1>
1168            <t2>
1169              <radial_composite type="vector">
1170                <radius>
1171                  <real value="0.0000000000"/>
1172                </radius>
1173                <theta>
1174                  <angle value="0.000000"/>
1175                </theta>
1176              </radial_composite>
1177            </t2>
1178            <split_radius>
1179              <bool value="false"/>
1180            </split_radius>
1181            <split_angle>
1182              <bool value="false"/>
1183            </split_angle>
1184          </composite>
1185        </entry>
1186      </bline>
1187    </param>
1188  </layer>
1189  <layer type="PasteCanvas" active="false" exclude_from_rendering="false" version="0.1" desc="magnet">
1190    <param name="z_depth">
1191      <real value="0.0000000000"/>
1192    </param>
1193    <param name="amount">
1194      <real value="1.0000000000"/>
1195    </param>
1196    <param name="blend_method">
1197      <integer value="0"/>
1198    </param>
1199    <param name="origin">
1200      <vector>
1201        <x>-0.0500000007</x>
1202        <y>0.0000000000</y>
1203      </vector>
1204    </param>
1205    <param name="canvas">
1206      <canvas>
1207        <layer type="outline" active="false" exclude_from_rendering="false" version="0.2" desc="Rectangle.198轮廓">
1208          <param name="z_depth">
1209            <real value="0.0000000000"/>
1210          </param>
1211          <param name="amount">
1212            <real value="1.0000000000"/>
1213          </param>
1214          <param name="blend_method">
1215            <integer value="0"/>
1216          </param>
1217          <param name="color">
1218            <color>
1219              <r>0.859174</r>
1220              <g>0.859174</g>
1221              <b>0.843370</b>
1222              <a>1.000000</a>
1223            </color>
1224          </param>
1225          <param name="origin">
1226            <vector>
1227              <x>0.0000000000</x>
1228              <y>0.0000000000</y>
1229            </vector>
1230          </param>
1231          <param name="invert">
1232            <bool value="false"/>
1233          </param>
1234          <param name="antialias">
1235            <bool value="true"/>
1236          </param>
1237          <param name="feather">
1238            <real value="0.5000000146"/>
1239          </param>
1240          <param name="blurtype">
1241            <integer value="1"/>
1242          </param>
1243          <param name="winding_style">
1244            <integer value="0"/>
1245          </param>
1246          <param name="bline">
1247            <bline type="bline_point" loop="false">
1248              <entry>
1249                <composite type="bline_point">
1250                  <point>
1251                    <vector>
1252                      <x>0.4972548783</x>
1253                      <y>0.4272404611</y>
1254                    </vector>
1255                  </point>
1256                  <width>
1257                    <real value="1.0000000000"/>
1258                  </width>
1259                  <origin>
1260                    <real value="0.5000000000"/>
1261                  </origin>
1262                  <split>
1263                    <bool value="false"/>
1264                  </split>
1265                  <t1>
1266                    <radial_composite type="vector">
1267                      <radius>
1268                        <real value="0.0000000000"/>
1269                      </radius>
1270                      <theta>
1271                        <angle value="0.000000"/>
1272                      </theta>
1273                    </radial_composite>
1274                  </t1>
1275                  <t2>
1276                    <radial_composite type="vector">
1277                      <radius>
1278                        <real value="0.0000000000"/>
1279                      </radius>
1280                      <theta>
1281                        <angle value="0.000000"/>
1282                      </theta>
1283                    </radial_composite>
1284                  </t2>
1285                  <split_radius>
1286                    <bool value="false"/>
1287                  </split_radius>
1288                  <split_angle>
1289                    <bool value="false"/>
1290                  </split_angle>
1291                </composite>
1292              </entry>
1293              <entry>
1294                <composite type="bline_point">
1295                  <point>
1296                    <vector>
1297                      <x>-0.2993382215</x>
1298                      <y>0.4272404611</y>
1299                    </vector>
1300                  </point>
1301                  <width>
1302                    <real value="1.0000000000"/>
1303                  </width>
1304                  <origin>
1305                    <real value="0.5000000000"/>
1306                  </origin>
1307                  <split>
1308                    <bool value="false"/>
1309                  </split>
1310                  <t1>
1311                    <radial_composite type="vector">
1312                      <radius>
1313                        <real value="0.0000000000"/>
1314                      </radius>
1315                      <theta>
1316                        <angle value="0.000000"/>
1317                      </theta>
1318                    </radial_composite>
1319                  </t1>
1320                  <t2>
1321                    <radial_composite type="vector">
1322                      <radius>
1323                        <real value="0.0000000000"/>
1324                      </radius>
1325                      <theta>
1326                        <angle value="0.000000"/>
1327                      </theta>
1328                    </radial_composite>
1329                  </t2>
1330                  <split_radius>
1331                    <bool value="false"/>
1332                  </split_radius>
1333                  <split_angle>
1334                    <bool value="false"/>
1335                  </split_angle>
1336                </composite>
1337              </entry>
1338              <entry>
1339                <composite type="bline_point">
1340                  <point>
1341                    <vector>
1342                      <x>-0.5544956923</x>
1343                      <y>-0.0000000017</y>
1344                    </vector>
1345                  </point>
1346                  <width>
1347                    <real value="1.0000000000"/>
1348                  </width>
1349                  <origin>
1350                    <real value="0.5160875320"/>
1351                  </origin>
1352                  <split>
1353                    <bool value="false"/>
1354                  </split>
1355                  <t1>
1356                    <radial_composite type="vector">
1357                      <radius>
1358                        <real value="1.0395429002"/>
1359                      </radius>
1360                      <theta>
1361                        <angle value="-90.000000"/>
1362                      </theta>
1363                    </radial_composite>
1364                  </t1>
1365                  <t2>
1366                    <radial_composite type="vector">
1367                      <radius>
1368                        <real value="1.0395429002"/>
1369                      </radius>
1370                      <theta>
1371                        <angle value="-90.000000"/>
1372                      </theta>
1373                    </radial_composite>
1374                  </t2>
1375                  <split_radius>
1376                    <bool value="false"/>
1377                  </split_radius>
1378                  <split_angle>
1379                    <bool value="false"/>
1380                  </split_angle>
1381                </composite>
1382              </entry>
1383              <entry>
1384                <composite type="bline_point">
1385                  <point>
1386                    <vector>
1387                      <x>-0.2993381917</x>
1388                      <y>-0.4272404313</y>
1389                    </vector>
1390                  </point>
1391                  <width>
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1393                  </width>
1394                  <origin>
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1396                  </origin>
1397                  <split>
1398                    <bool value="false"/>
1399                  </split>
1400                  <t1>
1401                    <radial_composite type="vector">
1402                      <radius>
1403                        <real value="0.0000000000"/>
1404                      </radius>
1405                      <theta>
1406                        <angle value="0.000000"/>
1407                      </theta>
1408                    </radial_composite>
1409                  </t1>
1410                  <t2>
1411                    <radial_composite type="vector">
1412                      <radius>
1413                        <real value="0.0000000000"/>
1414                      </radius>
1415                      <theta>
1416                        <angle value="0.000000"/>
1417                      </theta>
1418                    </radial_composite>
1419                  </t2>
1420                  <split_radius>
1421                    <bool value="false"/>
1422                  </split_radius>
1423                  <split_angle>
1424                    <bool value="false"/>
1425                  </split_angle>
1426                </composite>
1427              </entry>
1428              <entry>
1429                <composite type="bline_point">
1430                  <point>
1431                    <vector>
1432                      <x>0.4972548783</x>
1433                      <y>-0.4272404313</y>
1434                    </vector>
1435                  </point>
1436                  <width>
1437                    <real value="1.0000000000"/>
1438                  </width>
1439                  <origin>
1440                    <real value="0.5000000000"/>
1441                  </origin>
1442                  <split>
1443                    <bool value="false"/>
1444                  </split>
1445                  <t1>
1446                    <radial_composite type="vector">
1447                      <radius>
1448                        <real value="0.0000000000"/>
1449                      </radius>
1450                      <theta>
1451                        <angle value="0.000000"/>
1452                      </theta>
1453                    </radial_composite>
1454                  </t1>
1455                  <t2>
1456                    <radial_composite type="vector">
1457                      <radius>
1458                        <real value="0.0000000000"/>
1459                      </radius>
1460                      <theta>
1461                        <angle value="0.000000"/>
1462                      </theta>
1463                    </radial_composite>
1464                  </t2>
1465                  <split_radius>
1466                    <bool value="false"/>
1467                  </split_radius>
1468                  <split_angle>
1469                    <bool value="false"/>
1470                  </split_angle>
1471                </composite>
1472              </entry>
1473            </bline>
1474          </param>
1475          <param name="width">
1476            <real value="0.5000000146"/>
1477          </param>
1478          <param name="expand">
1479            <real value="0.2500000073"/>
1480          </param>
1481          <param name="sharp_cusps">
1482            <bool value="true"/>
1483          </param>
1484          <param name="round_tip[0]">
1485            <bool value="true"/>
1486          </param>
1487          <param name="round_tip[1]">
1488            <bool value="true"/>
1489          </param>
1490          <param name="loopyness">
1491            <real value="1.0000000000"/>
1492          </param>
1493          <param name="homogeneous_width">
1494            <bool value="true"/>
1495          </param>
1496        </layer>
1497        <layer type="region" active="false" exclude_from_rendering="false" version="0.1" desc="Rectangle.191区域">
1498          <param name="z_depth">
1499            <real value="0.0000000000"/>
1500          </param>
1501          <param name="amount">
1502            <real value="1.0000000000"/>
1503          </param>
1504          <param name="blend_method">
1505            <integer value="19"/>
1506          </param>
1507          <param name="color">
1508            <color>
1509              <r>0.250840</r>
1510              <g>0.259027</g>
1511              <b>0.238828</b>
1512              <a>1.000000</a>
1513            </color>
1514          </param>
1515          <param name="origin">
1516            <vector>
1517              <x>0.0000000000</x>
1518              <y>0.0000000000</y>
1519            </vector>
1520          </param>
1521          <param name="invert">
1522            <bool value="true"/>
1523          </param>
1524          <param name="antialias">
1525            <bool value="true"/>
1526          </param>
1527          <param name="feather">
1528            <real value="0.1666666715"/>
1529          </param>
1530          <param name="blurtype">
1531            <integer value="1"/>
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1767                  <bool value="true"/>
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2000                        <split_angle>
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2013                <param name="sharp_cusps">
2014                  <bool value="true"/>
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2287                        <split_radius>
2288                          <bool value="false"/>
2289                        </split_radius>
2290                        <split_angle>
2291                          <bool value="false"/>
2292                        </split_angle>
2293                      </composite>
2294                    </entry>
2295                  </bline>
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2297                <param name="width">
2298                  <real value="0.1500000060"/>
2299                </param>
2300                <param name="expand">
2301                  <real value="0.0000000000"/>
2302                </param>
2303                <param name="sharp_cusps">
2304                  <bool value="true"/>
2305                </param>
2306                <param name="round_tip[0]">
2307                  <bool value="false"/>
2308                </param>
2309                <param name="round_tip[1]">
2310                  <bool value="false"/>
2311                </param>
2312                <param name="loopyness">
2313                  <real value="1.0000000000"/>
2314                </param>
2315                <param name="homogeneous_width">
2316                  <bool value="true"/>
2317                </param>
2318              </layer>
2319              <layer type="bevel" active="false" exclude_from_rendering="false" version="0.2">
2320                <param name="z_depth">
2321                  <real value="0.0000000000"/>
2322                </param>
2323                <param name="amount">
2324                  <real value="1.0000000000"/>
2325                </param>
2326                <param name="blend_method">
2327                  <integer value="13"/>
2328                </param>
2329                <param name="type">
2330                  <integer value="1"/>
2331                </param>
2332                <param name="color1">
2333                  <color>
2334                    <r>0.499505</r>
2335                    <g>0.517401</g>
2336                    <b>0.476177</b>
2337                    <a>1.000000</a>
2338                  </color>
2339                </param>
2340                <param name="color2">
2341                  <color>
2342                    <r>0.000000</r>
2343                    <g>0.000000</g>
2344                    <b>0.000000</b>
2345                    <a>1.000000</a>
2346                  </color>
2347                </param>
2348                <param name="angle">
2349                  <angle value="135.000000"/>
2350                </param>
2351                <param name="depth">
2352                  <real value="0.2000000000"/>
2353                </param>
2354                <param name="softness">
2355                  <real value="0.1000000000"/>
2356                </param>
2357                <param name="use_luma">
2358                  <bool value="false"/>
2359                </param>
2360                <param name="solid">
2361                  <bool value="false"/>
2362                </param>
2363              </layer>
2364              <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="NewBLine204轮廓">
2365                <param name="z_depth">
2366                  <real value="0.0000000000"/>
2367                </param>
2368                <param name="amount">
2369                  <real value="1.0000000000"/>
2370                </param>
2371                <param name="blend_method">
2372                  <integer value="0"/>
2373                </param>
2374                <param name="color">
2375                  <color>
2376                    <r>0.378676</r>
2377                    <g>0.000000</g>
2378                    <b>0.000000</b>
2379                    <a>1.000000</a>
2380                  </color>
2381                </param>
2382                <param name="origin">
2383                  <vector>
2384                    <x>0.0000000000</x>
2385                    <y>0.0000000000</y>
2386                  </vector>
2387                </param>
2388                <param name="invert">
2389                  <bool value="false"/>
2390                </param>
2391                <param name="antialias">
2392                  <bool value="true"/>
2393                </param>
2394                <param name="feather">
2395                  <real value="0.0000000000"/>
2396                </param>
2397                <param name="blurtype">
2398                  <integer value="1"/>
2399                </param>
2400                <param name="winding_style">
2401                  <integer value="0"/>
2402                </param>
2403                <param name="bline">
2404                  <bline type="bline_point" loop="false">
2405                    <entry>
2406                      <composite type="bline_point">
2407                        <point>
2408                          <vector>
2409                            <x>0.0554021858</x>
2410                            <y>-0.4596596360</y>
2411                          </vector>
2412                        </point>
2413                        <width>
2414                          <real value="1.0000000000"/>
2415                        </width>
2416                        <origin>
2417                          <real value="0.5000000000"/>
2418                        </origin>
2419                        <split>
2420                          <bool value="false"/>
2421                        </split>
2422                        <t1>
2423                          <radial_composite type="vector">
2424                            <radius>
2425                              <real value="0.0000000000"/>
2426                            </radius>
2427                            <theta>
2428                              <angle value="0.000000"/>
2429                            </theta>
2430                          </radial_composite>
2431                        </t1>
2432                        <t2>
2433                          <radial_composite type="vector">
2434                            <radius>
2435                              <real value="0.0000000000"/>
2436                            </radius>
2437                            <theta>
2438                              <angle value="0.000000"/>
2439                            </theta>
2440                          </radial_composite>
2441                        </t2>
2442                        <split_radius>
2443                          <bool value="false"/>
2444                        </split_radius>
2445                        <split_angle>
2446                          <bool value="false"/>
2447                        </split_angle>
2448                      </composite>
2449                    </entry>
2450                    <entry>
2451                      <composite type="bline_point">
2452                        <point>
2453                          <vector>
2454                            <x>0.5251660347</x>
2455                            <y>-0.4596596360</y>
2456                          </vector>
2457                        </point>
2458                        <width>
2459                          <real value="1.0000000000"/>
2460                        </width>
2461                        <origin>
2462                          <real value="0.5000000000"/>
2463                        </origin>
2464                        <split>
2465                          <bool value="false"/>
2466                        </split>
2467                        <t1>
2468                          <radial_composite type="vector">
2469                            <radius>
2470                              <real value="0.0000000000"/>
2471                            </radius>
2472                            <theta>
2473                              <angle value="0.000000"/>
2474                            </theta>
2475                          </radial_composite>
2476                        </t1>
2477                        <t2>
2478                          <radial_composite type="vector">
2479                            <radius>
2480                              <real value="0.0000000000"/>
2481                            </radius>
2482                            <theta>
2483                              <angle value="0.000000"/>
2484                            </theta>
2485                          </radial_composite>
2486                        </t2>
2487                        <split_radius>
2488                          <bool value="false"/>
2489                        </split_radius>
2490                        <split_angle>
2491                          <bool value="false"/>
2492                        </split_angle>
2493                      </composite>
2494                    </entry>
2495                  </bline>
2496                </param>
2497                <param name="width">
2498                  <real guid="9FB96909D1533D978DFEFEEF3B73978B" value="0.3499999940"/>
2499                </param>
2500                <param name="expand">
2501                  <real value="0.0000000000"/>
2502                </param>
2503                <param name="sharp_cusps">
2504                  <bool value="true"/>
2505                </param>
2506                <param name="round_tip[0]">
2507                  <bool value="false"/>
2508                </param>
2509                <param name="round_tip[1]">
2510                  <bool value="false"/>
2511                </param>
2512                <param name="loopyness">
2513                  <real value="1.0000000000"/>
2514                </param>
2515                <param name="homogeneous_width">
2516                  <bool value="true"/>
2517                </param>
2518              </layer>
2519              <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="NewBLine204轮廓">
2520                <param name="z_depth">
2521                  <real value="0.0000000000"/>
2522                </param>
2523                <param name="amount">
2524                  <real value="1.0000000000"/>
2525                </param>
2526                <param name="blend_method">
2527                  <integer value="0"/>
2528                </param>
2529                <param name="color">
2530                  <color>
2531                    <r>0.010398</r>
2532                    <g>0.065754</g>
2533                    <b>0.246800</b>
2534                    <a>1.000000</a>
2535                  </color>
2536                </param>
2537                <param name="origin">
2538                  <vector>
2539                    <x>0.0000000000</x>
2540                    <y>0.0000000000</y>
2541                  </vector>
2542                </param>
2543                <param name="invert">
2544                  <bool value="false"/>
2545                </param>
2546                <param name="antialias">
2547                  <bool value="true"/>
2548                </param>
2549                <param name="feather">
2550                  <real value="0.0000000000"/>
2551                </param>
2552                <param name="blurtype">
2553                  <integer value="1"/>
2554                </param>
2555                <param name="winding_style">
2556                  <integer value="0"/>
2557                </param>
2558                <param name="bline">
2559                  <bline type="bline_point" loop="false">
2560                    <entry>
2561                      <composite type="bline_point">
2562                        <point>
2563                          <vector>
2564                            <x>0.0554021858</x>
2565                            <y>0.4653339386</y>
2566                          </vector>
2567                        </point>
2568                        <width>
2569                          <real value="1.0000000000"/>
2570                        </width>
2571                        <origin>
2572                          <real value="0.5000000000"/>
2573                        </origin>
2574                        <split>
2575                          <bool value="false"/>
2576                        </split>
2577                        <t1>
2578                          <radial_composite type="vector">
2579                            <radius>
2580                              <real value="0.0000000000"/>
2581                            </radius>
2582                            <theta>
2583                              <angle value="0.000000"/>
2584                            </theta>
2585                          </radial_composite>
2586                        </t1>
2587                        <t2>
2588                          <radial_composite type="vector">
2589                            <radius>
2590                              <real value="0.0000000000"/>
2591                            </radius>
2592                            <theta>
2593                              <angle value="0.000000"/>
2594                            </theta>
2595                          </radial_composite>
2596                        </t2>
2597                        <split_radius>
2598                          <bool value="false"/>
2599                        </split_radius>
2600                        <split_angle>
2601                          <bool value="false"/>
2602                        </split_angle>
2603                      </composite>
2604                    </entry>
2605                    <entry>
2606                      <composite type="bline_point">
2607                        <point>
2608                          <vector>
2609                            <x>0.5251660347</x>
2610                            <y>0.4653339386</y>
2611                          </vector>
2612                        </point>
2613                        <width>
2614                          <real value="1.0000000000"/>
2615                        </width>
2616                        <origin>
2617                          <real value="0.5000000000"/>
2618                        </origin>
2619                        <split>
2620                          <bool value="false"/>
2621                        </split>
2622                        <t1>
2623                          <radial_composite type="vector">
2624                            <radius>
2625                              <real value="0.0000000000"/>
2626                            </radius>
2627                            <theta>
2628                              <angle value="0.000000"/>
2629                            </theta>
2630                          </radial_composite>
2631                        </t1>
2632                        <t2>
2633                          <radial_composite type="vector">
2634                            <radius>
2635                              <real value="0.0000000000"/>
2636                            </radius>
2637                            <theta>
2638                              <angle value="0.000000"/>
2639                            </theta>
2640                          </radial_composite>
2641                        </t2>
2642                        <split_radius>
2643                          <bool value="false"/>
2644                        </split_radius>
2645                        <split_angle>
2646                          <bool value="false"/>
2647                        </split_angle>
2648                      </composite>
2649                    </entry>
2650                  </bline>
2651                </param>
2652                <param name="width">
2653                  <real guid="9FB96909D1533D978DFEFEEF3B73978B" value="0.3499999940"/>
2654                </param>
2655                <param name="expand">
2656                  <real value="0.0000000000"/>
2657                </param>
2658                <param name="sharp_cusps">
2659                  <bool value="true"/>
2660                </param>
2661                <param name="round_tip[0]">
2662                  <bool value="false"/>
2663                </param>
2664                <param name="round_tip[1]">
2665                  <bool value="false"/>
2666                </param>
2667                <param name="loopyness">
2668                  <real value="1.0000000000"/>
2669                </param>
2670                <param name="homogeneous_width">
2671                  <bool value="true"/>
2672                </param>
2673              </layer>
2674              <layer type="bevel" active="false" exclude_from_rendering="false" version="0.2">
2675                <param name="z_depth">
2676                  <real value="0.0000000000"/>
2677                </param>
2678                <param name="amount">
2679                  <real value="1.0000000000"/>
2680                </param>
2681                <param name="blend_method">
2682                  <integer value="13"/>
2683                </param>
2684                <param name="type">
2685                  <integer value="1"/>
2686                </param>
2687                <param name="color1">
2688                  <color>
2689                    <r>0.859174</r>
2690                    <g>0.859174</g>
2691                    <b>0.843370</b>
2692                    <a>0.641618</a>
2693                  </color>
2694                </param>
2695                <param name="color2">
2696                  <color>
2697                    <r>0.000000</r>
2698                    <g>0.000000</g>
2699                    <b>0.000000</b>
2700                    <a>0.589595</a>
2701                  </color>
2702                </param>
2703                <param name="angle">
2704                  <angle value="-135.000000"/>
2705                </param>
2706                <param name="depth">
2707                  <real value="0.2000000000"/>
2708                </param>
2709                <param name="softness">
2710                  <real value="0.1000000000"/>
2711                </param>
2712                <param name="use_luma">
2713                  <bool value="false"/>
2714                </param>
2715                <param name="solid">
2716                  <bool value="false"/>
2717                </param>
2718              </layer>
2719            </canvas>
2720          </param>
2721          <param name="zoom">
2722            <real value="0.0000000000"/>
2723          </param>
2724          <param name="time_offset">
2725            <time value="0s"/>
2726          </param>
2727          <param name="children_lock">
2728            <bool value="false" static="true"/>
2729          </param>
2730          <param name="focus">
2731            <vector>
2732              <x>0.0000000000</x>
2733              <y>0.0000000000</y>
2734            </vector>
2735          </param>
2736          <param name="outline_grow">
2737            <real value="0.0000000000"/>
2738          </param>
2739          <param name="z_range">
2740            <bool value="false" static="true"/>
2741          </param>
2742          <param name="z_range_position">
2743            <real value="0.0000000000"/>
2744          </param>
2745          <param name="z_range_depth">
2746            <real value="0.0000000000"/>
2747          </param>
2748          <param name="z_range_blur">
2749            <real value="0.0000000000"/>
2750          </param>
2751        </layer>
2752        <layer type="rotate" active="true" exclude_from_rendering="false" version="0.1">
2753          <param name="origin">
2754            <vector>
2755              <x>0.0000000000</x>
2756              <y>0.0000000000</y>
2757            </vector>
2758          </param>
2759          <param name="amount">
2760            <angle value="0.000000"/>
2761          </param>
2762        </layer>
2763      </canvas>
2764    </param>
2765    <param name="zoom">
2766      <real value="0.1823215568"/>
2767    </param>
2768    <param name="time_offset">
2769      <time value="0s"/>
2770    </param>
2771    <param name="children_lock">
2772      <bool value="false" static="true"/>
2773    </param>
2774    <param name="focus">
2775      <vector>
2776        <x>0.0000000000</x>
2777        <y>0.0000000000</y>
2778      </vector>
2779    </param>
2780    <param name="outline_grow">
2781      <real value="0.0000000000"/>
2782    </param>
2783    <param name="z_range">
2784      <bool value="false" static="true"/>
2785    </param>
2786    <param name="z_range_position">
2787      <real value="0.0000000000"/>
2788    </param>
2789    <param name="z_range_depth">
2790      <real value="0.0000000000"/>
2791    </param>
2792    <param name="z_range_blur">
2793      <real value="0.0000000000"/>
2794    </param>
2795  </layer>
2796</canvas>
2797