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<bool value="true"/> 575 </param> 576 <param name="round_tip[0]"> 577 <bool value="true"/> 578 </param> 579 <param name="round_tip[1]"> 580 <bool value="true"/> 581 </param> 582 <param name="loopyness"> 583 <real value="1.0000000000"/> 584 </param> 585 <param name="homogeneous_width"> 586 <bool value="true"/> 587 </param> 588 </layer> 589 <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="line1back"> 590 <param name="z_depth"> 591 <real value="0.0000000000"/> 592 </param> 593 <param name="amount"> 594 <real value="1.0000000000"/> 595 </param> 596 <param name="blend_method"> 597 <integer value="19"/> 598 </param> 599 <param name="color"> 600 <color> 601 <r>0.510317</r> 602 <g>0.514999</g> 603 <b>0.505766</b> 604 <a>1.000000</a> 605 </color> 606 </param> 607 <param name="origin"> 608 <vector> 609 <x>0.0000000000</x> 610 <y>0.0000000000</y> 611 </vector> 612 </param> 613 <param name="invert"> 614 <bool value="false"/> 615 </param> 616 <param 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949 <param name="outline_grow"> 950 <real value="0.0000000000"/> 951 </param> 952 <param name="z_range"> 953 <bool value="false" static="true"/> 954 </param> 955 <param name="z_range_position"> 956 <real value="0.0000000000"/> 957 </param> 958 <param name="z_range_depth"> 959 <real value="0.0000000000"/> 960 </param> 961 <param name="z_range_blur"> 962 <real value="0.0000000000"/> 963 </param> 964 </layer> 965 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="Rectangle"> 966 <param name="z_depth"> 967 <real value="0.0000000000"/> 968 </param> 969 <param name="amount"> 970 <real value="1.0000000000"/> 971 </param> 972 <param name="blend_method"> 973 <integer value="19"/> 974 </param> 975 <param name="color"> 976 <color> 977 <r>0.250840</r> 978 <g>0.259027</g> 979 <b>0.238828</b> 980 <a>1.000000</a> 981 </color> 982 </param> 983 <param name="origin"> 984 <vector> 985 <x>0.0000000000</x> 986 <y>0.0000000000</y> 987 </vector> 988 </param> 989 <param 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<radius> 1036 <real value="0.0000000000"/> 1037 </radius> 1038 <theta> 1039 <angle value="0.000000"/> 1040 </theta> 1041 </radial_composite> 1042 </t2> 1043 <split_radius> 1044 <bool value="false"/> 1045 </split_radius> 1046 <split_angle> 1047 <bool value="false"/> 1048 </split_angle> 1049 </composite> 1050 </entry> 1051 <entry> 1052 <composite type="bline_point"> 1053 <point> 1054 <vector> 1055 <x>1.1000000238</x> 1056 <y>-1.1000000238</y> 1057 </vector> 1058 </point> 1059 <width> 1060 <real value="1.0000000000"/> 1061 </width> 1062 <origin> 1063 <real value="0.5000000000"/> 1064 </origin> 1065 <split> 1066 <bool value="false"/> 1067 </split> 1068 <t1> 1069 <radial_composite type="vector"> 1070 <radius> 1071 <real value="0.0000000000"/> 1072 </radius> 1073 <theta> 1074 <angle value="0.000000"/> 1075 </theta> 1076 </radial_composite> 1077 </t1> 1078 <t2> 1079 <radial_composite type="vector"> 1080 <radius> 1081 <real value="0.0000000000"/> 1082 </radius> 1083 <theta> 1084 <angle value="0.000000"/> 1085 </theta> 1086 </radial_composite> 1087 </t2> 1088 <split_radius> 1089 <bool value="false"/> 1090 </split_radius> 1091 <split_angle> 1092 <bool value="false"/> 1093 </split_angle> 1094 </composite> 1095 </entry> 1096 <entry> 1097 <composite type="bline_point"> 1098 <point> 1099 <vector> 1100 <x>1.1000000238</x> 1101 <y>1.1000000238</y> 1102 </vector> 1103 </point> 1104 <width> 1105 <real value="1.0000000000"/> 1106 </width> 1107 <origin> 1108 <real value="0.5000000000"/> 1109 </origin> 1110 <split> 1111 <bool value="false"/> 1112 </split> 1113 <t1> 1114 <radial_composite type="vector"> 1115 <radius> 1116 <real value="0.0000000000"/> 1117 </radius> 1118 <theta> 1119 <angle value="0.000000"/> 1120 </theta> 1121 </radial_composite> 1122 </t1> 1123 <t2> 1124 <radial_composite type="vector"> 1125 <radius> 1126 <real value="0.0000000000"/> 1127 </radius> 1128 <theta> 1129 <angle value="0.000000"/> 1130 </theta> 1131 </radial_composite> 1132 </t2> 1133 <split_radius> 1134 <bool value="false"/> 1135 </split_radius> 1136 <split_angle> 1137 <bool value="false"/> 1138 </split_angle> 1139 </composite> 1140 </entry> 1141 <entry> 1142 <composite type="bline_point"> 1143 <point> 1144 <vector> 1145 <x>-1.1000000238</x> 1146 <y>1.1000000238</y> 1147 </vector> 1148 </point> 1149 <width> 1150 <real value="1.0000000000"/> 1151 </width> 1152 <origin> 1153 <real value="0.5000000000"/> 1154 </origin> 1155 <split> 1156 <bool value="false"/> 1157 </split> 1158 <t1> 1159 <radial_composite type="vector"> 1160 <radius> 1161 <real value="0.0000000000"/> 1162 </radius> 1163 <theta> 1164 <angle value="0.000000"/> 1165 </theta> 1166 </radial_composite> 1167 </t1> 1168 <t2> 1169 <radial_composite type="vector"> 1170 <radius> 1171 <real value="0.0000000000"/> 1172 </radius> 1173 <theta> 1174 <angle value="0.000000"/> 1175 </theta> 1176 </radial_composite> 1177 </t2> 1178 <split_radius> 1179 <bool value="false"/> 1180 </split_radius> 1181 <split_angle> 1182 <bool value="false"/> 1183 </split_angle> 1184 </composite> 1185 </entry> 1186 </bline> 1187 </param> 1188 </layer> 1189 <layer type="PasteCanvas" active="false" exclude_from_rendering="false" version="0.1" desc="magnet"> 1190 <param name="z_depth"> 1191 <real value="0.0000000000"/> 1192 </param> 1193 <param name="amount"> 1194 <real value="1.0000000000"/> 1195 </param> 1196 <param name="blend_method"> 1197 <integer value="0"/> 1198 </param> 1199 <param name="origin"> 1200 <vector> 1201 <x>-0.0500000007</x> 1202 <y>0.0000000000</y> 1203 </vector> 1204 </param> 1205 <param name="canvas"> 1206 <canvas> 1207 <layer type="outline" active="false" exclude_from_rendering="false" version="0.2" desc="Rectangle.198轮廓"> 1208 <param name="z_depth"> 1209 <real value="0.0000000000"/> 1210 </param> 1211 <param name="amount"> 1212 <real value="1.0000000000"/> 1213 </param> 1214 <param name="blend_method"> 1215 <integer value="0"/> 1216 </param> 1217 <param name="color"> 1218 <color> 1219 <r>0.859174</r> 1220 <g>0.859174</g> 1221 <b>0.843370</b> 1222 <a>1.000000</a> 1223 </color> 1224 </param> 1225 <param name="origin"> 1226 <vector> 1227 <x>0.0000000000</x> 1228 <y>0.0000000000</y> 1229 </vector> 1230 </param> 1231 <param name="invert"> 1232 <bool value="false"/> 1233 </param> 1234 <param name="antialias"> 1235 <bool value="true"/> 1236 </param> 1237 <param name="feather"> 1238 <real value="0.5000000146"/> 1239 </param> 1240 <param name="blurtype"> 1241 <integer value="1"/> 1242 </param> 1243 <param name="winding_style"> 1244 <integer value="0"/> 1245 </param> 1246 <param name="bline"> 1247 <bline type="bline_point" loop="false"> 1248 <entry> 1249 <composite type="bline_point"> 1250 <point> 1251 <vector> 1252 <x>0.4972548783</x> 1253 <y>0.4272404611</y> 1254 </vector> 1255 </point> 1256 <width> 1257 <real value="1.0000000000"/> 1258 </width> 1259 <origin> 1260 <real value="0.5000000000"/> 1261 </origin> 1262 <split> 1263 <bool value="false"/> 1264 </split> 1265 <t1> 1266 <radial_composite type="vector"> 1267 <radius> 1268 <real value="0.0000000000"/> 1269 </radius> 1270 <theta> 1271 <angle value="0.000000"/> 1272 </theta> 1273 </radial_composite> 1274 </t1> 1275 <t2> 1276 <radial_composite type="vector"> 1277 <radius> 1278 <real value="0.0000000000"/> 1279 </radius> 1280 <theta> 1281 <angle value="0.000000"/> 1282 </theta> 1283 </radial_composite> 1284 </t2> 1285 <split_radius> 1286 <bool value="false"/> 1287 </split_radius> 1288 <split_angle> 1289 <bool value="false"/> 1290 </split_angle> 1291 </composite> 1292 </entry> 1293 <entry> 1294 <composite type="bline_point"> 1295 <point> 1296 <vector> 1297 <x>-0.2993382215</x> 1298 <y>0.4272404611</y> 1299 </vector> 1300 </point> 1301 <width> 1302 <real value="1.0000000000"/> 1303 </width> 1304 <origin> 1305 <real value="0.5000000000"/> 1306 </origin> 1307 <split> 1308 <bool value="false"/> 1309 </split> 1310 <t1> 1311 <radial_composite type="vector"> 1312 <radius> 1313 <real value="0.0000000000"/> 1314 </radius> 1315 <theta> 1316 <angle value="0.000000"/> 1317 </theta> 1318 </radial_composite> 1319 </t1> 1320 <t2> 1321 <radial_composite type="vector"> 1322 <radius> 1323 <real value="0.0000000000"/> 1324 </radius> 1325 <theta> 1326 <angle value="0.000000"/> 1327 </theta> 1328 </radial_composite> 1329 </t2> 1330 <split_radius> 1331 <bool value="false"/> 1332 </split_radius> 1333 <split_angle> 1334 <bool value="false"/> 1335 </split_angle> 1336 </composite> 1337 </entry> 1338 <entry> 1339 <composite type="bline_point"> 1340 <point> 1341 <vector> 1342 <x>-0.5544956923</x> 1343 <y>-0.0000000017</y> 1344 </vector> 1345 </point> 1346 <width> 1347 <real value="1.0000000000"/> 1348 </width> 1349 <origin> 1350 <real value="0.5160875320"/> 1351 </origin> 1352 <split> 1353 <bool value="false"/> 1354 </split> 1355 <t1> 1356 <radial_composite type="vector"> 1357 <radius> 1358 <real value="1.0395429002"/> 1359 </radius> 1360 <theta> 1361 <angle value="-90.000000"/> 1362 </theta> 1363 </radial_composite> 1364 </t1> 1365 <t2> 1366 <radial_composite type="vector"> 1367 <radius> 1368 <real value="1.0395429002"/> 1369 </radius> 1370 <theta> 1371 <angle value="-90.000000"/> 1372 </theta> 1373 </radial_composite> 1374 </t2> 1375 <split_radius> 1376 <bool value="false"/> 1377 </split_radius> 1378 <split_angle> 1379 <bool value="false"/> 1380 </split_angle> 1381 </composite> 1382 </entry> 1383 <entry> 1384 <composite type="bline_point"> 1385 <point> 1386 <vector> 1387 <x>-0.2993381917</x> 1388 <y>-0.4272404313</y> 1389 </vector> 1390 </point> 1391 <width> 1392 <real value="1.0000000000"/> 1393 </width> 1394 <origin> 1395 <real value="0.5000000000"/> 1396 </origin> 1397 <split> 1398 <bool value="false"/> 1399 </split> 1400 <t1> 1401 <radial_composite type="vector"> 1402 <radius> 1403 <real value="0.0000000000"/> 1404 </radius> 1405 <theta> 1406 <angle value="0.000000"/> 1407 </theta> 1408 </radial_composite> 1409 </t1> 1410 <t2> 1411 <radial_composite type="vector"> 1412 <radius> 1413 <real value="0.0000000000"/> 1414 </radius> 1415 <theta> 1416 <angle value="0.000000"/> 1417 </theta> 1418 </radial_composite> 1419 </t2> 1420 <split_radius> 1421 <bool value="false"/> 1422 </split_radius> 1423 <split_angle> 1424 <bool value="false"/> 1425 </split_angle> 1426 </composite> 1427 </entry> 1428 <entry> 1429 <composite type="bline_point"> 1430 <point> 1431 <vector> 1432 <x>0.4972548783</x> 1433 <y>-0.4272404313</y> 1434 </vector> 1435 </point> 1436 <width> 1437 <real value="1.0000000000"/> 1438 </width> 1439 <origin> 1440 <real value="0.5000000000"/> 1441 </origin> 1442 <split> 1443 <bool value="false"/> 1444 </split> 1445 <t1> 1446 <radial_composite type="vector"> 1447 <radius> 1448 <real value="0.0000000000"/> 1449 </radius> 1450 <theta> 1451 <angle value="0.000000"/> 1452 </theta> 1453 </radial_composite> 1454 </t1> 1455 <t2> 1456 <radial_composite type="vector"> 1457 <radius> 1458 <real value="0.0000000000"/> 1459 </radius> 1460 <theta> 1461 <angle value="0.000000"/> 1462 </theta> 1463 </radial_composite> 1464 </t2> 1465 <split_radius> 1466 <bool value="false"/> 1467 </split_radius> 1468 <split_angle> 1469 <bool value="false"/> 1470 </split_angle> 1471 </composite> 1472 </entry> 1473 </bline> 1474 </param> 1475 <param name="width"> 1476 <real value="0.5000000146"/> 1477 </param> 1478 <param name="expand"> 1479 <real value="0.2500000073"/> 1480 </param> 1481 <param name="sharp_cusps"> 1482 <bool value="true"/> 1483 </param> 1484 <param name="round_tip[0]"> 1485 <bool value="true"/> 1486 </param> 1487 <param name="round_tip[1]"> 1488 <bool value="true"/> 1489 </param> 1490 <param name="loopyness"> 1491 <real value="1.0000000000"/> 1492 </param> 1493 <param name="homogeneous_width"> 1494 <bool value="true"/> 1495 </param> 1496 </layer> 1497 <layer type="region" active="false" exclude_from_rendering="false" version="0.1" desc="Rectangle.191区域"> 1498 <param name="z_depth"> 1499 <real value="0.0000000000"/> 1500 </param> 1501 <param name="amount"> 1502 <real value="1.0000000000"/> 1503 </param> 1504 <param name="blend_method"> 1505 <integer value="19"/> 1506 </param> 1507 <param name="color"> 1508 <color> 1509 <r>0.250840</r> 1510 <g>0.259027</g> 1511 <b>0.238828</b> 1512 <a>1.000000</a> 1513 </color> 1514 </param> 1515 <param name="origin"> 1516 <vector> 1517 <x>0.0000000000</x> 1518 <y>0.0000000000</y> 1519 </vector> 1520 </param> 1521 <param name="invert"> 1522 <bool value="true"/> 1523 </param> 1524 <param name="antialias"> 1525 <bool value="true"/> 1526 </param> 1527 <param name="feather"> 1528 <real value="0.1666666715"/> 1529 </param> 1530 <param name="blurtype"> 1531 <integer value="1"/> 1532 </param> 1533 <param name="winding_style"> 1534 <integer value="0"/> 1535 </param> 1536 <param name="bline"> 1537 <bline type="bline_point" loop="true"> 1538 <entry> 1539 <composite type="bline_point"> 1540 <point> 1541 <vector> 1542 <x>-0.9346405268</x> 1543 <y>-0.9346405268</y> 1544 </vector> 1545 </point> 1546 <width> 1547 <real value="1.0000000000"/> 1548 </width> 1549 <origin> 1550 <real value="0.5000000000"/> 1551 </origin> 1552 <split> 1553 <bool value="false"/> 1554 </split> 1555 <t1> 1556 <radial_composite type="vector"> 1557 <radius> 1558 <real value="0.0000000000"/> 1559 </radius> 1560 <theta> 1561 <angle value="0.000000"/> 1562 </theta> 1563 </radial_composite> 1564 </t1> 1565 <t2> 1566 <radial_composite type="vector"> 1567 <radius> 1568 <real value="0.0000000000"/> 1569 </radius> 1570 <theta> 1571 <angle value="0.000000"/> 1572 </theta> 1573 </radial_composite> 1574 </t2> 1575 <split_radius> 1576 <bool value="false"/> 1577 </split_radius> 1578 <split_angle> 1579 <bool value="false"/> 1580 </split_angle> 1581 </composite> 1582 </entry> 1583 <entry> 1584 <composite type="bline_point"> 1585 <point> 1586 <vector> 1587 <x>0.9346405268</x> 1588 <y>-0.9346405268</y> 1589 </vector> 1590 </point> 1591 <width> 1592 <real value="1.0000000000"/> 1593 </width> 1594 <origin> 1595 <real value="0.5000000000"/> 1596 </origin> 1597 <split> 1598 <bool value="false"/> 1599 </split> 1600 <t1> 1601 <radial_composite type="vector"> 1602 <radius> 1603 <real value="0.0000000000"/> 1604 </radius> 1605 <theta> 1606 <angle value="0.000000"/> 1607 </theta> 1608 </radial_composite> 1609 </t1> 1610 <t2> 1611 <radial_composite type="vector"> 1612 <radius> 1613 <real value="0.0000000000"/> 1614 </radius> 1615 <theta> 1616 <angle value="0.000000"/> 1617 </theta> 1618 </radial_composite> 1619 </t2> 1620 <split_radius> 1621 <bool value="false"/> 1622 </split_radius> 1623 <split_angle> 1624 <bool value="false"/> 1625 </split_angle> 1626 </composite> 1627 </entry> 1628 <entry> 1629 <composite type="bline_point"> 1630 <point> 1631 <vector> 1632 <x>0.9346405268</x> 1633 <y>0.9346405268</y> 1634 </vector> 1635 </point> 1636 <width> 1637 <real value="1.0000000000"/> 1638 </width> 1639 <origin> 1640 <real value="0.5000000000"/> 1641 </origin> 1642 <split> 1643 <bool value="false"/> 1644 </split> 1645 <t1> 1646 <radial_composite type="vector"> 1647 <radius> 1648 <real value="0.0000000000"/> 1649 </radius> 1650 <theta> 1651 <angle value="0.000000"/> 1652 </theta> 1653 </radial_composite> 1654 </t1> 1655 <t2> 1656 <radial_composite type="vector"> 1657 <radius> 1658 <real value="0.0000000000"/> 1659 </radius> 1660 <theta> 1661 <angle value="0.000000"/> 1662 </theta> 1663 </radial_composite> 1664 </t2> 1665 <split_radius> 1666 <bool value="false"/> 1667 </split_radius> 1668 <split_angle> 1669 <bool value="false"/> 1670 </split_angle> 1671 </composite> 1672 </entry> 1673 <entry> 1674 <composite type="bline_point"> 1675 <point> 1676 <vector> 1677 <x>-0.9346405268</x> 1678 <y>0.9346405268</y> 1679 </vector> 1680 </point> 1681 <width> 1682 <real value="1.0000000000"/> 1683 </width> 1684 <origin> 1685 <real value="0.5000000000"/> 1686 </origin> 1687 <split> 1688 <bool value="false"/> 1689 </split> 1690 <t1> 1691 <radial_composite type="vector"> 1692 <radius> 1693 <real value="0.0000000000"/> 1694 </radius> 1695 <theta> 1696 <angle value="0.000000"/> 1697 </theta> 1698 </radial_composite> 1699 </t1> 1700 <t2> 1701 <radial_composite type="vector"> 1702 <radius> 1703 <real value="0.0000000000"/> 1704 </radius> 1705 <theta> 1706 <angle value="0.000000"/> 1707 </theta> 1708 </radial_composite> 1709 </t2> 1710 <split_radius> 1711 <bool value="false"/> 1712 </split_radius> 1713 <split_angle> 1714 <bool value="false"/> 1715 </split_angle> 1716 </composite> 1717 </entry> 1718 </bline> 1719 </param> 1720 </layer> 1721 <layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1" desc="magnet"> 1722 <param name="z_depth"> 1723 <real value="0.0000000000"/> 1724 </param> 1725 <param name="amount"> 1726 <real value="1.0000000000"/> 1727 </param> 1728 <param name="blend_method"> 1729 <integer value="0"/> 1730 </param> 1731 <param name="origin"> 1732 <vector> 1733 <x>0.0000000000</x> 1734 <y>0.0000000000</y> 1735 </vector> 1736 </param> 1737 <param name="canvas"> 1738 <canvas> 1739 <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="Rectangle.198轮廓"> 1740 <param name="z_depth"> 1741 <real value="0.0000000000"/> 1742 </param> 1743 <param name="amount"> 1744 <real value="1.0000000000"/> 1745 </param> 1746 <param name="blend_method"> 1747 <integer value="0"/> 1748 </param> 1749 <param name="color"> 1750 <color> 1751 <r>0.017341</r> 1752 <g>0.022024</g> 1753 <b>0.012790</b> 1754 <a>1.000000</a> 1755 </color> 1756 </param> 1757 <param name="origin"> 1758 <vector> 1759 <x>0.0000000000</x> 1760 <y>0.0000000000</y> 1761 </vector> 1762 </param> 1763 <param name="invert"> 1764 <bool value="false"/> 1765 </param> 1766 <param name="antialias"> 1767 <bool value="true"/> 1768 </param> 1769 <param name="feather"> 1770 <real value="0.0000000000"/> 1771 </param> 1772 <param name="blurtype"> 1773 <integer value="1"/> 1774 </param> 1775 <param name="winding_style"> 1776 <integer value="0"/> 1777 </param> 1778 <param name="bline"> 1779 <bline type="bline_point" loop="false"> 1780 <entry> 1781 <composite type="bline_point"> 1782 <point> 1783 <vector> 1784 <x>0.4842401147</x> 1785 <y>0.4655051529</y> 1786 </vector> 1787 </point> 1788 <width> 1789 <real value="1.0000000000"/> 1790 </width> 1791 <origin> 1792 <real value="0.5000000000"/> 1793 </origin> 1794 <split> 1795 <bool value="false"/> 1796 </split> 1797 <t1> 1798 <radial_composite type="vector"> 1799 <radius> 1800 <real value="0.0000000000"/> 1801 </radius> 1802 <theta> 1803 <angle value="0.000000"/> 1804 </theta> 1805 </radial_composite> 1806 </t1> 1807 <t2> 1808 <radial_composite type="vector"> 1809 <radius> 1810 <real value="0.0000000000"/> 1811 </radius> 1812 <theta> 1813 <angle value="0.000000"/> 1814 </theta> 1815 </radial_composite> 1816 </t2> 1817 <split_radius> 1818 <bool value="false"/> 1819 </split_radius> 1820 <split_angle> 1821 <bool value="false"/> 1822 </split_angle> 1823 </composite> 1824 </entry> 1825 <entry> 1826 <composite type="bline_point"> 1827 <point> 1828 <vector> 1829 <x>-0.4290966690</x> 1830 <y>0.4655051529</y> 1831 </vector> 1832 </point> 1833 <width> 1834 <real value="1.0000000000"/> 1835 </width> 1836 <origin> 1837 <real value="0.5000000000"/> 1838 </origin> 1839 <split> 1840 <bool value="false"/> 1841 </split> 1842 <t1> 1843 <radial_composite type="vector"> 1844 <radius> 1845 <real value="0.0000000000"/> 1846 </radius> 1847 <theta> 1848 <angle value="0.000000"/> 1849 </theta> 1850 </radial_composite> 1851 </t1> 1852 <t2> 1853 <radial_composite type="vector"> 1854 <radius> 1855 <real value="0.0000000000"/> 1856 </radius> 1857 <theta> 1858 <angle value="0.000000"/> 1859 </theta> 1860 </radial_composite> 1861 </t2> 1862 <split_radius> 1863 <bool value="false"/> 1864 </split_radius> 1865 <split_angle> 1866 <bool value="false"/> 1867 </split_angle> 1868 </composite> 1869 </entry> 1870 <entry> 1871 <composite type="bline_point"> 1872 <point> 1873 <vector> 1874 <x>-0.7071067691</x> 1875 <y>-0.0000002384</y> 1876 </vector> 1877 </point> 1878 <width> 1879 <real value="1.0000000000"/> 1880 </width> 1881 <origin> 1882 <real value="0.5160875320"/> 1883 </origin> 1884 <split> 1885 <bool value="false"/> 1886 </split> 1887 <t1> 1888 <radial_composite type="vector"> 1889 <radius> 1890 <real value="1.1326474818"/> 1891 </radius> 1892 <theta> 1893 <angle value="-90.000000"/> 1894 </theta> 1895 </radial_composite> 1896 </t1> 1897 <t2> 1898 <radial_composite type="vector"> 1899 <radius> 1900 <real value="1.1326474818"/> 1901 </radius> 1902 <theta> 1903 <angle value="-90.000000"/> 1904 </theta> 1905 </radial_composite> 1906 </t2> 1907 <split_radius> 1908 <bool value="false"/> 1909 </split_radius> 1910 <split_angle> 1911 <bool value="false"/> 1912 </split_angle> 1913 </composite> 1914 </entry> 1915 <entry> 1916 <composite type="bline_point"> 1917 <point> 1918 <vector> 1919 <x>-0.4290966392</x> 1920 <y>-0.4655055702</y> 1921 </vector> 1922 </point> 1923 <width> 1924 <real value="1.0000000000"/> 1925 </width> 1926 <origin> 1927 <real value="0.5000000000"/> 1928 </origin> 1929 <split> 1930 <bool value="false"/> 1931 </split> 1932 <t1> 1933 <radial_composite type="vector"> 1934 <radius> 1935 <real value="0.0000000000"/> 1936 </radius> 1937 <theta> 1938 <angle value="0.000000"/> 1939 </theta> 1940 </radial_composite> 1941 </t1> 1942 <t2> 1943 <radial_composite type="vector"> 1944 <radius> 1945 <real value="0.0000000000"/> 1946 </radius> 1947 <theta> 1948 <angle value="0.000000"/> 1949 </theta> 1950 </radial_composite> 1951 </t2> 1952 <split_radius> 1953 <bool value="false"/> 1954 </split_radius> 1955 <split_angle> 1956 <bool value="false"/> 1957 </split_angle> 1958 </composite> 1959 </entry> 1960 <entry> 1961 <composite type="bline_point"> 1962 <point> 1963 <vector> 1964 <x>0.4842401147</x> 1965 <y>-0.4655055702</y> 1966 </vector> 1967 </point> 1968 <width> 1969 <real value="1.0000000000"/> 1970 </width> 1971 <origin> 1972 <real value="0.5000000000"/> 1973 </origin> 1974 <split> 1975 <bool value="false"/> 1976 </split> 1977 <t1> 1978 <radial_composite type="vector"> 1979 <radius> 1980 <real value="0.0000000000"/> 1981 </radius> 1982 <theta> 1983 <angle value="0.000000"/> 1984 </theta> 1985 </radial_composite> 1986 </t1> 1987 <t2> 1988 <radial_composite type="vector"> 1989 <radius> 1990 <real value="0.0000000000"/> 1991 </radius> 1992 <theta> 1993 <angle value="0.000000"/> 1994 </theta> 1995 </radial_composite> 1996 </t2> 1997 <split_radius> 1998 <bool value="false"/> 1999 </split_radius> 2000 <split_angle> 2001 <bool value="false"/> 2002 </split_angle> 2003 </composite> 2004 </entry> 2005 </bline> 2006 </param> 2007 <param name="width"> 2008 <real guid="9FB96909D1533D978DFEFEEF3B73978B" value="0.3499999940"/> 2009 </param> 2010 <param name="expand"> 2011 <real value="0.0000000000"/> 2012 </param> 2013 <param name="sharp_cusps"> 2014 <bool value="true"/> 2015 </param> 2016 <param name="round_tip[0]"> 2017 <bool value="false"/> 2018 </param> 2019 <param name="round_tip[1]"> 2020 <bool value="false"/> 2021 </param> 2022 <param name="loopyness"> 2023 <real value="1.0000000000"/> 2024 </param> 2025 <param name="homogeneous_width"> 2026 <bool value="true"/> 2027 </param> 2028 </layer> 2029 <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="Rectangle.198轮廓"> 2030 <param name="z_depth"> 2031 <real value="0.0000000000"/> 2032 </param> 2033 <param name="amount"> 2034 <real value="1.0000000000"/> 2035 </param> 2036 <param name="blend_method"> 2037 <integer value="0"/> 2038 </param> 2039 <param name="color"> 2040 <color> 2041 <r>0.421123</r> 2042 <g>0.425805</g> 2043 <b>0.416571</b> 2044 <a>1.000000</a> 2045 </color> 2046 </param> 2047 <param name="origin"> 2048 <vector> 2049 <x>0.0000000000</x> 2050 <y>0.0000000000</y> 2051 </vector> 2052 </param> 2053 <param name="invert"> 2054 <bool value="false"/> 2055 </param> 2056 <param name="antialias"> 2057 <bool value="true"/> 2058 </param> 2059 <param name="feather"> 2060 <real value="0.0000000000"/> 2061 </param> 2062 <param name="blurtype"> 2063 <integer value="1"/> 2064 </param> 2065 <param name="winding_style"> 2066 <integer value="0"/> 2067 </param> 2068 <param name="bline"> 2069 <bline type="bline_point" loop="false"> 2070 <entry> 2071 <composite type="bline_point"> 2072 <point> 2073 <vector> 2074 <x>0.4842401147</x> 2075 <y>0.4655051529</y> 2076 </vector> 2077 </point> 2078 <width> 2079 <real value="1.0000000000"/> 2080 </width> 2081 <origin> 2082 <real value="0.5000000000"/> 2083 </origin> 2084 <split> 2085 <bool value="false"/> 2086 </split> 2087 <t1> 2088 <radial_composite type="vector"> 2089 <radius> 2090 <real value="0.0000000000"/> 2091 </radius> 2092 <theta> 2093 <angle value="0.000000"/> 2094 </theta> 2095 </radial_composite> 2096 </t1> 2097 <t2> 2098 <radial_composite type="vector"> 2099 <radius> 2100 <real value="0.0000000000"/> 2101 </radius> 2102 <theta> 2103 <angle value="0.000000"/> 2104 </theta> 2105 </radial_composite> 2106 </t2> 2107 <split_radius> 2108 <bool value="false"/> 2109 </split_radius> 2110 <split_angle> 2111 <bool value="false"/> 2112 </split_angle> 2113 </composite> 2114 </entry> 2115 <entry> 2116 <composite type="bline_point"> 2117 <point> 2118 <vector> 2119 <x>-0.4290966690</x> 2120 <y>0.4655051529</y> 2121 </vector> 2122 </point> 2123 <width> 2124 <real value="1.0000000000"/> 2125 </width> 2126 <origin> 2127 <real value="0.5000000000"/> 2128 </origin> 2129 <split> 2130 <bool value="false"/> 2131 </split> 2132 <t1> 2133 <radial_composite type="vector"> 2134 <radius> 2135 <real value="0.0000000000"/> 2136 </radius> 2137 <theta> 2138 <angle value="0.000000"/> 2139 </theta> 2140 </radial_composite> 2141 </t1> 2142 <t2> 2143 <radial_composite type="vector"> 2144 <radius> 2145 <real value="0.0000000000"/> 2146 </radius> 2147 <theta> 2148 <angle value="0.000000"/> 2149 </theta> 2150 </radial_composite> 2151 </t2> 2152 <split_radius> 2153 <bool value="false"/> 2154 </split_radius> 2155 <split_angle> 2156 <bool value="false"/> 2157 </split_angle> 2158 </composite> 2159 </entry> 2160 <entry> 2161 <composite type="bline_point"> 2162 <point> 2163 <vector> 2164 <x>-0.7071067691</x> 2165 <y>-0.0000002384</y> 2166 </vector> 2167 </point> 2168 <width> 2169 <real value="1.0000000000"/> 2170 </width> 2171 <origin> 2172 <real value="0.5160875320"/> 2173 </origin> 2174 <split> 2175 <bool value="false"/> 2176 </split> 2177 <t1> 2178 <radial_composite type="vector"> 2179 <radius> 2180 <real value="1.1326474818"/> 2181 </radius> 2182 <theta> 2183 <angle value="-90.000000"/> 2184 </theta> 2185 </radial_composite> 2186 </t1> 2187 <t2> 2188 <radial_composite type="vector"> 2189 <radius> 2190 <real value="1.1326474818"/> 2191 </radius> 2192 <theta> 2193 <angle value="-90.000000"/> 2194 </theta> 2195 </radial_composite> 2196 </t2> 2197 <split_radius> 2198 <bool value="false"/> 2199 </split_radius> 2200 <split_angle> 2201 <bool value="false"/> 2202 </split_angle> 2203 </composite> 2204 </entry> 2205 <entry> 2206 <composite type="bline_point"> 2207 <point> 2208 <vector> 2209 <x>-0.4290966392</x> 2210 <y>-0.4655055702</y> 2211 </vector> 2212 </point> 2213 <width> 2214 <real value="1.0000000000"/> 2215 </width> 2216 <origin> 2217 <real value="0.5000000000"/> 2218 </origin> 2219 <split> 2220 <bool value="false"/> 2221 </split> 2222 <t1> 2223 <radial_composite type="vector"> 2224 <radius> 2225 <real value="0.0000000000"/> 2226 </radius> 2227 <theta> 2228 <angle value="0.000000"/> 2229 </theta> 2230 </radial_composite> 2231 </t1> 2232 <t2> 2233 <radial_composite type="vector"> 2234 <radius> 2235 <real value="0.0000000000"/> 2236 </radius> 2237 <theta> 2238 <angle value="0.000000"/> 2239 </theta> 2240 </radial_composite> 2241 </t2> 2242 <split_radius> 2243 <bool value="false"/> 2244 </split_radius> 2245 <split_angle> 2246 <bool value="false"/> 2247 </split_angle> 2248 </composite> 2249 </entry> 2250 <entry> 2251 <composite type="bline_point"> 2252 <point> 2253 <vector> 2254 <x>0.4842401147</x> 2255 <y>-0.4655055702</y> 2256 </vector> 2257 </point> 2258 <width> 2259 <real value="1.0000000000"/> 2260 </width> 2261 <origin> 2262 <real value="0.5000000000"/> 2263 </origin> 2264 <split> 2265 <bool value="false"/> 2266 </split> 2267 <t1> 2268 <radial_composite type="vector"> 2269 <radius> 2270 <real value="0.0000000000"/> 2271 </radius> 2272 <theta> 2273 <angle value="0.000000"/> 2274 </theta> 2275 </radial_composite> 2276 </t1> 2277 <t2> 2278 <radial_composite type="vector"> 2279 <radius> 2280 <real value="0.0000000000"/> 2281 </radius> 2282 <theta> 2283 <angle value="0.000000"/> 2284 </theta> 2285 </radial_composite> 2286 </t2> 2287 <split_radius> 2288 <bool value="false"/> 2289 </split_radius> 2290 <split_angle> 2291 <bool value="false"/> 2292 </split_angle> 2293 </composite> 2294 </entry> 2295 </bline> 2296 </param> 2297 <param name="width"> 2298 <real value="0.1500000060"/> 2299 </param> 2300 <param name="expand"> 2301 <real value="0.0000000000"/> 2302 </param> 2303 <param name="sharp_cusps"> 2304 <bool value="true"/> 2305 </param> 2306 <param name="round_tip[0]"> 2307 <bool value="false"/> 2308 </param> 2309 <param name="round_tip[1]"> 2310 <bool value="false"/> 2311 </param> 2312 <param name="loopyness"> 2313 <real value="1.0000000000"/> 2314 </param> 2315 <param name="homogeneous_width"> 2316 <bool value="true"/> 2317 </param> 2318 </layer> 2319 <layer type="bevel" active="false" exclude_from_rendering="false" version="0.2"> 2320 <param name="z_depth"> 2321 <real value="0.0000000000"/> 2322 </param> 2323 <param name="amount"> 2324 <real value="1.0000000000"/> 2325 </param> 2326 <param name="blend_method"> 2327 <integer value="13"/> 2328 </param> 2329 <param name="type"> 2330 <integer value="1"/> 2331 </param> 2332 <param name="color1"> 2333 <color> 2334 <r>0.499505</r> 2335 <g>0.517401</g> 2336 <b>0.476177</b> 2337 <a>1.000000</a> 2338 </color> 2339 </param> 2340 <param name="color2"> 2341 <color> 2342 <r>0.000000</r> 2343 <g>0.000000</g> 2344 <b>0.000000</b> 2345 <a>1.000000</a> 2346 </color> 2347 </param> 2348 <param name="angle"> 2349 <angle value="135.000000"/> 2350 </param> 2351 <param name="depth"> 2352 <real value="0.2000000000"/> 2353 </param> 2354 <param name="softness"> 2355 <real value="0.1000000000"/> 2356 </param> 2357 <param name="use_luma"> 2358 <bool value="false"/> 2359 </param> 2360 <param name="solid"> 2361 <bool value="false"/> 2362 </param> 2363 </layer> 2364 <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="NewBLine204轮廓"> 2365 <param name="z_depth"> 2366 <real value="0.0000000000"/> 2367 </param> 2368 <param name="amount"> 2369 <real value="1.0000000000"/> 2370 </param> 2371 <param name="blend_method"> 2372 <integer value="0"/> 2373 </param> 2374 <param name="color"> 2375 <color> 2376 <r>0.378676</r> 2377 <g>0.000000</g> 2378 <b>0.000000</b> 2379 <a>1.000000</a> 2380 </color> 2381 </param> 2382 <param name="origin"> 2383 <vector> 2384 <x>0.0000000000</x> 2385 <y>0.0000000000</y> 2386 </vector> 2387 </param> 2388 <param name="invert"> 2389 <bool value="false"/> 2390 </param> 2391 <param name="antialias"> 2392 <bool value="true"/> 2393 </param> 2394 <param name="feather"> 2395 <real value="0.0000000000"/> 2396 </param> 2397 <param name="blurtype"> 2398 <integer value="1"/> 2399 </param> 2400 <param name="winding_style"> 2401 <integer value="0"/> 2402 </param> 2403 <param name="bline"> 2404 <bline type="bline_point" loop="false"> 2405 <entry> 2406 <composite type="bline_point"> 2407 <point> 2408 <vector> 2409 <x>0.0554021858</x> 2410 <y>-0.4596596360</y> 2411 </vector> 2412 </point> 2413 <width> 2414 <real value="1.0000000000"/> 2415 </width> 2416 <origin> 2417 <real value="0.5000000000"/> 2418 </origin> 2419 <split> 2420 <bool value="false"/> 2421 </split> 2422 <t1> 2423 <radial_composite type="vector"> 2424 <radius> 2425 <real value="0.0000000000"/> 2426 </radius> 2427 <theta> 2428 <angle value="0.000000"/> 2429 </theta> 2430 </radial_composite> 2431 </t1> 2432 <t2> 2433 <radial_composite type="vector"> 2434 <radius> 2435 <real value="0.0000000000"/> 2436 </radius> 2437 <theta> 2438 <angle value="0.000000"/> 2439 </theta> 2440 </radial_composite> 2441 </t2> 2442 <split_radius> 2443 <bool value="false"/> 2444 </split_radius> 2445 <split_angle> 2446 <bool value="false"/> 2447 </split_angle> 2448 </composite> 2449 </entry> 2450 <entry> 2451 <composite type="bline_point"> 2452 <point> 2453 <vector> 2454 <x>0.5251660347</x> 2455 <y>-0.4596596360</y> 2456 </vector> 2457 </point> 2458 <width> 2459 <real value="1.0000000000"/> 2460 </width> 2461 <origin> 2462 <real value="0.5000000000"/> 2463 </origin> 2464 <split> 2465 <bool value="false"/> 2466 </split> 2467 <t1> 2468 <radial_composite type="vector"> 2469 <radius> 2470 <real value="0.0000000000"/> 2471 </radius> 2472 <theta> 2473 <angle value="0.000000"/> 2474 </theta> 2475 </radial_composite> 2476 </t1> 2477 <t2> 2478 <radial_composite type="vector"> 2479 <radius> 2480 <real value="0.0000000000"/> 2481 </radius> 2482 <theta> 2483 <angle value="0.000000"/> 2484 </theta> 2485 </radial_composite> 2486 </t2> 2487 <split_radius> 2488 <bool value="false"/> 2489 </split_radius> 2490 <split_angle> 2491 <bool value="false"/> 2492 </split_angle> 2493 </composite> 2494 </entry> 2495 </bline> 2496 </param> 2497 <param name="width"> 2498 <real guid="9FB96909D1533D978DFEFEEF3B73978B" value="0.3499999940"/> 2499 </param> 2500 <param name="expand"> 2501 <real value="0.0000000000"/> 2502 </param> 2503 <param name="sharp_cusps"> 2504 <bool value="true"/> 2505 </param> 2506 <param name="round_tip[0]"> 2507 <bool value="false"/> 2508 </param> 2509 <param name="round_tip[1]"> 2510 <bool value="false"/> 2511 </param> 2512 <param name="loopyness"> 2513 <real value="1.0000000000"/> 2514 </param> 2515 <param name="homogeneous_width"> 2516 <bool value="true"/> 2517 </param> 2518 </layer> 2519 <layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="NewBLine204轮廓"> 2520 <param name="z_depth"> 2521 <real value="0.0000000000"/> 2522 </param> 2523 <param name="amount"> 2524 <real value="1.0000000000"/> 2525 </param> 2526 <param name="blend_method"> 2527 <integer value="0"/> 2528 </param> 2529 <param name="color"> 2530 <color> 2531 <r>0.010398</r> 2532 <g>0.065754</g> 2533 <b>0.246800</b> 2534 <a>1.000000</a> 2535 </color> 2536 </param> 2537 <param name="origin"> 2538 <vector> 2539 <x>0.0000000000</x> 2540 <y>0.0000000000</y> 2541 </vector> 2542 </param> 2543 <param name="invert"> 2544 <bool value="false"/> 2545 </param> 2546 <param name="antialias"> 2547 <bool value="true"/> 2548 </param> 2549 <param name="feather"> 2550 <real value="0.0000000000"/> 2551 </param> 2552 <param name="blurtype"> 2553 <integer value="1"/> 2554 </param> 2555 <param name="winding_style"> 2556 <integer value="0"/> 2557 </param> 2558 <param name="bline"> 2559 <bline type="bline_point" loop="false"> 2560 <entry> 2561 <composite type="bline_point"> 2562 <point> 2563 <vector> 2564 <x>0.0554021858</x> 2565 <y>0.4653339386</y> 2566 </vector> 2567 </point> 2568 <width> 2569 <real value="1.0000000000"/> 2570 </width> 2571 <origin> 2572 <real value="0.5000000000"/> 2573 </origin> 2574 <split> 2575 <bool value="false"/> 2576 </split> 2577 <t1> 2578 <radial_composite type="vector"> 2579 <radius> 2580 <real value="0.0000000000"/> 2581 </radius> 2582 <theta> 2583 <angle value="0.000000"/> 2584 </theta> 2585 </radial_composite> 2586 </t1> 2587 <t2> 2588 <radial_composite type="vector"> 2589 <radius> 2590 <real value="0.0000000000"/> 2591 </radius> 2592 <theta> 2593 <angle value="0.000000"/> 2594 </theta> 2595 </radial_composite> 2596 </t2> 2597 <split_radius> 2598 <bool value="false"/> 2599 </split_radius> 2600 <split_angle> 2601 <bool value="false"/> 2602 </split_angle> 2603 </composite> 2604 </entry> 2605 <entry> 2606 <composite type="bline_point"> 2607 <point> 2608 <vector> 2609 <x>0.5251660347</x> 2610 <y>0.4653339386</y> 2611 </vector> 2612 </point> 2613 <width> 2614 <real value="1.0000000000"/> 2615 </width> 2616 <origin> 2617 <real value="0.5000000000"/> 2618 </origin> 2619 <split> 2620 <bool value="false"/> 2621 </split> 2622 <t1> 2623 <radial_composite type="vector"> 2624 <radius> 2625 <real value="0.0000000000"/> 2626 </radius> 2627 <theta> 2628 <angle value="0.000000"/> 2629 </theta> 2630 </radial_composite> 2631 </t1> 2632 <t2> 2633 <radial_composite type="vector"> 2634 <radius> 2635 <real value="0.0000000000"/> 2636 </radius> 2637 <theta> 2638 <angle value="0.000000"/> 2639 </theta> 2640 </radial_composite> 2641 </t2> 2642 <split_radius> 2643 <bool value="false"/> 2644 </split_radius> 2645 <split_angle> 2646 <bool value="false"/> 2647 </split_angle> 2648 </composite> 2649 </entry> 2650 </bline> 2651 </param> 2652 <param name="width"> 2653 <real guid="9FB96909D1533D978DFEFEEF3B73978B" value="0.3499999940"/> 2654 </param> 2655 <param name="expand"> 2656 <real value="0.0000000000"/> 2657 </param> 2658 <param name="sharp_cusps"> 2659 <bool value="true"/> 2660 </param> 2661 <param name="round_tip[0]"> 2662 <bool value="false"/> 2663 </param> 2664 <param name="round_tip[1]"> 2665 <bool value="false"/> 2666 </param> 2667 <param name="loopyness"> 2668 <real value="1.0000000000"/> 2669 </param> 2670 <param name="homogeneous_width"> 2671 <bool value="true"/> 2672 </param> 2673 </layer> 2674 <layer type="bevel" active="false" exclude_from_rendering="false" version="0.2"> 2675 <param name="z_depth"> 2676 <real value="0.0000000000"/> 2677 </param> 2678 <param name="amount"> 2679 <real value="1.0000000000"/> 2680 </param> 2681 <param name="blend_method"> 2682 <integer value="13"/> 2683 </param> 2684 <param name="type"> 2685 <integer value="1"/> 2686 </param> 2687 <param name="color1"> 2688 <color> 2689 <r>0.859174</r> 2690 <g>0.859174</g> 2691 <b>0.843370</b> 2692 <a>0.641618</a> 2693 </color> 2694 </param> 2695 <param name="color2"> 2696 <color> 2697 <r>0.000000</r> 2698 <g>0.000000</g> 2699 <b>0.000000</b> 2700 <a>0.589595</a> 2701 </color> 2702 </param> 2703 <param name="angle"> 2704 <angle value="-135.000000"/> 2705 </param> 2706 <param name="depth"> 2707 <real value="0.2000000000"/> 2708 </param> 2709 <param name="softness"> 2710 <real value="0.1000000000"/> 2711 </param> 2712 <param name="use_luma"> 2713 <bool value="false"/> 2714 </param> 2715 <param name="solid"> 2716 <bool value="false"/> 2717 </param> 2718 </layer> 2719 </canvas> 2720 </param> 2721 <param name="zoom"> 2722 <real value="0.0000000000"/> 2723 </param> 2724 <param name="time_offset"> 2725 <time value="0s"/> 2726 </param> 2727 <param name="children_lock"> 2728 <bool value="false" static="true"/> 2729 </param> 2730 <param name="focus"> 2731 <vector> 2732 <x>0.0000000000</x> 2733 <y>0.0000000000</y> 2734 </vector> 2735 </param> 2736 <param name="outline_grow"> 2737 <real value="0.0000000000"/> 2738 </param> 2739 <param name="z_range"> 2740 <bool value="false" static="true"/> 2741 </param> 2742 <param name="z_range_position"> 2743 <real value="0.0000000000"/> 2744 </param> 2745 <param name="z_range_depth"> 2746 <real value="0.0000000000"/> 2747 </param> 2748 <param name="z_range_blur"> 2749 <real value="0.0000000000"/> 2750 </param> 2751 </layer> 2752 <layer type="rotate" active="true" exclude_from_rendering="false" version="0.1"> 2753 <param name="origin"> 2754 <vector> 2755 <x>0.0000000000</x> 2756 <y>0.0000000000</y> 2757 </vector> 2758 </param> 2759 <param name="amount"> 2760 <angle value="0.000000"/> 2761 </param> 2762 </layer> 2763 </canvas> 2764 </param> 2765 <param name="zoom"> 2766 <real value="0.1823215568"/> 2767 </param> 2768 <param name="time_offset"> 2769 <time value="0s"/> 2770 </param> 2771 <param name="children_lock"> 2772 <bool value="false" static="true"/> 2773 </param> 2774 <param name="focus"> 2775 <vector> 2776 <x>0.0000000000</x> 2777 <y>0.0000000000</y> 2778 </vector> 2779 </param> 2780 <param name="outline_grow"> 2781 <real value="0.0000000000"/> 2782 </param> 2783 <param name="z_range"> 2784 <bool value="false" static="true"/> 2785 </param> 2786 <param name="z_range_position"> 2787 <real value="0.0000000000"/> 2788 </param> 2789 <param name="z_range_depth"> 2790 <real value="0.0000000000"/> 2791 </param> 2792 <param name="z_range_blur"> 2793 <real value="0.0000000000"/> 2794 </param> 2795 </layer> 2796</canvas> 2797