1 /* === S Y N F I G ========================================================= */
2 /*!	\file synfig/rendering/opengl/internal/framebuffers.cpp
3 **	\brief Framebuffers
4 **
5 **	$Id$
6 **
7 **	\legal
8 **	......... ... 2015 Ivan Mahonin
9 **
10 **	This package is free software; you can redistribute it and/or
11 **	modify it under the terms of the GNU General Public License as
12 **	published by the Free Software Foundation; either version 2 of
13 **	the License, or (at your option) any later version.
14 **
15 **	This package is distributed in the hope that it will be useful,
16 **	but WITHOUT ANY WARRANTY; without even the implied warranty of
17 **	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 **	General Public License for more details.
19 **	\endlegal
20 */
21 /* ========================================================================= */
22 
23 /* === H E A D E R S ======================================================= */
24 
25 #ifdef USING_PCH
26 #	include "pch.h"
27 #else
28 #ifdef HAVE_CONFIG_H
29 #	include <config.h>
30 #endif
31 
32 #ifndef _WIN32
33 #include <unistd.h>
34 #include <sys/types.h>
35 #include <signal.h>
36 #endif
37 
38 #include <synfig/general.h>
39 #include <synfig/localization.h>
40 
41 #include "framebuffers.h"
42 
43 #endif
44 
45 using namespace synfig;
46 using namespace rendering;
47 
48 /* === M A C R O S ========================================================= */
49 
50 /* === G L O B A L S ======================================================= */
51 
52 /* === P R O C E D U R E S ================================================= */
53 
54 /* === M E T H O D S ======================================================= */
55 
Framebuffers(Context & context)56 gl::Framebuffers::Framebuffers(Context &context):
57 	context(context)
58 { }
59 
~Framebuffers()60 gl::Framebuffers::~Framebuffers()
61 {
62 	Context::Lock lock(context);
63 
64 	// delete framebuffers
65 	for(std::list<Framebuffer>::iterator i = framebuffers.begin(); i != framebuffers.end(); ++i)
66 	{
67 		assert(!i->locks);
68 		glDeleteFramebuffers(1, &i->id);
69 	}
70 
71 	// delete renderbuffers
72 	for(std::list<Renderbuffer>::iterator i = renderbuffers.begin(); i != renderbuffers.end(); ++i)
73 	{
74 		assert(!i->locks);
75 		glDeleteRenderbuffers(1, &i->id);
76 	}
77 }
78 
79 gl::Framebuffers::RenderbufferLock
get_renderbuffer(GLenum internalformat,int width,int height)80 gl::Framebuffers::get_renderbuffer(GLenum internalformat, int width, int height)
81 {
82 	for(std::list<Renderbuffer>::iterator i = renderbuffers.begin(); i != renderbuffers.end(); ++i)
83 		if ( !i->locks
84 		  && i->internalformat == internalformat
85 		  && i->width >= width
86 		  && i->height >= height )
87 			return RenderbufferLock(&*i);
88 
89 	Context::Lock lock(context);
90 	renderbuffers.push_back(Renderbuffer());
91 	Renderbuffer *i = &renderbuffers.back();
92 	i->internalformat = internalformat;
93 	i->width = width;
94 	i->height = height;
95 	glGenRenderbuffers(1, &i->id);
96 	glBindRenderbuffer(GL_RENDERBUFFER, i->id);
97 	glRenderbufferStorage(GL_RENDERBUFFER, i->internalformat, i->width, i->height);
98 	glBindRenderbuffer(GL_RENDERBUFFER, 0);
99 	return RenderbufferLock(i);
100 }
101 
102 gl::Framebuffers::FramebufferLock
get_framebuffer()103 gl::Framebuffers::get_framebuffer()
104 {
105 	for(std::list<Framebuffer>::iterator i = framebuffers.begin(); i != framebuffers.end(); ++i)
106 		if (!i->locks)
107 			return FramebufferLock(&*i);
108 
109 	Context::Lock lock(context);
110 	framebuffers.push_back(Framebuffer());
111 	Framebuffer *i = &framebuffers.back();
112 	glGenFramebuffers(1, &i->id);
113 	return FramebufferLock(i);
114 }
115 
116 void
check(const char * s)117 gl::Framebuffers::check(const char *s) {
118 	context.check(s);
119 
120 	GLuint id = 0;
121 	glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, (GLint*)&id);
122 	if (id)
123 	{
124 		GLenum status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
125 		if (status != GL_FRAMEBUFFER_COMPLETE)
126 			warning("%s GL wrong draw framebuffer status: 0x%x %s id %d", s, status, context.get_enum_string(status), id);
127 	}
128 
129 	id = 0;
130 	glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, (GLint*)&id);
131 	if (id)
132 	{
133 		GLenum status = glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
134 		if (status != GL_FRAMEBUFFER_COMPLETE)
135 			warning("%s GL wrong read framebuffer status: 0x%x %s id %d", s, status, context.get_enum_string(status), id);
136 	}
137 }
138 
139 /* === E N T R Y P O I N T ================================================= */
140